Blackhawk rescue mission 5 how to get stars
Blackhawk rescue mission 5 how to get stars
Blackhawk Rescue Mission 5 Wiki
We have a new Discord Server for Editors! You can participate in community polls that will decide changes in the wiki by joining here: https://discord.gg/4JdvHsYZxj
Badges
In Blackhawk Rescue Mission 5, you can obtain badges by performing certain tasks.
Contents
The Musician
Note: Because K.P got temporarily removed from the game, this badge is currently unobtainable.
Obtained by delivering K.P’s guitar.
In order to obtain this badge, you must talk to a villager named K.P, located at a peak overlooking the waters near the Department of Utilities. He lives in a brown house with a separate garage, sitting on the barrels outside. After a series of dialogue, he will ask you to bring him his guitar from the Village. It is recommended you clear the village first before retrieving his guitar from the TV house. When you retrieve his guitar and return it to him, he will begin to play a mellow tune, and you will receive the badge. Do note that when he begins to play, you cannot talk to him until he is done, which doesn’t take very long.
K.P’s Song (Turkey for All by Jason L. Smith):
Calm Before The Storm
Obtained by skydiving from 30,000 feet or more.
In order to obtain this badge, you must use a helicopter to fly up past 30,000 feet. From that point, you need to exit the helicopter and free-fall until you get the option to deploy your parachute. The badge will be given when you land on the ground. A little bird is advised as it is the smallest helicopter and you can jump out right away.
This music will play when skydiving from the aforementioned altitude:
Blackhawk Rescue Mission 5 Wiki
We have a new Discord Server for Editors! You can participate in community polls that will decide changes in the wiki by joining here: https://discord.gg/4JdvHsYZxj
Guide: Tutorial
In this page, you will find some basic, broad guidance for almost everything to do in the game, from the cash and ranking system to driving a vehicle and flying a helicopter.
Here are separate guides for:
Contents
It’s recommended to explore the game’s menu to get a bit of help right off the start. It will tell what’s possible to do and unlock.
Click the Loadout button at the top left corner of the screen in order to change the character’s looks, weapons, and cosmetics.
Equipment
Picking up the Medications
When spawn in, the player will be spawned inside the Command Center. After walking out of the spawn room, there are a couple of white tables inside another room to the right. The player can find some very useful equipment on the white tables. Pressing F on the keyboard to pick up one of each item shown on the table. They can be equipped using the 3 and 4 keys and used with pressing/holding the left mouse button.
These items are:
Picking up the Gear
What the gear menu should look like
Medications
They can be used to heal the player and other players. All players now automatically get medical supplies every time they spawn, no longer requiring them to pick up new medical supplies from the table.
Once you’ve gotten whatever equipment you need, all individual items will show on your hot bar, which can be seen on the bottom right of your screen.
Restocking on ammo
Ammo Boxes at the Base
There are ammo boxes in almost every base. The player must have expended some ammo to use the ammo box. Having the gun equipped, tapping F on the keyboard once will instantly fill up all ammunition for the weapon you’re holding, remember to fill both weapons if necessary.
Ammo boxes can also be found in the field at some locations, but they come with 1000 bullets. Supply drops that drop after a base it taken also only has 1000 rounds, along with 100 bandages.
Going back to the menu in-game
In order to change appearance or weapons, there is a laptop available at the resupply station. By tapping F, the player will be sent back to the menu screen. However, once you are done and exit the menu, your tactical equipment you got from the white tables will disappear, and you’ll have to restock.
Buying and spawning a vehicle
In order to buy and/or spawn a ground vehicle. There is a vehicle depot opposite of the Command Center. There are 10 depots over there, each having an interactable interface that the players can spawn, buy or sell their vehicles.
Players can also travel by aircraft, but it is limited to either gaining enough experience and cash to buy spawn one at the helipads, traveling with another player who can access it, or buying the Chinook gamepass.
To learn how to drive a vehicle, click here.
Ranking system/Stars
Cash and Star counter
Cash, EXP and Star indicator
The game ranks players up using the Star system. Obtaining a star allows you to purchase new items, such as night vision mounts, new magazines, camos, rail attachments, and various new vehicles.
Stars can be obtained by gathering a prerequisite amount of EXP (10,000 EXP for the first, and 10,000 more for every consecutive star up to the 5th).
Cash system
Cash is rewarded upon killing an enemy or freeing a civilian. With cash, players can purchase new gear and accessories on the menu. Items include helmets, vests, uniforms, and guns, as well as attachments.
Blackhawk Rescue Mission 5 Wiki
We have a new Discord Server for Editors! You can participate in community polls that will decide changes in the wiki by joining here: https://discord.gg/4JdvHsYZxj
Guide: How to fly the A-10
Contents
Controls and airframe limitations
Before entering the cockpit, it is critical to first memorize this information.
Controls
Airframe limitations
Learning the cockpit
The A-10’s cockpit has multiple interfaces and switches, so it is important to know what each of them does.
The yellow zone designates the aircraft’s compass, for tactical purposes, the neon green zone is the CICU, which is needed for flight instruments. The red zone designates fuel test switch. The cyan zone designates all engine info, with RPM, temperature and flow as well as APU info. And the purple zone designates the landing gear indicator.
Here is the landing gear indicator when your landing gear is up.
Here is the landing gear indicator when your landing gear is down.
All other switches inside the cockpit are used to startup the aircraft.
The CICU has an attitude indicator, a live map and a missile control panel. Note that the missile control panel currently has no use as there are no missiles available for the A-10 in the game. Not that the live map isn’t function correctly.
Flying
To start up the engines, start with enabling the battery switch, continue with Inverter then APU Generator. After these, flick the remaining switches, the most important switches are the first three mentioned flick.
After flicking the engine switches with APU on, the APU (Auxiliary Power Unit) will power up. The APU must be on to keep the plane running the plane will not run out of power mid-flight. Then close the canopy by pressing H.
Once the APU EGT gauge has stopped moving, turning on the engines. Press K to turn on the left engine, all the gauges labeled something with ENG L in its name will start working. If the gauge for the left engine’s fan has reached the last small bar behind the first larger bar, that means the engine is running. Now you can repeat the process but with your right engine.
When ready, press the Space button a couple times to increase the throttle and taxi to the runway at 30 speeds. Once arrived at a runway, line up and throttle down by holding shift. To take off, hold shift until the throttle is all the way up. This can be seen by looking to the bottom left corner of the cockpit, where the character’s hand is situated on the throttle. If it’s stopped moving, the plane is either on full throttle or zero throttle, depending on whether the throttle is to the front or to the back. Pull up at 200 speed and raise the gear by pressing G. The A-10 is capable of getting airborne at speeds lower than that, but in order to do so it needs to go off some type of ledge, like the end of the runway.
The A-10’s stall speed is 140 and the maximum speed it can go is 400, it is recommended to go under 200 speeds when attempting to land.
Strafing
Strafing is the main focus of the A-10, as it is mainly for CAS (Close Air Support) and COIN (Counter Insurgency). There are two ways to perform a strafe.
If come into contact with SAMs, turn opposite to the direction they were fired from and go full speed in order to outrun the missile, otherwise, the plane will crash.
Blackhawk Rescue Mission 5 Wiki
We have a new Discord Server for Editors! You can participate in community polls that will decide changes in the wiki by joining here: https://discord.gg/4JdvHsYZxj
Locations
Locations are the various points of interests found around Ronograd Island, the setting of the Openworld gamemode. Though some locations are safe and quiet, most are controlled by the Patriots of Democracy, the primary antagonists of BRM5. Openworld’s gameplay is focused around attacking these locations, liberating them from the PoD’s control, and repelling enemy counterattacks.
The map as of Operation Resurgence.
Contents
Raid Locations
The FOB, or Forward Operating Base, is located at the very south of Ronograd Island. It acts as a main hub where players may spawn in, resupply on ammunition and medical supplies, spawn in vehicles, and bring hostages.
A bird’s eye view on the city.
El-Chara
El-Chara is a small city located in the southeast corner of Ronograd Island, on a desert peninsula. El-Chara appears to be a Middle-Eastern-esque urban city.
The main attraction of El-Chara is the Compound, a three-story building in a gated section of the town. The Compound is a raid location, controlled by the RLF. Enemy soldiers randomly spawn in and around the Compound on all three floors, the outside ground level and the roof, guarding the numerous hostages kept inside and outside.
After the Compound has been secured, enemies will begin mounting counterattacks in the following variations:
Village
The Village is a rural residential area located near the center of Ronograd Island on a dirt road that leads to the Department of Utilities. The Village appears to be a typical sparsely-populated rural village with some parked vehicles, short walls, some dotted watchtowers, and a small military camp to the east of the village.
The Village is a raid location, guarded by the RLF. Enemy soldiers spawn in various locations around the Village guarding roads and looking over the hostages working in the wheat fields. Enemy snipers can occasionally be found in the watchtowers, and it isn’t uncommon to find enemies hiding in houses and tents.
After the Village has been secured, enemies will begin mounting counterattacks in the following variations:
Communications Tower
The Communications Tower, more commonly known as the Mountain, is a base on the peak of the western mountain on Ronograd Island. The Communications Tower appears to be a military communications center, distinguished by the radar domes and many tents dotting the base.
The Communications Tower is a raid location, controlled by the PoD. Enemy soldiers spawn across the compound. There do not appear to be hostages at this location.
Previous renditions of the Communications Tower included a garage containing four enemy soldiers and a table holding four grey duffel bags. The garage opened once the Communications Tower was secured. The duffel bags were removed from the game at some point before Release 6.0.9; the only remnants of the system are the garage building which no longer opens, and the item exchange desk in the FOB, where the bags would be exchanged for money. This system will be revamped and is expected to return in later releases.
After the Communications Tower has been secured, enemies will begin mounting counterattacks in the following variations:
Department of Utilities
The Department of Utilities, also known as the Bunker, is a facility and complex located on the northwestern end of the temperate portions of Ronograd Island. The Department of Utilities appears to be a government-operated facility tasked with power generation for Ronograd Island. Oddly, behind the main building and the electrical generators is a door leading to bunker containing an interrogation room, a tape recorder, and locked security doors. This area can be accessed by glitching yourself through the door separating the area off.
The Department of Utilities is a raid location, controlled by the PoD. Enemy soldiers spawn around the complex, with a few located in the bunker and a sniper occasionally spawning on the roof of the main building. There are no hostages at this location.
After the Department of Utilities has been secured, enemies will begin mounting counterattacks in the following variations:
A bird’s eye view of Ronograd City.
A bird’s eye view of City Hall.
Ronograd City
Ronograd City is a large city located on the northern end of Ronograd Island. Ronograd City is the largest and most developed settlement on the island, containing a city hall, a police station, a medical center, a grocery store, a military outpost, and a large bridge.
The main attraction of Ronograd City is the City Hall, a three-story building at the western terminus of the boulevard. The City Hall is a raid location, controlled by the PoD. Enemy soldiers spawn in and around the City Hall on all three floors, the surrounding tents and the roof, guarding the numerous hostages inside.
After the City Hall has been secured, enemies will begin mounting counterattacks in the following variations:
Quarry
The Quarry is a mining quarry in east Ronograd Island. The Quarry appears to be a civilian mining operation.
The Quarry is a raid location, controlled by the RLF. A few enemy soldiers spawn on the surface, but the vast majority can be found underground the mines. There are numerous hostages at the Quarry, several of which are mining, digging, or handling ammunition crates.
Since Release 6.8.1, an extensive mineshaft has been added to the Quarry, where most enemies and hostages are located. The mineshaft mostly lacks light, especially in the tunnels, and it is too small and tight for vehicles to fit in. The mineshaft can be accessed by entering the hole at the bottom level of the quarry, or by using one of the elevator lifts located in and around the quarry.
After the Quarry has been secured, enemies will begin mounting counterattacks in the following variations:
Fort Ronograd
Fort Ronograd, often simply referred to as the Fort, is a military base in the northwest. Fort Ronograd appears to have been a former military base that was taken over by the PoD, apparently serving as the hub of their operations. Inside the fort are various large stone structures (which used to have prop battleship guns and SAM turrets), an observatory and the main building in the northern portion of the fortress, and some helipads in the eastern wing. There is only one ground entrance into the fort.
Fort Ronograd is a raid location, controlled by the PoD. Dozens of enemy soldiers spawn at the fort, most of which just stand in one spot and wait for incoming players. Enemies can be found guarding the entrance on the wall, standing behind concrete or sandbag barriers, patrolling the main road, or just standing in the open. Snipers can also be found sneakily observing the whole base from the two towers in the fort. There are no hostages at this location.
Additionally, Fort Ronograd is one of three locations that contain SAM Humvees. SAM Humvees can be found at the helipads in the fort, in front of the main building, and outside the entrance. Machine gun Humvees can also be found in these same locations, minus the helipads.
After Fort Ronograd has been secured, enemies will begin mounting counterattacks in the following variations:
Naval Base
The Naval Base is located in the northeast Island. It appears to have been a former military base or port that was taken over by the PoD, as the base has two docking stations for ships (one of which is occupied by a Steregushchiy-class corvette), several shipping containers, and two cranes that supposedly load these containers onto ships.
The Naval Docks are a raid location, controlled by the PoD. Dozens of enemy soldiers spawn within the base, with the majority on the uppermost level, stationed at either the tent zone near the entrance or at the containers. Enemies are also found guarding/patrolling the lower levels around the corvette and near the lower-level containers. Additionally, snipers can sometimes be found standing on the cranes or on the small watchtowers around the docks. There are no hostages at this location.
The Naval Docks are one of two locations that contain SAM Humvees. These SAM Humvees are located in the tent area near the entrance. There are also two machine gun Humvees guarding the entrance
After the Naval Base has been secured, enemies will begin mounting counterattacks in the following variations:
Camps
As of Operation Resurgence, enemies and supply vehicles no longer spawn at camps. Camps currently serve no purpose. The supply system will be revamped and is expected to return in later releases.
Desert Camp
The Desert Camp contains a building, a watchtower, a shelter, and barriers made of Jersey barriers and Hesco bastions.
The Desert Camp contained eight to ten enemy soldiers. The camp held either a Supply Truck or a Supply Helicopter.
Mountain Camp
The Mountain Camp contains a few buildings, a watchtower, and several tents.
The Mountain Camp used to house ten enemy soldiers and a Supply Truck.
Quarry Camp
The Mountain Camp contains a few buildings, a watchtower, containers, and several barriers.
The Mountain Camp used to have around ten enemy soldiers. The camp held either a Supply Truck or a Supply Helicopter.
Shoreline Camp
The Mountain Camp contains a few buildings and several tents.
The Mountain Camp contained ten enemy soldiers and a Supply Truck.
Safe Locations
Fisherman’s Shore
Uniquely, Fisherman’s Shore is not a raid location, nor does it contain any NPCs whatsoever, despite being located in close proximity to the Quarry and El-Chara.
It has been suggested that this city will be the home of upcoming friendly NPCs, though their function has not been confirmed yet. It can be deduced that they will give quests for the player to complete for rewards.
Aircraft Carrier
Begin modeled after a vessel used by the United States, a member of the UNJTF, the Aircraft Carrier is most likely an allied vessel that has positioned itself to assist with operations in the northern and eastern sections of Ronograd Island, mainly to launch aircraft strikes against enemy positions. It has been suggested multiple times by players and maybe even planned as an alternative spawn location to the FOB.
Blackhawk Rescue Mission 5 Wiki
We have a new Discord Server for Editors! You can participate in community polls that will decide changes in the wiki by joining here: https://discord.gg/4JdvHsYZxj
Updates and Patch Notes
Note: All Updates and Patch Notes are in reversed chronological order or release.
Contents
Operation Resurgence
Release 6.1.3
Release 6.1.2
— Miscellaneous Patch: Improved [game modes] loading times.
Release 6.1.1.1 (experimental)
— Openworld and PvP Change: [Made] Lens flares aren’t as intense during the day.
— Openworld and PvP Patches:
Release 6.1.1 (experimental)
— Openworld and PvP Change: Trialing a new lighting system on some new servers and private servers. It might be disabled in future depending on feedback.
Release 6.1.0
— Vehicle Changes: The Chinook’s back door has been made into the open design to allow for fast roping.
— Bug Patches: Fixed proning causing players to go zoom.
Release 6.0.9.2
— Openworld Patches: Various backend improvements.
Release 6.0.9.1
Release 6.0.9
— Vehicle Added: Cougar MRAP.
— Weapon Attachments Added:
— Weapon Attachments Patches:
— Weapons Balancing Changes:
Release 6.0.8.1
Release 6.0.8
— Weapon Attachments Added:
Release 6.0.7.2
Release 6.0.7.1
Release 6.0.7
— Weapon Attachments Added:
Release 6.0.6
Release 6.0.5
Release 6.0.4
Release 6.0.3
Release 6.0.2
Release 6.0.1
Operation Viper
Release 5.6.1
— Added Private Server Features:
Release 5.6.0 (Christmas Update Pt. 2)
— New Secondary: Beretta M9
— New Sight: Comp M4 Sight
— New Cosmetic: Apex Precision Backpack
— Rework: AK74u remodelled + new attachments. Also has been re-balanced to compete with the M4A1.
— Bug Fixes: Fixed some animation overlaps when equipping weapons.
Release 5.5.0 (Christmas Update Pt. 1)
Release 5.4.0
Release 5.3.0 (PvP Improvements)
Release 5.2.0 (Halloween Event)
— Halloween 2020 Event
An event which lasted from October 18 and lasted until November 4
For more information about the event, redirect here
Источники информации:
- http://roblox-blackhawk-rescue-mission-5.fandom.com/wiki/Guide:_Tutorial
- http://roblox-blackhawk-rescue-mission-5.fandom.com/wiki/Guide:_How_to_fly_the_A-10
- http://roblox-blackhawk-rescue-mission-5.fandom.com/wiki/Locations
- http://roblox-blackhawk-rescue-mission-5.fandom.com/wiki/Updates_and_Patch_Notes