How fast can you jump osu

How fast can you jump osu

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29 651.37 KB 109.1K

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Mrekk beat it with dt

this is mouse drift hell

Hmm
I when I reach 60 percent all goes fpwn

1.000.000.000.000 bpm jumbp?

what is dis osu?

It’s all notelocks fault >:(

Why is his osu like that?

now you have 200 subs

Weird seeing 2016 as 6 years ago

I remember watching this back then

As you can see, this man has high social credit.

Osu Droid Jump Training How Fast Can You Jump DeltaMax DT

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Для вашего поискового запроса Osu Droid Jump Training How Fast Can You Jump Deltamax Dt мы нашли 50 песен, соответствующие вашему запросу. Теперь мы рекомендуем загрузить первый результат Osu Droid Jump Training How Fast Can You Jump DeltaMax DT который загружен SeeU상어 размером 1.51 MB, длительностью 1 мин и 9 сек и битрейтом 192 Kbps.

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Reading and Hitting Back-and-Forth (1-2) Jumps

Нет аккаунта?

Reading and Hitting Back-and-Forth (1-2) Jumps

How do you read and then accurately hit back and forth jumps? These jumps that I’m talking about are the jumps that are just 1-2s and go back and forth, sometimes even rotating.

For example, the parts after the chorus in Monochrome Butterfly [Mysterious] and Yubi Bouenkyou [Armin’s Adventure] (the one that RyuK SS’d).

I can only hit the first few back-and-forths, and after that I start missing. I’m thinking it’s probably a consistency issue with my aim, but I sometimes struggle to read them too.

Finally, are there any maps where I can practice these jumps?

I couldn’t play these kind of patterns either a few months ago, and now they’re among the easiest jumps to hit for me.
What helped me the most was to use HT a lot on all these Sotarks / Armin and Bearizm maps, and sometimes mixing nomod in.

Trying to hit those jumps without any prior experience will take much longer, while HT allows you to really focus on the movement on those patterns, so even if you hate HT, it is the best mod to use if you’re not yet good enough on those maps.
Obviously there are some practice maps, and you can always just make your own ones with the patterns you want to learn, but I think you’re better off just sticking to the original mappers that usually feature those jumps. (They’re found in almost all of their maps)

That being said, I made a practice diff for myself back then that I still use. It has the patterns you’re looking for (lot of back&forth), but also contains some other popular «pp patterns», the map is quite stamine intense however.

Again, I highly recommend HT to get the movement down accurately, after that it’s just a matter of repeating the movement slightly faster, which is way easier than trying to learn by flailing your pen around. I got those jumps down after a couple of days of both HT+nomod.

If you wanna go the extra mile, record yourself while playing those maps. Finish the map, and if you missed, watch the recording and see what happened there. This is especially useful because it’s hard to really tell why exactly you missed a jump when you’re actively playing the map.
If, for example, you see yourself curving out before hitting the note/jump, this usually implies that you read ahead of the map, not necessarily because you lack aim. but simply because of your reading.

Rayne wrote:

I couldn’t play these kind of patterns either a few months ago, and now they’re among the easiest jumps to hit for me.
What helped me the most was to use HT a lot on all these Sotarks / Armin and Bearizm maps, and sometimes mixing nomod in.

Trying to hit those jumps without any prior experience will take much longer, while HT allows you to really focus on the movement on those patterns, so even if you hate HT, it is the best mod to use if you’re not yet good enough on those maps.
Obviously there are some practice maps, and you can always just make your own ones with the patterns you want to learn, but I think you’re better off just sticking to the original mappers that usually feature those jumps. (They’re found in almost all of their maps)

That being said, I made a practice diff for myself back then that I still use. It has the patterns you’re looking for (lot of back&forth), but also contains some other popular «pp patterns», the map is quite stamine intense however.

Again, I highly recommend HT to get the movement down accurately, after that it’s just a matter of repeating the movement slightly faster, which is way easier than trying to learn by flailing your pen around. I got those jumps down after a couple of days of both HT+nomod.

If you wanna go the extra mile, record yourself while playing those maps. Finish the map, and if you missed, watch the recording and see what happened there. This is especially useful because it’s hard to really tell why exactly you missed a jump when you’re actively playing the map.
If, for example, you see yourself curving out before hitting the note/jump, this usually implies that you read ahead of the map, not necessarily because you lack aim. but simply because of your reading.

Reading jumps

Нет аккаунта?

Reading jumps

Last time I made a thread about this: t/243888

Basically, my main problem with this game is that if there are too many hit circle jumps in a row, in patterns that clutter circles together, I’ll get confused after hitting the first few and lose track of the rest and miss them and fail the map. I’ve played a lot since I made that last thread, but feel like I’ve barely improved my reading.

Certain patterns like star jumps (at a sufficiently high bpm or distance), clock jumps, or (if there are enough circles) anything, except the simplest of jump patterns like back-and-forth zigzags, are more likely to make me combo break or die. Basically, I still have a huge amount of trouble reading any large amount of jumps that aren’t organized on the map extremely cleanly and simply.

It’s caused me huge issues trying to pass maps other people around or worse than my level can easily do, or FC maps that I know are mechanically easy enough (like if the circles were rearranged in a simpler pattern with the same distance snapping, I would be able to do it). The first one frustrates me because I can’t pass those maps are challenging yet fun for other people, and the second is I feel a bottleneck on my pp that prevents me from making high pp plays because I’m unable to full combo harder maps that are more likely to have patterns that throw me off.

Hoshizora no Ima S.S

Like I said, it’s quite frustrating that I can’t come close to passing maps like these that I should be able to pass. Other maps like these are Luv Letter (Posthumous) and Granat (insane or extra). Luv Letter has a lot of back-and-forth jumps and Granat. hard to describe but you know what it’s like.

Full Comboing

Those maps that I want to pass are 5+ stars, but at this rank I also want to full combo 4.6-4.8 star maps. So far, the ones I’ve been able to full combo (on my top performances), don’t have too many jumps in a row so I’m able to read them and hit them fairly easily with a few tries. Those maps focus more on speed and aim, which I’ve played enough osu to have them good enough for maps of this level. The main source of difficulty on a lot of maps, however, is having a lot of circles in a row.

Another one is the recently ranked Best FriendS Fycho’s Insane. The end of kiai has 28 jumps in a row, growing consistently bigger until the end is basically full screen. I managed to FC this.

Why?

For me, these type of maps are «full combo or fail». If I manage to read them properly, it’ll play great and something like full comboing the aforementioned song will happen. However, if my concentration lapses in the slightest while that’s happening, or I wasn’t reading the patterns too well to begin with, if I miss one circle, I’ll end up missing most of the rest and pray I don’t die until I reach a slider. It goes from trying to FC to trying to survive. In these kinds of maps, I either successfully full combo them or miss a circle during the tough jump patterns and die. It’s very hard to get in between and finish the map with a 1x miss.

The thing is that my reading ability is consistently bad except for very rare, maybe random occasions. Usually after I wake up and start the day, my first play or two will be great: everything clicks perfectly, I can process and hit every circle, and unless I mess something like aim up or am unlucky, I’ll manage to fc the map or pass a hard section. These are the only times I stand a chance of getting past the first set of jumps in Hoshizora no Ima or FCing an easier map like I said in the previous paragraph. The rest of the day, it’s back to my usual bad playing on difficult maps.

I want to be able to play more often at the same level that I do at the beginning of the day, but can’t figure out how to make it happen. I’ve tried taking breaks, playing different kinds of maps, playing much easier or much harder maps for a while and then going back, etc., but for the most part, getting myself to read jumps really well while playing still seems random to me.

Another thing that perplexes me is that I can dedicate a lot more effort to reading the aim aspect of circles if I have to worry less about the tapping part. Normally, I’m a single tap player who single taps all 1/2 notes and bigger and only alternates 1/4. However, if I come across some 1/2 jumps that I know are too hard for me to pass normally, I can allow myself to alternate each circle; somehow this can significantly increase the chance of passing the pattern or even hitting every circle without a miss. It’s the only way I have passed a lot of maps over 5 stars, and almost all maps over 5.25 stars that I’ve passed have involved some amount of this alternating «cheat». I’m calling it a cheat because I’m cheating myself of passing it the normal, expected way by alternating with both keys instead of single tapping one key. I’d rather not do it if I could, but in the heat of the moment, when I’m desperate to pass the map after having failed tens of times, it happens. I don’t know why alternating lets me get further, but my guess is that it takes less concentration to alternate tap at the right bpm than single tapping that bpm, so that allows me to focus better on reading the circles that appear on the screen.

I do even better if I don’t have to tap at all. Any time I play with relax, I think my reading is pretty as good as my aim. Like Hoshizora no Ima SS was a 1x miss. The high accuracy is because of relax but I didn’t aim anything wrong until a single circle in the last set of jumps. This is just relax though, so I don’t want to extrapolate too much from that, but can’t help feeling that having to synchronize tapping along with aiming might be a lot harder for me than for other people.

Whoa, it looks like I’ve written a lot about something that seems trivial to most, but this is just venting over half a year of frustrations that my playing continued to exacerbate, to my disappoint. I’ve played a lot; over 4 million hits and almost 24k plays (both numbers much higher than other people at my rank or skill level), but somehow the improvement I saw in my speed and aim isn’t in my reading. I haven’t heard of anyone who has had similar experiences to mine and can empathize, but I wonder if you guys here could help give some advice. Of course I’m gonna play more, but are there things I should focus on, or certain styles, techniques, maps, etc. I should take into account while playing? Basically I want to know what I should do differently to get my reading skills up to par, since right now it’s way worse than I’d like it to be.

TL;DR: Can’t read most jump patterns and easily lose concentration, missing circles and failing the map. Except rare occasions or when alternating/relax. Help pls.

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