How much how many board game
How much how many board game
Quantifiers ESL Activities, Games, Worksheets & Lesson Plans
Are you looking for some activities, worksheets and exercises to help your students practice some, any, much, many and other quantifiers? Then you’re in the right place! Keep on reading for our top recommendations for teaching ESL quantifiers.
Quantifier games and activities
Quantifiers Activities and Games for ESL
Let’s get to the best ESL quantifier activities and exercises.
#1: Find Someone Who Quantifier Bingo Game
Find out more about how to this ESL quantifier game here: Find Someone Who ESL Bingo.
#2: Quantifier Go Fish Game
I’m sure you’ve played the card game Go Fish before. I LOVE to have my students play it with quantifiers. The way it works is that you can make some flashcards related to food, but it works best if you have singular and then plural versions of the same option. For example, a single banana and then a bunch of bananas. Or water and then a bottle of water.
Students can ask questions like the following:
Then of course, the person responding can answer the question in the appropriate way. For example:
#3: ESL Food Activities for Quantifiers
In ESL textbooks, quantifiers like some/any or much/many are often taught along with the unit on food. There are just so many possibilities, but uncountable/countable nouns is a frequently seen one. For example:
If this is the case for you, then you might want to consider using some of these fun activities to spice things up a little bit. You can find all the details here: ESL Food Activities.
#4: Quantifier Videos
I’m ALL about using videos in my English classes. They’re engaging, fun and make the lessons more memorable. However, there’s way more to it than just hitting play and sitting back relaxing. To get the best use of videos in your TEFL classroom, consider using some pre and post-watching activities.
Do you want to see some of our top picks? Check them out here: How to Use Videos in the TEFL Classroom.
#5: Is that Sentence Correct
A simple review activity that’s ideal for teaching quantifiers is this one. The way it works is that you can make some sentences that have quantifiers in them, some of which are correct and other which are not. Then, students have to decide if it’s correct and if not, make the required changes.
Do you want to try it out with your students? More details here: ESL Sentence Correction Activity.
#6: Quantifier ESL Lesson Plan
It’s easier than you might think to make an ESL lesson about anything, including quantifiers. Find out how here:
#7: Dictogloss
This is a challenging listening-centred activity that can work well with quantifiers. Find (or write) a passage that has a lot of quantifiers in it. For example, perhaps someone is talking about the contents of their fridge or cleaning out their purse.
Put students into pairs and read it out at quite a fast pace for the level of students that you’re teaching. Then, each pair has to try to recreate the passage by either writing or speaking. Read it out again and students can improve upon what they have. Finally, they can compare it to the original version.
Do you want to find out more about it? You can learn more about one of the best quantifiers exercises here: ESL Dictogloss Activity.
#8: ESL Shopping Activities
The grammar point of quantifiers is often paired with the topic of shopping in many ESL textbooks. If you think about it, it makes a lot of sense. For example:
If you want to try out some of these activities for shopping with your English learners, then you’ll want to check this out: ESL Shopping Activities.
#9: Listen for the Quantifiers
A basic principle when teaching English listening is that students need a reason to listen. In this case, you may want to have students try to find the quantifiers in a listening passage and write them down. Of course, choose your passage wisely and I find it really useful to tell students how many they should be able to find.
#10: Proof-Reading and Editing
If students practice things only with speaking, it’s sometimes the case where they don’t really get the hang of all the small details and exceptions to the rules. In the case of quantifiers, there are certainly some tricky things to their use, especially with the negative and question forms.
One way to help students out with this is to make up a paragraph with some mistakes in it. In this case, you’d want to focus on quantifiers. Then, students have to work, either alone or with a partner to correct them. You can learn more about this ESL writing activity here:
#11: Yes/No ESL Activities
Quantifiers like some/any, many/much are often taught with yes or no questions. For example:
Do you have any milk? Yes, I have some/No I don’t have any.
Do you have an apple? Yes, I have one/No I don’t have one.
If you want to see some of our top recommendations for games and activities to help your students out with this style of English question, check out the following:
#12: Flashcard Sentences
If you’re teaching quantifiers to beginners, then you may want to consider pulling out the flashcards. They’re one of the most under-utilized teaching tools in my opinion and you can really do so many things with them.
In this case though, you may want to show a student a card with a picture of something (or groups of things) on it and they have to make a grammatically correct sentence using a quantifier. For example:
#13: Some/Any Vocabulary Auction
#14: How to Teach Grammar
Do you feel a bit lost when it comes to planning an ESL/EFL grammar lesson? Not to worry. Even many experienced teachers don’t really know where to start.
If this is the case for you, then consider checking this lesson planning template out: How to Plan an ESL Grammar Lesson.
#15: Picture Prompt
A nice way to introduce this grammar point to your students is to show them a picture with lots of stuff in it. For example, a messy bedroom. Then, elicit from the students what they see. For example clothes. Then, ask how many. A lot of clothes.
Or, you can show a picture like this at the end of the unit and get students to make some sentences related to what they see.
#16: Health Surveys
I love to use surveys in my English classes. They’re interactive, cover a wide range of skills and best of all, get students up and out of their seats talking to their classmates. In this case, make a variety of questions using how many or how much. For example:
If you want to know more about making your own surveys, then you’ll want to check this article out: ESL Surveys.
#17: Man/Woman on the Street Interview Activity
It can be kind of boring if we just tell students to ask their partner some questions using words like some/a few/much, etc. A better way to get students talking and using words like some/any/much/many is to do this creative interview activity.
Want to give it a try? You can find out all the details here: Man/Woman on the Street Interview.
#18: Closest in Meaning Quantifier Exercise
This is a simple reading activity that’s perfect for using quantifiers. Write one target sentence and then three other ones. One of the other ones should be very similar in meaning while the other two are less similar.
How you do this with words like any, many, a lot, etc. really depends on the level of the students but here is one example.
Target sentence:
I don’t have many apples.
Other sentences:
I have a lot of apples.
I have a few apples.
I don’t have any apples.
In this case, the second sentence is most similar in meaning to the target sentence. Learn more about this activity here:
#19: Mixed Up Sentences
If you want to focus on forms for sentences that use these kinds of words, try out this simple activity, mixed up sentences. Write some sentences using quantifiers, but then mix up the word order. Students have to work together in pairs to unscramble the sentences. It also makes a nice homework assignment.
#20: Concentration
This is a fun game that helps students with the meaning of these kinds of words. Make up some matching cards. One card should include a simple picture and then another card, a sentence describing it. For example:
Then, cut them out and students have to play a matching memory game in small groups. Find out more about how to set it up here:
#21: Error Correction Relay Race
I like to use this game to take something old (error correction) and make it new again. Students have to work together to correct a worksheet with errors. Most of them can focus on form, but throw in a few that deal with meaning too to make it interesting.
Find out more about it:
#22: Dialogue Substitution
List of Common English Quantifiers
There are a few different types of quantifiers in English that you should be aware of. Here are some of the most common ones to be aware of:
Quantifiers Worksheets
If you’re looking for some quantifiers exercises, then you’re definitely in the right place! Here are some of the best resources to find quantifier worksheets, along with answers to make your life easier:
ESL Lesson Plans for Quantifiers
Are you looking for some ESL lesson plans that you can use for quantifiers that you can just print off and take to class with you? What busy teacher isn’t, right? Check out our top recommendations to help save you a ton of time:
Quantifiers Online Exercises
If your students want some extra practice with these kinds of words, here are some exercises that they can do online:
English Quantifiers FAQs
There are a number of common questions that people have about English quantifiers. Here are the answers to some of the most popular ones.
What are some examples of quantifiers?
Some examples of quantifiers are:
What is a quantifier with example?
A quantifier is a word that goes before a noun and expression how much or how little of something there is. For example, “A little milk.” Or, “There are many apples.”
How do you teach quantifiers for beginners?
The trickiest part of teaching quantifiers for beginners is demonstrating the difference between countable and uncountable nouns because this will impact which quantifier is used. Use plenty of concept checking questions and provide opportunities for practice with this.
Did you Like these ESL Quantifier Activities and Games?
Yes? Thought so! Then the book you’re going to love is this one over on Amazon: 39 No-Prep/Low-Prep ESL Grammar Activities. If you teach English grammar, the key to interesting and engaging classes is a wide variety of games and activities. This book will help you get through the entire semester in style, whether you teach beginners, intermediates or adults.
You can easily get the book in both digital and print formats. The digital copy can be read on any device, including your PC, phone or tablet by downloading the free Kindle reading app. Take it with you to your favourite coffee shop for some serious lesson planning on the go. Or, consider keeping a copy on the bookshelf in your office to use as a handy reference guide.
It really is that easy to have better English classes! So, head on over to Amazon to pick yourself up a serious dose of ESL teaching awesome:
Have your Say about Quantifiers Exercises and Activities
What are your thoughts about these TEFL games and activities to work on quantifiers like some, any, much and many? Did you try out one of them from this list, or do you have another activity that you’d like to recommend? Leave a comment below and let us know what you think. We’d love to hear from you.
Also be sure to give this article a share on Facebook, Pinterest, or Twitter. It’ll help other busy English teachers, like yourself find this useful teaching resource.
Last update on 2022-07-17 / Affiliate links / Images from Amazon Product Advertising API
About Jackie
Jackie Bolen has been teaching English for more than 15 years to students in South Korea and Canada. She’s taught all ages, levels and kinds of TEFL classes. She holds an MA degree, along with the Celta and Delta English teaching certifications.
Jackie is the author of more than 60 books for English teachers and English learners, including Business English Vocabulary Builder and 39 No-Prep/Low-Prep ESL Speaking Activities for Teenagers and Adults. She loves to share her ESL games, activities, teaching tips, and more with other teachers throughout the world.
The Best Board Games
We added Anomia, a great replayable party game. And we removed Tokaido, which remains a favorite but has had consistent stock issues since mid-2021.
Every year, thousands of new board games are published—more than our guide to the best beginner board games for adults could possibly accommodate. Here we list a few Wirecutter staff favorites. And though these may not be as approachable for new gamers, they have other traits we think you’ll love. Whether you’re looking for something that offers high-level strategy or narrative cooperation, or simply something that looks and feels beautiful, these are the games in heavy rotation at our game nights. If you don’t see one of your favorites, leave a comment so we can expand our collections.
Strategies to test your skills
Player count: one to five
Duration: 90 to 115 minutes (or more)
Rules: website
Ages: 14 and up
Why we love it: Between reading and deciphering the dense rulebook and having to correct multiple mistakes during each turn, our first playthrough of Scythe ended up taking six hours. Nonetheless, we were immediately hooked by this game’s immense strategic depth and the beautiful, steampunk–meets–pastoral idyll world-building aesthetic (which Gregory Han raved about in our 2016 gift guide). Since then, our play times have fallen in line with the 90- to 115-minute estimate. And Scythe has taken over weekly game nights and inspired a dedicated group chat for discussing strategies, making and sharing memes, and planning impromptu sessions.
In less than two months, we’ve already purchased the seven-player expansion, and we’re seriously considering buying an upgraded custom box to more elegantly store the many cards and pieces. You might be wondering what kind of people want to invest that much time in a game, returning to play over and over again. But once you learn the mechanics, playing Scythe will be the only thing you want to do.
How it’s played: In Scythe, players represent one of five factions trying to earn their fortunes and claim land in post–World War I Eastern Europe. Players begin with resources (including power, popularity, coins, and combat cards), a different starting location, and two (optional) hidden objectives. Scythe is an engine-building game, so the goal is to set up systems that will continue to reap resources as the game progresses. With each turn, every player chooses one of four actions on their assigned faction mat. All players have the same set of actions but receive different rewards for them, and each character has a set of unique strengths. Other than Encounter cards (which players receive on certain newly explored territories), there’s little luck involved. The game ends after a player places their sixth achievement (star) on the Triumph Track, and whoever has the most coins wins. Scythe is a game of capitalism in its purest form.
Player count: two to five
Duration: 60 to 80 minutes (or more)
Rules: website (PDF)
Ages: 8 and up
Why we love it: Imagine a game of Risk set in Middle-earth, that didn’t take as long to play as rewatching all of the Lord of the Rings films would. That’s pretty much the experience of Small World, an area-control game filled with elves, dwarves, and halflings, among others. The game comes with multiple boards and enough small pieces that it took about 40 minutes to initially set up. But once Small World gets rolling, it’s an easy concept to latch onto, and the various combinations of fantasy races and powers make every playthrough a little different. Thanks to the multiple game boards, Small World plays just as well with two people as it does with five. There are now also a few versions that offer slightly different art and tone, such as Small World: Underground (which is a bit darker) and Small World of Warcraft (if you’d rather visit Azeroth than the Shire).
How it’s played: At the beginning of the game, every player gets to select a fantasy race to control from a shuffled stack. Each race is paired with a separately shuffled stack of powers, which modify what the troops of that race can do. For instance, if you pick up Wizards with a Flying power, you get bonus gold for occupying magic spaces (the Wizards feature), and you can send your troops anywhere on the board (the Flying feature). Once a player picks their characters, they get a set of tiles representing their troops; during their turn they use the tiles to take over land on the board. As players expand their empires and come into conflict with each other, they eventually run out of useful tiles, which they can then turn over (the game calls this “going into decline.”) The pieces stay on the board and can still accrue points (but they can no longer be used to gain new territory). And on their next turn, players pick a new race/power combo to use. This continues for a number of rounds, depending on the number of players. Whoever collects the most gold (earned mostly by acquiring land) throughout the game wins.
When setting up the game, players will notice a set of tiles that start on the board but that don’t act like the other playable races. These unfortunately named “Lost Tribe” tiles are meant to act as an obstacle on some spaces in the initial phase of the game. But given many societies’ historic mistreatment of native peoples, this aspect can sometimes feel uncomfortable for players (including myself). Instead I use other tiles to indicate natural barriers in those spaces, and this doesn’t affect the gameplay.
Party starters
Player count: three to six
Duration: 25 minutes
Rules: website
Ages: 10 and up
Why we love it: Some games require sharp focus, advance planning, and subtle strategy, and this can lead to a lot of intense, furrowed-brow looks around a silent table. Then there are games that are so quick, with such engaging energy, that if you play them too late at night, your neighbors might end up filing a noise complaint. Anomia is firmly in the latter category, and I’ve often worried that my more-competitive friends would lose their voices after playing. Mechanically, it’s a simple word- and pattern-recognition game. Yet in practice it develops dramatic tension as cards are flipped, symbols are revealed, and players race to come up with an answer before someone else does. Anomia is also replayable because the rounds usually take less than half an hour and there are almost 100 cards that can come up. But if you do get bored with this version (or, more likely, once your game group has memorized all of the cards), there are other editions, including Anomia Party and Anomia X, that add all-new card decks while keeping the same gameplay dynamic.
How it’s played: Players pick one of the included decks, and each flips a card face-up in front of them. Each card has one of six colored symbols and a category. The categories can be everything from “Rock opera” to “Last name” and are broad enough to lead to debates at the table (“Do sea monkeys really count as pets?”). Gameplay continues with each player flipping another card face-up in front of them, covering the previous card. If any two symbols around the table match when a card is flipped, those two players are in a “face-off”; whoever says an example of something in the category on their opponent’s card takes the card and wins that point. Removing a card to reveal the card below it often leads to another face-off directly after, creating a vibe of intense expectation punctured by hectic bursts of sudden activity. Each time a card is flipped over, your brain goes through a lightning-quick process of identifying the new symbol, cross-checking that against what you know is on your card, quickly reading the category of the other card, accessing your memory to try and find a good example, and then finally shouting it out before the other player does the same. This processing challenge under intense time pressure has a way of short-circuiting your brain, and it makes the game equally frustrating and engaging. Either way, it’s a fantastic time of chaotic yelling.
How Many? – Counting Game
How Many Counting Game
How Many? is a fun interactive online game to practice counting with students. In this game, students need to count how many of each category they can see. This is a fun way to practice counting and numbers with young learners but also “there is” and “there are”. You can make the game more difficult by setting a time limit students have to count. Who can count the quickest!
To play students need to look at the image and count the number of animals, people shown in the picture. After, they type the number in the box and see if they are correct. This game contains 50 levels and a wide range of different vocabulary to engage students.
Discover more of our online games.
Number Games
Math Skills – Practice addition, subtraction, division and multiplication with this fun online game.
Addition Challenge – A quick fire addition maths game that will help your students practice quick thinking with numbers and addition in English or any target language. A fun no prep warmer/cooler for class.
Number Match – A simple multiplication challenge to get students thinking and multiplying in English. A great warmer to get your students thinking and focused!
Young Learner Games
Alphabet Game – In this mini game students need to touch the letters of the alphabet in order. Ideal for young learners.
Animal Vocabulary Games – Practice animals with these four interactive online games. These fun games are a great way to revise animal vocabulary with your students.
Movers Spot the Difference – Practice for the Cambridge Movers Speaking exam with this free fun interactive online game.
Spot The Difference – Can you spot the differences? Levels 1 – 8 are now available, more levels coming soon.
Interactive Word Search – Online interactive word search (word soup) puzzles for Young learners with target vocabulary for Cambridge Young Learner Exams (Starters, Movers and Flyers A1 & A2. A Fun way to practice spelling with students in class, on their own or online with Zoom.
ESL Hangman – Hangman is a no-prep way to practice spelling and vocabulary recall with your students.
ESL Picture Reveal – A fun way to introduce a topic, unit or just revise vocabulary with your students. These preprepared picture reveals will save you time and have students reviewing vocabulary in a fun and interactive way.
Memory Match – Review vocabulary with young learners with these interactive memory match game.
Brandon the Game Dev
The 10 Most Popular Board Games and How They Made Gaming Better
Board gaming has a long, storied history that goes back to ancient times. You can find old games of Ur, Senet, and Chess carved out of stone and buried in tombs. Indeed, the modern board game landscape that we know and love is only about as old as Catan, which came out in 1995. There were popular board games long before then, though.
Need help on your board game?
Join my community of over 2,000 game developers, artists, and passionate creators.
I’m not too old myself – on the young end of the millennial generation – but I can remember a time of popular board games before the modern board gaming boom. Perhaps it’s Christmas Eve today that’s kindling my nostalgic impulses. I’d like to take a moment today and look back at the top-selling, most popular board games of all time. Some have aged beautifully, some have aged horribly, but in all cases we can talk about them and learn from them.
Honorable Mention: Life
Made in 1960, Life is one of the most popular board games of all time. The basic idea is that you want to end the game with more assets than anyone else. The rules are different in every version, but the concepts stay the same – you spin the spinner and make a handful of key decisions at intersections. It is in those moments that you influence which way your, well, life will go.
Life isn’t fair. It’s not a strategic masterwork nor is it a game that can be solved or analyzed. Honestly, it’s pretty luck-driven and messy.
Life does one thing exceptionally well, though, and we as gamers should be grateful. It lays the groundwork for modern, narrative-driven games. Life is, by definition, a game made on an epic scale. Players live out their entire lives on that board, with life-changing successes and failures coming at each step. Try to think of another game from before 1975 telling personal stories on a scale so vivid. I can’t think of one!
Honorable Mention: Chutes and Ladders (or Snakes and Ladders)
Chutes and Ladders is a lot older than you might think. Before being published by Milton Bradley in 1943, it was an ancient Indian board game that came from around the year 200 BC. The game is one of pure luck, and indeed, was used as a way to teach moral lessons. There is no strategic element to either the ancient or the modern version.
All you do to play Chutes and Ladders is spin a spinner and move the specified amount of spaces. Ladders move you up higher on the board and chutes drop you down to lower spaces. Modern versions still come with moral lessons.
With a derisive snort, some hardcore gamers may say “what did this game actually contribute to gaming?” As I see it, Chutes and Ladders gave us three gifts:
One: it was one of the few board games that had anything resembling a modern theme. Remember: in the 1940s, your popular board games were checkers, chess, backgammon, and Othello, all of which were abstract strategy. Yes, you had Monopoly, but that was a rare exception.
Two: along with Monopoly, it was one of the first appreciably “mass market” games. Without mass market games, you wouldn’t have hobby games. Period, point blank.
Three: strategically, the game is a snooze. Mathematically, it’s really interesting. Games like Chess, Go, Connect Four, and Chutes and Ladders are playgrounds for mathematicians. As they learn more, we as game designers absorb little bits and pieces of their wisdom and subconsciously incorporate them into our designs. Worth remembering!
10. Risk
Risk is a popular mass-market wargame that came to life in the late 1950s. The focus is on the oldest of human ambitions: to conquer the world. For most board gamers old enough to read this blog, Risk was the first game to introduce them to concepts like area control and influence – at least in a non-abstract way. Risk is a viscerally real game with success and failures spelled out upon the map for all to see.
This game laid the groundwork for other games of world domination, like Axis & Allies and Twilight Struggle. Yes, there are far better games out there today – including the two I just listed. But my takeaway? This is the game we owe gratitude to because it helped introduce the world to wargames.
9. Pictionary
Pictionary is super simple. Ultimately, it boils down to drawing a picture and others guess what it is. It’s like charades with drawings instead of actions.
The board is practically a vestigial organ to the game as a whole experience. The only thing that matters are the drawings and how people guess what they are. Anybody of any age can get into the game and have a good time – making it remarkably accessible and a fun way to pass the time. This game made Concept and Telestrations possible, and for that, we can be grateful.
8. Trivial Pursuit
Trivial Pursuit is a simple concept, and like Pictionary, the board doesn’t matter terribly much. The core engine of the game is fueled by answering questions about anything and everything. It’s basically every bar or restaurant’s trivia night boiled down into a single game.
It’s got a 5.2 on Board Game Geek, and to be honest, that’s not great. I think that’s a little harsh because it undersells just how much Trivial Pursuit brought to the hobby. Trivial Pursuit has over fifty special versions, which has laid the groundwork for games like Ticket to Ride to release multiple versions of a game based around the same engine. Trivial Pursuit swaps the questions and Ticket to Ride swaps the maps. The latter wouldn’t be possible without the former.
In any case, the prodigious growth of Trivial Pursuit as a franchise raised interest in party games, giving us delights like Balderdash, Codenames, and Dixit in the future.
7. Othello
Backgammon. Chess. Checkers. Go. These are all really, really old games. As such, they are pure abstract strategy games unmarred by the ephemeral themes du jour of modern board games.
Othello is not an ancient game, but it feels like it could have been even though it came out as late as 1883. Othello packaged up abstract strategy qualities into a new package, laying the groundwork for Santorini, Patchwork, Azul, Onitama, and other modern hits.
6. Clue / Cluedo
Even the most purely intellectual games like Chess or Go have elements of bluffing and deduction. You’re always trying to analyze your opponents’ moves and react accordingly. Clue (or for those of you who spell colour with a “u” – Cluedo), was the first mass-market game to make bluffing and deduction an explicit part of the game.
It is out of the mansion, yes – the very one where Miss Scarlet committed a murder with a lead pipe in the billiards room – that more sophisticated tabletop games that receive critical acclaim today were born. I’m talking about Mysterium, Sherlock Holmes Consulting Detective, and Mansions of Madness.
5. Monopoly
Nearly everybody I know has played Monopoly. Roll the dice, buy properties, pay rent to other players, and curse at the dice. It’s a well-known routine in the household of many people who grew up with board games.
Look, I’ll be honest. Monopoly is not a good game. It’s got a 4.4 on Board Game Geek and I’ve made my stance on it abundantly clear in the past. In fact, the game was created initially by socialists to show why unchecked capitalism sucks. Couldn’t make this up if I tried!
Yet it has served the hobby board game industry in two incredible and contradictory ways. First and foremost, it more or less made the market for mass market games. That, in turn, led to the hobby board games we know and love. We owe Monopoly our gratitude for this. In an alternate universe with no Monopoly, there is no Scythe or Rising Sun or Codenames.
Second, Monopoly managed to open the floodgates while being a decidedly broken game. It’s become the whipping boy of elitist hobby board gamers, so much so that it’s comical. In becoming a whipping boy, it’s shown game designers of our generation what not to do – helping many games avoid runaway leaders, an over-reliance on luck, non-judicious implementation of player elimination, and burdensome game length.
4. Scrabble
I’m going to stick my neck out for Scrabble. It’s got a 6.3 on Board Game Geek and I think that’s too low. It’s a smart, simple, and elegant game that uses the very elements of our language as components.
Scrabble is the foundation of just about every word-based tabletop game out there. That alone is an achievement for the ages, but I think there is something more important going on. In Scrabble, the pieces you work with are thrown into a bag and doled out by random chance. That’s the foundational quality of collectible card games like Magic. You can make maneuvers to benefit yourself and to block others – that’s an atypical form of area control and influence. Scrabble hasn’t so much created direct spiritual successors as it has burrowed its way into the psyche of game developers – coming out in subtle ways as they borrow mechanisms from this 1948 masterpiece.
3. Backgammon
Backgammon is one of the oldest games in existence. It’s estimated to be around 5,000 years old and was mentioned in written history by the Sumerians in Mesopotamia. King Tutankhamun was rumored to have played this game at one point.
Let that sink in.
Here we have this game, installed on just about every computer and available in every store, that was played in the Mesopotamian era. What’s more, it’s still a pretty good abstract strategy game and it stands the test of time. My takeaway here as that Backgammon is the great-great-great-great-etc. grandfather of every game we play.
2. Checkers
Checkers is a straightforward abstract strategy game for 2 players. Like a lot of games from antiquity or the medieval times, there is no theme per se, just a simple arrangement of pieces that follow some rules and allow for a battle of wits. These days it’s one of the first games that young children learn and it can be found outside of every Cracker Barrel restaurant sitting on wooden barrels. (It’s not as hard as the peg game, though…)
I’ve seen a lot of arguments online about whether checkers is a game of subtlety and nuance or a game of brutish simplicity. As for myself, I’ll readily admit its been many years since I’ve played the game. Whether you play all the time or remember the rules 40 years after you last played a game, you have to admit checkers has one astounding quality. It’s a tremendous game to teach children. If you want to start children out with a brainy game, checkers is a good place to start. Raise ’em up right!
1. Chess
Last but certainly not least, the best-selling game of all-time is Chess. It’s for great reasons, too. Chess has variable player powers, a sophisticated area control foundation, and endless possibilities of play. It’s captivated people from Humphrey Bogart to Joseph Stalin to the RZA. One could write volumes on the contribution of chess to the gaming community and to the world at large. I’ll keep it simple.
Chess has given us communities. It’s given us diehard fans who tweak their strategies, obsess, and seek ways to better themselves. Like no other game before it, chess has stoked passion and earned love. Chess has made livelihoods and Chess has caused deaths.
Try saying that about the latest CMON game 😛
53 Board Games to Teach Your Kids About Money (At Every Age)
Board games. What better way to connect as a family, have some fun, and learn a thing or two? Well, the games on this list may aim to teach your kids more than a thing or two.
When learning becomes playful, it becomes more natural. It becomes easier to learn. Motivating children to learn effectively: exploring the value of intrinsic integration in educational games. Sheffield Hallam University.’> 2 This may be why kids aren’t always willing participants in games that are obviously meant solely to teach, such as many math games in school, but they are always willing to play a board game at home with the family.
I think we all know the benefits of playing board games together as a family. Learning, fun, and family all together in one place, and it’s engaging.
Board games are so important in our household that we make a special exception for them, as we typically try to bring as little into our home as possible. We understand the importance and usefulness of the games so much that we are willing to bring them into our home despite our minimalism journey.
We also don’t have every game on this list. That would make for a cluttered game closet. But we have many of these games, and we always like to try new ones.
What These Games Teach
Many of these games teach basic finance skills. Others teach entrepreneurship. Some teach how to play with stocks — it’s a good idea to get this out of your kids’ system while they’re young, instead of actually speculating with real money later on. Other games teach real estate concepts.
Though this list is about fun, I took it very seriously.
The games that made it on here are here for a reason: because they teach some sort of financial concept. That being said, I don’t endorse every game on this list. I give a brief synopsis (sometimes taken from the manufacturer, but most often my own).
I wanted to give you all the options I could find, but you need to find a game that works for you and your family. The last thing I want is for you to pick a game off this list only to find out that it sucks, in your opinion. That doesn’t help anyone.
So find some games you like, read the descriptions carefully (whether on Amazon, a different website selling the game, or a board game review website like Board Game Geek), and make a wise choice.
I hope you find a game for you and your family. Enjoy!
1. The Allowance Game (5+)
Kids do chores to earn an allowance, and they can spend the money however they see fit! Its’ a fun way for young kids to learn how to handle money, make change, and interact with others. It also helps them identify money values, and do basic math.
Learning Concepts:
2. Exact Change Card Game (5+)
Like Uno, whoever plays all their cards first wins. It actually has a lot in common with Uno, except it uses money values and making change, instead of basic numbers. Exact Change has won multiple seals of approval from several learning agencies.
Learning Concepts:
3. Cash Flow for Kids (6+)
This is one of my kids’ favorite games. With a goal to get out of the rat race, you go around the board collecting assets and liabilities. Some tough decisions need to be made — a lot of the same decisions adults fail at every day. Things like, should I buy a new boat or invest for retirement? It instills important concepts at a young age.
Learning Concepts:
4. Buy it Right (6+)
In Buy it Right, kids learn how to make smart purchases, and set their own prices on the things they sell. It shows them that it’s ok to correct errors, or change what they thought was a good idea to make it even better. Plus, kids love playing with all the fake money.
Learning Concepts:
5. Money Bags Coin Value Game (7+)
This is an entire games of collecting, counting, and exchanging money. It’s fun and educational for kids to win by knowing the money values, making change, and collecting money.
Learning Concepts:
6. Cover Your Assets (7+)
Cover Your Assets is a fast-paced, competitive game. Don’t be offended by the title — it makes sense. You amass a fortune by collecting and building a tower of matching asset cards, but the top asset can be stolen by the other players if they so choose. The stack of cards increases in value each time it’s stolen. It’s fun, but it can be quite entertaining.
Learning Concepts:
7. Money Matters (7+)
This is the only Christian finance board game I know of, other than Dave Ramsey’s products. However, Money Matters focuses on Christian concepts specifically. Players move around the board, as they collect income and pay bills. Each player gets 14 envelopes, as part of an envelope budgeting system. Similar to Act Your Wage, whoever pays off everything first wins.
Learning Concepts:
8. Ice Cream Empire (7+)
Ice Cream Empire is a combination of family fun and learning business concepts. Each player competes to build an ice cream franchise of eight stores across the US. As you drive your ice cream truck around the board, you fill up your inventory by buying and selling ice cream at local market rates. Whoever has the most profits wins it. You’re an ice-cream entrepreneur.
Learning Concepts:
9. GoVenture (7+)
GoVenture was designed specifically with business concepts and ownership skills in mind. It combines many ideas from classic board games, while adding plenty of new ones. You run your own business, compete, collaborate, and negotiate with the other players. It provides engaged learning and fun, as kids learn entrepreneurial traits. It’s suggested for ages 12 and up, but the owners noted that plenty of kids as young as seven have been able to play this game, which is why I listed it as 7+.
Learning Concepts:
10. Pay Day (8+)
Pay Day is great for social interaction. It’s a game that parents and children can play on a relatively even level. Simple and quick, a two lap game takes as little as 15 minutes. Kids will learn how to earn and save money, manage their money, and even take out loans — better to learn how destructive debt is in a game than in real life.
Learning Concepts:
11. Monopoly (8+)
We’ve all played it. Hopefully not too many relationships have been ruined over it, but seriously, it’s a great tool to teach real estate value and assets to your kids. Buy, sell, dream and scheme your way to riches. Build houses and hotels on your properties and bankrupt your opponents to win it all. Chance and Community Chest cards can change everything. There’s actually an entrepreneur accessory pack to Monopoly, but I have no idea where to get it. If you know, please leave a comment. Also, show your kids how to win every time, or at least, most of the time.
Learning Concepts:
12. Easy Money (8+)
Travel around Easy Money Town, collecting real estate by buying and selling properties. If you think this looks a lot like Monopoly, that’s because it does. But there are some differences. Easy Money is a little more in-depth than Monopoly, but if you already have Monopoly, I don’t know that Easy Money is completely necessary.
Learning Concepts:
13. Net Worth (8+)
This is a strategic card game where you rid yourself of debt and collect assets, while unleashing financial doom on other players. You and your kids will have to think critically to protect your assets from a stock market crash, and other financial perils, such as a job loss or a lawsuit. The ultimate winner at the end of each game is the player with the highest net worth. It combines fun with learning better than any other card game I’ve seen.
Learning Concepts:
14. The Game of Life (8+)
This was one of my favorites growing up. Life is full of adventures: this edition of the game includes 115 cards offering exciting choices as players move through the twists and turns of life. Choose from 31 Career cards, featuring unusual or quirky careers such as Ice Cream Flavor Maker or a Secret Agent. Many awesome vacations included as well. Whoever has the most money at the end of the game wins.
Learning Concepts:
15. StartUp (9+)
The ultimate business game for your kid. It’s challenging for kids and adults, and it teaches many business concepts. You can make money in business opportunities, manage your own business, and navigate the world of lawsuits, price wars, and networking. Whoever completes their company headquarters first wins!
Learning Concepts:
16. Act Your Wage! (10+)
Get gazelle intense with this new board game from Dave Ramsey. Invite friends over to play or have a family game night. It’s always competitive and fun! Keep your savings up and expenses down as you compete to be the first to yell, “I’m debt-free!”
Learning Concepts:
17. Catan (10+)
If you’ve expanded your realm of board games beyond Candyland, there’s a good chance you’ve come across Catan, also referred to as The Settlers of Catan or Settlers. Whether you’re familiar with the game or not, you’re probably wondering why it’s on a list of money-related board games. Think of it like a money game, before money existed. Catan lives in a time when bartering was how you paid, and managing resources was like managing a checking account.
You may not be managing money, but you’re managing brick, lumber, ore, grain, and wool — all financial resources within the game. It’s a blast, and it’s a great transition into what a lot of experienced board gamers would consider “real board games.” That is, imaginative board games that foster real strategy.
Learning Concepts:
18. Co-opoly (10+)
This isn’t another Monopoly ripoff. We’ve all seen the countless versions of Monopoly, from Cat-Opoly to Bacon-Opoly. Co-Opoly is completely different. With influences from Pictionary, Taboo, many other games, and of course, distant remnants of Monopoly, this is a game of strategy and teamwork. Everyone works together, and in the end, everyone either wins or loses. Basically, you’re running a cooperative together. It’s great when you want to play a game together, but not against each other, and it teaches plenty of life skills.
Learning Concepts:
19. Stock Exchange Game (10+)
A great introduction to the stock market, but no prior stock knowledge experience is required. There are three levels of play: family fun, strategic, and partners. Think of each trip around the board as a year in your life. Investing with the goal of retirement. Early in the game, purchase risky assets with higher returns, then later in the game sell the risky stocks for safer, more stable investments. Buy and sell stocks to turn profit into more money! The investor to retire with the most assets wins!
Learning Concepts:
20. Venture Card Game (10+)
A card game where players purchase companies using various sets of monetary denominations known as “resource cards.” A matching set is worth more than the individual values of the cards combined. The idea is to collect as many sets as possible. You purchase corporations, based on a system of matching letters. You have to cover your most valuable assets with less valuable assets — like a company minimizing capital gains taxes by claiming other losses. Once the deck of corporations is empty, the game is over, and the winner in tallied.
Learning Concepts:
21. Crypto Cards (10+)
Dive into the cryptocurrency and blockchain world. Each action card contains the specific rule for that scenario. There are three different games you can play with the cards, but the primary game is called “Crypto-90.” I don’t want it to get confusing by explaining the rules. It’s easy to understand when you’re looking at the cards, but given all the different options, you do need to be looking at the cards to get the idea. You’ll learn a lot about crypto through the cards, and the popular memes on them.
Learning Concepts:
22. Daytrader (10+)
Another finance game with no prior finance knowledge required. While I certainly don’t endorse day trading (or speculating in general), this game brings all of the fun and thrills day trading can provide, without losing all of your money in real life. You start at the bottom, working for companies to get the cash to buy stock in the companies you work for. Whoever retires first wins. Again, it’s a great way to keep day trading where it belongs: on the game board.
Learning Concepts:
23. Crypto When Lambo (10+)
Another crypto-fan favorite. It’s a strategy game that’s fun and interactive. The goal is to establish offices in eight cities over the world, and ultimately, build the next successful crypto currency. You must increase the value of your crypto, and build a business team around it. You can list your crypto on coin exchanges, speculate in the crypto market, and trade all crypto. You’ll have an ICO (Initial Coin Offering) for your crypto and the opportunity to invest in other players’ coins.
Learning Concepts:
24. Modern Art (10+)
The game of buying and selling collectible modern art. In this card game, you’ll go to auctions to buy art, and then resell them for profit. The profit is based on valuation principles. The player with the most money after four rounds of buying and selling wins.
Learning Concepts:
25. Brass (10+)
If you could go back in time, would you know where to put your money to make a fortune? Brass gives you the opportunity to find out. You’re going back to 18th-century Lancashire, England, just before the Industrial Revolution. You’ll be given the opportunity to take advantage of the coming change, but it’s up to you to figure out how you do it.
As you take advantage of opportunities, you’ll be able to build factories, dig canals, develop new technology, or innovate in whatever way you see fit. Make your money work for you through investing. May the best investor win.
Learning Concepts:
26. Know Opportunity (10+)
This is kind of the model game for this list — fun for the whole family, yet highly educational. The game created for entrepreneurs, by entrepreneurs. Know Opportunity teaches entrepreneurship from the global level. It comes complete with a full educator’s package, if you choose that option. This game fits well into any homeschool curriculum for children, as an addition to public school curriculum, or simply as a fun game to play with your kids. While it was designed for adults, the makers claim that children as young as 10 have been able to easily figure it out.
Learning Concepts:
27. Merchants of Amsterdam (10+)
You’re competing to build castles in historical Amsterdam, but there is more than one way to win the game. You can win in one of three ways, depending on how you build your castle empire. There are special abilities, capture cards, and special cards that all change up the game. While some luck is involved, skill and strategy are most important.
Learning Concepts:
28. I’m the Boss (11+)
The real game of making deals. It’s all about making deals with other players, and negotiating to get what you want. The action cards change things up, as other players can insert themselves into deals, and otherwise mess up other players’ deals. The odds increase as you go.
Learning Concepts:
29. Charge Large (12+)
Learning Concepts:
30. The World of Wall Street (12+)
Players move around the board buying and selling shares of stock in eight corporations. News headlines and random events impact the price of the stocks daily. The player with the most money after 24 days (rounds) wins the game. It’s simple to play, but it gets kids making stock market decisions.
Learning Concepts:
31. Go for Broke (12+)
Go For Broke is a roll and move game, where players receive one million dollars from the bank and race to be the first player to spend all of their money and go bankrupt. Players can risk money at the racetrack, the casino, or the the stock market… or they can make donations to charity. Outcomes are determined by spend and receive cards, and by the spinners that represent the various locations. You know how people say it’s good for kids to play games like Grand Theft Auto (not that I’m endorsing it), instead of doing those things in real life. Yeah, that.
Learning Concepts:
32. Hot Company (12+)
Learning Concepts:
33. Globalization (12+)
Globalization brings the exciting world of big business into your living room. You are the head of a multinational corporation with one goal in mind: to make money. Outbid your competitors to acquire businesses within six different industries, and grow your conglomerate. Streamline operating costs, build additional factories, sue your competitors or take one of your subsidiaries public for big returns. Your corporate strategy will impact which companies you buy and how to take your corporation worldwide. The synergy that comes from the right company combinations increases your perceived net worth. The first to reach a billion in net worth wins!
Learning Concepts:
34. Joel Harden’s Mogul (12+)
The real estate game that teaches real business skills, whether you plan to pursue real estate or not. Each player will move tenants into properties, collect rent and salary, and even get hot tips for great deals on properties. Mogul is an open-ended game. The goal is to get to a pre-determined net worth first, but how you do it is up to you. Will you leverage every asset you have, flip properties, or take a more conservative approach? You can diversify your holdings all over the board, or try to corner a neighborhood — there is no right answer, but unforeseen events can throw all your plans askew. Just as easily as a new office complex can double your properties’ value, a natural disaster can wipe out your entire neighborhood.
Learning Concepts:
35. Genoa (12+)
This is a game of trading, wares, and negotiation. The players take the roles of traders in 16th-century Genoa. They fulfill orders, deliver messages, and take ownership of buildings in the city. Of course, this is not possible without the help of the other traders. Thus, the need for clever negotiation. And that can cost money and other valuable goods. The player who earns the most is the winner.
Learning Concepts:
36. Puerto Rico (12+)
Players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons.
During each round, players take turns selecting a role card from those on the table (such as “trader” or “builder”). When a role is chosen, every player gets to take the action appropriate to that role. Players earn “victory points” for owning buildings, shipping goods, and manned “large buildings.” Each player’s accumulated shipping chips are kept face down and come in denominations of one or five. This prevents other players from being able to determine the exact score of another player. Goods and doubloons are placed in clear view of other players and the totals of each can always be requested by a player. As the game enters its later stages, the unknown quantity of shipping tokens and its denominations require players to consider their options before choosing a role that can end the game.
Learning Concepts:
37. The Entrepreneur Game (12+)
The Entrepreneur Board Game teaches real entrepreneurial skills.It’s the first and only entrepreneur board game in the world that is STEM approved! You choose between a home-based business or a brick & mortar business. There are four decks in the game that are color coded with the game spaces. Land on a colored space and pick a card from the corresponding colored deck. “Marketing” cards give you the opportunity to market your business, if you have the cash. “Wild” cards can mean anything for your business. “Losses” cards will throw challenges and setbacks at you that you’ll have to overcome. “Trump” cards are big-business cards that trump all. Compete to be the winning entrepreneur.
Learning Concepts:
38. 1920 Wall Street (12+)
On September 16, 1920, a cart, pulled by horses and loaded with dynamite, burst in the middle of the financial district’s most famous street, leaving a multitude of victims. In 1920 Wall Street, each player tries to collect shares from four different companies (corn, cotton, steel and oil), sell them if they need money, and influence the value of the different companies in the stock market. They earn points for making the market fluctuate and for the shares they collect — if they reach the minimum quantity of each kind.
The “Wall Street Bombing” that occurred in 1920 will trigger the end of the game, and make some changes on the way it’s scored. These changes are affected by the way players discard their cards during the game.
Learning Concepts:
39. Acquire (12+)
In Acquire, you plan, build, and own the next super city. Saxon City is buzzing with promising startups. Investors predict it will emerge as a prime location for entertainment, fashion, food, marketing, and other major industries. Players compete with other venture capitalists to build the city, and own majority shares in the most lucrative corporations. Players make money by forming, merging and expanding corporations, plus buying the right stocks at the right time. Who will end up being the richest investor in Saxon City? The winner, that’s who.
Learning Concepts:
40. The Bottom Line (12+)
Learning Concepts:
41. The Next Big Thing (12+)
As you may have guessed, players compete to create “The Next Big Thing”, using your initial cash savings and your skills to create a minimal viable product, gain initial traction, and then go on to raise multiple rounds of capital from investors. During the game, you’ll experience many of the ups and downs of the entrepreneurial journey including: increasing revenues while balancing against expenses to grow the company, various significant events (good and bad), and creating an impact that changes the world.
There are also multiple paths such as an accelerator path, pivot paths, and in the end (if you haven’t gone bankrupt), players decide to either take the acquisition path or IPO path. The winner is the player who exits (“cashes out”) with the most money, by creating the company with the largest valuation, while still maintaining the most founder’s ownership and generating the most positive impact on the world.
Note: This game has been criticized by more than a few people (you’ll see at least one example in the Amazon reviews) for leaving too much to chance and luck. This doesn’t take away the fun factor, but it can hinder the learning factor.
Learning Concepts:
42. Power Grid (12+)
The object of Power Grid is to supply the most cities with power when someone’s network gains a predetermined size. Players mark pre-existing routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power.
As plants are purchased, newer and more efficient plants become available, so you’re effectively allowing others access to superior equipment. Additionally, players must acquire the raw materials like coal, oil, garbage, or uranium to power the plants, making it a constant struggle to upgrade your plants for maximum efficiency. It takes about two hours to play.
Learning Concepts:
43. ThriveTime for Teens (13+)
Developed with guidance by Sharon Lechter, co-author of the Best-Selling Books: Three Feet from Gold, Rich Dad Poor Dad and the Rich Dad series of books and products, including the Cashflow 101 board game (featured below). ThriveTime for Teens teaches financial management and cash flow skills in a fun and engaging way. Plus, it puts an emphasis on giving back to others and inspires discussion and further learning.
Learning Concepts:
44. Automobile (13+)
This game goes back to the invention of cars and let’s you participate. Tapping into the talents of men like Ford, Sloan, Kettering, Howard, Durant, and Chrysler, you balance quality versus quantity, mass production versus premium branding, and innovation versus distribution and aggressive sales. Lose your balance and you go bust. Strike the best balance, shift the right gears to beat your rivals, and you’ll be rich.
Learning Concepts:
45. Oneupmanship (13+)
Learning Concepts:
46. Stockpile (13+)
Stockpile is an economic board game that combines the traditional stockholding strategy of buy low, sell high with several additional mechanisms to create a fast-paced, engaging and interactive experience. Players act as stock market investors at the end of the 20th century hoping to strike it rich, and the investor with the most money at the end of the game is the winner. Stockpile centers around the idea that “nobody knows everything about the stock market, but everyone does know something.”
Do you hold onto a stock in hopes of catching a lucrative stock split, or sell now to avoid the potential company bankruptcy? Can you hold onto your stock until the end of the game to become the majority shareholder, or do you need the liquidity of cash now for future bidding? Do you risk it all by investing heavily into one company, or do you mitigate your risk by diversifying your investments?
Learning Concepts:
47. Cashflow (14+)
Battle your way out of the “Rat Race” by acquiring property, stocks, businesses and precious metals. You’re not just playing against each other; you’re playing against the housing market, the stock market and even mother nature.
Cashflow starts you in a typical 9-to-5 job (that’s not the fun part) and takes you on a journey to build up an arsenal of assets that will propel you into the fast track where real wealth is built (the fun part). The game not only teaches you how to invest and acquire assets, but most importantly how you behave within investing scenarios. You can test out strategies for building wealth that you might never try in real life. If you’re a saver, try aggressive investing. If you’re a risk-taker, try slow growth.
Learning Concepts:
48. Million Dollar Challenge (14+)
Though this game can be fairly complex, it gets easier with each play. You and your kids will learn all about different types of investments that you can make in real life (stock indexes, bonds, gold, etc.), and you’ll have to decide which route you want to take. This is one of the best games on the list for teaching, but it’s also one of the more difficult games to grasp.
Learning Concepts:
49. Startup Fever (14+)
In Startup Fever, you play as company founders in Silicon Valley. You’ll manage money and employees (engineers, sales, executives), and allocate them to the right products. Investing in engineers creates better products, who attract more users, who generate money.
Investing in sales generates more money, which can be used to hire more engineers, but doesn’t directly improve the products. At the end of every year, the best products steal users from the other products in a product showdown.
Learning Concepts:
50. Franklin’s Fortune (14+)
Created by a small Massachusetts company, Franklin’s Fortune is an incredibly fast-paced, challenging, strategy and deck-building game. Each player must create their own long-term strategy to build up as much of Franklin’s fortune as they can. Every turn is an opportunity to use your resources: energy, persistence, and sterling, to strategically gain and build on Ben Franklin’s secrets to living life to the fullest.
Each player has limited energy available, so players must weigh out the opportunity cost of what they decide to pursue during their turn. You’ll work from “sunrise” to “sunset” learning to turn motion into action, as the secrets of success become your wisdom of how to use your own energy.
Learning Concepts:
51. Billionaire (14+)
As a modification and retheme of a Parker Brothers game called Landslide, Billionaire takes the same concept, but applies it to building a business. In Billionaire, players try to become a billionaire by investing in various commodities from around the world. Secret “Sealed Bids,” and a unique stock analyzer randomizer, are the basis behind this game. It’s marketed in the UK under the name, Fortune Hunter.
Learning Concepts:
52. Global Mogul (14+)
In Global Mogul—the game where money and deals flow like water—players build their empire across the globe, sending agents far and wide as they expend capital and gain access to valuable resources needed to fulfill lucrative contracts. Struggle to dominate world markets and control resources regionally.
Expand your interests, acquire companies that provide an edge on the competition, and more efficient use of resources. The venture-capital market is giving away money, and you don’t even have to pay it back, but it does tie up valuable agents until you do. Global Mogul is a limited action, worker placement, resource acquisition and opportunity management game. Win by being best at balancing your short-term goal of fulfilling contracts for cash with your long term goals of building corporate infrastructure, and controlling markets and regions.
Learning Concepts:
53. Playing Lean 2 (14+)
Playing Lean 2 is the board game where players face the hard choices of innovation without leaving home. It’s like a flight simulator for creating a startup company. It’s a safe place where thousands of entrepreneurs have learned to fly without risking their life savings.
In Playing Lean 2, you lead a team that tries to get from an idea to a winning product. The transition from dealing with visionary individuals to capturing large chunks of thousands of customers will be difficult.
The choices you make will be hard ones. Should you go with your gut and build what you think the market needs, or should you spend your sparse resources on experiments? Though it was really created for adults, it’s a great introduction into the world of entrepreneurship, and startups, for teens.
Learning Concepts:
Adding More Games
I hope to add more games as I find them. I’ve added some games since I first made this list in 2019. While this isn’t a completely exhaustive list, it’s pretty close. If I found a game that can teach any sort of finance lessons, I included it on this list.
As I find more games, I’ll add them!
Note: Games become available and unavailable all the time. All of these games may not be available for purchase at any given time (the majority of them will be), but eventually, they should be back on sale. If a link isn’t working, and you want the game, just do a quick Google search. You may have to buy some of these used.