How often do players receive house bills in the game in real world time

How often do players receive house bills in the game in real world time

Designed to deceive: How gambling distorts reality and hooks your brain

Author

Assistant Professor of Psychology, Wesleyan University

Disclosure statement

Mike Robinson has previously received funding from the National Center for Responsible Gaming (NCRG).

Partners

Wesleyan University provides funding as a member of The Conversation US.

To call gambling a “game of chance” evokes fun, random luck and a sense of collective engagement. These playful connotations may be part of why almost 80 percent of American adults gamble at some point in their lifetime. When I ask my psychology students why they think people gamble, the most frequent suggestions are for pleasure, money or the thrill.

While these might be reasons why people gamble initially, psychologists don’t definitely know why, for some, gambling stops being an enjoyable diversion and becomes compulsive. What keeps people playing even when it stops being fun? Why stick with games people know are designed for them to lose? Are some people just more unlucky than the rest of us, or simply worse at calculating the odds?

As an addiction researcher for the past 15 years, I look to the brain to understand the hooks that make gambling so compelling. I’ve found that many are intentionally hidden in how the games are designed. And these hooks work on casual casino-goers just as well as they do on problem gamblers.

Uncertainty as its own reward in the brain

One of the hallmarks of gambling is its uncertainty – whether it’s the size of a jackpot or the probability of winning at all. And reward uncertainty plays a crucial role in gambling’s attraction.

Studies have shown that the release of dopamine during gambling occurs in brain areas similar to those activated by taking drugs of abuse. In fact, similar to drugs, repeated exposure to gambling and uncertainty produces lasting changes in the human brain. These reward pathways, similar to those seen in individuals suffering from drug addiction, become hypersensitive. Animal studies suggest that these brain changes due to uncertainty can even enhance gamblers’ cravings and desire for addictive drugs.

Repeated exposure to gambling and uncertainty can even change how you respond to losing. Counterintuitively, in individuals with a gambling problem, losing money comes to trigger the rewarding release of dopamine almost to the same degree that winning does. As a result, in problem gamblers, losing sets off the urge to keep playing, rather than the disappointment that might prompt you to walk away, a phenomenon known as chasing losses.

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Lights and sounds egg you on

But gambling is more than just winning and losing. It can be a whole immersive environment with an array of flashing lights and sounds. This is particularly true in a busy casino, but even a game or gambling app on a smartphone includes plenty of audio and visual frills to capture your attention.

But are they just frills? Studies suggest that these lights and sounds become more attractive and capable of triggering urges to play when they are paired with reward uncertainty. In particular, win-associated cues – such as jingles that vary in length and size as a function of jackpot size – both increase excitement and lead gamblers to overestimate how often they are winning. Crucially, they can also keep you gambling longer and encourage you to play faster.

Feeling like a winner while you’re losing

Since games of chance are set up so the house always has an advantage, a gambler wins infrequently at best. You might only rarely experience the lights and sounds that come along with hitting a true jackpot. However, the gaming industry may have devised a way to overcome that issue.

Over the last few decades, casinos and game manufacturers significantly upgraded slot machines, retiring the old mechanical arms and reels in favor of electronic versions known as electronic gaming machines. These new computerized games and online slots come with more attractive colorful lights and a variety of sounds. They also possess more reels, ushering in a new era of multi-line video slot machines.

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Having multiple lines enables players to place a bunch of bets per spin, often up to 20 or more. Although each individual bet can be small, many players place the maximum number of bets on each spin. This strategy means a player can win on some lines while losing on others, netting less than the original wager. Even when you “win,” you don’t come out ahead, a phenomenon known as “losses disguised as wins.” Yet each win, even when it is a loss disguised as a win, comes with the lights and sounds of victory.

The result is that these multi-line slot machines produce more enjoyment and are highly preferred by players. Crucially, they tend to make gamblers overestimate how often they’re truly winning. The dramatic increase in the frequency of wins, whether real or fabricated, produces more arousal and activation of reward pathways in the brain, possibly accelerating the rate at which brain changes occur. Multi-line slots also seem to promote the development of “dark flow,” a trance-like state in which players get wholly absorbed in the game, sometimes for hours on end.

Almost: Near-miss effect and chasing your losses

The rise of electronic gambling machines also means that rather than being constrained by the physical arrangement of different possible outcomes on each reel, possible outcomes are programmed onto a set of virtual reels. Gaming designers can therefore stack the deck to make certain events occur more frequently than others.

This includes near-misses, where one of the reels stops just short of lining up for a jackpot. These near-miss almost-wins recruit areas of the brain that usually respond to wins, and increase one’s desire to play more, especially in problem gamblers.

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This phenomenon is not confined to slot machines and casinos. Near-misses play an integral part in the addictive potential of smartphone games like the very popular “Candy Crush.”

Near-misses are more arousing than losses – despite being more frustrating and significantly less pleasant than missing by a longshot. But crucially, almost winning triggers a more substantial urge to play than even winning itself. Near-misses seem to be highly motivating and increase player commitment to a game, resulting in individuals playing longer than they intended. The size of the dopamine response to a near-miss in fact correlates with the severity of an individual’s gambling addiction.

Gambling and its games

When you engage in recreational gambling, you are not simply playing against the odds, but also battling an enemy trained in the art of deceit and subterfuge. Games of chance have a vested interest in hooking players for longer and letting them eventually walk away with the impression they did better than chance, fostering a false impression of skill.

For many people, these carefully designed outcomes enhance the satisfaction they get from gambling. It may remain easy for them to simply walk away when the chips run out.

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But gambling isn’t only a lighthearted promise of a good time and a possible jackpot. Up to 2 percent of the U.S. population are problem gamblers, suffering from what’s recently been reclassified as gambling disorder.

It stands out as one of the few addictions that doesn’t involve consumption of a substance, such as a drug. Like other forms of addiction, gambling disorder is a solitary and isolating experience. It’s tied to growing anxiety, and problem gamblers are at greater risk of suicide.

For these more susceptible individuals, the game designers’ hooks start to seem more sinister. A solution to life’s problems always feels just one spin away.

How often do players receive house bills in the game in real world time

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Quiz Diva Roblox — Викторина по одной из самых популярных игр на сегодняшний день, которая имеет миллионы активных пользователей по всему миру, ответы к которой можно посмотреть на нашем сайте. Эта современная игра позволяет игрокам создавать свои собственные игры, делая их более захватывающими и уникальными. В отличие от большинства игр на рынке, Quiz Diva Roblox позволяет пользователям создавать свои собственные миры, игровой процесс и правила. Благодаря своей уникальной структуре, геймеры проводят много часов в мире Roblox, создавая свои собственные игры. Некоторые игроки даже зарабатывают деньги, продавая созданные ими виртуальные предметы. Неудивительно, что она стала таким большим хитом для нынешнего поколения.

Ответы на викторину The Ultimate Roblox Quiz
Здесь вы можете посмотреть ответы на Quiz Diva Roblox а именно на все вопросы.

Вопрос 1. WHO IS YOUR FIRST FRIEND IN ROBLOX?

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Вопрос 2. WATCH THE VIDEO AND ANSWER THE QUESTION.

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Вопрос 3. WHO DEVELOPED ROBLOX?

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Вопрос 4. WHAT IS THE TAGLINE OF ROBLOX?

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Ответ: Powering Imagination.

Вопрос 5. WHAT IS THE VIRTUAL CURRENCY IN ROBLOX?

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Вопрос 6. WHAT IS THE NAME OF THE OLD CURRENCY, WHICH HAS ALREADY BEEN DISCONTINUED?

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Вопрос 7. WHAT’S THE MAXIMUM NUMBER OF FRIENDS YOU CAN HAVE ON ROBLOX?

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Вопрос 8. NAME THIS BADGE.

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Ответ: Builder’s Club Badge

Вопрос 9. NAME THIS BADGE.

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Ответ: Homestead Badge

Вопрос 10. NAME THIS BADGE.

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Ответ: Veteran Badge

Вопрос 11. NAME THIS BADGE.

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Ответ: Administrator Badge

Вопрос 12. NAME THIS BADGE.

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Ответ: Bricksmith Badge

Вопрос 13. TRUE OR FALSE: THE BUILDER’S CLUB IS A PAID SUBSCRIPTION.

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Вопрос 14. NAME THIS GAME.

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Ответ: Natural Disaster Survival

Вопрос 15. NAME THIS GAME.

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Ответ: Work at a Pizza Place

Вопрос 16. NAME THIS GAME.

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Ответ: Scuba Diving at Quill Lake

Вопрос 17. NAME THIS GAME.

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Ответ: Town of Robloxia

Вопрос 18. NAME THIS GAME.

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Ответ: Apocalypse Rising

Вопрос 19. WHAT IS THE NAME OF THE PLATFORM WHERE YOU CAN CREATE YOUR OWN WORLDS AND GAMES?

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Ответ: Roblox Studio

Вопрос 20. WHERE IS THE NAME ROBLOX FROM?

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Ответ: Combination of ‘robots’ and ‘blocks’.

Другие вопросы, которые у вас могут попасться.

Вопрос 21. WHAT WAS THE NAME OF THE SERIES OF VIDEO TUTORIALS MADE FOR USERS WHO ARE SERIOUS IN BUILDING GAMES?

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Ответ: Roblox University

Вопрос 22. WHAT WAS THE BETA VERISON OF ROBLOX NAMED?

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Вопрос 23. NAME THIS GAME.

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Ответ: Theme Park Tycoon 2

Вопрос 24. WHAT WAS THE MOST POPULAR ROBLOX GAME IN?

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Вопрос 25. WATCH THE VIDEO AND ANSWER THE QUESTION.

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Вопрос 26. WHAT IS THE TAGLINE OF ROBLOX?

Why Does the House Always Win? A Look at Casino Profitability

In gambling, nothing is left to chance

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J.B. Maverick is an active trader, commodity futures broker, and stock market analyst 17+ years of experience, in addition to 10+ years of experience as a finance writer and book editor.

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There’s one certainty in gambling: Nothing is left to chance. In the end, the house always comes out the winner. A casino is a business, not a charitable organization throwing free money away. Like any other business, it has a business model in place designed to ensure its profitability.

Key Takeaways

The House Edge

No matter what game you choose to play, the odds of the casino winning your money are greater than the odds of you winning the casino’s money. That’s because all casino games are designed to provide the house with a built-in edge, diminishing the chances and sizes of potential payouts.

For example, a roulette wheel is numbered from one to 36, so you might think this puts the odds for winning a single number bet at 36 to one. However, roulette wheels also have a zero, and sometimes they have a double zero and even a triple zero. The actual odds of winning are thus 37 to one, 38 to one, or 39 to one, not 36 to one.

The house edge, which is the odds advantage in its favor, represents the average gross profit that the casino can reliably expect to make from each game. On the games with the lowest house edge, a casino might be generating a meager profit of anywhere from around 0.5% to a bit over 2%. On other games, it may make profits of anywhere from 15% to 40%.

The house edge when playing American roulette, which uses a roulette wheel with both a zero and a double zero

How Players Lose More Than They Expect

In 2018, the U.S. Supreme Court gave states permission to legalize sports betting if they wish to do so. It is still fully illegal in 17 states, including California, Massachusetts, and Texas. In four other states, there is some form of pending legislation.

The Extra House Edge

The longer you play, the greater the odds are that the result of your play will match up with the house edge. A player may well be ahead in the short term, but over the long haul, the house edge eventually will grind them down into unprofitability.

That’s why casinos do all they can to keep you playing longer. For example, casinos are famous for lacking clocks and windows. They’re designed that way to keep players unaware of the passage of time.

Many first-time players are pleasantly surprised at being offered free drinks by the management. Those complimentary libations will cost you, though, as being inebriated doesn’t usually improve judgment when it comes to betting.

If you or someone you know has a gambling problem, call the National Problem Gambling Helpline at 1-800-522-4700, or visit ncpgambling.org/chat to chat with a helpline specialist.

Why do people gamble if the house always wins?

People gamble for fun and because there is a possibility, however small, of winning some money. Most bettors are aware that the house holds an edge. However, they often misunderstand just how big that edge actually is.

Casinos are crafty, giving players just enough hope to keep them betting. Ultimately, the longer you bet, the bigger the house advantage becomes.

In which games do casinos hold the highest edge?

Casinos have the odds stacked in their favor for all games, although the house edge does vary on each one. Sic bo and keno generally offer the house the biggest edge. Blackjack and video poker are the games at which gamblers usually have the best chance of succeeding.

What percentage of gamblers win?

Not many, since casinos are highly profitable businesses. Various studies have been published over the years, and the numbers vary. In 2013, The Wall Street Journal gained access to a private gambling database, which revealed that just 13.5% of gamblers end up winning.

The Bottom Line

Although all the laws of probability are in the casino’s favor, the house edge varies significantly among the different casino games. The game with the lowest advantage to the casino is blackjack; if a player follows a perfect betting strategy, the house edge is only 0.5%. At some very liberal casinos, the house edge at blackjack may even be as low as 0.28%. Craps offers the next lowest edge, 0.8%, followed by baccarat, with a 1.06% house advantage.

The smallest edge only applies if the player is playing the odds perfectly, which few people do. The house edge increases as players wager less expertly. American roulette remains one of the most popular casino games, but it carries a high 5.26% edge for the house. The house edge on slot machines goes as high as 15%; for keno, it is a massive 40%.

Quick Answer: How To Get The Crafting Skill In Bloxburg

Table of Contents

Is crafting and programming in Bloxburg?

Crafting is a skill in Welcome to Bloxburg which has not been implemented in the game yet.

What are skills for Bloxburg?

In Welcome to Bloxburg, your character has the opportunity to develop eight different talents, with two more on the way (programming and crafting). The skills currently in the game are as follows: athletics, cooking, gaming, gardening, intelligence, music, painting, and writing.

How much money do you get for a 365 day streak in Bloxburg?

The 365 Visits Trophy is an uncommon award in Bloxburg. Upon getting the trophy, the player will receive B$2,000.

What is the highest paying job in Bloxburg?

What is programing in Bloxburg?

Programming may be for iSlim computers at a minimum, making it harder to acquire, some clues show that there may be some new items which can be bought through Blockbux (only able to get with premium, daily reward, or Robux) this item is most likely a new computer and at the price of 1250 Blockbux.

How much money do you get on level 50 in Bloxburg pizza delivery?

What is the max skill level in Bloxburg?

There are a total of 10 skills in the game, 8 of which are currently implemented. However, Programming and Crafting are not implemented yet. Once maxed out to level 10, each skill rewards the player with a trophy that can be placed or sold.

What does athletic skill do in Bloxburg?

Just like most of the other skills, with the exception of Cooking, Gardening and Music, Athletic has no known benefit yet. Exercising decreases the Energy and the Hygiene Moods.

What does the writing skill do in Bloxburg?

This skill, like most skills (with the exception of Cooking, Gardening and Music), currently does not give you any benefit, and is just something you can do if you are bored or aiming to reach a high level in all skills.

What food levels you up the most in Bloxburg?

Level 6 unlocks the highest amount of unique foods with 6 different foods being unlocked.

What is the fastest way to level up intelligence in Bloxburg?

The ways to increase intelligence are as following: Reading a book through bookcases and book piles. Reading the news on a computer.

How much money do you get on your 100 day streak on Bloxburg?

The 100 Visits Trophy is an award the players can obtain in Welcome to Bloxburg. Upon getting the trophy, the player will receive B$500.

How much money do you get for a 14 day streak in Bloxburg?

What is the 1 billion Trophy in Bloxburg?

1Billion Trophy: The 1 billion is an award in bloxburg. This award is handed over to every player that played Bloxburg in honor of reaching one billion visits. Players that bought access to Bloxburg after the milestone can not receive this item.5 days ago.

How do you get 30 visits in Bloxburg?

How to Obtain. Not to be confused with the 30 Day Streak Trophy, the player has to obtain this award by visiting Bloxburg 30 times. This is not needed to be obtained through a streak.

Where is the seashell in Bloxburg 2021?

Swim to the location circled in the gallery located near the Observatory in the water. Wait until the shell spawns/appears. It will appear under the water on top of sand. Once the player takes it, the game will notify the player that they got a Giant Seashell.

How much does each Bloxburg job pay?

Who made Bloxburg?

Welcome to Bloxburg is a life-simulation Roblox game developed by Coeptus. The game features a simulation of the daily activities of one virtual player in a household near a fictional city. The game’s design is very similar to The Sims game series by Maxis and Electronic Arts, more specifically, The Sims 4.

How do you get a programming skill in state of decay 2?

When your survivor reaches level 7 with their Computers skill, you can specialize it in one of it’s two specializations: Electronics and Programming. Both specializations are available for each survivor. Your choice is permanent so choose wisely.

How do you get the music skill in Bloxburg?

Benefit. Music is a skill in which can be earned by purchasing and playing various instruments. Operating the DJ Booth either at home or at Beat Nightclub will also increase the Music skill. It is currently one of the only skills with a benefit, along with Cooking and Gardening.

How can I get Robux for free?

It is not possible to get free ROBUX. The only way to earn ROBUX is through one of the following methods: Many games come with their unique virtual currency that enables players to get a superior gaming experience. In ROBLOX, this virtual currency is known as ROBUX.

What is the donation limit for Bloxburg?

How often do players receive House bills in the game in real world time Bloxburg?

How long does it take for plants to grow in Bloxburg?

Depending on the plant, it takes an average of 70 minutes for plants to grow in Bloxburg.

Does food go bad in Bloxburg?

Also, when a player is eating food, the food will fade out gradually. Some items such as Hot Chocolate will not return a dirty dish.

What can you deep fry in Bloxburg?

How do you sell Bloxburg trophies?

To put trophies and items bought with Blockbux in your inventory, you have to sell the item. It doesn’t get rid of them, just places those types of items in your inventory, which you can find if you enter Build Mode for your building plot.

What day streaks do you get money in Bloxburg?

Capstone: Applying Project Management in the Real World Quiz Answers

All Weeks Capstone: Applying Project Management in the Real World Quiz Answers

In this final, capstone course of the Google Project Management Certificate, you will practice applying the project management knowledge and skills you have learned so far. We encourage learners to complete Courses 1-5 before beginning the final course, as they provide the foundation necessary to complete the activities in this course.

Capstone: Applying Project Management in the Real World Week 1 Quiz Answers

Quiz 2: Activity: Revise your project charter

Quiz 3: Activity: Update your project charter goals

Quiz 4: Test your knowledge: Project charter components

Quiz 5: Activity: Complete a stakeholder analysis

Q2. Where in the Power-Interest Grid did you place the following stakeholder: Omar Mubarak? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Omar Mubarak? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q3. Where in the Power-Interest Grid did you place the following stakeholder: Deanna Coleman? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Deanna Coleman? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q4. Where in the Power-Interest Grid did you place the following stakeholder: Carter Ward? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Carter Ward? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q5. Where in the Power-Interest Grid did you place the following stakeholder: Gilly Tyson? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Gilly Tyson? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q6. Where in the Power-Interest Grid did you place the following stakeholder: Alex Schmidt? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Alex Schmidt? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q7. Where in the Power-Interest Grid did you place the following stakeholder: Nia Williams? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Nia Williams? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q8. Where in the Power-Interest Grid did you place the following stakeholder: Zane Dutchman? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Zane Dutchman? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q9. Where in the Power-Interest Grid did you place the following stakeholder: Larissa Stein? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Larissa Stein? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Q10. Where in the Power-Interest Grid did you place the following stakeholder: Seydou Diallo? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Where in the Power-Interest Grid did you place the following stakeholder: Seydou Diallo? Keep Satisfied, Manage Closely, Monitor or Show Consideration? Write 1-2 sentences on why you chose this place on the grid.

Capstone: Applying Project Management in the Real World Week 2 Quiz Answers

Quiz 1: Reflection: Analyzing a project charter

Q1. As a project manager starting a new project, one of your main responsibilities is to identify all project tasks. Often, you need to analyze documentation, such as project charters, emails, and old project plans, to identify tasks for your team. In this exercise, you will review a project charter and list possible tasks. Are you ready?

I’m ready!

Q2. Start by writing at least two strategies to identify and define tasks. For example, one strategy is to review the deliverables in the project charter and ask yourself, “What steps does the team need to take in order to achieve this?”

Start by writing at least two strategies to identify and define tasks. For example, one strategy is to review the deliverables in the project charter and ask yourself, “What steps does the team need to take in order to achieve this?”

Q3. Next, review the sample project charter:

Project Charter: Website Redesign for a Restaurant

Project Summary: Launch a website redesign that now features online ordering to expand ordering options and increase revenue.

Scope and Exclusion:

Benefits and Costs

I’ve reviewed the charter!

Q4. As a project manager overseeing the launch of the website redesign, use the strategies outlined in question two and the charter above to write at least five tasks for the project.

As a project manager overseeing the launch of the website redesign, use the strategies outlined in question two and the charter above to write at least five tasks for the project.

Quiz 2: Activity: Identify project tasks: Analyze project documents

Quiz 3: Activity: Identify project tasks: Conduct online research

Q3. Imagine you come across the following information in your online research:

“Our restaurant keeps our devices safe by always locking them up at the end of service, and making sure we keep track of them at all times.”

Q4. Imagine you come across the following information in your online research:

“Tablets increase customer confidence that their credit card information won’t be stolen when they understand that transactions take place through a secure portal at the table.”

Quiz 4: Test your knowledge: Identifying tasks

Quiz 5: Activity: Part 2: Identify project tasks from key conversations

Quiz 6: Test your knowledge: Time estimation

Q2. As a project manager, you try to get an accurate time estimate for a task by communicating with an expert. After considering their time estimate, you are unsure if it includes all steps of a task, so you ask them to explain each step in detail.

What strategy for getting an accurate time estimate did you choose?

Quiz 7: Activity: Part 2: Identify time estimates for your project plan

Q4. Peta spoke with Seydou about how long it would take to integrate the tablets with Sauce & Spoon’s POS system. What are some risks that might affect the time estimate around POS integration? Select all that apply.

Quiz 8: Activity: Add confidence ratings

Capstone: Applying Project Management in the Real World Week 3 Quiz Answers

Quiz 1: Activity: Add quality standards to your project plan

Quiz 2: Test your knowledge: Evaluation questions

Q6. Certain evaluation s help improve a product or service while others help measure and compare. Which three of the following s can help you improve?

Quiz 3: Activity: Create evaluation questions and indicators

Quiz 4: Test your knowledge: Survey development

Quiz 5: Test your knowledge: Evaluation findings

Quiz 6: Activity: Complete a retrospective document

Quiz 7: Reflection: Encouraging participation

Q1. In the last activity, Activity: Complete a retrospective document, you reviewed a retrospective meeting transcript in which Peta led the team through a retrospective.

Part of a project manager’s job is to ensure that retrospectives run smoothly, with all attendees participating. In this quiz, you will identify how Peta addresses a lack of participation in a different version of the retrospective.

Peta: Hi everyone! Thanks so much for taking the time to debrief about the tablet test launch. We’re one step closer to the official launch! Before we begin our discussion, I just want to say that I want everyone to feel like they’re in a safe space here. Please feel free to share whatever you need to in order to help us improve this process. Ok! Does anyone want to start with what they observed as a success and what they observed as an opportunity for improvement?

Alex: I think it went well.

Peta: Can you tell us a little bit about what you think went well?

Alex: Well, maybe someone else could go?

Peta: I could certainly go first. I think some of our successes were that we got all the tablets installed, working, and had a chance to test them out! And that, in general, everything went pretty well. The customers got the hang of the tablets, the tickets went through, and the payments worked for the most part. I know personally, though, that our table turn rate didn’t see much improvement, which was one of our goals. But we can certainly focus on that going forward and brainstorm ways to improve efficiency. Who wants to add anything?

Peta: Ok, if no one will jump in, why don’t we do this. Let’s go around and jot down some ideas on the whiteboard about what went well and what can be improved. Gilly, do you want to start?

Now that you’ve reviewed a different variation of the retrospective, you can identify ways that Peta can address a lack of participation.

Ready to get started?

I’m ready!

Q2. Describe one strategy Peta used to address a lack of participation during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Describe one strategy Peta used to address a lack of participation during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Quiz 8: Reflection: Encouraging accountability

Q1. In the last quiz, you reviewed how Peta addressed lack of participation in a retrospective meeting. In this quiz, you will identify the ways Peta encourages accountability in the retrospective.

Peta: In looking at the customer survey, it shows that we didn’t hit our goal of decreasing table turn time. I’m sure we’ll be able to speed that up as we go, but I’m curious if anyone has any thoughts as to why we’re seeing guests spend the same amount of time at the table with the tablets as before we installed them.

Deanna: We might want to look at waitstaff training. The waitstaff might need to adjust how they go about their interactions, which could cut down on turnover.

Gilly: We might also want to look at kitchen speed.

Peta: Let’s look at everything that might contribute, including the kitchen turnaround. I think we all have to do our part to contribute to the goals. I did want to note that Alex, your location actually had a quicker turn time than Gilly’s location by about fifteen minutes. Do you have any insights?

Alex: We just encouraged the waitstaff to speed up the visits. That was one of our objectives, and since the tablets sped up checkout, it was easy.

Peta: Gilly, what were you doing differently?

Gilly: I know my customers. I know they want to come to dinner and hang out and have a good time, so I instructed my staff to let them.

Peta: Gilly, I know that the team—including you and me—had discussed that one of the objectives we wanted to hit was speeding up table turn. We know that the tablets create efficiencies to do that, so we need your location to start focusing on that objective.

Gilly: I don’t want to rush my customers through dinner.

Peta: I can understand that. But is that all customers? Maybe some customers do want a quick dining experience, while others want to hang out.

Gilly: Possibly. But I don’t want the tablets to change the experience, which is why they come to Sauce & Spoon.

Peta: We do want to speed up the dining experience at your location, but we can talk more about ways to identify guests who might want to hang out a little longer and those who would like a more efficient dining experience. Maybe the majority would like a faster dinner, and we could help them get that experience. Would you take the initiative to have your waitstaff speed up dining time but also be sensitive to guests who might want to stay longer?

Gilly: Sure, we can chat more.

Ready to get started?

I’m ready.

Q2. Describe one strategy Peta uses to encourage accountability during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Describe one strategy Peta uses to encourage accountability during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Quiz 9: Reflection: Addressing negativity

Q1. In the last quiz, you reviewed how Peta addressed accountability in a retrospective meeting. In this quiz, you will identify the ways Peta addresses negativity in the retrospective.

Alex: Are we going to talk about the fact that orders are still being made incorrectly in the kitchen? The customer survey shows that even with the tablets, the kitchen was still making the orders wrong.

Carter: I didn’t see that in the survey.

Peta: I think that’s a good point, Alex. Actually, Carter, the survey results show that 28% of the orders were incorrect. We had talked before about reducing food waste by reducing the number of dishes returned to the kitchen. Since the tablets eliminate any waitstaff error in ordering, I think we need to address this issue.

Carter: Like I’ve said before, it’s not the kitchen, it’s the generous send-back policy we have. We shouldn’t let people just sample dishes and send back whatever they don’t like.

Alex: If we don’t get this fixed, we won’t have any customers to fix the tablets for.

Carter: We should change the policy. What they order, they get.

Alex: Obviously, you’re not going to realize that it’s really the kitchen staff getting things wrong.

Carter: I don’t think it is.

Alex: There just doesn’t seem to be any reasoning with you, even when we have the facts. I don’t know what else to do.

Peta: Hang on. I think we can agree that the goal for all of us is to have satisfied customers who have an enjoyable experience, right?

Alex: Right.

Carter: Yes.

Peta: Alex, I can understand your frustrations. Carter, would you commit to helping us find out exactly where the problem is?

Carter: It’s not just me and the kitchen. Others should help out too.

Peta: We all will. Why don’t we talk more about this later, and why don’t we take a quick break.

Ready to get started?

I’m ready!

Q2. Describe one strategy Peta uses to address negativity during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Describe one strategy Peta uses to address negativity during the retrospective and one other strategy Peta might have used. Write 1-2 sentences.

Capstone: Applying Project Management in the Real World Week 4 Quiz Answers

Quiz 1: Reflection: Summarizing project problems

Q1. In this activity, you’ll act as Peta and summarize an email regarding a problem with the Sauce & Spoon test pilot. You will summarize the problem to Deanna, the Director of Operations (a stakeholder). To begin, please read the email below:

To: Peta (Project Manager)

From: Gilly (North Location General Manager)

Subject: Customer Survey Results

I reviewed the customer survey results from the tablet pilot test launch. From my perspective, one piece of negative feedback stood out from the rest. Several of the customers mentioned they had a negative experience when paying with cash.

I believe this is an important issue to resolve because about 10% of our customers pay in cash. I think it may negatively impact the restaurant if 10% of the customers are having a negative experience with the checkout process. This could lead to less repeat customers. It could also lead to unenthusiastic word-of-mouth and less than stellar online reviews.

We should come up with a new process to more quickly handle cash payments. I really like the new tablets, but we need a checkout process that works well with both the credit cards, and cash. Regarding the new process, it would help to make cash more accessible to our wait staff. Currently, they have to go to the bar to access the cash register. We should consider adding a second register by the kitchen. Also, to get ahead of the issue, I think wait staff should ask customers if they’re paying with cash or a credit card.

Please let me know how we should proceed with an improved cash checkout process. I think we can figure out something that will work well alongside the new tablets. I’m excited to use the new menu tablets full-time!

General Manager – Sauce & Spoon North Location

Q2. Using the email above, describe the problem that Peta needs to address to the stakeholder Deanna, the Director of Operations.

Using the email above, describe the problem that Peta needs to address to the stakeholder Deanna, the Director of Operations.

Using the problem you identified, explain it in a professional manner to Deanna, the Director of Operations. Remember, it’s your responsibility as a project manager to synthesize information into a short summary that clearly communicates the issue to the stakeholder. Consider including how to resolve the issue. Write 1-2 sentences.

Using the problem you identified, explain it in a professional manner to Deanna, the Director of Operations. Remember, it’s your responsibility as a project manager to synthesize information into a short summary that clearly communicates the issue to the stakeholder. Consider including how to resolve the issue. Write 1-2 sentences.

Quiz 2: Reflection: Connecting problems to goals

Q1. In this activity, you will consider how the email scenario from the previous activity ( Peta and Gilly’s checkout challenge) could impact Sauce & Spoon’s objectives and key results (OKRs). Start by reviewing the email:

To: Peta (Project Manager)

From: Gilly (North Location General Manager)

Subject: Customer Survey Results

I reviewed the customer survey results from the tablet pilot test launch. From my perspective, one piece of negative feedback stood out from the rest. Several of the customers mentioned they had a negative experience when paying with cash.

I believe this is an important issue to resolve because about 10% of our customers pay in cash. I think it may negatively impact the restaurant if 10% of the customers are having a negative experience with the checkout process. This could lead to fewer repeat customers. It could also lead to unenthusiastic word-of-mouth and less than stellar online reviews.

We should come up with a new process to more quickly handle cash payments. I really like the new tablets, but we need a checkout process that works well for both credit card, and cash. Regarding the new process, it would help to make cash more accessible to our wait staff. Currently, they have to go to the bar to access the cash register. We should consider adding a second register by the kitchen. Also, to get ahead of the issue, I think wait staff should ask customers if they’re paying with cash or a credit card.

Please let me know how we should proceed with an improved cash checkout process. I think we can figure out something that will work well alongside the new tablets. I’m excited to use the new menu tablets full-time!

General Manager – Sauce & Spoon North Location

Review the following list of Sauce & Spoon OKRs. Pick 1-2 OKRs that could be impacted by the problem Gilly describes in the email. Write them in the box below.

Q3. Select one of the OKRs you chose in the previous question. Then write 1-2 sentences to stakeholder Deanna (the Director of Operations) explaining how the project problem could affect the OKR. Remember, it can be helpful to reference OKRs when communicating with stakeholders about project problems.

Select one of the OKRs you chose in the previous question. Then write 1-2 sentences to stakeholder Deanna (the Director of Operations) explaining how the project problem could affect the OKR. Remember, it can be helpful to reference OKRs when communicating with stakeholders about project problems.

Quiz 4: Test your knowledge: Impact report

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