How to create accessories in roblox
How to create accessories in roblox
Как создать аксессуары в Roblox
Одно из важнейших качеств Roblox это то, что позволяет настройте свой аватар как вам нравится. Независимо от того, что вы хотите надеть, в магазине всегда найдется что-то для вас. Однако бывают обстоятельства, когда обычные аксессуары вам не по душе или вы хотите выделиться.
По этой причине ниже вы узнаете как создавать аксессуары в Roblox быстро и легко.
ВАЖНО: мы имеем Все коды Robloxили нажмите на кнопку
Учебник по созданию аксессуаров в Roblox
Минимальная плата за эту подписку Premium составляет около 5 долларов в месяц, что эквивалентно 450 Robux, официальной валюте игры. И, конечно, также важно, чтобы вы соблюдаете правила сообщества Roblox при создании аксессуаров.
Для чего нужно создавать аксессуары Roblox
После того, как вы получите премиум-аккаунт, вам потребуется следующее:
Официальные шаблоны
Та же платформа Roblox предлагает пользователям шаблоны для настройки и изменения по вашему желанию. Есть для одежды, аксессуаров и самых разных предметов, которые можно создать из Roblox Студия. Шаблоны имеют размеры 585 x 559, которых достаточно, чтобы не возникло проблем при их загрузке на платформу.
Программа редактирования
Когда мы говорим об этом, вы можете создавать аксессуары в RobloxМы имеем в виду это в строгом смысле слова. И дело в том, что вы делаете их с нуля, используя программное обеспечение, такое как Paint, которое является самым простым, хотя рекомендуется использовать GIMP или Photoshop для более профессиональных результатов.
Загрузите аксессуары в Roblox
Когда у вас будут готовые дизайны, откройте платформу Roblox на вашем компьютере и войдите со своими учетными данными. Впоследствии нажмите на кнопку Crear, выберите объект, который хотите загрузить, и нажмите кнопку Загрузить. Выберите дизайн, сохраненный на вашем компьютере, и все.
С помощью этих простых шагов у вас уже будут персонализированные аксессуары для вашего аватара. Roblox.
How to Make a Hat in Roblox
Since all Roblox characters use the same template, clothing and accessories are what make each one unique. A custom hat could help you truly stand out – but creating and publishing one on Roblox isn’t at all simple.
In this article, we’ll explain how to make a Roblox hat in Blender, and share the easiest way of customizing Roblox items. Additionally, you’ll discover how to create clothes on paint.net, how to upload your creations to the website, and much more related to user-generated content on Roblox.
How to Make Your Hat Using Blender?
Blender software is great as you get a wide range of customizing options, but it does require some tech skill. You also have to keep in mind that you have to be extremely lucky to get your creation uploaded to the Roblox website. If you have a basic understanding of 3D modeling, visit blender.org and download the software. Then, use the Load Character extension to transfer a character from Roblox to Blender. Once you’ve done this, follow the instructions below to make a Roblox hat in Blender:
Press and hold the “A” key and left-click to select all vertices, then use the “Alt” + “R” keyboard shortcut to activate the spin tool. Use the Angle slider at the bottom of your screen to spin the shape.
Now, let’s move on to smoothing the shape of your hat and add a texture to it unless you want it to stay angular and plain. Follow the steps below:
How to Make Your Hat Using Paint.net?
You can’t create 3D objects such as a hat on Paint.net, but you can use it to customize Roblox clothing templates as they’re flat. First, install paint.net from the official site and download the official Roblox clothing template. Then, open your template with paint.net and follow the instructions below:
How to Add a Custom Hat From Any Imaging Program Into Roblox?
Now that you know how to make a custom hat, it’s time to find out how to transfer your creation to Roblox. Unfortunately, the answer to this question isn’t too encouraging – only selected creators can publish their works to the website, and getting into their ranks is nearly impossible.
You can try contacting some of the creators who have permission to share their works on Roblox or writing to developers on social media such as Twitter. But you will be very lucky to get a reply since you likely won’t be the only one aiming to get into Roblox UGC creators this way.
The originally selected users were ones who have worked with Roblox developers beforehand, meaning that they have proven their skill. Developers are still testing the user-generated content system, and we don’t yet know for sure whether regular players will be able to upload their work freely in the future.
However, regular players are allowed to upload their custom clothes on Roblox. Here’s how to do that:
Frequently Asked Questions
In this section, we’ll answer more questions related to custom hats in Roblox.
What Is the Easiest Way to Make a Roblox Hat?
If creating a hat in Blender seems too tricky, don’t worry – there’s actually an easier way to create one. You can design a hat style in Roblox Studios software that can be downloaded from this page. However, there are two complications. Firstly, you can only use a limited number of existing templates, while in Blender, you can create a hat of any shape. Secondly, just like with other Roblox UGC items, you have a very low chance of getting your work published.
What Is Required to Make a Roblox Hat?
There are no special requirements for creating a Roblox hat – all you need is a device that meets the technical requirements of selected software and a bit of creativity. Roblox Studios can be used on computers, tablets, and even mobile devices, whereas Blender requires a PC. The requirements for uploading your content are higher, though. You have to either be among the selected by the developers and creators or be in contact with someone who is.
Can I Publish My Roblox UGC Hat for Sale?
You can’t, unless you have proven your skills to Roblox developers. Only a limited number of creators can publish their custom items on the website, and even fewer can earn money from these items. Regular players also can’t sell games, although they are allowed to create them in Roblox Studio and have a chance to get them published.
Get Noticed
Despite the difficulties in publishing your creations on Roblox, we hope that you don’t lose all of your enthusiasm for making custom items. Possibly, in the future, developers will lower the threshold and permit regular users to upload items to the user-generated content catalog.
In the meantime, you may try sharing your work with developers and selected Roblox creators using social media. If you’ve created an outstanding item, you might get noticed and become an exception. And if you’re interested in 3D modeling, keep on practicing regardless of Roblox rules. This field is constantly evolving – therefore, your skills may be useful for creating UGC for other games.
Do you think Roblox developers should allow regular users to upload content to the website freely? Share your thoughts in the comments section below.
Tutorial:How to make custom gear
Note: This tutorial is on how to make custom Gear. There is a lot of scripting and building, so if you are a beginner, stay away.
Anyway, this is Relorelo84 (Dronian)’s tutorial on how to make your own custom Gear. First, I’ll be showing you how to make a jetpack out of anything (even a noob’s head, because why not?). There’s a ranking of how hard the tutorial is, on a scale of 5.
This also includes ColorfulBrendon(ColorfulBrendonROBLOX)’s and A84hg’s tutorials, so I hope you enjoy the collaboration, and have a great time making gear such as jetpacks, Swords, and much more!
Contents
Tutorial 1: Jetpack
Have you ever seen the US Military Top Secret Experimental Jetpack on Free Models? If so, have you wanted to have a jetpack in your place similar to that, but you’re very infamous for stealing free models? Well, here’s how to make one. This tutorial rates 4 (Hard).
Part 1: Making the actual jetpack
First, go to Insert, then select Object. A pop-up window shall appear, with lots of things to put in. Scroll right until you see the option to insert a Tool. Click it. It should appear in the StarterPack. If it doesn’t, drag it into the StarterPack. Select it, and rename it anything that’s appropriate. Then, put a brick into the Tool, and rename it «Handle» without quotes. The possibilities for your hand-made Jetpack are quite frankly endless; The head of a noob or guest, a meshed object, or even a hat. Make sure it’s unanchored, or you will be stuck in the ground when you test it out. Now, click on the name of your jetpack. Go back to the Objects window again. Add four sounds inside the Handle (do not add them into the tool, or you’ll mess it up). Rename them EngineFail, InitialThrust, LowFuelWarning, and Thrusting.
PART 2: The jetpack’s sounds
Add another object to the Tool this time; a NumberValue. Make the name CurrFuel. In the bar that says Value, put any type of fuel you like. For example, I’ll put 20000 fuel (do not put any commas in!). Now, it’s time to add the sounds to your jetpack. Put these codes for the four sound’s Sound IDs:
Testing it out will prove that it’s VERY unfinished. Well, we need to add two more things to our custom-made jetpack; the GUI for the fuel and the script that puts everything together.
PART 3: GUI time
There’s two GUI objects in the jetpack you need to add; standstill and FuelGui. In your Jetpack TOOL, add an Animation. Name it «standstill» without the quotes. In the AnimationId, put in «f5c060f01391b53f42d43c28d722cfab» without the quotes. One G.U.I. down, one to go.
Add a ScreenGui and rename it FuelGui. This is crucial, because it tells you how much Fuel you have. In FuelGui, put in a Frame and an ImageLabel. DO NOT RENAME THESE. Put these stats in for Frame:
You finished the first one, now for the second.
Testing it again, it’s still broken! Well, that’s because we have one last thing to do. We need to put in the code that holds it all together.
PART 4: The script
Okay, here comes a lot of code. Remember that local maxFuel has to be the same as CurrFuel. Make a LocalScript, and put this in.
Test it out, and it works perfectly! Check in for my second tutorial, where I’ll show you how to make your own Bloxy Cola.
Tutorial 2: Bloxy Cola
This tutorial ranks 2 (Easy).
Step 1: Making the Bloxy Cola
Go to Insert, select Object, and click on Tool. A tool should pop up. Drag it into your StarterPack, and name it whatever you want. For example, I’ll name mine the Shedletsky Cola. Add a 1×1 brick/head/mesh into the tool and name it Handle. Make sure it’s unanchored.
Step 2: Sounds
Now you’ve gotten the handle done, but now it’s time to add the sounds. Go to Insert, select Object, and make two Sounds. Name one DrinkSound and name the other OpenSound, but put them in the handle of the Bloxy Cola. In the SoundIDs, put these for the sounds;
Now, here comes the final part; the script.
Step 3: The script
Insert a script into the tool, and name it BloxyColaScript. Put this into the script;
Test it out, and you’ve just made your very own custom Bloxy Cola! In the next tutorial, you’ll learn how to make one of the most advanced gears of all time; The Adventures of Noob Boy: Part 1.
Tutorial 3: Noob Boy Part 1
This tutorial rates a 5 (Very Hard).
Step 1: Making the console
Insert a tool, and call it whatever you want. Now, add a 1×1 brick called Handle into the tool, but make sure it’s unanchored. Now, it’s time to add four sounds.
Step 2: Adding the four sounds
In the handle, add four Sounds; Fail, Jump, Prize, and Song. For the SoundIds, put these in;
We’ve added the sounds, but the tutorial is far from over.
Step 3: The script
You might be wondering; Why add the script now? Well, it’s best to do this first because the script’s actually easier than adding the GUIs! Make a LocalScript and put this in;
Thought that was hard? Oh boy, just wait until you see the GUIs!
Step 4: GameGui and ScoreFrame.
Add a ScreenGui and name it GameGui. Then, add a Frame and call it ScoreFrame. In ScoreFrame, add an ImageLabel (do not change the name) and a TextLabel. Change the TextLabel to Score. For ScoreFrame, here’s the changed stats.
You thought that was hard? Just wait until you add Cabinet and all of its children.
(ADDING THE REST LATER)
Tutorial 4: Making a Sword
This is ColorfulBrendon(Wiki: ColorfulBrendonROBLOX)’s tutorial on how to make your own sword. Maybe someday it will be published as a catalog gear!
Start off spawning a regular brick. Name it «Handle» and resize it to how you want it. Then go to «Workspace» in the window with Explorer and Properties, as these two windows will be required to accomplish your task, and once Workspace is selected, go to «Insert» and select Object. Afterwards you need to select Tool. Name it Sword with Properties and on Explorer, drag your item now named Handle into your item now named Sword. You may Rename sword to whatever you wish, however Handle is important. Now, the game designers of ROBLOX are trying to delete every possible TouchInterest Creator. So, go to Free Models and get a basic build tool of the Administrators’ creation. Drag Tool is basic. Open up the «+» in the Drag Tool, select «TouchInterest» click «Copy» and then «Paste» it into the «Handle» of your sword. In Handle insert a SpecialMesh. This is how to make Head appearances, or how to make it so you can make a mesh freely. Copy and paste this into your mesh
Now all you have to do is texture it! The BASIC sword mesh is this ID
I will show you what it looks like in a Photo.
Save this to your computer and edit it with an image editing program. You can see the editor I will make the ENTIRE image white to make a «Lightheart»
front and back of the handle, the sword’s blade, the upper handle, all the detail and designs in the handle, etc.
The «Darkheart» is famous. All it is, would be black. So in my image I am making the entire thing white for, a «Lightheart.» You can’t see the image because that, it’s white. Now to finish off this section of the sword making process, I must show you how to make your new texture exist.
Upload it to your Decals by doing the following
Now spawn a Brick
On that brick, paste your Decal. Now in Explorer there is now a Decal underneath where it says Part.
In Properties you can see it has an ID. Copy and paste the ID into the TextureID in your sword. Okay so we have a sword looking item that you can pick up but what about the scripts?
Insert a «Script» and «LocalScript» into your Sword (Not the handle)
Let’s start with this one:
Script (Rename «Sword Script»)
Color local slash_damage = 10—Edit this to determine your sword’s damage when you click it at a person.
Colorlocal lunge_damage = 30—Edit this to determine your sword’s damage when you click it enough times to stab with it in the air.
=nil and humanoid
= nil then—final check, make sure sword is in-hand (Don’t Edit) local right_arm = vCharacter:FindFirstChild(«Right Arm»)if (right_arm
= nil) thenlocal joint = right_arm:FindFirstChild(«RightGrip»)if (joint
= nil and (joint.Part0 == sword or joint.Part1 == sword)) thentagHumanoid(humanoid, vPlayer)humanoid:TakeDamage(damage)wait(1)untagHumanoid(humanoid)endend endend function tagHumanoid(humanoid, player)local creator_tag = Instance.new(«ObjectValue»)creator_tag.Value = playercreator_tag.Name = «creator»creator_tag.Parent = humanoidend function untagHumanoid(humanoid)if humanoid
= nil thenlocal tag = humanoid:findFirstChild(«creator»)if tag
By now you should have lots of great gears in your workspace. Want to make a clickable button to make you sound professional to go with it? To make you look just THAT much more impressive? Well, if you do, just read this!
I’m sure some time or another you used or saw someone use In-Game admin, right? h/ or m/? Sorry, there’s no l/ that makes a Low text. H isn’t high and M isn’t middle.
They actually mean Message and Hint. As ReloRelo warned you at the beginning, you probably know this is 5/5 on the Hardness scale meaning you are likely to know how to make one of those models with a hint at the top saying «The Maker of this Map thanks (username) for. » or «Welcome to (place) by (username)» or something like that.
Those are easy to make and I don’t want to waste your time with 1/5 on the hardness scale.
Color m:Remove()debounce = false endend script.Parent.ClickDetector.MouseClick:connect(onClicked)
Tutorial 5: Trowel
A84hg here, and this is my first tutorial on how to make a custom trowel. This is on 3. (Medium).
The beginning
First of all, insert a tool, and drag it into the StarterPack. Name it whatever you want. (A84hg’s Quality Trowel) for example.
Then, add two scripts into the tool. Name one «BrickCleanup», and name the other «WallMaker».
BrickCleanup
For the BrickCleanup script, add this:
WallMaker
For the WallMaker script, add this:
local wallHeight = 4
local brickSpeed = 0.04
local wallWidth = 12
local Tool = script.Parent
— places a brick at pos and returns the position of the brick’s opposite corner
function placeBrick(cf, pos, color)
User-generated content
Fresh Red Baseball Cap, the first official user-generated accessory.
User-generated content (UGC for short) is a feature that allows selected users to publish their items and sell them to other users. It is mainly associated with accessories in the Avatar shop, but can also apply to classic clothing (Classic shirts, Classic pants, and Classic T-shirts), and assets in the creator marketplace such as Models, Decals, Audio, and Plugins.
Contents
Accessories
User-created accessories can be viewed under the Community Creations category in the Avatar Shop. It was released on August 15, 2019, to certified users on the site.
Roblox has reached out to reveal that they will sometime in the future depend on content created by eligible users rather than prioritizing assets made by the official Roblox account, which is managed by admins to publish items as a default.
Currently, users are allowed the ability to create accessories through applications that are opened at some times on the Developer Forum. They must submit a portfolio of items, along with some examples of creation process documentation. After applications are closed, they are reviewed and certain users are chosen for that application. [1]
History
On December 6, 2019, it was revealed that star creators will be given the ability to request user-generated content items to be created per TheMeganPlays’ tweet. [3] Some select star creators were given the ability to request an item early to test the feature. Roblox avatar shop managers originally let MeganPlays’ item be created to test the feature, [4] but her item was quickly turned into a blank item uploaded by the Roblox account. A copy of the item was later re-uploaded onto the avatar shop the afternoon that the original was deleted, and can currently be purchased. Currently, star creators can only create one accessory per month. [citation needed] The items are uploaded by the Roblox staff account hornsword after being approved, and are transferred under the star creators’ assets.
On September 23, 2021, it was revealed that Roblox was testing a new feature for UGC which would allowed UGC creators to upload accessories through groups. Later on September 27, 2021, it was released to the public. Only UGC creators with high enough permissions are allowed to upload accessories through groups. [5]
On October 14, 2021, it was announced during RDC 2021 that in the future, UGC items would be available for all users, be able to create bodies and heads, UGC creators being allowed to make their items go Limited, as well as implement UGC items into experiences. [6]
Uploading and managing accessories
It costs 750 Robux to upload any type of accessory. [7] When uploading, the accessory must have Plastic material. [citation needed] Whenever a user publishes an accessory, they can input customized descriptions, a Robux price, and much more. However, releasing limited unique items and making existing items limited is still restricted to Roblox.
Creators cannot currently add scripts and particles such as Sparkles,
Fire and
Smoke to their accessories.
On April 13, 2020, Roblox began testing for the support of Thumbnail Cameras in UGC items. The feature is currently not public. [citation needed]
Premium is required to upload accessories, and losing it will cause all pre-existing accessories to go off-sale.
Glitches and bugs with UGC accessories
On June 30, a glitch affecting most (if not all) UGC accessories caused them to sporadically go offsale. This was patched the same day, and all accessories went back on sale.
Selected Developers
Currently, there are only 97 known creators who are allowed to upload their accessory creations without request. Those selected users are:
Also, 9 selected accounts were/are used for testing accessories. These are:
Clothing
Classic clothing
Current template for creating classic shirts and classic pants.
Any user can create and publish 2D classic clothing such as classic shirts, classic pants and classic T-shirts. Classic T-shirts were first opened to player uploading in March 2007. Players with Builders Club (now Roblox Premium) could upload classic shirts and classic pants starting on April 24, 2008. [8] Classic clothing was later implemented onto groups through the audit log when creating an item.
Originally, classic clothing could only be sold by players with Builders Club or Roblox Premium. Between January 20, 2021, and March 25, 2021, Roblox gradually removed the membership requirement from uploading classic shirts and pants, as well as the membership requirement to put them onsale. After the change, any player could upload and sell classic clothing, however it would cost a fee of 10 Robux to upload (for classic shirts & classic pants) or put onsale (for classic t-shirts).
Layered clothing
Layered clothing being created via a 3D modeling software.
Creator marketplace items
Users can also create items within the creator marketplace with Premium. In December 2019, RoxyBloxyy announced plans for paid plugins. [11] The announcement also revealed plans for many other marketplace types to become paid access. The paid plugins update was implemented later that same month for users.
Criticism
Accessories criticism
Copying from pre-existing items
The UGC accessories feature has mostly been criticized due to potential copies of pre-existing avatar shop items by Roblox, low effort, or unoriginal ideas. Some notable example being some early hats by tarabyte (BiggestHead, Illuminati, Despacito Spider, and Triple Headstack).
UGC has also specifically been criticized by the trading community for fears of limited and limited unique items dropping in value. This originally began when the Downtown Denizen Fedora was uploaded by WhoToTrus and had subsequently been claimed by a portion of the community to be a ripoff of The Classic ROBLOX Fedora, despite the Downtown Denizen Fedora using a noticeably different mesh and texture on closer inspection.
Oversaturation
In addition, some items can also be oversaturated, like the Cartoony Rainbow items by CodyDevv. Not only that, but more recently, due to the rising popularity of the game Friday Night Funkin’, the avatar shop also saw a rise in items relating to the game, including a whopping 8 hats out of the same character (Tricky, who was actually from Madness Combat, but had his own Friday Night Funkin’ mod).
Cancellation of Roblox’s official sales
Another concern about UGC from traders and collectors in general is the fact that Roblox appears to have canceled their official sales, which were known for bringing back popular ‘classic’ items such as the Workclock Headphones and Bighead as well as releasing new retextures of popular item meshes like Domini and Valkyrie Helms among other highly demanded items such as limited unique colored faces. The lack of these has led to disappointment from many users including prominent community members such as Younite and even some UGC creators who used to participate in sales themselves.
Waist accessories
A trend among UGC items are waist accessories designed to look like a giant object, so a user can disguise your avatar as that object and fool other users into thinking their avatars in-game are part of the game map. A notable example is BOX. Because of how this can disrupt gameplay, scripts have been published in which they remove these kinds of accessories from avatars wearing them. As of recent, many of these items have been taken off-sale, and a new rule was added that items may not cover more than 80% of a player’s body. [citation needed]
Copyrighted Items
There is also a rising concern of certain items being extremely similar to other intellectual properties, or IPs, in a sense that they end up being similar enough to potentially warrant legal actions under the Digital Millenium Copyright Act (DMCA). This, however, is ultimately at the discretion of the IP holder.
Two notable examples in relation to user-created accessories include the Demon Plushy Bear and Demon Plushy Bunny back accessories by LuxEyes, which are based on the characters Monokuma and Monomi respectively from the Danganronpa franchise. The items had received a mixed reception, with many Danganronpa fans praising the items for being created, while other players were concerned about the extremely strong semblance to the characters, including being from a mature-rated and sometimes adult-rated franchise. The two accessories are currently content deleted and he is now banned due to violating the copyright rules, and LuxEyes’ publishing abilities for UGC items have subsequently been revoked, leading to their departure from Roblox entirely. [citation needed]
Recently, as of 2021, due to the rising popularity of the game Friday Night Funkin’, there have been items relating to the game and mods for the game. While they were mainly criticized for oversaturating the catalog, they were also thought to have been a copyright violation. However, the creators of Friday Night Funkin’ and creators of the mods allow the use of their characters, or permission was obtained to use the characters.
UGC accessory creator concerns
On December 14, 2019, users in the Roblox Video Stars Program were granted the ability to publish UGC items at a slower rate than selected developers, presumably in response to YouTube’s regulation changes regarding COPPA (effectively reducing ad revenue by a sizeable amount for kid-friendly content creators). This has been met with disdain by some users as they feel that Roblox is favoring video creators as opposed to developers, big and small alike. Additionally, some Star Program creators have been accused of uploading low effort items, with the most notable instance being the Golden Parrot by AntRavioli.
The user JohnAvia was accepted as part of the UGC program, after posting many UGC concepts onto Twitter. It was then discovered all of their UGC concepts were plagiarized from other artists, [12] which resulted in backlash against them. Their items were quickly content deleted and they were removed from accessing further accessory uploads.
Clothing criticism
Clothing spamming
It has been criticised how clothing can be mass uploaded and sale of shirts, pants, or t-shirts, often stolen from other creators on the platform. Frequently, the clothes are those of a popular designer or clothing set, though it could also be clothing that has been taken off-sale. A player with Premium may create a copy of a piece of clothing that is on-sale so that they do not need to spend Robux on that item.
Texture ripping
There has also been some instances of clothing textures ripped from real-life photos, or other programs and platforms such as games or items made by creators for online worlds, being re-mapped to the Roblox clothing template and uploaded. Some of the creators of this content have disputed with Roblox clothing designers and submitted takedown requests due to copyright infringement.
Clothing theft
Clothing theft has also been criticised for stealing clothing designs from original creators. This usually happens when a specific clothing has gotten popular over time. there was away to steal clothing, by simply putting the clothing ID to the previous number of the ID, but this was later patched by Roblox on behalf of the complaints, but clothing that were released before the update was made can still be stolen by thieves.
Как сделать инвентарь в Roblox Studio
Из этой статьи вы узнаете как добавить простой инвентарь в Роблокс Студио с помощью которого игроки смогут взаимодействовать с предметами и вещами которые у него есть.
Первым делом переходим по ссылке и добавляем модельку инвентаря себе в коллекцию (для этого нажмите кнопку Get)
После чего Вам нужно будет подтвердить добавление нажав на кнопку Get Now
После того как добавите модель откройте Roblox Studio, выберите ToolBox и во вкладке слева нажмите на кнопку с квадратиками, после чего найдите и нажмите 2 раза ЛКМ по Backpack Gui
Перетащите Backpack Gui в StarterGui и у Вас на экране появиться вкладка с инвентарем которую можно будет немного кастомизировать и настроить при помощи стандартных инструментов
Запустите симуляцию и проверьте работоспособность инвентаря