How to create wallpaper in wallpaper engine
How to create wallpaper in wallpaper engine
How to create wallpaper in wallpaper engine
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Open the editor by right clicking the tray icon of Wallpaper Engine and choosing Create Wallpaper. Choose New Video Wallpaper in the modal dialog to begin creating a new wallpaper with video support.
Now define a title for your wallpaper and select your video file. The video should use the mp4 container format and be encoded with the h.264 codec for best results. It will be automatically cropped and fitted for any aspect ratio, but using an aspect ratio of 16:9 is generally recommended.
The video wallpaper should now show up in the preview window.
Change the default scheme color by clicking on the color chooser button. This color will be applied to Windows along with your wallpaper if the user chose to enable color adjustments.
With everything set up, open the prepare to publish menu:
Adjust the settings as you need. To apply tags, start typing in the tags window and the auto complete feature should show up to show you possible tags. If you have ideas for additional tags please post them in the forums.
You are also required to create a preview image, click on Take Snapshot to record an image in the editor or import an image you created by hand by clicking Import Image.
To take an image in the editor, use the left mouse button to drag a square to define the image bounds and hit enter when you’re satisfied to save the image.
When everything is done, hit Publish to Steam in the bottom right corner and wait for all data to be uploaded. You can continue editing your workshop item on Steam afterwards to add additional screenshots or videos.
How to create wallpaper in wallpaper engine
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The following translated versions of this guide are also available:
Open the editor by right clicking the tray icon of Wallpaper Engine and choosing Create Wallpaper.
After starting the editor, a modal dialog will allow you to either begin creating a new wallpaper (left side) or quickly open a wallpaper project that you have created in the past (right side).
While creating a scene, the editor will be split up into 4 main panels. The panel on the left side (Scene Graph) lists all object instances that are currently part of your wallpaper, in the example above we’ve got 4 models: Dome, Car, Grid and Shadow. You can also switch this panel to ‘Camera’ to edit the camera animation of your scene.
The panel on the right will show you various properties that you can configure of the currently selected object. Certain shaders also allow you to tweak the appearance of your model. The panel at the bottom lists all imported model files. Drag them into the Scene Graph to create a new instance of them.
Finally, the panel in the center gives you a preview of the scene. Use the left and right mouse button and WASD on your keyboard to navigate around.
When you are creating a video, web or application wallpaper, you will merely use the editor to preview and check your imported files and publish them to Steam. The left panel will contain all imported files and the preview will show you the running wallpaper.
Now that you have a general idea about the available wallpaper types and how to access the editor, you can get started on your first wallpaper. There are different tutorials for each type that you can use from here:
How to create wallpaper in wallpaper engine
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G’day guys! In this guide, I will show you a simple and easy way to make a video wallpaper!
Get a video.
If you already have the video saved onto your computer, skip to Step 3.
If you are getting a video from YouTube or another streaming site, continue to Step 2.
Find the YouTube video and copy the link.
Click convert and download the video once it is ready.
(Make sure to watch out for misleading ads and popups on websites like these!)
Open up Wallpaper Engine and select «Create Wallpaper».
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Select the blue «Create Wallpaper» button and find your video.
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If everything went to plan, you should see your video playing.
Publish your wallpaper to the Steam Workshop.
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In the top menu bar, click «Steam» and then click «Prepare for Publishing». Then, fill out all the required information and press Publish.
Now your video wallpaper is on the Steam Workshop for others to download! Congrats!
If this helped you out, make sure to leave a rate! Have a good day! 🙂
How to create wallpaper in wallpaper engine
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Now choose a name for your wallpaper and optionally the Dome template. This will provide you with a few assets that will be added to your project by default, but you can also choose the Empty template if you intend to import everything yourself. For the rest of this tutorial we will presume that the Dome template was used.
Press Ok to create your new wallpaper and get started. If you chose a template, the template wizard will show up and allow you to do some preliminary configuration. You can open the template wizard later at any time from the menu too.
Select the model file that you have already exported or export your model now. Make sure that all required textures are located next to the model in the same directory.
After selecting your model file, you can choose a shader for each of your materials. For now go either with Generic or Generic normal mapped (depending on whether you are using a normal map or not).
Click Ok to import and compile your files. This may take a moment depending on your model and texture sizes.
A new instance of your model should be added to your scene automatically right after import, you can also add further instances by dragging your model from Assets into the Scene graph.
Warning: If your model doesn’t show up it may be too large or small. Fit it into a cube of 1x1x1 size in your modeling tool for good measure or scale it in the editor as explained below.
For now, select the new instance by clicking on it once.
You will now be able to configure the shaders used by your model on the right by adjusting the sliders.
And you can choose a gizmo at the top to translate, rotate and scale your model.
Click on the Camera tab to switch to camera mode.
If you used the Dome template, there will be several default paths existing already. To try them out, select one and click on play.
Remove the camera paths you don’t like by clicking the red X next to them. Create more paths as you see fit by repeating the following:
1. Click Add Path to create a new empty path.
2. Select the new path and choose a duration on the right.
3. Drag the yellow tick on the timeline to a time where you want to add a keyframe.
4. Move the camera of the preview window to a position you are content with.
5. Click Add Key to add a new keyframe, a red tick will appear in the timeline.
6. Add at least a second keyframe to finish the camera animation.
Hint: Move the camera around by clicking and holding the left mouse button in the preview window and using WASD. You can also roll the camera with the right mouse button. Roll will be reset when moving the camera, use it only when recording keyframes.
With everything set up, open the prepare to publish menu:
Adjust the settings as you need. To apply tags, start typing in the tags window and the auto complete feature should show up to show you possible tags.
You are also required to create a preview image, click on Take Snapshot to record an image in the editor or import an image you created by hand by clicking Import Image.
To take an image in the editor, use the left mouse button to drag a square to define the image bounds and hit enter when you’re satisfied to save the image.
When everything is done, hit Publish to Steam in the bottom right corner and wait for all data to be uploaded. You can continue editing your workshop item on Steam afterwards to add additional screenshots or videos.
How to create wallpaper in wallpaper engine
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Open the editor by clicking this button in the main window:
Create a new 2D scene wallpaper:
Enter a title and choose the resolution of the image you want to animate:
Select the image on the left, use the gizmos at the top to move or scale the image. If you entered the resolution in the beginning, the image should be centered already.
Make sure the image is selected, then click Add Effect on the right:
Choose Water Ripple and apply it.
The paint brush tools are visible now. Change the value to 0 and click Clear, this will reset the entire mask to 0.
Now change the value to 255 and start drawing on the image. Draw the portions where you want the water to be animated by the ripple effect, in this case, just the water fall. Click OK to save the mask!
Adjust the remaining settings to tweak the effect, here are mine:
Click on ‘renderable’ at the top on the right to return to the image. Or click the image on the left.
Go to Add Effect again and choose Water Flow.
Start drawing on the water pond. Move the cursor in the direction you want the water to flow in. Click OK to save the mask!
If you drew over a portion you don’t want to be animated, change the value to 0 and draw over it. This will make the image static again where you draw. Make sure to play with the opacity and hardness settings to draw smooth or with hard boundaries.
Adjust the remaining settings as you see fit. Here are mine:
Optionally you can add presets or foliage. Click on Add to add them:
I added light shafts and the fern model. You can also easily create your own ferns, just drag and drop them into the editor and add the Foliage Sway effect. Tweak their properties a bit to make them look more natural, otherwise their animations will be perfectly in sync.
Choose a matching scheme color for the wallpaper and take a preview snapshot. Now the wallpaper can be published and shared with others, just click the publish button.