How to draw mecha
How to draw mecha
Speedy Mecha Design: A Step-by-Step Breakdown
Environment artist Scott Zenteno shares how they use photo collages as a base to efficiently design a mecha! Learn how you can create outstanding and believable artwork by taking a deeper look into concepts such as the center of balance and lighting.
INTRO
In this tutorial, I’ll be showcasing my mecha design process that focuses on getting to a polished stage relatively quickly. By manipulating photos into shapes, a design can quickly attain a level of detail and believability comparable to a 3d model.
PULLING OUT PIECES
I start by taking photos and searching for images, especially of objects that have distinct light and shadow sides. After that, I select individual parts of the images that have solid forms. Breaking the object apart helps me understand how an object is put together. For example, hardware will usually have an external surface that protects the functioning bits, with a chassis underneath it that contains the parts themselves.
CREATING PRIMITIVES
I then manipulate the light and shadow sides to create basic 3d primitives (cube, cylinder, sphere.) Any object can be broken down into these core forms, be it mecha, human, car; you name it! These primitives will be the building blocks of our bipedal mecha. This step can be simple or complex depending on the photo you use, which is why it’s important to take photos with strong light and shadow.
EXPERIMENTING WITH YOUR SHAPES
With the canvas set up, I take the primitive shapes and begin joining, rotating, squashing, and stretching them like lego pieces to create complex shapes. Using the same four parts to create these concepts, I first created several variations on what my mecha’s leg could look like. When designing bipedal mecha, it is important to think about how you can balance the joints properly. For example, you can have a wide-based “foot,” or balance the leg with the “heel” of the design, much like a velociraptor.
COLLAGING THE MECHA
Building out from the legs, I collage the rest of the mecha. Using the same method I used to distribute weight and center of balance for the legs, I build out the rest of the form, making sure I don’t make the design too asymmetrical or front/back heavy so that it couldn’t stand without falling over. Going back to velociraptors, you can probably see why they have a tail; it’s there to counterbalance their heads, which lean forward.
At this point, the design starts to read as a textured volume, even though we haven’t put down a single stroke of paint. This is the strength of this process; you can quickly visualize the design without having to paint all the details. Keep in mind that simple silhouettes allow the viewer’s eye to better take in the design.
BASIC LIGHTING
With the base completed, I make a quick lighting pass with a brush to better mesh the textures together. The goal in this step is to remove the “stitched together” look that photo manipulation produces. I use the shadows to correct any photo textures that don’t match the final lighting scheme. They also knock back some of the detail and noise that clutter the design. Additionally, the light layers bring out the volume of the forms, showing how light travels over each primitive shape. The implied lighting from the previous phase is now locked in, and shows the mecha better.
PAINTING OVER THE LIT BASE
Now the painting can begin! When I paint, my goal is to refine the shapes and give them specific characteristics. I think about each edge and if it should be beveled (a flat 45-degree cut) or a radius (a smooth rounded edge) Thanks to the lighting pass I painted earlier, I can now color pick from my base and build out the subtle form changes. I also start painting in unique details that are not from the original photo textures. During this phase, I start to bring in warm light to better convey the light temperature.
BREAKING DOWN LIGHT AND SHADOW.
After refining the design, I paint another light and shadow pass to unify the new elements. This time, I pay more attention to Ambient Occlusion (AO) when working on the shadows. AO can be described as shadows in the areas of an object that don’t receive any light. For light, I paint with a toned color, instead of a neutral white. Every light source is slightly colorized, and in this case, I chose a warm yellow light to make the blue-green palette I established earlier in the painting process pop. Even with just the light and shadow combined, you can see that the design’s forms still read correctly. The photo provides the texture and the light, and primitive shapes provide the form.
ADDING LIGHTS
To best display the mecha, I want to show it “activated,” so I add lights to the design to show that it is currently on. I place my lights in areas I want to draw attention to. For example, the lights around the cockpit area are larger and less hidden than the lights around the rest of the design. The smaller lights around joints and detailed areas are there to make motion easier to read.
POLISHING
At this point, my goal is to decide how I can best polish and “sell” the design. I decide to add a layer of sheen that adds more brightness, saturation, and vibrancy to the rendering. This makes all the lights added in the previous step glow, causing the design to pop and look even more “activated.”
FINISHING TOUCHES
To finish the image, I shift the weight of the cockpit forward and slant out the leg on the viewer’s right to better counterbalance the mecha, as the original stance looked like it was leaning back and didn’t correctly sell its weight. I also implied an environment by adding stage-like lighting hitting the ground and some ambient shadows towards the top of the canvas. This ambient shadow creates a higher contrast and adds a focal point at the top of the design. Lastly, I dropped a shadow on the ground to unify the mecha and the space it’s in. To create this shadow, I took the silhouette of the design and squished it down to match the stance of the feet while blurring the edges, which suggests the height of the mecha.
This tutorial took an image of a tractor and worked it into a solid design that could easily be passed to a modeler. This process gives me the ability to use the pieces I created to make new designs with entirely different silhouettes(such as vehicles) while maintaining a consistent shape language.
Scott Zenteno works in the animation and video game industry as a hardware and environment artist. They enjoy working on anime-inspired projects, especially ones that involve robots.
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How to Draw Awesome Mecha | Drawing Process Explained
Table of Contents
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In this art tutorial, I’m going to go through the process of creating a mech, what to keep in mind and how to approach coloring, shadows, lighting, and such. Mechs have always been on my list to draw but somehow never got to the point of actually drawing one.
Mechs are kind of easy to create from the point of that you can just put anything on to them you have to keep in mind to make it look solid. And by solid I mean to make it look metallic and tough to break.
You can also add so many details to a mech and still make it look believable. I guess that is the thing the details that make this drawing so much fun. I have always liked to draw details and make things crisp looking.
Creating this mech was a fun one and what also made it easier was that I had a clear vision of the material the mech was going to be… metallic. That made it easy to create the shapes, and when you bend some forms, it makes it even more interesting because usually metal, iron and such is thought to be in straight line kind of like block like things.
Robots are usually drawn by creating block-like shapes, and so the robots do look slightly different than mechs.
I am not an expert here, but it is how I see things.
What is a Mecha
Above is my interpretation of mechs and it might be wrong, but then again, it’s how I see these things. But on to the tutorial and drawing.
Reference is the key here when drawing a mecha
Mechs are hard to visualize just from drawing from the mind and imagination, so I suggest you find some references for yourself. An excellent place to start is Pinterest and keyword Mecha. You can also check my Mechs board for inspiration.
When you are looking for a reference, and you see some cool design. Search more from the same artist or the same IP (intellectual property). Gundam series is probably one of the most well-known mech franchises there is.
That would be something to consider as a good starting point. Just gather a lot of references and possibly even create your own Pinterest board if you don’t want to save the images to your computer.
Also picked up quite a lot of inspiration from Patlabor 2 movie. Quite at the very beginning of the movie where Patlabor is introduced. Adjusting camera controls and such. There are some nice bolts and pipes that I used in this piece.
Thinking about composition and layout to nail that mecha vibe
I knew from the start that I wanted to draw a portrait and make it look straight into the viewer’s eyes. Demanding attention and creating that sense of threat but also an opportunity to help or protect the viewer.
Clip studio paint has a super awesome feature called a symmetrical ruler. You place a straight line in the middle of the canvas and start to draw. Anything you draw on the right side of the canvas copies to the left side of the canvas.
This makes the image come together double fast. One of my major goals was to make the drawing dynamic and kind of in your face type. To accomplish that I draw the left and right sides to come towards the viewer to create depth and movement.
Sketch and keep your mind free
Sketching phase is possibly one of the most critical stages in the beginning. In this phase, you should free your mind and draw whatever comes to your mind. Just draw on to the canvas and have fun with your mind and with your drawing.
This is also the best phase to experiment with different approaches and ways to go with your mech. Look at the references you have if your mind comes blank and has nothing coming up. Just draw what you see in the reference images. Combine ideas from several references, and soon you have some or plenty of ideas on the canvas.
Refine the idea and make the lines live
After the initial sketch is done and the drawing is either one big mess of lines, or it might even have a clear idea behind the lines, comes the phase where you refine the lines and pick the ones you like and ditch the ones you don’t want.
The refining phase should not yet be the decisive phase where you finalize anything, you make sure to draw the lines you want to keep and also make the drawing more cohesive. At this stage, you can also try to modify line width and see if it works with the drawing or not.
Finalizing the line art for your mecha
After you have an awesome refined sketch and it looks just the way you want it. There is nothing to be added nothing to be erased. You feel it now looks awesome, you can, and you should start the line art phase.
Before you pick a specific brush for the line art, do try different brushes and see if there could be a better brush than you have used before something that could give that extra flavor. If you feel that the brush you have selected gives the results, you are going after then start drawing on top of your sketch and have fun.
I have always drawn my line art on a new layer on top of the sketch layer. My suggestion is that you do the same because if you have the sketch layer on top, you can’t see the new line art so quickly and it distracts more than it should. I also make the sketch layer blue and reduce the opacity to around 30%.
Tip! For the line width and brush
With this drawing, I did something I haven’t done in a long time. I changed the brush from G-pen to Pencil and it was a good call. The drawing gave me a new experience and it felt good.
The lines weren’t looking so decisive so strong but then again it didn’t have to. I wanted this drawing to look more painting-like than let’s say vector-like. Hard to put into words what I am meaning here but hopefully you get the idea.
I also varied the line width and as I was using a pencil I could more easily control the thickness and strength of the brush also. This gave more life to the line art than what I was achieving with G-pen before.
What should be noted here is that it all comes to the point of what you are aiming for and what style/look you want to achieve with the brush. Choose your brush according to that.
Adding those colors for your mecha
From the get-go, I knew I wanted to color this ”beast” red. However just painting the whole thing with red would have been boring. So I colored different parts with different colors but all from the realm of red, so even the metal parts are red but from the very gray area of the color spectrum.
I also used some yellowish metal colors and light red colors for some parts. It is so easy to use saturated colors as those colors always get the attention more easily than muted, greyish colors. However that was my goal from the beginning, the line art was drawn with a certain color palette in mind, so the line art also complements this color choice too.
I think saturated colors would have worked as well, but I think muted colors work better.
Tip! Use gradients to add that extra depth
For this drawing I used a gradient-like effect which I haven’t used in a long time, don’t know why but just haven’t. I used a super big brush with minimum hardness, however, use the brush on 100% opacity.
Using the brush this way so makes the color depth even for all places. I placed a layer on top of the base color layer, clipped it to the layer, chose a light color, placed the layer on multiply mode, and then just draw light strokes to places where a shadow is thought to be.
Shadows, Light, and Volume to give volume
Mech in my case was metallic and hard surface all the way. This fact gave me the point of using strong shadow color as the material would not disperse the light anywhere. The shapes/objects are either in light or in the shadow.
To make the coloring easier make a one color layer beneath the shadow layers, also remember to choose a light color for the layer so you can see shapes and shadows easier. My mech had this shiny metallic surface, so it was crucial to convey that somehow.
I used this fluid like shadows on top of the surface to convey it was shiny.
If you look shiny metal in real life, you see that it has these weird shapes on its surface and that is because it reflects surrounding environment and because the surface is not entirely even. I don’t have any environment what to reflect the form, so I used the same shadow color I used for the main shadows.
I believe that was what it took to create that shiny surface. When placing shadows the easiest light source is from the top and it’s because the sun is most of the day above us and we are used to seeing objects lit from above. However, if you want to make the drawing slightly more interesting you could use a light source that resides on the side or possibly even beneath the object.
Make your mecha drawing complete
In the initial sketch, I had these texts and thing placed on top of the mech. It was to give the mech some character some anime/manga style to it. I love kanji characters, so it was a pleasure to use those in a drawing.
As this drawing was made using the symmetrical guide tool, it was ok to hide things with the characters and text. The viewer could see the things anyway because it was the same kind of on both sides. I intentionally left the front rather simple so the letters would not cover some crucial parts of the design.
Texts and end effects were added in Photoshop this time. I could have used Clip Studio Paint, but this time Photoshop did the trick. The red variant was a happy accident, and usually, you should keep those.
It made the drawing more sinister and threatening but also created that cool looking effect to it. Overall I am delighted with the result as it genuinely feels like a Japanese mech with all the cool kanji characters and all.
Hopefully, you had a good time with the tutorial and learned new things as that is always my point when writing these to you.
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How to Draw a Mecha
Learn how to draw a great looking Mecha with easy, step-by-step drawing instructions, and video tutorial. You can now easily create a beautiful Mecha drawing.
In Japanese, the term mecha refers to a giant robot or machine that is controlled by humans. You can learn how to draw a mecha, design it, and color it to make it all your own.
«Mecha» is an abbreviation for the word «mechanical.» Mechas are usually humanoid in shape but sometimes resemble animals instead.
Did you know? The term isn’t limited to science fiction. It can also be used to describe real inventions by modern-day scientists.
Scroll down for a downloadable PDF of this tutorial.
Stories about mechas date back to the literature of the 1800s. Some of the most famous mechas in fiction are the Gundam. Gundam are mobile suits that allow their occupants to enter outer space, fight one another, and use powerful weapons.
Similar fighting suits include the Knightmare Frames of the anime Code Geass, the Amplified Mobility Platforms (AMPS) used by the humans in the film Avatar, or the robots that face down the Kaiju in Pacific Rim.
Will your mecha represent the forces of good or evil? Will he succeed? Get your paper and pencil ready, for the choice is yours.
If you liked this tutorial, see also the following drawing guides: Chibi SD Gundam, Baymax from Big Hero 6, and Optimus Prime from Transformers.
Step-by-Step Instructions for Drawing a Mecha
1. Begin by drawing the robot’s head. Use a curved line to draw an inverted teardrop shape. Then, extend horizontal curved lines from its top and bottom. Connect these with a curved line. Next, draw a curved line and a «V» shaped line across the front of the face, outlining the «eyes.»
2. Continue to detail the head. Draw an irregular rounded shape overlapping the side of the head. Extend a pair of curved lines upward from the shape, and allow them to meet at a sharp point.
Draw a similar triangular horn emerging from the opposite side of the head. Then, use a series of straight lines to enclose a quadrilateral shape at the front of the face.
3. Outline the shoulders. Use curved lines to enclose the irregular rounded shapes and connect them to the back of the head. Draw a curved line across each shoulder.
4. Draw the robot’s arm. Use a series of curved lines to enclose each cylinder shape, one for the upper arm and one for the lower. Draw a curved line across the upper arm.
Draw a series of successively smaller ovals at the tip of the lower arm. Then, draw triangular shapes emerging from the sides of the cylinder. On its side, double a curved line back upon itself and cross it with additional curved lines.
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5. Draw the torso. Double curved lines back upon themselves to form the belly. Connect the top of the belly to the base of the head using three curved lines.
6. Draw the robot’s hips using a series of curved lines. Then, use two curved lines to begin the upper leg.
7. Draw the lower leg and foot. At the knee, draw a small diamond shape and cross it with a vertical curved line. Then use curved lines to enclose the wide lower leg and foot.
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8. Draw the remaining leg. First, outline the bottom of the foot using a large teardrop shape. Then, enclose the top of the foot, the lower leg, and the upper leg using a series of curved lines. Finally, draw a diamond at the knee and cross it with a curved line.
9. Draw the remaining arm, partially hidden by the raised leg. Use curved lines to enclose each of the cylinder-like shapes.
Color Your Mecha Drawing
Color your cartoon mecha. In anime and manga, fighting robots such as these are often adorned in vibrant colors.
For more great Cartoons drawing tutorials, see the 51 Step-by-Step Cartoons Drawing Guides post.
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