How to get hamon in yba
How to get hamon in yba
Gold Experience Requiem
Gold Experience Requiem
Stand Information
Aliases
Golden Wind Requiem (Localized Name)
Golden Spirit Requiem (YBA Name)
Namesake
Stand Type
Abilities
Stand Cry
Stand Origins
Affiliation
Physical Description
Appearance
Eye Color
«You will never arrive at the reality that will occur! None who stand before me shall ever do so, no matter what abilities they may wield!»
Contents
Overview
Gold Experience Requiem (also commonly known as GER) is the Requiem form of Gold Experience. When Giorno Giovanna used a Requiem Arrow on Gold Experience. Being worthy, it achieved Requiem and became Gold Experience Requiem.
GER, in-game, has a couple of niches. It is one of five stands that can heal other players (the other four Stands being Gold Experience, The World Over Heaven, Mr. President and Crazy Diamond.) It also serves as a support stand within Steel Ball Run, while being able to do increased damage with its Awakening ability, which can also stack with Hamon Punch from the Hamon skill tree. This increases the Stand’s damage to that that nearly rivals King Crimson Requiem and D4C: Love Train.
The main ability of GER however, is the Return to Zero ability. This negates various things such as Time Stop or Time Erasure, being able to avoid any potential combos. It also works to unequip the stands of people nearby, which can be extremely dangerous if used properly. Even if Return to Zero is under cooldown, GER can passively move within paused time for around three seconds.
Gold Experience Requiem was considered by many to be one of the best Stands in-game. Every move is offensive, even the healing is powerful, with its self-healing and others. Its only real weakness is its damage, which can be removed as a flaw with Awakening which can also stack with Hamon Punch from the Hamon skill tree. This has since changed due to scorpions from life beam (GER’s main source for a lot of damage) having a lot more endlag, resulting in players not being able to immobilize opponents with barrage [or any one of a myriad of other moves] quick enough.
Skills
E — Stand Barrage: Gold Experience Requiem sends out a flurry of fast punches that deals 1.2 points of damage per hit (1.8 with awakening, 1.5 with Hamon, 2.3 with both).
R — Stand Barrage Finisher: GER throws a heavy punch. Deals 14.5 damage (21.8 with awakening, 18.1 with Hamon, 27.2 with both).
T — Self Distribution: GER heals the user for 49.5 health (54.5 with Hamon, Unaffected by awakening).
Y — Life Distribution: GER heals 49.5 health to others (54.5 with Hamon, Unaffected by awakening).
U — GER Awakening: When activated, this ability boosts your movement speed (you also hover instead of walk), and damage. You also gain 20% HP back. When you kill someone in this mode, they are put in the Infinite Death Loop Cutscene. (3 mins, 50 second cool-down.) You cannot be stand-crashed in this mode.
J — Return To Zero: Using this move, GER can cancel out any time-related move that is in effect with the user being close, and can also be used (while not being attacked) to remove nearby Stand users’ stands for a bit of time, as well as gaining only a short amount of I-frames when used. When activated during time-related moves, the victim is sent into a cutscene, unable to do anything, with GER telling them «You will never reach the truth.» It disables Stands and prevents action, leaving your opponent defenseless, and since the user does not enter the cutscene while everyone else does, they can heavily punish those who fell in it. The following moves that can be canceled with Return To Zero are: Time Stop, Time Erase, Dimensional Dip, and Dimension Hop. It cannot stop Made in Heaven’s Time Acceleration.
H — Tree Summon: GER punches the ground, creating a tree which sends the user upwards and damages anybody nearby for 12 damage(18 with awakening, 15 with Hamon, 22.5 with both).
GER glows when Nullification Zero is active. The visuals are an iconic reference to Giorno vs. Diavolo, the climax battle of Golden Wind.
G — Nullification : Zero: GER and its user does a pose and shows off a yellow bright light. If the opponent attempts to hit them, clones will appear behind them and render them immobile, but they can use Stand Barrage. The user and GER are able to attack the opponent freely for 5 seconds while this is happening. Missing this counter results in the user being punished with end-lag.
Z — Summon Lifeform: GER barrages the ground to summon a Hawk that attacks the nearest enemy, dealing 34.9 damage.(52.3 with awakening, 43.6 with Hamon, 65.3 with both) This move doesn’t work if the user is not on the ground.
X — Life Beam Of Creation: GER shoots a powerful beam using a rock at the enemy, dealing 22 damage on direct contact. (33 with awakening, 27.5 with Hamon, 41.3 with both) If the beam misses, it will summon 4 scorpions to attack the nearest enemy, with each Scorpion dealing 11.9 damage. (each scorpion deals 17.3 damage with awakening, 14.4 with Hamon, 21.6 with both)
Awakening Mode
When in Awakening Mode, Gold Experience Requiem’s speed far exceeds the power of most of the stands in the game. When activated, the user temporarily gains a 50% Attack Power buff, higher base movement speed, jump height, a Defense buff as well as a 20% health regeneration boost. This also boosts your Stand’s Barrage Speed. These buffs makes an Awakening GER a force to be reckoned with even when facing multiple people.
It should also be noted that the damage boost of Golden Experience Requiem’s awakening exceeds that of all other awakening-type moves in the game, such as Star Platinum: The World’s Combat Precision mode and Rage Mode. However, due to GER’s low destructive power, other Rage and Awakening stands will generally out-damage GER in a fight, because as of the v0.88 update GER has, effectively, no reliable offensive options.
When GER’s Awakening is active, the climax of il vento d’oro will begin to play.
Return To Zero (RTZ)
Return to Zero (R.T.Z) is Gold Experience Requiem’s signature move, costing a massive eight points; this move counters a majority of time related moves.
When watching this cutscene, players are stunned for a brief time and their Stands are not summoned, even when not negating a time-related move. Return to zero negates the following moves:
Note: For Time Erase, Dimension Hop and Dimension Dip, only people who are in the dimension or erased time will witness the cutscene. All other players nearby will simply have their Stands unsummoned.
Furthermore, Return to Zero can be used to escape combos and is sometimes used to escape barrages after GER uses its full barrage.
Infinite Death Loop
The Infinite Death Loop is a cutscene activated when someone dies to a Gold Experience Requiem during its awakening state.
The target will be sent to a cutscene of a plane crash, and then a car crash. They will then see a black screen with dialogue saying «Am I. Finally Dead Yet. » The screen will then say «No. Not yet. Not until time itself is gone. » The player will then say «Who are you. What is this. » The screen will then switch and say «This. Is. Requiem. » You will then see numbers rapidly increasing all the way to 500, which will cause it to read ∞. This concludes the Infinite Death Loop. You will respawn as normal after this.
Skill Tree
Enlightened: Increases duration of Awakening Mode
Distribution: Buffs Self-Distribution’s heal
Tree Manipulation: Increases the size of the tree
Life Manipulation: Buffs the Life Form
Top 5 Best Stands For Hamon In Yba
If you are looking for the best stands for Hamon in Roblox Your Bizarre Adventure, then this is the best place for you. We have listed down the stands from number 5 to number 1.
Top 5: Star Plat
Star plat + Hamon is very nice for PvP; you can also infinite combo with this thing. If you’re looking for a spec for SP, Hamon is the one or boxing or Hamon Hamon.
Top 4: D4C:LT
D4C:LT + Hamon, you can kill a man in five clicks using this combo. The love train itself and Hamons dmg buff.
Top 3: Za hando
Nothing that much to say; you can do a one-shot combo with this thing like bruh. If you get this stand, make sure you get pluck or Hamon. Hamon is probably the best spec for this stand like this stand is so op with Hamon.
Top 2: Scary monsta
Fast life drain simulator will chomp you till death. It is recommended for SBR.
Top 1: GER
There is no surprise that GER is number 1; so many good things about this stand, and with Hamon, This thing is mad op like legit. The best specs for GER are probably Hamon and pluck.
The Hand
Josuke Higashikata! I, Okuyasu Nijimura, will make you disappear with my The Hand!
The Hand
Stand Information
Aliases
Namesake
Stand Type
Abilities
Stand Cry
Stand Origins
Relatives
Affiliation
Physical Description
Appearance
Eye Color
Stats
Destructive Power | Speed | Range |
---|---|---|
A | D | E |
Persistence | Multitask | Developmental Potential |
---|---|---|
A | B | E |
Contents
Overview
The Hand is a blue Stand with yellow eyes and black stripes. It has gold rings on it’s arms and the yen sign on it’s torso. The Hand’s main ability is to erase things from existence, but it has other abilities as well, such as pulling things to Okuyasu, The Hand’s user. In YBA, it can also use its erasures to accelerate. You have a 4% chance of getting it from an arrow.
The Hand can be a very annoying Stand if you’re fighting it. Its erasures deal a ton of damage and remove a limb. The erasures also have a short cooldown.
Although, The Hand does have some flaws. The erasures are really its only source for damage. That is, unless you combine it with a spec.
The Hand’s main weaknesses are its kit in general. The Hand only has two main damage moves both of them being able to parried. The Erasure Pull can be considered useless by some people as the enemy can punish you if they parry an erasure that was thrown right after.
Skills
LMB — Punch: The Hand throws out a basic punch dealing 5.5 damage per hit, comboing for up to 27.5 damage per 5 hits.
7 second cooldown.
15 second cooldown, and ragdolls opponents.
Skill Tree
Erasure: upgrades the damage on Erasure.
Accelerate: buffs the distance covered by Erasure Acceleration.
Pull: increases the range of Erase Pull.
Erasure: 1 point, The Hand swipes its hand, erasing one of the opponent’s limbs and dealing great damage.
Erase Pull: 4 points, The Hand swipes its hand in order to erase the space between the user and the opponent, pulling them closer.
Erasure Acceleration: 4 points, The Hand swipes its hand in order to erase the space in front of the user, propelling them forward.
Tips, Combos, and Glitches
Skill Tree diagram
Non Spec Combos;
Specialities
Overview
You cannot use a Stone Mask while having Hamon or Spin.
List of Mod Specs/Stands
There is an unknown amount of admin Specs/Stands, but these are the ones that are currently known.
Stand/Speciality Combinations
Hamon
Stands that deal a high DPS (damage per second) and a long combo is a great match with Hamon. If the player owns Hamon Punch, the player’s base damage is increased by 25%. With maxed out Hamon Defense, all incoming damage is reduced by 30%.
Stands that work well with Hamon:
Vampirism
Vampirism can work well with most close-ranged Stands, but it is not meant to be used as an offensive Speciality; rather, it should mainly be used for health regeneration and life drain. Freeze can be a great help, since many players don’t see that coming, it can stun opponents in place for a short amount of time.
Stands that work well with Vampirism:
Boxing
Boxing itself can compete with many Stands because of its insane amount of DPS and short cooldowns. Especially good if you have a Stand with high combo potential.
Stands that work well with Boxing:
Sword-Style
Sword should be used as the primary ability, with a Stand serving to make up for its weaknesses (range and durability.) Sword is one of the hardest Specialities to use, as it requires learning combos; however, the range is unmatchable against players that don’t see the combos coming.
Stands that work well with Sword-Style:
Spin is best used with Tusk, because it buffs damage for all of its moves. Spin should be used with short-distance Stands as a secondary, because of it having defense buff, long range attacks, and combo extending capabilities. The Spin attacks have a chance to hit the opponent twice, which means the damage would be doubled. The only downside to this is its move sets; it’s really easy to predict the Spin balls coming and can be blocked.
The World Over Heaven
The World Over Heaven
Basic Info
Stand Name
YBA Name
Aliases
Abilities
Stand Type
Physical Description
Relatives
Appearance
Stand Cry
Namesake
Eye Color
Heaven Ascended DIO
Contents
Overview
The World Over Heaven is an ascended version of The World from an alternate Universe where DIO successfully achieved Heaven, that appears in the «JoJo’s Bizarre Adventure: Eyes of Heaven» game as Heaven Ascension DIO’s Stand.
Originally, this Stand was paired with Hamon thanks to The World: Over Heaven’s passive ability. However, in an update after it’s release, it is no longer able to get the damage buff from Hamon, making it near useless on it now. Spin took it’s place thanks to it’s low cost and stun, but when the stun on Heaven Ascended Knives and Steel Balls were nerfed, it was dropped too. In recent times, Boxing and Vampirism have become the main specialties, though whether or not others will pop up remains to be seen.
In spite of it’s nerfs, The World: Over Heaven has remained as one of YBA’s strongest, if not, the strongest Stand in the game. Reality Overwrite is among the best passive abilities in the game, allowing the user to ignore defense boosts with attacks done by their Stand (e.g. The World: Over Heaven’s M1s will always deal 10.1 damage with maximum destructive power). It’s Knife Throw, while blockable (until upgrades), has a secondary upgrade. For four skill points, Heaven Ascended Knives can be purchased. This allows Knife Throw to emit a small, aoe effect which deals minor damage and bypasses block.
Reality Overwriting Punch bypasses block, making it a great tool to steal momentum while debuffing the opponent by messing with their hitbox and removing a limb for a long time. To top it off, it has a deceptively short cooldown. Injury Overwrite and Self Injury Overwrite, while disregarded due to being the weakest healing moves in the game, are compensated through The World: Over Heaven’s consistent, massive DPS when compared to Tusk (Act 4) and Gold Experience Requiem. Heaven Ascended Smite does a nuclear level of damage, has a massive hitbox, ragdolls the opponent, Stand Crashes them and is a true block break. Finally, The World: Over Heaven is notorious for having the longest Time Stop in the game, starting off at six seconds at base level, having a maximum of nine seconds.
Even though it has many numerous advantages which almost always overshadow it’s flaws, they are still present in the Stand. Reality Overwriting Punch cannot be randomly thrown out without care as it is parriable and cancellelable, it’s self-heal is the weakest in the game (Injury Overwrite in particular having a cooldown that does not deserve to be as long as it is), Heaven Ascended Smite being cancellable upon startup and having a very long cooldown and Time Stop, like all the others, can be cancelled if you are hit the windup. Finally, it is currently the costliest Stand in all of YBA, clocking in at a massive 75 skill points, 5 more than other notorious high cost Stands like Killer Queen: Bites the Dust, Star Platinum: The World and D4C: Love Train.
The World: Over Heaven has held a tight grip on the metagame at large thanks to it’s numerous advantages and powerful, consistent DPS. Whether or not it will end up like Gold Experience: Requiem (at the time of writing) remains to be seen, as it is a Stand that has been consistently nerfed in multiple patch notes. However, for the foreseeable future, The World: Over Heaven is one of the strongest Stands in the game, and should be treated as such.
How to Obtain
This Stand is obtained with 3 steps. First, you need the DIO´s diary and read it with normal The World, you must win 25 matches in 1v1 mode. And then, you have to kill 50 players in Steel Ball Run. After that, you have to collect all Saint’s Corpse Parts (redeemed and normal are both accepted) and talk to Jotaro Kujo. He will teleport you to Heaven Ascension DIO in order to get DIO’s Bone. After getting DIO’s Bone, you will have to go to the mountain near Jonathan Joestar. After getting to the top of it, resummon your The World. You will get The World Over Heaven. You do not require Worthiness to do this. Upon obtaining this stand, the DIO’s Diary used to get The World Over Heaven as well as DIO’s Bone will both be removed from you inventory.
*Note: You need at least Prestige 3 + Level 40 to fully obtain this Stand.
Tips and Tricks to Obtain TWOH
1st quest: Win 25 games in the 1v1’s gamemode.
Use a stand you work best with. Using a stand that you’re good at can help you win multiple 1v1s especially with people who aren’t good at 1v1s or using weaker stands than yours. The best stands for killing in 1v1s is The Hand and Hamon or Star Platinum, but any stand that you are good at can work best. Using stands that are easy for defeating opponents can help you achieve 25 wins fast. Kill trading does not work anymore as it was replaced, so you may need actual skill because you cannot «win trade» as only one person can win.
2nd Quest: Kill 50 players in Steel Ball Run
Here, you have two ways of getting kills, you can kill trade or get kills by wiping. When kill trading, it is recommended to look for kill traders in Casual mode because there are a lot of people wanting to kill trade, some people lack PVP experience, and some people don’t really want to win either, which is the opposite of Competitive mode. When kill trading, there is a great risk of getting scammed of your kill. This happens when the kill trader doesn’t reset with you. They get a kill and you don’t and they have a chance of getting more kills in SBR. When wiping, it is recommended to form a team. When claiming kills you have to be the player that dealt the most damage to the target, so using stands that deal immense damage like The Hand or Magician’s Red can help significantly. Wiping can also help you more easily obtain a Corpse Part if you win, which helps in the next stage for unlocking TWOH. You can also have your teammates let you kill them at the end of SBR if they allow it. (You have to kill 50 DIFFERENT people so if it doesn’t work, then your teammate had already given you a kill). This quest could take a long time so you might want to have some patience with it.
3rd Quest: Obtain DIO’s Bone by defeating Heaven Ascension DIO in the Heaven Arena
It is not recommended to do the MiH quest alongside this, as if you do the MiH quest it will reset the TWOH quest and vice-versa.
The best Stands for doing this quest is The Hand or Whitesnake. Use Hamon with The Hand for a great chance of killing Heaven Ascension DIO. With Whitesnake, remember to first take away Heaven Ascension DIO’s Stand disc, then use whatever you want except barrage. After both bosses reach half health, however, they will be unable to pull their Stand out. You can then M1 the bosses to death after you disable their Stands past half health as Whitesnake. You could also use Star Platinum: The World for this quest as you can activate awakening and hold block until you perfect block and then combo dio. If you have hamon with this, you are basically invincible as you have EXTREMELY HIGH DEFENSE AND ATTACK and also perfect block anything. Beatdowning will EAT health in this state.
4th Quest: Stand on top of The Tallest Peak in Naples with DIO’s Bone and DIO’s Diary in your inventory, and summon The World to complete the Heaven Plan.
Upon completing this step, you will glow with orange light similarly to if you were using Made in Heaven’s Double Accel, before a server-wide flash of white light occurs blinding everyone for a short while regardless of where they are. After the flash, The World Over Heaven will be summoned in place of The World.
Skills
Combos, Tips and Glitches
H + T + LMBx4/5 + T + LMBx4/5 + Y (Time Stop + Knife Throw + LMB x4/5 + repeat previous 2 once + Reality Overwriting Punch) Spin Combo: T+V+B+Z+Y+G+H+E+M1+Y (Throw Knives + Steel Ball + Multiple Steel Balls+ Time Skip to the enemy+ Reality Overwrite + Heaven Ascended Smite+ Time Stop+ Barrage until their TS movement is over + LMB x4 + Reality Overwrite)
Spin: T+B+V+Z (towards enemy)+Y+G (Heaven Knives+ Multi Steel Balls+ Steel Ball+ Time Skip to enemy+ Reality Overwrite+ Heaven Ascended Smite)
Spin: No TS Mastery Just Unlock Timestop no upgrades H+T+V+B+ 5x M1’s+T+Y TS Ends Time Skip To Enemy and J.