How to kick in phantom forces

How to kick in phantom forces

Phantom Forces Votekick, How To Vote Kick In Phantom Forces?

by Surya Kumar C | Updated Feb 04, 2022

How to kick in phantom forces. Смотреть фото How to kick in phantom forces. Смотреть картинку How to kick in phantom forces. Картинка про How to kick in phantom forces. Фото How to kick in phantom forces

Roblox

Roblox is a game development tool and online game platform created by the Roblox Corporation. It enables users to develop games as well as play games created by others. The platform, which was built by David Baszucki and Erik Cassel in 2004 and published in 2006, supports user-generated games of many genres that are coded in the Lua programming language. Due to both co-founder Baszucki’s lack of interest in press coverage and it being «lost among the throng» amid a huge number of platforms published around the same time, Roblox was very small throughout most of its history, both as a platform and a corporation. Roblox began to develop fast in the second half of the 2010s, and the COVID-19 epidemic has exacerbated its expansion.

Phantom Forces

Phantom Forces is a Roblox Game. StyLiS Studios’ Phantom Forces is a first-person shooting game. Battlefield 4 and Litozinnamon’s other titles, such as Call of Robloxia 5, have been highly influenced. Phantom Forces has received mainly positive feedback from the community, with a 15:1 like-to-dislike ratio and a long-standing spot on the front page, frequently ranking among the top five most popular games.

Phantom Forces Gameplay

The game’s main factions are two teams known as the Phantoms and the Ghosts. The Phantoms have a blue colour scheme, whilst the Ghosts have an orange colour scheme. Based on a console message, it is said that Phantoms are Americans while Ghosts are Egyptians. On each map, each team has multiple unique spawn places that are both static and team-based.

The game also has innovative and unique mobility mechanics. For firearms, the game has programmed bullet drop, muzzle velocity, and external ballistics mechanisms. Phantom Forces stands out from the crowd of Roblox FPS games with such characteristics. Phantom Forces is one of Roblox’s most popular shooters, because of its complicated mechanics and unique gameplay.

Phantom Forces Votekick

Many of the fans of Phantom Forces want to know more about the game’s in-built feature Votekick, they want to know what Votekick is and how to Votekick? Okay, first let’s see what Votekick is. Phantom Forces features a built-in votekick system that allows players to be kicked from the server by a majority vote. It’s meant to be used against aggressive or exploitative players. Okay, Let’s see How To Vote Kick In Phantom Forces?

How To Vote Kick In Phantom Forces?

A votekick can be started by a player by typing /votekick:playername:reason, where the player’s username and reason for initiating the votekick is to be mentioned in the playername and reason format respectively. It can also accept partial usernames. Here’s some example of how a complete votekick command look like;

Other players on the server can vote on the votekick by pressing Y to vote yes, N to vote no, and J to dismiss the popup and abstain from voting once the votekick has been started. The vote kick is 40 seconds long. Voting yes adds one vote to your total, while voting no subtracts one vote from your total. It is conceivable to have a vote count that is negative. There will be no action taken if the votekick expires. The player being voted on will be booted from the server instantly once the required number of yes votes is attained, regardless of how much time remains.

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Phantom Forces Votekick-FAQs

Roblox is a game development tool and online game platform created by the Roblox Corporation.

Phantom Forces is a Roblox first-person shooting Game.

Phantom Forces features a built-in votekick system that allows players to be kicked from the server by a majority vote.

/votekick:playername:reason is the format of Phantom Forces Votekick.

Roblox: How to Votekick in Phantom Forces (2022)

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Hackers have been a big problem in Phantom Forces on Roblox and this guide will highlight how to votekick in Phantom forces when it comes to any of the hackers from your lobby.

Phantom forces, developed by StyLiS Studios, is a first-person shooter game that is heavily inspired by games like Battlefield and Call of Duty. When you get into a game, you have a spawn point. Once you spawn, you’re supposed to run to wherever the action is and then kill enemies in the game.

While this is one of the popular games on the platform, it also has one of the biggest hacker problems on the platform. Hacking has been an issue with games since the beginning but it is on a rise lately. With hackers constantly finding new ways to cheat in a game, here’s how you can votekick in phantom forces to make your experience in the game better.

Votekick in Phantom Forces

First of all, to be able to kick any player in the game, you need to make sure that the votekick option is Enabled for you. This also lets you see the votes if someone else starts it. To do this, when you’re in the main menu, head over to settings and then Game Settings. Here, you will find the Votekick option. Enable it.

Once this is active, head over to a game. If you find anyone that’s suspicious or is very clearly cheating or making the environment toxic in any way, you can votekick in Phantom Forces using the following steps:

That is all for vote kicking someone in Phantom Forces. Hope this article was helpful.

Commands

This command would start a round of Team Deathmatch on the current version of Desert Storm with the default time limit and a score limit of 20 kills.

Please note that staff members may be given these permissions globally. However, staff commands will not be covered in this article.

None of these commands are for players to abuse, especially the kick command, as false votekicks can be extremely irritating for the player on the receiving end.

Contents

Global Commands

The following commands can be used by anyone, anywhere.

Report

Report players for cheating/exploiting. Do not use this for players who are being toxic in chat–use the Roblox report tool for this.

/report: player : reason : evidence

UI-scale

Scale the game’s GUI to be smaller, larger or even disable it. A value of 1 will reset the scaling back to normal. For larger screens such as HiDPI or 4k panels, use a larger value like 1.5.

Votekick

Start a vote to kick a player from the server. They will be unable to join if the vote-kick is successful. There is a cool-down between vote-kick attempts irrespective of which player started it.

/votekick: player : reason

Private Server Commands

These commands can only be used by players who are in private servers.

Databases

Returns a paginated list of the available map databases. This system separates old versions of maps from newer ones.

Returns a paginated list of the maps that can be switched to. This includes certain legacy maps and Call of Robloxia maps. The format is paginated, so increment or decrement the number to look through the various pages of maps.

/maps: database : page

Modes

Returns a paginated list of the gamemodes currently in Phantom Forces. It is recommended that you use this to figure out how to select a gamemode, as some gamemodes have shorthand while others do not.

Switch

Switch teams. It’s as simple as that. This command supports partial names, so you can type p for Phantoms and g for Ghosts.

Search

Returns maps which contain a match of the substring from all map databases with a optional page iterator for many results

/search: mapname :page

Private Server Owner Commands

These commands can only be used by players who are in private servers and are the owner of that private server.

Hardkick

Kick a player and prevent them from rejoining until the server shuts down. This command has the same effect that vote-kicking does, just without the process of voting to kick someone.

Kick a player out of the server. They can rejoin after they have been kicked.

An all-in-one command to tell the game which map to switch to and which gamemode to play.

/map: database : mapname : gamemode : time : score

Mechanics

This page is dedicated to all of the mechanics within Phantom Forces. It is intended to allow those learning about the game to figure out more about each piece of how the game works.

For these new players, it is highly recommended to read the list of controls and familiarize yourself with every function, as many of Phantom Forces’ advanced movement mechanics leverage these.

Use the tabs at the top of the page to switch between categories.

Contents

Vaulting

While approaching a low wall, press Space in order to vault over the wall. When sprinting, the range at which the player can vault is increased, allowing them to smoothly traverse through windows and over low walls. A player has full control over how they vault, including what angle their character points at while vaulting, as well as their posture upon landing (crouch/prone must be pressed towards the end of the vault in order for this to happen.) Sliding before vaulting can lead to a speed boost afterwards.

Slides and Dives

Hitboxes

Pictures speak a thousand words, so here’s a Roblox example of various different hitboxes.

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Going from left to right, each mesh becomes simpler and is therefore less computationally expensive for a computer to compute. Most modern AAA games that get pumped out of well-funded studios use a combination of the polygon-based collision mesh (what Roblox terms Default) and the Hull-styled collision mesh. Looking at games that are older, the collision meshes go from the polygon-based collision meshes to hull collision meshes, and then simple box collision meshes. The choice of collision mesh is all about the computational cost. A hull collision mesh will always be less expensive than the polygon collision mesh, simply because of the fact that there’s fewer data to crunch. Of course, drawing a three-dimensional box will always be the cheapest operation available in terms of collisions.

For the purposes of Phantom Forces, player collisions are considered Box. Any holes in the map, such as hatches and wells, use the Default mesh collision type.

Votekicking

Phantom Forces has a built-in votekick system, designed to allow a majority vote of players to kick someone from the server. It is intended to be used against abusive players or exploiters. A player can start a votekick by typing /votekick:playername:reason, where playername is a player’s username and reason is the reason for initiating the votekick. Partial usernames are accepted as well. A complete votekick command would look like:

Once the votekick is initiated, other players in the server can vote on the votekick by pressing y to vote yes, n to vote no, and j to dismiss the popup and abstain from voting. The vote kick lasts for 40 seconds. Voting yes adds one vote, while voting no subtracts a vote. It is possible to have a negative vote count. If the votekick expires, no action will be taken. If the required amount of yes votes is reached, regardless of how much time is remaining, then the player being voted upon will be kicked from the server immediately.

When a player is votekicked from a server, they will no longer be able to join that specific server, instead being kicked with the message You have been kicked from the game appearing. If a votekick fails, there is a server-wide cooldown between votekicks before another votekick can be started by anyone. After a specific player has initiated a votekick, regardless of it failed or not, they will not be able to initiate the next votekick, until another player initiates one to reset this. Note that this does not carry between servers.

A player below Rank 25 cannot initiate a votekick, but they can still vote in one. This feature was put in place to stop lower rank players from initiating votekicks, as they might not be as familiar with how the game works, and might start a false votekick.

Votekicking a player does not submit a report to StyLiS Studios. Reporting can be initiated using the following command:

Pravda/Emp Sliding

The practice of «Emp» Sliding came from the competitive world of Phantom Force until the secret was leaked by Empyrae. It originated as a macro named after a clan called Pravda and competitive PF players kept it as a secret until Empyrae leaked the technique as «Emp Sliding.»

To skip the boring part, it’s just a more specific form of sliding which provides a greater speed boost than default sliding, it can be performed by this

This is incredibly helpful when traversing maps quickly and effectively

Recoil

Contents

<is a physical effect of the gun pushing backwards or sideways, towards the player when a gun is being fired. This results in inaccuracies when being fired because the gun is thrusting towards the player, which results in the gun moving vertically or drifting horizontally.

Each type of recoil has different categories. Min is the minimum amount of recoil a gun can have. Max is the maximum amount of recoil a gun can have. Both are calculated randomly. If a stat affects the horizontal recoil of a gun, then negative numbers will affect how left a gun’s recoil will pull it, while positive is how right they will possibly go. There are several attachments that alter different types of recoil in Phantom Forces, primarily in the form of underbarrel grips and muzzle devices, though some specialty attachments in the Other category can provide dramatic recoil control changes for specific weapons.

Recoil Types

Camera Recoil

Camera recoil can best be described as mouse recoil. It works by essentially making the player’s mouse move all over the place. Because it simulates moving the mouse, it also moves the gun with the camera, so as the player’s camera kicks upward, the gun will also kick up and follow the camera, so the player will still shoot where they are looking. The first value affects vertical kick, the second value affects horizontal kick, and the third value affects the rotation of one’s camera. For weapons with more powerful cartridges, like the M60 and AK47, the strong camera recoil becomes a nuisance. The Stubby Grip and Folding Grip are commonly used to reduce camera recoil.

Rotational Recoil

Rotational recoil affects a gun on a rotational plane. The first value affects how the barrel rotates vertically, the second value affects how the barrel rotates horizontally, and the third value affects how the gun is rotated in the player’s hands. A few examples of guns that have a lot of rotational kick are the G3, M231, and HK51B. The X-Ring, Hera CQR Grip, Sideways Grip, and Pistol Grip are effective at mitigating this type of recoil.

Transitional Recoil/Recoil Displacement

Transitional recoil moves the gun across the screen. Not through the use of rotation. The first value affects how the gun moves horizontally, the second value affects how the gun moves vertically, and the third value affects how much the weapon will move towards the camera. Some guns with this type of recoil are the MAC10 with Extended Stock and the G18C with G Stock. The Pistol Grip, Hera CQR Grip, and X-Ring are effective at reducing it.

Weapon Recovery Damping (modelkickdamper)

Damping is like a spring. It dictates how bouncy the gun model is. The more damper, the less spring.

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The SCAR L with 0.1 damper

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The SCAR L with 3 damper

Weapon Recovery Speed (modelkickspeed)

Model kick speed is how fast the actual model will kick to the recoil and recover to its default position. A Green Laser is used to speed up weapon recovery.

Aim Camera Recovery Speed (aimcamkickspeed) and Hipfire Camera Recovery Speed (camkickspeed)

Camera kick speed is how fast the camera will kick and recover. Slower camera kick speed can hinder a firearm’s accuracy.

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