How to loop animation unity

How to loop animation unity

Looping animation clips

A common operation for people working with animations is to make sure they loop properly. It is important, for example, that the animation clip representing the walk cycle, begins and ends in a similar pose (e.g. left foot on the ground), to ensure there is no foot sliding, or strange jerky motions. Mecanim provides convenient tools for this. Animation clips can loop based on pose, rotation, and position.

If you drag the Start or End points of the animation clip, you will see the Looping fitness curves for all of the paramers based on which it is possible to loop. If you place the Start / End marker in a place where the curve for the property is green, it is more likely that the clip can loop properly. The loop match indicator will show how good the looping is for the selected ranges.

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Once the loop match indicator is green, Enabling Loop Pose (for example) will make sure the looping of the pose is artifact-free.

For more details on animation clip options, see Animation Clip reference.

Зацикливание анимационных клипов

A common operation for people working with animations is to make sure they loop properly. It is important, for example, that the animation clip representing the walk cycle, begins and ends in a similar pose (e.g. left foot on the ground), to ensure there is no foot sliding, or strange jerky motions. Mecanim provides convenient tools for this. Animation clips can loop based on pose, rotation, and position.

If you drag the Start or End points of the animation clip, you will see the Looping fitness curves for all of the paramers based on which it is possible to loop. If you place the Start / End marker in a place where the curve for the property is green, it is more likely that the clip can loop properly. The loop match indicator will show how good the looping is for the selected ranges.

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Once the loop match indicator is green, Enabling Loop Pose (for example) will make sure the looping of the pose is artifact-free.

Для дополнительной информации об опциях анимационного клипа смотрите справку класса AnimationClip.

Looping animation clips

A common operation for people working with animations is to make sure they loop properly. It is important, for example, that the animation clip representing the walk cycle, begins and ends in a similar pose (e.g. left foot on the ground), to ensure there is no foot sliding, or strange jerky motions. Mecanim provides convenient tools for this. Animation clips can loop based on pose, rotation, and position.

If you drag the Start or End points of the animation clip, you will see the Looping fitness curves for all of the paramers based on which it is possible to loop. If you place the Start / End marker in a place where the curve for the property is green, it is more likely that the clip can loop properly. The loop match indicator will show how good the looping is for the selected ranges.

How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with bad match for Loop Pose How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with good match for Loop Pose

Once the loop match indicator is green, Enabling Loop Pose (for example) will make sure the looping of the pose is artifact-free.

For more details on animation clip options, see Animation Clip reference.

Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.

Copyright © 2017 Unity Technologies. Publication 5.5-001G 2017-03-29

Looping animation clips

A common operation for people working with animations is to make sure they loop properly. It is important, for example, that the animation clip representing the walk cycle, begins and ends in a similar pose (e.g. left foot on the ground), to ensure there is no foot sliding, or strange jerky motions. Mecanim provides convenient tools for this. Animation clips can loop based on pose, rotation, and position.

If you drag the Start or End points of the animation clip, you will see the Looping fitness curves for all of the paramers based on which it is possible to loop. If you place the Start / End marker in a place where the curve for the property is green, it is more likely that the clip can loop properly. The loop match indicator will show how good the looping is for the selected ranges.

How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with bad match for Loop Pose How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with good match for Loop Pose

Once the loop match indicator is green, Enabling Loop Pose (for example) will make sure the looping of the pose is artifact-free.

For more details on animation clip options, see Animation Clip reference.

Looping animation clips

A common operation for people working with animations is to make sure they loop properly. It is important, for example, that the animation clip representing the walk cycle, begins and ends in a similar pose (e.g. left foot on the ground), to ensure there is no foot sliding, or strange jerky motions. Mecanim provides convenient tools for this. Animation clips can loop based on pose, rotation, and position.

If you drag the Start or End points of the animation clip, you will see the Looping fitness curves for all of the paramers based on which it is possible to loop. If you place the Start / End marker in a place where the curve for the property is green, it is more likely that the clip can loop properly. The loop match indicator will show how good the looping is for the selected ranges.

How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with bad match for Loop Pose How to loop animation unity. Смотреть фото How to loop animation unity. Смотреть картинку How to loop animation unity. Картинка про How to loop animation unity. Фото How to loop animation unityClip ranges with good match for Loop Pose

Once the loop match indicator is green, Enabling Loop Pose (for example) will make sure the looping of the pose is artifact-free.

For more details on animation clip options, see Animation Clip reference.

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