How to make badge in roblox studio

How to make badge in roblox studio

Badges – Special Game Awards

A badge is a special award you can gift users when they meet a goal within your experience. For example, you may award a player a badge when they:

As soon as a user receives a badge, it displays within the Badges category of their Inventory.

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Creating Badges

As the upload process will trim and crop the final badge into a circular image, don’t include important details outside of the circular boundaries.

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Note that you can create up to 5 badges for free in a 24-hour period (GMT) for each experience you own. If you want to create more badges within the 24-hour period, it costs 100 Robux per additional badge.

To create a badge:

Scripting Badges

You must use scripting to give and keep track of badges in your experiences.

Common badge scripting use cases include:

Awarding Badges

The following script contains an example of a safe function for awarding badges to users.

How to make badge in roblox studio

One jump isn’t enough to make a great obby, so try creating different types of parts by clicking the small arrow below the Part button. Remember to use different sizes and rotations for variety.

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Reminders

Colors and Materials

Right now, as just a collection of gray parts, your obby might be looking a little dull. Color and material of parts can be changed by editing a part’s properties.

Make sure you have one of your obby platforms selected.

In the Properties window, click on the small box within the Color field to select a new color.

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In the Material field, click the existing material and select a different option from the pull-down menu.

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Toolbox

Studio has a sharing platform for game items called the Toolbox. You can use it to quickly find ready-made models, textures, meshes, or other items.

Open the Toolbox by selecting the View tab and clicking Toolbox.

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Click on a model and it will appear in your game. You can use the search bar to find specific objects.

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Playtesting

As you build out your obstacle course, it’s a good idea to periodically test it and make sure everything works.

Click the Play button to start playtesting directly in Studio.

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While testing, you can use the same controls as a default Roblox game:

ControlAction
W A S DMove your character around
SpacebarJump
Right Mouse ButtonLook around

To stop playing, press the Stop button.

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Playtesting Tips

Publishing a Project

It’s good practice to publish regularly. In addition to saving your work to a secure place, publishing allows other players on Roblox to play your game.

Select FilePublish to Roblox to open the publishing window.

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Enter a name, an optional description, and click the Create button.

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In the upper-right corner of Studio, click the Share button and then click Game Settings.

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In the settings window, set the game to Public playability and click Save.

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Click the Share button again and you’ll see various options for sharing the game with others.

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How to make badge in roblox studio. Смотреть фото How to make badge in roblox studio. Смотреть картинку How to make badge in roblox studio. Картинка про How to make badge in roblox studio. Фото How to make badge in roblox studio

And with that, your first Roblox game is complete! Try playing your obby with friends and compete to reach the end of the course fastest.

Показать панель управления

Комментарии • 899

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Perfect! This is Exactly what I needed for a badge in my game! As a total noob, thank you for these tutorials. Subbed & Liked. 🔥

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@Cory Sumner or little brother FR ITS SO ANNOYING BRUH

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and then here comes Roblox trying to get you to buy Robux for a BADGE

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Thanks! It helped out a lot!

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Thank you it really helped me a lot!

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omg thank you this helped so much. i was trying to find a script for this for so long. You made my day! 😀

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this really helps me make my game! thank you

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Thx this was rly helpful!

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Hey can u please make one where you have to touch like 2+ parts/items to get badge with a gui which tell you how many more parts you need to find?

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Thank you so much for helping me out with my game!

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can you show how to multiply x2 the corners and the strenge?

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To copy and paste this is how to.
Computer:To copy and paste highlight the sentence press Ctrl and C at the same time and to paste it press Ctrl and V at the same time and it will paste it
Mobile:double tap the sentence or something and something will pop up saying paste and select all.if you want to copy just one word then press select all and at the top there should be something pointing at the first word.drag it backwards to deselect or drag it forward to select it again and when you clicked select all something should be saying copy press it and it will copy what you highlighted to copy it double tap the place where you type and press paste.

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Hi bloxyplays I love your steps and models they help my game out alot

How to make badge in roblox studio

It’s the tool from the Roblox Corporation used by game developers to create and publish games to the Roblox platform. The program allows you to build creations and use Lua scripting to bring them to life. All games on Roblox’s platform are created in Roblox Studio by people like you and it’s free to get started.

Once you’ve learned the basics, you’ll be confident in your ability to do and achieve more with it. Getting to grips with it will offer you a better chance of creating awesome games. The programming language used in Roblox Studio is a LUA, and is easy to learn, with practice. Before long, you can be creating your own games, complete with extras such as game passes and in-game upgrades for the players to purchase with Robux. Using Studio is a must if you want to move into game development on Roblox and build extra functionality into your games.

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Can I get Roblox Studio on Chromebook?

Unfortunately, Roblox Studio is unavailable on Linux and Chromebooks, however you are able to play Roblox games on a Chromebook using Chrome OS.

Where To Download

Just before we get started, there’s a chance that if you’ve played a Roblox game before, Roblox Studio may already be installed on your PC. To check this, on a Windows PC click Start and search for “Roblox Studio”. On a Mac, check your Applications folder in the Finder to see if it’s there.

If not, don’t worry! There are many different ways you can get to finding the Roblox Studio installer. The easiest way is to head to https://www.roblox.com/create and click on the Start Creating button. This will prompt you to install the Studio application. Your browser may ask you to confirm this, so make sure to accept any pop up which asks to install Studio.

Don’t forget that roblox.com is the only place where you can download Roblox Studio so only ever dowload from there.

If you’re interested in learning how to use the program to the best of its capability so you can start making your own awesome Roblox games, check out my Roblox scripting videos here If you’ve ever played a Roblox game before, there’s a high chance that Roblox Studio has already come pre-installed on your PC with the Roblox Player application. Do a search on your computer before you download Studio to see if you already have it installed.

How To Get Started

Now that you’ve installed Roblox Studio, go ahead and open it up. You’ll be asked to sign into your Roblox account, so make sure you do that. You may also hit a CAPTCHA check to make sure you’re not a robot.

Now that you’re logged in, you should see this templates page. This page allows you to pick a template to start building your games off of. Go and select the Baseplate template. We will not be using other templates for now.

Roblox Studio Editor Tools and Features

Explorer Panel

The Explorer panel is used to show all of the objects in your game, in a list view. Some objects can be inside of another object, and this is called the object hierarchy.

An object can be a child or a parent of another object. For example, the Baseplate is a child of the Workspace as it is inside of it. (The Workspace is where all visible objects in the game are stored).

Another way of saying this is that the Workspace is the parent of the Baseplate.

So a parent object is an object that has another inside of it. A child is an object that is inside of another. Think of it like a parent in real life, who looks after a child.

Properties Panel

The Properties panel is used to customise objects and edit their behaviour in game.

For example, if you wanted to change the color of a part, you would select if in the Explorer window and then change its appearance or behaviour in the properties panel.

A property is something that can be changed to alter the way an object behaves or looks.

Some example properties include Transparency (whether an object is clear or not), Color, Size, Position and Reflectance, although there are lots of different properties for each object.

Toolbox Panel

The Toolbox is another important panel in Studio. This panel allows you to insert other objects created by the Roblox developer community. You can insert models (an object or collection of various Roblox objects, e.g. a fighter jet or a pre-made script that does something), images (uploaded by the community to use on Decals, Textures and GUI image elements), sounds (used for Sound objects to play audio), meshes (used in Meshes or MeshParts to create more advanced models) and Plugins (used to enhance workflow in Studio – I’ll write more about plugins at a later date). The primary use of the toolbox for most new developers is just to insert models and images.

An example of a trusted source is one which has the orange tag on the model icon (as shown in the image). This means that the model has been vetted by Roblox, so you can be sure that their models will not contain any malicious objects.

Ribbon Menu

There are lots more tools in Studio for use when designing your game. Most of these tools can be found in the menu at the top of your screen, called the Ribbon Menu. Similar to other programs such as the Microsoft Office suite of programs, the Ribbon Menu at the top separates key tools into different categorised tabs allowing you to easily and quickly navigate to your desired tool.

Select, Move, Scale & Rotate functions

The first four tools are the Select, Move, Scale and Rotate tools.

These tools are used for manipulating objects that are in your game.

The Select tool allows you to select an object in the game world. Once you select an item, it will be highlighted in blue in the world but also in the Explorer window.

Try it out if you like, insert a model from the Toolbox and then click to select it using the Select tool!

Clicking an object will automatically use the Select tool.

An alternative way of selecting this tool is to press Ctrl + 1 on a PC, or Cmd + 1 on a Mac.

You can also click and drag the object to move it around in the game world.

Moving the Camera

Don’t forget, you can move the camera in the game world by pressing the WASD or arrow keys on your keyboard. You can also rotate the camera by holding down the right mouse button and moving your mouse.

Moving around

The recommended way to move around in Studio is to use the arrow keys and right mouse button at the same time.

This allows you to easily move the camera to where you want it to go. If you want to quickly focus on an object, you can select it in the Explorer panel and then press F on your keyboard.

This will focus the camera to that object, and is especially handy if you’ve got lots of objects in your game and a large map, and you’ve forgotten where you’ve put that specific object.

Selection Tool

The Move tool is similar to the Select tool, you can still select items with it, but it allows you to move an item more precisely along three axes, X, Y and Z.

The Y axis (green) allows you to move an item up or down. The X and Z axes allow you to move an object sideways.

Each axis has a number which represents how far away it is from the centre of the game world (co-ordinates 0,0,0 – one for X, one for Y, one for Z). These three number values can then be combined to generate a co-ordinate for a specific position in the game. For example, if I wanted to move the barrel to the edge of the map, its X,Y and Z values would make up a co-ordinate which would be at the edge of the map.

As you move an object, its position property will change. Not all objects have a position property – only Parts and MeshParts do. A model does not have a position property as it is a container of parts / objects – which have their own per part as each part may be in a different position to each other.

The final of the first four main tools you need to know about in Studio is the rotate tool.

This tool, again similar to the others, has three different axes, X, Y and Z, and allows you to select and rotate your object along each one. You can select the degree interval that you want to rotate the object along in the Snap to Grid panel in the “Model” tab if you want to refine your rotation.

You can also press Ctrl + R to rotate the object at 90 degree intervals, or Ctrl + T to tilt it at a 90 degree interval. If you’re on a Mac, it will be Cmd + R or Cmd + T.

How to get Studio on a iPad/Tablet

Right now, the program is only available on Windows and Mac computers, which means you currently can not get Studio on your iPad or tablet. If you really want to use Roblox Studio on your iPad, there are various hacky ways you can do so, such as remotely logging into a computer if you have one from your iPad by using a program like TeamViewer.

I explain more about this method at this post here:

Rendering Settings – what should I use?

You may be wondering what rendering settings (graphics mode) are in Studio – you’ll find the setting in the settings panel of Studio, found by going to File > Settings.

This panel is used to determine the quality of the rendering done by your graphics card to show your game world. A lower setting will mean reduced quality of how your game looks, and a high setting will mean a higher quality and more detailed world. When you’re in Studio, your computer has to work hard to render the game, so that you can see it and move around in the game world.

If you are experiencing lag in Studio, consider turning this down to a low level. This will mean that your computer has less work to do when rendering the game world view, which means Studio should run faster.

You have two different settings: EditLevel and EditQualityLevel.

Saving Your Games/Projects

In Studio there are two ways that you can save your games/projects to the Roblox platform. You can save a project locally to your computer just as you would do with other documents. You can also publish your project to Roblox’s servers in the cloud.

This means that you will be able to access your games/projects from other computers that you’re logged in to Roblox in, which is great if you use multiple computers or access Roblox from multiple different locations. It’s recommended that you use both methods in case either go down and lose your data. If your computer breaks down or there’s a disaster which wipes your data, you’ll have a backup in your Roblox publish.

You can also access old versions of your place that you published to the Roblox platform. In case you make a mistake or break your game, you can revert it back to a previous version to restore any damage you have done.

To do this, head to your Roblox place’s game page, click the three dots next to the title and click Configure Place. You can then click on the “Version History” tab to access all the published versions available to revert to. Select the version you wish to revert to, and then open your place again in Studio.

In order to publish and confirm your revert, you will need to open your place and publish it to Roblox as a new version. This is because right now, you have only reverted your Studio – if someone plays your game they will still see the current non-revered version. So open the place up in Studio and go to File > Publish to see those changes take effect in your game.

Getting Help & Support

Don’t forget, if you’re having trouble getting your Studio to work, you can contact Roblox’s technical support team by filling out the form here:

The technical support team are well equipped to deal with all of your Studio queries and should get back to you via e-mail within a few days.

Not Responding

If Studio is not responding, don’t panic. Just leave your Studio window open and don’t click or press any keys to try and restore it. Just wait patiently for a few minutes. The most usual cause of the not responding issue happens when you make Studio carry out a huge task, such as inserting a model full of lots of objects or running a particularly intensive script.

The default save time is 5 minutes, so check your AutoSaves or RecentSaves file to check if there’s any work there that can be restored. The AutoSaves and RecentSaves are stored in your Documents folder under Roblox. These are accessible from the File Explorer on Windows and the Finder window on a Mac.

I hoped you found this 2021 Studio guide useful. The Roblox platform is a great opportunity to create wonderful and exciting games from your own imagination. Players will reward well thought out game creation by returning to play time and time again, and even purchase your in-game offerings.

Создание компонентов GUI в Roblox

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Наши Roblox studio уроки всегда начинаются с приветствия! Всем добрый день. От создания диалогов, которые практиковали на прошлом уроке, мы плавно двигаемся по нашему виртуальному миру. Сегодня мы поймем, как сделать меню в Roblox studio и продолжим работать с графическим интерфейсом или GUI.

Давайте начинать? В Roblox studio, программирование представляет собой увлекательный мир, где с помощью кода он оживает, превращается в реальность. Если хотите полностью освоить вселенную роблокс, то записывайтесь на курсы, которая проводит наша школа программирования «Пиксель».

Создаем первое меню

В Roblox программировании нам часто приходится обращаться к окошку «explorer». Находим команду «StarterGui». Компоненты GUI нужны для создания интерфейса (меню в играх). Давайте попробуем. Нажимаем на + около StarterGui, и из выпавшего списка выбираем компонент «screenGui». Он является заготовкой для меню, и упрощает систематизацию, расположение прочих объектов и скриптинг.

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Теперь добавим основную цветовую заготовку. На нее мы будем помещать надписи и кнопки. Нажимаем на + рядом с компонентом screenGui. Напоминаем, что эти и другие Roblox уроки находятся в бесплатном доступе на нашем ютуб канале. Выбрали компонент? Теперь добавим «frame». Он появится в верхнем левом углу экрана в виде белого квадрата. Его можно перетаскивать и менять размер с помощью properties (правое нижнее окошечко). Понадобится команда «size», где мы поменяем координаты, а именно расположение углов нашего окна.

Теперь поменяем цвет «frame» также в окошке properties. Выбираем «Backgroundcolor3». Кликаем на квадратик левой кнопкой мыши и выбираем любой цвет. Меню Roblox практически готово. Цвета можно сохранить, если нажать на кнопку «Add to custom colors». Кликаем ОК, и заготовка меню стала цветной.

Нажимаем левой кнопкой мыши на + рядом с frame. Теперь добавим следующий компонент — «TextLabel». Программирование в роблокс с помощью наших уроков становится еще понятнее. Кликнули и видим, что появился белый прямоугольник вверху заготовки с надписью Label. Мы будем растягивать надпись и менять цвет. Займемся прозрачностью фона. Обратимся к окну properties и кликнем на свойство «Backgroundtransparency». Выставляем цифру 1 и меняем цвет (Backgroundcolor3). Готово.

В окне properties ищем строчку «text» и меняем Label на Menu. Как видите, программирование в роблокс студио абсолютно понятно, если следовать за куратором. В нашей онлайн школе «Пиксель» вы получите объемную информацию, и сможете вдоволь практиковать язык программирования Lua в роблокс студио.

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Поменяли надпись. Мы можем изменить размер шрифта (textsize). Поставим значение 30. Можно изменить шрифт (font). Выберем «arcade». И изменим цвет (textcolor3).

Начнем делать кнопку
Продолжаем уроки роблокс. Переходим в окно explorer и левой кнопкой мыши нажимаем на поле справа от frame. Добавляем компонент — «textbutton». Получилось? Перетащим его куда нам нужно, например, поставим в центр.

В окне properties находим «text» и поменяем на play. Изменим шрифт (font). Так же выставим «arcade». И поменяем размер «textsize». У нас получилась кнопка. Будем ее скриптовать. Без написания кода не обходятся наши уроки роблокс студио.

Пишем скрипт

Кликаем на + рядом с textbutton и выбираем script. Пишем следующее:
1. Script.Parent.MouseButton1Click:connect (function()
2 Script.Parent.Parent:Destroy()
3 end)
Мы написали, что при нажатии на кнопку, необходимо выполнить следующие команды. А она у нас одна. Команда говорит компьютеру уничтожить (Destroy) компонент Gui. А Parent.Parent относят нас из Script в textbutton на frame и так же на screenGui. Если удалится этот компонент, то соответственно пропадет и все меню, которое мы создали. Продолжится игра. Строчка end означает конец функции. Мы описали функцию нажатия на кнопку.

Попробуем запустить
Когда мы нажмем на кнопку «play» в меню, оно должно пропасть. Так и вышло! Мы можем играть, управляя персонажем.
Важный момент. При разработке игры может мешать «screenGui». Нужно в разделе properties, у «frame» найти компонент «vizible» и снять галочку. Тогда «frame» пропадет, и вы сможете настраивать игру так, как хочется.

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Чтобы заново вернуться к меню, нужно выбрать «frame». Опять найти в окошке properties — «vizible» и активировать галочку. Меню снова появится. Обратите внимание, что у всех объектов меню есть рамка, которую можно убрать, изменить цвет или толщину. Это делается с помощью команд в properties: bordercolor3 (цвет) и bordersizepixel (толщина).

Спасибо за внимание. Мы изучаем самые основы. Сегодня у нас получилось создать интерфейс в игре. Мы сделали самое простое меню, научились заскриптовывать кнопку, удаляющую компонент. На следующем уроке продолжим штурмовать Роблокс и создадим новую игру.

Всех ждем на курсах Роблокс в нашей онлайн школе «Пиксель»!
Вы получите помощь, поддержку от нашей команды. Мы не только учим, но и поощряем в виде призов. Учиться в «Пиксель» — это не только глубокие познания в среде программирования Роблокс, но и настоящее приключение!

Смотрите видеоурок как создать компоненты GUI в Roblox

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