How to make fnf mod
How to make fnf mod
NotFakeAdam/Technical-Fnaf
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README.md
You will find things such as SDK (Software Development Kit’s) dumps for Five nights at freddys game’s (Help wanted and Security Breach), Mod Kits and other info!
Security Breach here.
Help wanted is here
Security Breach is here
Game | Engine version | Aes Key |
---|---|---|
Help Wanted | 4.21.0-SWG (Custom Ue Build) | 0x710891DF17EAFFCA17CB0620F0F0DCA90A00C657F49BC131D4110B265EC2E41E |
Security Breach | 4.25.0-PLUS (Custom Ue Build) | 0x85F7D4007015493ED0359C9007266038F8F7B1F96988F19A610103874CC95286 |
Help with Umodel (Unreal Viewer)
Download Umodel here (Choose the right install for your device. Reminder, it’s x32 still it’s now both!).
How do i open Fnaf with Umodel?
2. Put these setting’s into Umodel and put in the path to the game’s pak file’s. Then change the second tab to the engine version the game uses. (Help Wanted is 4.21 and Security Breach is 4.25)
3. When you press Ok a popup will appear stating that the game require’s an AES Key (Encryption Key).
Now you can browse the file’s to find whatever you need/want!
About
SDK Dump of fnaf games and Mod kits for them! Please credit me if used for a project!
Want to make a full week mod easily? Follow this tutorial then.
Two talented people named Lelmaster and Ne_Eo made a tool called the Kade Mod Tool, which makes modding full weeks really easy if you know what to do. If you don’t, you can always read customMods.txt if you download it.
Here’s my guide (based off of personal experience trying to figure things out by myself) on how to make a full week mod using the Kade Mod Tool.
1. Prerequisites/Requirements:
1: Create another folder inside the weeks folder with your mod name.
2a: Copy the weeks.json file from the base folder into your mod folder, and adjust it accordingly. Custom characters aren’t currently implemented, so you’d need to draw over said character first. For example, if you wanted to make a PC over Daddy Dearest, don’t do it over the original file. More will be explained later.
2b: Create a folder with the name «week1» or whatever number if you have done weeks before or after. (Don’t include the quotes, obviously.)
3b: In the images folder, copy and paste the characters and stages folders (and Dialogue/UI/Secret Death Screen stuff too, but it’s optional). Then draw over your character of choice (for example, a PC over Daddy Dearest). You’d also need to draw over a stage of your choice if you want to (for example, maybe a park stage over the Week 1/Tutorial Stage).
4: If everything’s done correctly and no crashes occur, then finish up rough edges if there are still some visual/audio-related problems, and then post your mod and credit/link the Kade Mod Tool).
Sorry if this is really complicated, but I can’t skip out on details without causing confusion and crashes because of missing instructions.
(P.S.: The tool does has a GitHub repository, but any mods using the tool are sort of open source from the start, so they shouldn’t be flagged just because they’re not open source).
Another P.S. Edit: I forgot to mention that if you add a new week in weeks.json, the number needs to go in numerical order. (For example, if you’re adding a week and want to label it a non number or a number not like 7, the week won’t show up.)
2. Update: How to add dialogue and Storyboards:
2.1. Adding Dialogue:
1: Go to your weeks folder, then go under your modname, then the week you want to add dialogue too, and then go under the tracks folder, and last but not least for this step, go under the song(s) you want to add dialogue to.
2: Create a text file. You can do this by right clicking without anything select, and an option should pop up as New. Under that, the bottom will be Text Document. (Just ignore everything but the dialogue.txt. name part if you know how to create a text file.)
Here’s what the dialogue should look like ( Not including the »’ parts, as that is just to differentiate the dialogue from instructions.):
»’
>ToggleBGFade ToggleClickFX ToggleTextFX ToggleDropText FontColor BG flip flip flip flip flip BGMusic 2.2. Storyboards:
Storyboards are a bit tougher, but not overly tough.
Here are the steps:
1: Like the way you chose to create the dialogue.txt, create another file of that type. Here’s how it should look:
2.3. If in the Intro of the week/song:
—SECTION-Intro—
0,ConfigInt,introlength,(cutscene length in milliseconds here)
0,PlayVideo,$/videos/cutscene.webm (or name of cutscene.)
0,Dialogue,»&ending.txt» (? Idk if for an intro cutscene, it’s «&beginning.txt».)
—END-SECTION—
2.4. If you’re doing an outro cutscene to a song or the week:
—SECTION-Outro—
0,ConfigInt,outrolength,(cutscene length in milliseconds here)
0,PlayVideo,$/videos/cutscene.webm (or name of cutscene.)
0,Dialogue,»&ending.txt»
—END-SECTION—
2: You then need to click the «save as» option under the File section, and when that window pops up, change the «save as type» to All Files. Under File name, type storyboard.sbf (all lowercase).
3: After it’s saved, move it to the tracks folder of the week you want, under the song you want the storyboard in.
4: As for the video cutscene, it must be in Webm format (I suggest using CloudConvert if you’re alright without music/sounds, but you have to do vp-8, or you can do FFmpeg, but that’s a whole other can of worms). You must create a videos folder under the folder with your week name. (Example, create a videos folder under week#)
I hope that helps you if you’re confused about adding or wondering how to add dialogue/cutscenes.
Another P.S Edit: The outrolength is only for storyboarded animations, not video cutscenes.
Ultimate Custom Night on Steam or Gamejolt
Texmod (There are some people who have been getting errors and problems with the version they are using so try using this version): https://mega.nz/#!nyhCCYQL!fzzV3D6EA7mi5jnOmHg_pKd.
A photo editing program with transparency (paint.net, Paint 3D, etc)
Start by Opening Texmod.
Click the folder icon inside Target Application and browse for UCN.
Steam Directory: C:\Program Files (x86)\Steam\steamapps\common\Ultimate Custom Night
Gamejolt Directory (If using Client): C:\Users\(your name)\AppData\Local\game-jolt-client\User Data\Default\Games\UltimateCN-349545\default-364920\data
You should see Red Text on the Top left corner that says:
Once you are done with the textures, quit the game and edit the textures to your liking. DO NOT Edit or Delete TexMod.log because that is required for Packaging which is explained afterwards.
Once done go to Package Build. Browse for the Definition File or in this case, «Texmod.log».
Afterwards, put your Creator Name and Comment if you want.
Click Build and type the name for the tpf file to create.
Now the mod is ready for testing and uploading.
To test or play mods you and others have made, we go to Package Mode. Next to «Package Name» click the folder and look for the tpf File. Once done click «Run».
If the edited textures have loaded, then you have done it and the mod is ready for uploading.
That’s basically all for this tutorial. Hopefully it helped. This method also works with the other FNAF Games. If you have any problems or questions, I am happy to answer them. Happy Modding! 🙂
Unverum — программа для моддинга FNaF 9: Security Breach
Менеджер модов Universum с поддержкой Фнаф 9: Секьюрити Брич позволяет вам управлять модами, а также загружать новые.
Перед установкой
Если ваша игра уже содержит моды, лучше всего переместить их в папку Модов для конкретной игры, доступ к которой осуществляется нажатием кнопки «Open Mods Folder«. Разделите моды по папкам. Список модов создается с использованием имен папок.
Обязательно сделайте это. Когда вы приступите к процессу сборки, папка
Установка Unverum
Следующее, что вам нужно сделать, это выбрать игру, которую вы хотите модифицировать, из выпадающего меню, а затем нажать кнопку Setup. Оттуда вам просто нужно будет выбрать конкретный исполняемый файл игры, который он запрашивает, если игра не найдена по общему пути. Как только вы это сделаете, Unverum сделает все остальное и сообщит вам, когда настройка будет завершена.
Как установить моды?
1 способ
2 способ
Перетащите файлы / папки в сетку модов, выберите имя, и Unverum скопирует все эти файлы / папки в новую папку модов.
Управление модами
Управлять модами так же просто. Можно расставить приоритеты в верхней части и включить нужные моды в сборку. Как только вы получите желаемую загрузку, обязательно нажмите кнопку запуска Launch.
ПРЕДУПРЕЖДЕНИЕ! Каждый раз, когда вы нажимаете Launch, Unverum удаляет все из каталога
mods в процессе сборки, поэтому обязательно создайте резервную копию или переместите все проекты или моды, которые у вас есть, перед настройкой Unverum.
Часто задаваемые вопросы
Поддерживаются ли моды на музыку / заставки / фильмы?
Безопасно ли это? Мой антивирус ругается.
Да, это приложение безопасно. Антивирус имеет тенденцию вызывать ложные срабатывания, особенно из-за необходимости подключения к Интернету для совместимости с установками в 1 клик. Вы также можете проверить исходный код самостоятельно, если у вас есть какие-либо подозрения.
Почему не открывается Unverum?
Одновременно может запускаться только один экземпляр, поэтому, если он уже запущен, приложение не откроется. Проверьте, можете ли вы завершить процесс в диспетчере задач или даже перезагрузить компьютер, если вы не знаете, как это сделать.
Почему у Unverum нет разрешений на копирование файлов?
Попробуйте запустить от имени администратора или проверьте, не мешает ли какой-либо антивирус приложению работать с файлами.
So, You wanted to make FNF covers but don’t know where to start?
Or you wanted to make some vocals for your mod, but don’t know- yeah ok we get it.
Red Text = Covers
Green Text = Vocals
First up you need the following.
LMMS (a bit harder than FL Studio but its free!)
Audacity (if you want to make your own songs
The Mod (if you want to make a cover)
OnlineSequencer (for midi)
First Step:
Go to OnlineSequencer.net and in the search section, search the song.
Download the midi for it.
Second Step:
(for covers)
Go to https://fridaynightfunking.fandom.com/wiki/Voice_Sample_Storage#W
Its incomplete tho, if you can’t find it, try asking other people or look at people’s voicebanks’ (with perms)
Then Download it
Third Step:
Open LMMS then import the midi and voicebanks.
Fourth Step:
After importing the voicebank and midi, in the voicebank area. Right click one of the sections. Then open piano-roll. Then you should get the basic idea.
If you want the player notes, do it on the player’s voicebank. If you want the opponent notes, do it on it’s voicebank, do it for every section till the end of the song.
Fifth Step:
Import the songs instrumental.
Then fix and mess around with the vocals till you get it in sync.
Done!
Vocal Tutorial:
1st Step:
Open Audacity then use your voice or use another.
2nd step:
Then open LMMS
Then import bf’s voicebank (use a chromatic scales one or something) then import your voicebank (opponent)
3rd step:
Do the same thing as in the other one, open piano roll and this time try thinking of a song.
After composing, your done!