How to make inventory in roblox studio
How to make inventory in roblox studio
How to Make An Inventory System in Roblox Studio
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Комментарии • 1 262
These kinds of tutorials are great. Scripting is easier to learn when you give all these little chunks of how to do things, and then use them to make a cohesive full script
Thanks DevKing, one of the only devs on Clip-Share with consistent quality tutorials.
@蘿蔔 «One of the only»
How about AlvinBlox?
thats sad how you havent got a heart from him
Can you do a tutorial of how to do these kinds of things but,you equip a backpack that has limited slots,
And when you equip a bigger one it adds a few slots more.
@ElepsieGaming Yes it was.
@Ninjacraft dude that was 8 months ago
@ElepsieGaming Booga Booga is trash, they completely ruined their game, they even discontinued the original game. I kinda miss it I had a lot of good memories their so everyones trying to make a game thats better than the current version.
@Deleted already did
@ElepsieGaming booga booga doesn’t own survival games im making a survival game like booga booga yes, but its not a copy there is different items Different map its just a survival game
Also, make a part 2 for this! And have stuff like DataStores, Equip Objects, Model Pickup, Etc! (Enjoyed the video btw)
@GenuineFraud Watch TheDevKing’s placement system video 😀
@Sci.Punk Yeah, a table is the best way
and how to place down buildings and other stuff
@Revizion No that’s actually bad practice, it should be saved as a table
«its actually pretty simple» Then i look at how long the video is
._.
@RainbowGuy182 so that you can actually learn💀💀💀💀💀💀🤡🤡
Bruh I just looked now it’s liek 1HR
«well it’s not that simple actually»
Your tutorials are all over the place and you talk so fast but I cannot stop watching because you are so entertaining! Just watching your thought 💭 process is beautiful. like on the fly pseudo coding like a mad man! #respect
*PS: Im exactly the same including the constant typos lol*
Your work here exceeds my expectations. I’m currently using this tutorial to work on a Resident Evil Styled Inventory System. All I need to do is apply the functions needed to use certain items’ abilities.
50:13, saving my progress! The inventory is working, and it looks awesome!
It seems kind of inefficient to store things in the inventory using that method, wouldn’t it be better to use a module script and have a remote event for communicating inventory changes between the client and server?
To get rid of the outline on the BillBoardGui you need to make the BorderSizePixel on the text labels/label 0 and it will not show. (Just a little info)
Definitely a long video, but there’s a lot of good information here. Thanks for uploading this!
Hey DevKing, I’m learning a ton from your tutorials and I appreciate the positive energy. Can you send me a link to the source files for this inventory system one?
@Exstream_play *cough* thats like eating a sweet but only the wrapper
I Dont think TheDevKing is giving away scripts becouse you wont really learn any thing from only taking a script and not writing it your self. 😀
you need to join his youtube chanel to get it and i rlly want it to bc mine wont work!
This is pretty easy I must say, thank you for showing this.
I think it was hard but not be of time
Really good tutorial, thank you for making this!
Hey, I just adore your videos! You really are clever, and your “series” really keep me entertained 😄 Much love! I hope we can talk someday or whatever!
Oh my god, when I wanted to make an inventory system, I was a pretty good scripter, but I didn’t know about remote events, and I didn’t understand how to do it, I saw yours twice and understood everything, thank you very much! (Like and subscribe!)
Thank you so much for this tutorial. Even tho you spoon feed me how to do everything I feel like I became a better scripter every time there’s and error and I understand how to fix it. Thank you for the tutorial. Really appreciate it man.
more like script fed
Wow, well done! I’ll watch all of it when I have time, but it seems impressive!
How to stack them into the Backpack?
For instance, when you get 2 Potion Bottles and you equip them to the backpack. It will stack it into one Slot so it doesn’t get added in every available slot there.
how to do that tho?
I tried using proximity prompt instead of billboard Gui. Took me a while, but it turns out nice. Thanks for your awesome tutorial!
thank you for continuing to make these informative tutorials
oh man Im so tired but still watching this.
A tutorial can always be welcomed. New information is always good!
@Cookie Gacha/Roblox Lol
@TheDevKing*That might explain why I never sleep. *
haha scripters don’t sleep
CanCollide should be false for the tween. This way it doesn’t bug your character or move you.
Thanks for the awesome video. Do you use a plugin to get the UI tab in your studio?
Thanks for the tutorials its worked perfectly!
Thank you for not including music in the video so I can listen to my own. also thank you for the great tutorial!
How could you make the leaves/wood respawn randomly throughout the map? Or just respawn? And how can you make it save?
@MichaelPlayzG Nahh really?! :O
@Patriik5010 delay varialbe is kinda useless, just type the number of seconds right into the bracket, but if you want to change the delay value then, ok this is just fine but i didn’t test it cuz lazy
create part through the map, crate the table contains the numbers with the same length as the parts amount, when generate the leaves and woods, choose random 1 part then set the leaves/woods CFrame to the choosen part, after that remove THAT element from the table, remember the order of the leaves and woods in workspace must be the same as the table, else it wont work
There are lots of respawning scripts in the toolbox. Mabye you could try some of them (ps dont insert viruses)
Your gonna want to watch a different video on that
This is legit the best inventory tutorial I’ve seen! Great job!
@Áron Diószegi mine still works i can send u a pack with it in if u want
@TheDevKing OnServerEvent is not a thing anymore so it’s imposible to do
i got around the FireServer->OnServerEvent problem by merging the scripts
Can you make it so that you can drag the items into a new slot?
Thanks, it helped a lot. But can you tell us how to save the data of collected items?
for the ui grid layout make the cell size in propertys tab to the frame size of the item 🙂
0:08
DevKing: *»It’s pretty simple :)»*
Me: *sees the video length*
@Lili Gao r/woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh
Sheepy Boi he said well not that easy actually
Ive watched a bunch of your vids on making game mechanics, and I feel like I can really make a game now!! Thanks.
I really hope this works whenever I watch a tutorial theres always one code that I do wrong but cant figure out how to fix that just ruins everything
for that, look at the part where they make the script and pay very close attention to the scripts that are red lined on your screen. a simple dot instead of a space has tricked me many, many times!
The part where it says pickup item is the only part that worked for me. When I do press F however the intvalue doesn’t change and the tween doesn’t play. I followed the video exactly and there are no spelling errors so I have no idea what’s wrong.
Hi, it seems that if you were to give yourself a number of resource when editing, it would register as 0 when you try to drop the items, is there a way around this issue?
When it comes to building an inventory most professional and advance programmers on roblox come to problems with this because there is no certain way to make them it is just up to the programmers they make them
it just says attempt to index nil with ‘WaitForChild’ for the local Inventory In datahandler
Im gonna try to make this on my own as a challenge xd
And watch later to see how you do it
Yeah I did that aswell but it didnt go well tbh lel, sadly 🙁
How do I make it so I can select one of the items to equip them in my custom hotbar?
The script displays no errors even when i run it in game but when i go to click the item in the inventory to drop it, it doesnt drop or lower the value of the item
I’m not sure if you cover this in the video since I haven’t watched it all yet, but do you know how I would be able to save a players inventory between different places?
Can you make a tutorial where you show how to make a trading system?
Would be very nice
thank you for the tutorial and ik this tutorial was a long time ago,and i have one problem its that when i click the imagebutton it dosn’t drop the wood and it dosn’t say any thing in the out put
THANK YOU. IT WORKED LIKE A CHARM
TYSM this helped me out a ton
*DevKing:* It’s prety simple
*Me:* Let me see the video time.
*Me:* OH MY GOD THAT GUY ARE INSANE!
@PersonOfTheUniverse9 ma bolls
“It’s actually pretty simple” *video is one hour long*
«It’s actually pretty simple. «
*proceeds to take up over an hour*
Okay so. I followed the whole Video, and i feel so smart right now because IT WORKED.
I really didn’t think this would work!
If you had trouble I can give some tips:
1.make sure the Gui names are the same as the Gui names in you’re scripts.
2.Keep looking over the video and ReREAD YOU’RE SCRIPTS MULTIPLE TIMES!!
3. SPELLING!! ITS **DESCENDANTS!!**
yea there were a lot of tricky things but if you follow exactly, you should be good.
i can help ya’ll out if u trying to do this.
if devking reads this, just try to go a bit slower talking you talk really fast. BUT GOOD AUDIO!! WE CAN HEAR YOU THATS MOST IMPORTANT!
ye I’m happy lol
I just followed your tutorial, it was really good had a few typo’s here and there but turned out well and all but i found a duplication bug when you spam ‘F’ there is a chance to get multiple of that item.
@1JustAlex2 It works! Awesome ty for the help bro
@MyBuddyRoland notify me if it works now
I accidentally pressed tab and that created a space
How to Make An Inventory System in Roblox Studio
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NHẬN XÉT • 1 262
These kinds of tutorials are great. Scripting is easier to learn when you give all these little chunks of how to do things, and then use them to make a cohesive full script
Thanks DevKing, one of the only devs on VNclip with consistent quality tutorials.
@蘿蔔 «One of the only»
How about AlvinBlox?
thats sad how you havent got a heart from him
Can you do a tutorial of how to do these kinds of things but,you equip a backpack that has limited slots,
And when you equip a bigger one it adds a few slots more.
@ElepsieGaming Yes it was.
@Ninjacraft dude that was 8 months ago
@ElepsieGaming Booga Booga is trash, they completely ruined their game, they even discontinued the original game. I kinda miss it I had a lot of good memories their so everyones trying to make a game thats better than the current version.
@Deleted already did
@ElepsieGaming booga booga doesn’t own survival games im making a survival game like booga booga yes, but its not a copy there is different items Different map its just a survival game
Also, make a part 2 for this! And have stuff like DataStores, Equip Objects, Model Pickup, Etc! (Enjoyed the video btw)
@GenuineFraud Watch TheDevKing’s placement system video 😀
@Sci.Punk Yeah, a table is the best way
and how to place down buildings and other stuff
@Revizion No that’s actually bad practice, it should be saved as a table
«its actually pretty simple» Then i look at how long the video is
._.
@RainbowGuy182 so that you can actually learn💀💀💀💀💀💀🤡🤡
Bruh I just looked now it’s liek 1HR
«well it’s not that simple actually»
Your tutorials are all over the place and you talk so fast but I cannot stop watching because you are so entertaining! Just watching your thought 💭 process is beautiful. like on the fly pseudo coding like a mad man! #respect
*PS: Im exactly the same including the constant typos lol*
Your work here exceeds my expectations. I’m currently using this tutorial to work on a Resident Evil Styled Inventory System. All I need to do is apply the functions needed to use certain items’ abilities.
50:13, saving my progress! The inventory is working, and it looks awesome!
It seems kind of inefficient to store things in the inventory using that method, wouldn’t it be better to use a module script and have a remote event for communicating inventory changes between the client and server?
To get rid of the outline on the BillBoardGui you need to make the BorderSizePixel on the text labels/label 0 and it will not show. (Just a little info)
Definitely a long video, but there’s a lot of good information here. Thanks for uploading this!
Hey DevKing, I’m learning a ton from your tutorials and I appreciate the positive energy. Can you send me a link to the source files for this inventory system one?
@Exstream_play *cough* thats like eating a sweet but only the wrapper
I Dont think TheDevKing is giving away scripts becouse you wont really learn any thing from only taking a script and not writing it your self. 😀
you need to join his youtube chanel to get it and i rlly want it to bc mine wont work!
This is pretty easy I must say, thank you for showing this.
I think it was hard but not be of time
Really good tutorial, thank you for making this!
Hey, I just adore your videos! You really are clever, and your “series” really keep me entertained 😄 Much love! I hope we can talk someday or whatever!
Oh my god, when I wanted to make an inventory system, I was a pretty good scripter, but I didn’t know about remote events, and I didn’t understand how to do it, I saw yours twice and understood everything, thank you very much! (Like and subscribe!)
Thank you so much for this tutorial. Even tho you spoon feed me how to do everything I feel like I became a better scripter every time there’s and error and I understand how to fix it. Thank you for the tutorial. Really appreciate it man.
more like script fed
Wow, well done! I’ll watch all of it when I have time, but it seems impressive!
How to stack them into the Backpack?
For instance, when you get 2 Potion Bottles and you equip them to the backpack. It will stack it into one Slot so it doesn’t get added in every available slot there.
how to do that tho?
I tried using proximity prompt instead of billboard Gui. Took me a while, but it turns out nice. Thanks for your awesome tutorial!
thank you for continuing to make these informative tutorials
oh man Im so tired but still watching this.
A tutorial can always be welcomed. New information is always good!
@Cookie Gacha/Roblox Lol
@TheDevKing*That might explain why I never sleep. *
haha scripters don’t sleep
CanCollide should be false for the tween. This way it doesn’t bug your character or move you.
Thanks for the awesome video. Do you use a plugin to get the UI tab in your studio?
Thanks for the tutorials its worked perfectly!
Thank you for not including music in the video so I can listen to my own. also thank you for the great tutorial!
How could you make the leaves/wood respawn randomly throughout the map? Or just respawn? And how can you make it save?
@MichaelPlayzG Nahh really?! :O
@Patriik5010 delay varialbe is kinda useless, just type the number of seconds right into the bracket, but if you want to change the delay value then, ok this is just fine but i didn’t test it cuz lazy
create part through the map, crate the table contains the numbers with the same length as the parts amount, when generate the leaves and woods, choose random 1 part then set the leaves/woods CFrame to the choosen part, after that remove THAT element from the table, remember the order of the leaves and woods in workspace must be the same as the table, else it wont work
There are lots of respawning scripts in the toolbox. Mabye you could try some of them (ps dont insert viruses)
Your gonna want to watch a different video on that
This is legit the best inventory tutorial I’ve seen! Great job!
@Áron Diószegi mine still works i can send u a pack with it in if u want
@TheDevKing OnServerEvent is not a thing anymore so it’s imposible to do
i got around the FireServer->OnServerEvent problem by merging the scripts
Can you make it so that you can drag the items into a new slot?
Thanks, it helped a lot. But can you tell us how to save the data of collected items?
for the ui grid layout make the cell size in propertys tab to the frame size of the item 🙂
0:08
DevKing: *»It’s pretty simple :)»*
Me: *sees the video length*
@Lili Gao r/woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh
Sheepy Boi he said well not that easy actually
Ive watched a bunch of your vids on making game mechanics, and I feel like I can really make a game now!! Thanks.
I really hope this works whenever I watch a tutorial theres always one code that I do wrong but cant figure out how to fix that just ruins everything
for that, look at the part where they make the script and pay very close attention to the scripts that are red lined on your screen. a simple dot instead of a space has tricked me many, many times!
The part where it says pickup item is the only part that worked for me. When I do press F however the intvalue doesn’t change and the tween doesn’t play. I followed the video exactly and there are no spelling errors so I have no idea what’s wrong.
Hi, it seems that if you were to give yourself a number of resource when editing, it would register as 0 when you try to drop the items, is there a way around this issue?
When it comes to building an inventory most professional and advance programmers on roblox come to problems with this because there is no certain way to make them it is just up to the programmers they make them
it just says attempt to index nil with ‘WaitForChild’ for the local Inventory In datahandler
Im gonna try to make this on my own as a challenge xd
And watch later to see how you do it
Yeah I did that aswell but it didnt go well tbh lel, sadly 🙁
How do I make it so I can select one of the items to equip them in my custom hotbar?
The script displays no errors even when i run it in game but when i go to click the item in the inventory to drop it, it doesnt drop or lower the value of the item
I’m not sure if you cover this in the video since I haven’t watched it all yet, but do you know how I would be able to save a players inventory between different places?
Can you make a tutorial where you show how to make a trading system?
Would be very nice
thank you for the tutorial and ik this tutorial was a long time ago,and i have one problem its that when i click the imagebutton it dosn’t drop the wood and it dosn’t say any thing in the out put
THANK YOU. IT WORKED LIKE A CHARM
TYSM this helped me out a ton
*DevKing:* It’s prety simple
*Me:* Let me see the video time.
*Me:* OH MY GOD THAT GUY ARE INSANE!
@PersonOfTheUniverse9 ma bolls
“It’s actually pretty simple” *video is one hour long*
«It’s actually pretty simple. «
*proceeds to take up over an hour*
Okay so. I followed the whole Video, and i feel so smart right now because IT WORKED.
I really didn’t think this would work!
If you had trouble I can give some tips:
1.make sure the Gui names are the same as the Gui names in you’re scripts.
2.Keep looking over the video and ReREAD YOU’RE SCRIPTS MULTIPLE TIMES!!
3. SPELLING!! ITS **DESCENDANTS!!**
yea there were a lot of tricky things but if you follow exactly, you should be good.
i can help ya’ll out if u trying to do this.
if devking reads this, just try to go a bit slower talking you talk really fast. BUT GOOD AUDIO!! WE CAN HEAR YOU THATS MOST IMPORTANT!
ye I’m happy lol
I just followed your tutorial, it was really good had a few typo’s here and there but turned out well and all but i found a duplication bug when you spam ‘F’ there is a chance to get multiple of that item.
@1JustAlex2 It works! Awesome ty for the help bro
@MyBuddyRoland notify me if it works now
I accidentally pressed tab and that created a space
How to make inventory in roblox studio
Games often need to store some amount of persistent data between sessions like a player’s level, experience points, inventory items, gold/cash, and more.
This course will show you how to create a basic data store, save sample data, and read the data back into a game session.
Enabling Studio Access
By default, games tested in Studio cannot access data stores, so you must first enable them.
Make sure your game is published (File > Publish to Roblox) to enable Studio access.
From the Home tab, open the Game Settings window.
In the Security section, turn on Enable Studio Access to API Services.
Click Save to register your changes.
Creating a Data Store
Data stores are identified by a unique name. In this example, a data store named PlayerGold will save each player’s gold to persistent storage.
Create a new Script within ServerScriptService called GoldManager.
Saving Data
A data store is essentially a dictionary, like a Lua table. Each value in the data store is indexed by a unique key, for instance the player’s unique UserId or simply a named string for a game promo.
Player Data Example
Key | Value |
---|---|
31250608 | 50 |
351675979 | 20 |
505306092 | 78000 |
Key | Value |
---|---|
ActiveSpecialEvent | SummerParty2 |
ActivePromoCode | BONUS123 |
CanAccessPartyPlace | true |
Create a variable named playerUserID for the data store key. Then, use playerGold to store a player’s starting gold amount.
To save data into the PlayerGold data store, call SetAsync within a protected call, passing the key and value variables previously created.
Protected Calls
Functions like SetAsync are network calls that may occasionally fail. As shown above, pcall is used to detect and handle when such failures occur.
In its most basic form, pcall accepts a function and returns two values:
In the sample above, the status ( setSuccess ) is tested on line 12 and, if SetAsync failed for any reason, errorMessage is displayed in the Output window.
A common mistake may be updating a player’s gold data every time they collect a gold piece. Instead, store the player’s gold in a variable and only update the data store occasionally, such as with a periodic auto-save and/or when the player leaves the game.
Reading Data
To read data from a data store, call GetAsync with the desired key name.
To test the script, click Run and notice the currentGold value printed to the Output window. Note that it may take a couple seconds, as the functions must connect to data store servers.
Sample Project
Now that you understand basic data store usage, test it out in a sample game.
Gold Rush
You can also edit the game in Studio and explore the enhanced GoldManager script which includes data auto-saving and more.
How to Make An Inventory System in Roblox Studio
ความคิดเห็น • 1 262
These kinds of tutorials are great. Scripting is easier to learn when you give all these little chunks of how to do things, and then use them to make a cohesive full script
Thanks DevKing, one of the only devs on TH-clips with consistent quality tutorials.
@蘿蔔 «One of the only»
How about AlvinBlox?
thats sad how you havent got a heart from him
Can you do a tutorial of how to do these kinds of things but,you equip a backpack that has limited slots,
And when you equip a bigger one it adds a few slots more.
@ElepsieGaming Yes it was.
@Ninjacraft dude that was 8 months ago
@ElepsieGaming Booga Booga is trash, they completely ruined their game, they even discontinued the original game. I kinda miss it I had a lot of good memories their so everyones trying to make a game thats better than the current version.
@Deleted already did
@ElepsieGaming booga booga doesn’t own survival games im making a survival game like booga booga yes, but its not a copy there is different items Different map its just a survival game
Also, make a part 2 for this! And have stuff like DataStores, Equip Objects, Model Pickup, Etc! (Enjoyed the video btw)
@GenuineFraud Watch TheDevKing’s placement system video 😀
@Sci.Punk Yeah, a table is the best way
and how to place down buildings and other stuff
@Revizion No that’s actually bad practice, it should be saved as a table
«its actually pretty simple» Then i look at how long the video is
._.
@RainbowGuy182 so that you can actually learn💀💀💀💀💀💀🤡🤡
Bruh I just looked now it’s liek 1HR
«well it’s not that simple actually»
Your tutorials are all over the place and you talk so fast but I cannot stop watching because you are so entertaining! Just watching your thought 💭 process is beautiful. like on the fly pseudo coding like a mad man! #respect
*PS: Im exactly the same including the constant typos lol*
Your work here exceeds my expectations. I’m currently using this tutorial to work on a Resident Evil Styled Inventory System. All I need to do is apply the functions needed to use certain items’ abilities.
50:13, saving my progress! The inventory is working, and it looks awesome!
It seems kind of inefficient to store things in the inventory using that method, wouldn’t it be better to use a module script and have a remote event for communicating inventory changes between the client and server?
To get rid of the outline on the BillBoardGui you need to make the BorderSizePixel on the text labels/label 0 and it will not show. (Just a little info)
Definitely a long video, but there’s a lot of good information here. Thanks for uploading this!
Hey DevKing, I’m learning a ton from your tutorials and I appreciate the positive energy. Can you send me a link to the source files for this inventory system one?
@Exstream_play *cough* thats like eating a sweet but only the wrapper
I Dont think TheDevKing is giving away scripts becouse you wont really learn any thing from only taking a script and not writing it your self. 😀
you need to join his youtube chanel to get it and i rlly want it to bc mine wont work!
This is pretty easy I must say, thank you for showing this.
I think it was hard but not be of time
Really good tutorial, thank you for making this!
Hey, I just adore your videos! You really are clever, and your “series” really keep me entertained 😄 Much love! I hope we can talk someday or whatever!
Oh my god, when I wanted to make an inventory system, I was a pretty good scripter, but I didn’t know about remote events, and I didn’t understand how to do it, I saw yours twice and understood everything, thank you very much! (Like and subscribe!)
Thank you so much for this tutorial. Even tho you spoon feed me how to do everything I feel like I became a better scripter every time there’s and error and I understand how to fix it. Thank you for the tutorial. Really appreciate it man.
more like script fed
Wow, well done! I’ll watch all of it when I have time, but it seems impressive!
How to stack them into the Backpack?
For instance, when you get 2 Potion Bottles and you equip them to the backpack. It will stack it into one Slot so it doesn’t get added in every available slot there.
how to do that tho?
I tried using proximity prompt instead of billboard Gui. Took me a while, but it turns out nice. Thanks for your awesome tutorial!
thank you for continuing to make these informative tutorials
oh man Im so tired but still watching this.
A tutorial can always be welcomed. New information is always good!
@Cookie Gacha/Roblox Lol
@TheDevKing*That might explain why I never sleep. *
haha scripters don’t sleep
CanCollide should be false for the tween. This way it doesn’t bug your character or move you.
Thanks for the awesome video. Do you use a plugin to get the UI tab in your studio?
Thanks for the tutorials its worked perfectly!
Thank you for not including music in the video so I can listen to my own. also thank you for the great tutorial!
How could you make the leaves/wood respawn randomly throughout the map? Or just respawn? And how can you make it save?
@MichaelPlayzG Nahh really?! :O
@Patriik5010 delay varialbe is kinda useless, just type the number of seconds right into the bracket, but if you want to change the delay value then, ok this is just fine but i didn’t test it cuz lazy
create part through the map, crate the table contains the numbers with the same length as the parts amount, when generate the leaves and woods, choose random 1 part then set the leaves/woods CFrame to the choosen part, after that remove THAT element from the table, remember the order of the leaves and woods in workspace must be the same as the table, else it wont work
There are lots of respawning scripts in the toolbox. Mabye you could try some of them (ps dont insert viruses)
Your gonna want to watch a different video on that
This is legit the best inventory tutorial I’ve seen! Great job!
@Áron Diószegi mine still works i can send u a pack with it in if u want
@TheDevKing OnServerEvent is not a thing anymore so it’s imposible to do
i got around the FireServer->OnServerEvent problem by merging the scripts
Can you make it so that you can drag the items into a new slot?
Thanks, it helped a lot. But can you tell us how to save the data of collected items?
for the ui grid layout make the cell size in propertys tab to the frame size of the item 🙂
0:08
DevKing: *»It’s pretty simple :)»*
Me: *sees the video length*
@Lili Gao r/woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh
Sheepy Boi he said well not that easy actually
Ive watched a bunch of your vids on making game mechanics, and I feel like I can really make a game now!! Thanks.
I really hope this works whenever I watch a tutorial theres always one code that I do wrong but cant figure out how to fix that just ruins everything
for that, look at the part where they make the script and pay very close attention to the scripts that are red lined on your screen. a simple dot instead of a space has tricked me many, many times!
The part where it says pickup item is the only part that worked for me. When I do press F however the intvalue doesn’t change and the tween doesn’t play. I followed the video exactly and there are no spelling errors so I have no idea what’s wrong.
Hi, it seems that if you were to give yourself a number of resource when editing, it would register as 0 when you try to drop the items, is there a way around this issue?
When it comes to building an inventory most professional and advance programmers on roblox come to problems with this because there is no certain way to make them it is just up to the programmers they make them
it just says attempt to index nil with ‘WaitForChild’ for the local Inventory In datahandler
Im gonna try to make this on my own as a challenge xd
And watch later to see how you do it
Yeah I did that aswell but it didnt go well tbh lel, sadly 🙁
How do I make it so I can select one of the items to equip them in my custom hotbar?
The script displays no errors even when i run it in game but when i go to click the item in the inventory to drop it, it doesnt drop or lower the value of the item
I’m not sure if you cover this in the video since I haven’t watched it all yet, but do you know how I would be able to save a players inventory between different places?
Can you make a tutorial where you show how to make a trading system?
Would be very nice
thank you for the tutorial and ik this tutorial was a long time ago,and i have one problem its that when i click the imagebutton it dosn’t drop the wood and it dosn’t say any thing in the out put
THANK YOU. IT WORKED LIKE A CHARM
TYSM this helped me out a ton
*DevKing:* It’s prety simple
*Me:* Let me see the video time.
*Me:* OH MY GOD THAT GUY ARE INSANE!
@PersonOfTheUniverse9 ma bolls
“It’s actually pretty simple” *video is one hour long*
«It’s actually pretty simple. «
*proceeds to take up over an hour*
Okay so. I followed the whole Video, and i feel so smart right now because IT WORKED.
I really didn’t think this would work!
If you had trouble I can give some tips:
1.make sure the Gui names are the same as the Gui names in you’re scripts.
2.Keep looking over the video and ReREAD YOU’RE SCRIPTS MULTIPLE TIMES!!
3. SPELLING!! ITS **DESCENDANTS!!**
yea there were a lot of tricky things but if you follow exactly, you should be good.
i can help ya’ll out if u trying to do this.
if devking reads this, just try to go a bit slower talking you talk really fast. BUT GOOD AUDIO!! WE CAN HEAR YOU THATS MOST IMPORTANT!
ye I’m happy lol
I just followed your tutorial, it was really good had a few typo’s here and there but turned out well and all but i found a duplication bug when you spam ‘F’ there is a chance to get multiple of that item.
@1JustAlex2 It works! Awesome ty for the help bro
@MyBuddyRoland notify me if it works now
I accidentally pressed tab and that created a space
How to Make An Inventory System in Roblox Studio
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Komentar • 1 262
These kinds of tutorials are great. Scripting is easier to learn when you give all these little chunks of how to do things, and then use them to make a cohesive full script
Thanks DevKing, one of the only devs on IDclips with consistent quality tutorials.
@蘿蔔 «One of the only»
How about AlvinBlox?
thats sad how you havent got a heart from him
Can you do a tutorial of how to do these kinds of things but,you equip a backpack that has limited slots,
And when you equip a bigger one it adds a few slots more.
@ElepsieGaming Yes it was.
@Ninjacraft dude that was 8 months ago
@ElepsieGaming Booga Booga is trash, they completely ruined their game, they even discontinued the original game. I kinda miss it I had a lot of good memories their so everyones trying to make a game thats better than the current version.
@Deleted already did
@ElepsieGaming booga booga doesn’t own survival games im making a survival game like booga booga yes, but its not a copy there is different items Different map its just a survival game
Also, make a part 2 for this! And have stuff like DataStores, Equip Objects, Model Pickup, Etc! (Enjoyed the video btw)
@GenuineFraud Watch TheDevKing’s placement system video 😀
@Sci.Punk Yeah, a table is the best way
and how to place down buildings and other stuff
@Revizion No that’s actually bad practice, it should be saved as a table
«its actually pretty simple» Then i look at how long the video is
._.
@RainbowGuy182 so that you can actually learn💀💀💀💀💀💀🤡🤡
Bruh I just looked now it’s liek 1HR
«well it’s not that simple actually»
Your tutorials are all over the place and you talk so fast but I cannot stop watching because you are so entertaining! Just watching your thought 💭 process is beautiful. like on the fly pseudo coding like a mad man! #respect
*PS: Im exactly the same including the constant typos lol*
Your work here exceeds my expectations. I’m currently using this tutorial to work on a Resident Evil Styled Inventory System. All I need to do is apply the functions needed to use certain items’ abilities.
50:13, saving my progress! The inventory is working, and it looks awesome!
It seems kind of inefficient to store things in the inventory using that method, wouldn’t it be better to use a module script and have a remote event for communicating inventory changes between the client and server?
To get rid of the outline on the BillBoardGui you need to make the BorderSizePixel on the text labels/label 0 and it will not show. (Just a little info)
Definitely a long video, but there’s a lot of good information here. Thanks for uploading this!
Hey DevKing, I’m learning a ton from your tutorials and I appreciate the positive energy. Can you send me a link to the source files for this inventory system one?
@Exstream_play *cough* thats like eating a sweet but only the wrapper
I Dont think TheDevKing is giving away scripts becouse you wont really learn any thing from only taking a script and not writing it your self. 😀
you need to join his youtube chanel to get it and i rlly want it to bc mine wont work!
This is pretty easy I must say, thank you for showing this.
I think it was hard but not be of time
Really good tutorial, thank you for making this!
Hey, I just adore your videos! You really are clever, and your “series” really keep me entertained 😄 Much love! I hope we can talk someday or whatever!
Oh my god, when I wanted to make an inventory system, I was a pretty good scripter, but I didn’t know about remote events, and I didn’t understand how to do it, I saw yours twice and understood everything, thank you very much! (Like and subscribe!)
Thank you so much for this tutorial. Even tho you spoon feed me how to do everything I feel like I became a better scripter every time there’s and error and I understand how to fix it. Thank you for the tutorial. Really appreciate it man.
more like script fed
Wow, well done! I’ll watch all of it when I have time, but it seems impressive!
How to stack them into the Backpack?
For instance, when you get 2 Potion Bottles and you equip them to the backpack. It will stack it into one Slot so it doesn’t get added in every available slot there.
how to do that tho?
I tried using proximity prompt instead of billboard Gui. Took me a while, but it turns out nice. Thanks for your awesome tutorial!
thank you for continuing to make these informative tutorials
oh man Im so tired but still watching this.
A tutorial can always be welcomed. New information is always good!
@Cookie Gacha/Roblox Lol
@TheDevKing*That might explain why I never sleep. *
haha scripters don’t sleep
CanCollide should be false for the tween. This way it doesn’t bug your character or move you.
Thanks for the awesome video. Do you use a plugin to get the UI tab in your studio?
Thanks for the tutorials its worked perfectly!
Thank you for not including music in the video so I can listen to my own. also thank you for the great tutorial!
How could you make the leaves/wood respawn randomly throughout the map? Or just respawn? And how can you make it save?
@MichaelPlayzG Nahh really?! :O
@Patriik5010 delay varialbe is kinda useless, just type the number of seconds right into the bracket, but if you want to change the delay value then, ok this is just fine but i didn’t test it cuz lazy
create part through the map, crate the table contains the numbers with the same length as the parts amount, when generate the leaves and woods, choose random 1 part then set the leaves/woods CFrame to the choosen part, after that remove THAT element from the table, remember the order of the leaves and woods in workspace must be the same as the table, else it wont work
There are lots of respawning scripts in the toolbox. Mabye you could try some of them (ps dont insert viruses)
Your gonna want to watch a different video on that
This is legit the best inventory tutorial I’ve seen! Great job!
@Áron Diószegi mine still works i can send u a pack with it in if u want
@TheDevKing OnServerEvent is not a thing anymore so it’s imposible to do
i got around the FireServer->OnServerEvent problem by merging the scripts
Can you make it so that you can drag the items into a new slot?
Thanks, it helped a lot. But can you tell us how to save the data of collected items?
for the ui grid layout make the cell size in propertys tab to the frame size of the item 🙂
0:08
DevKing: *»It’s pretty simple :)»*
Me: *sees the video length*
@Lili Gao r/woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooosh
Sheepy Boi he said well not that easy actually
Ive watched a bunch of your vids on making game mechanics, and I feel like I can really make a game now!! Thanks.
I really hope this works whenever I watch a tutorial theres always one code that I do wrong but cant figure out how to fix that just ruins everything
for that, look at the part where they make the script and pay very close attention to the scripts that are red lined on your screen. a simple dot instead of a space has tricked me many, many times!
The part where it says pickup item is the only part that worked for me. When I do press F however the intvalue doesn’t change and the tween doesn’t play. I followed the video exactly and there are no spelling errors so I have no idea what’s wrong.
Hi, it seems that if you were to give yourself a number of resource when editing, it would register as 0 when you try to drop the items, is there a way around this issue?
When it comes to building an inventory most professional and advance programmers on roblox come to problems with this because there is no certain way to make them it is just up to the programmers they make them
it just says attempt to index nil with ‘WaitForChild’ for the local Inventory In datahandler
Im gonna try to make this on my own as a challenge xd
And watch later to see how you do it
Yeah I did that aswell but it didnt go well tbh lel, sadly 🙁
How do I make it so I can select one of the items to equip them in my custom hotbar?
The script displays no errors even when i run it in game but when i go to click the item in the inventory to drop it, it doesnt drop or lower the value of the item
I’m not sure if you cover this in the video since I haven’t watched it all yet, but do you know how I would be able to save a players inventory between different places?
Can you make a tutorial where you show how to make a trading system?
Would be very nice
thank you for the tutorial and ik this tutorial was a long time ago,and i have one problem its that when i click the imagebutton it dosn’t drop the wood and it dosn’t say any thing in the out put
THANK YOU. IT WORKED LIKE A CHARM
TYSM this helped me out a ton
*DevKing:* It’s prety simple
*Me:* Let me see the video time.
*Me:* OH MY GOD THAT GUY ARE INSANE!
@PersonOfTheUniverse9 ma bolls
“It’s actually pretty simple” *video is one hour long*
«It’s actually pretty simple. «
*proceeds to take up over an hour*
Okay so. I followed the whole Video, and i feel so smart right now because IT WORKED.
I really didn’t think this would work!
If you had trouble I can give some tips:
1.make sure the Gui names are the same as the Gui names in you’re scripts.
2.Keep looking over the video and ReREAD YOU’RE SCRIPTS MULTIPLE TIMES!!
3. SPELLING!! ITS **DESCENDANTS!!**
yea there were a lot of tricky things but if you follow exactly, you should be good.
i can help ya’ll out if u trying to do this.
if devking reads this, just try to go a bit slower talking you talk really fast. BUT GOOD AUDIO!! WE CAN HEAR YOU THATS MOST IMPORTANT!
ye I’m happy lol
I just followed your tutorial, it was really good had a few typo’s here and there but turned out well and all but i found a duplication bug when you spam ‘F’ there is a chance to get multiple of that item.
@1JustAlex2 It works! Awesome ty for the help bro
@MyBuddyRoland notify me if it works now
I accidentally pressed tab and that created a space
Источники информации:
- http://vnclip.net/video/ZbX7K-GabA8/how-to-make-an-inventory-system-in-roblox-studio.html
- http://developer.roblox.com/en-us/onboarding/intro-to-saving-data/1
- http://th-clips.com/video/ZbX7K-GabA8/how-to-make-an-inventory-system-in-roblox-studio.html
- http://idclips.com/video/ZbX7K-GabA8/how-to-make-an-inventory-system-in-roblox-studio.html