How to play durak
How to play durak
How ‘Durak’ became the most popular card game in Russia
Shuffle the deck and deal six cards, one by one, to each player starting from your left. Welcome to the famous Russian game of ‘durak’.
First record
The first official record of this particular game dates back to Tsarist Russia. Durak, along with other card games, was mentioned in a book titled ‘A Calculating Card Player’ published in Russia at the end of the 18th century.
The author of the book did not invent the game, however. The book only described the rules, as durak was already popular among peasants and commoners throughout the Russian Empire, while the higher strata of the Russian society preferred playing poker, bridge and solitaire games.
The end of the 19th century.
Perhaps, the simplicity of the game’s rules alienated the nobility and attracted less educated classes, who must have found refuge in the game, which could be played for money or for the sheer fun of it.
In the 20th century, after the Russian Revolution, the game rapidly gained popularity to a point when literally everybody, including children, knew how to play.
Although durak is somewhat less prominent of a pastime in Russia today, it remains the card game of choice for many Russians who learn how to play it from a young age.
How to play
Just like with poker, there are multiple variations of the durak game. However, all of these have some common features.
Two players are enough to play the game, although playing more participants will make the game more dynamic.
Durak is played with a 36-card deck containing cards of the four suits from aces down to sixes. Each player is dealt six cards, one card at a time, clockwise, starting from the person sitting to the left of the dealer.
After each player receives six cards, the next card in the deck is flipped up and placed on the table where everybody can see it and the remaining deck is placed on top of it but does not fully cover it. The suit of the visible card is the trump suit of the round. Each card of the other four suits can be “beat” by a trump card of any kind starting with the lowest.
The player holding the lowest trump card moves first. He might be asked to demonstrate the lowest trump card to other players while the other five cards remain hidden. Then, the player makes an attack by placing a card of his choice in the middle of the table. The person sitting to his left defends by beating the card with a higher ranking card of the same suit or by any of the trump cards.
After the card is beat, the attacker is allowed to proceed with another attack but only using cards of the same rank as the cards which had already been placed in the middle by either attacking or the defending player. When the first attacker is done, the player sitting to the left of the defending player may contribute to the attack, adhering to the same principle. Once the attack is successfully defended, the cards on the table are considered to be “beaten” and are taken out of the game until the next game begins. The defending player then fills his hand with the cards in the deck so that his hand contains six cards and becomes the attacker while the player to his left becomes the defending player. Both of the attacking players also fill in their hands with the cards from the deck before the next round begins.
If the defending player fails to “beat” all the attacking cards, he must collect all the cards in the middle of the table and add them to his hand (in this case, his hand may consist of more than six cards).
In its turn, the flipped-up trump card enters the game as the rest of the cards in the deck do.
The objective of the game is to avoid being the last player with cards. The last remaining player is referred to as durak, or the fool. When the game is played for fun, there is no punishment for the loser, except for them being called a fool. In the following round, the fool deals the cards.
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How To Play Durak
Durak is a unique and fun card game that originated in Russia. While uncommon outside this area, the game is very popular in many areas of Russia and the Ukraine and makes a great addition to any card player’s repertoire of games.
The game is generally played by two to five players each playing independently. The game uses a deck consisting of 36 cards. This deck can be made by removing all cards of denominations 2, 3, 4, and 5 from a standard 52 card deck. The ranking of the cards used in this deck is as follows (from high to low); Ace, King, Queen, Jack, 10, 9, 8, 7, 6.
Selection of seating positions and first dealer can be performed using a variety of methods, with drawing for high card commonly used. Once this has been determined, the dealer shuffles the cards and offers the deck to the player to his right for the cut. After the cut, the dealer then distributes the cards to the players in a clockwise direction, face down and one by one. The dealer continues distributing the cards until each player has a total of six cards. The dealer then removes the bottom card from the remainder of the deck and places it face-up in the center of the table. The suit of this exposed card is then set as the trump suit for the hand. He then places the remainder of the pack partially on top of this card, usually set at a 90 degree angle to form the draw pile or talon.
The game consists of a series of rounds or «battles» which usually consists of two players, one attacker and one defender. The player with the lowest card of the trump suit in his hand will be the first attacker and the player to his immediate left becomes the first defender.
The attacker begins by selecting any card from his hand placing it face up on the table. The defender must then respond by attempting to play a higher card of his own if he has one. If a card of the trump suit was played, any higher ranked card of the trump suit can beat it. If a non-trump card was played, a higher ranked card of any suit can beat it, as can any card of the trump suit. The defender’s card should be played on top of the attacker’s card.
If the defender does not have (or elects not to play) a higher card than the attacking card, he can concede defeat of the battle, and simply pick up the attacking card and add it to his hand. In this case the attacker is said to have won the battle. However if the defender is able and elects to play a card higher than the attacking card he wins. In this case, the attacker as well as any other opponents (except the defender) may play additional cards to the table that the defender must also beat. Players may do this if they have a card of the same rank as a card that is currently still on the table (from this battle). However, they may not do so if the total number of current attacking cards exceeds the total number of cards remaining in the defender’s hand. The defender must then beat each of these additional attacking cards by playing a higher such card from his hand on top of the attacking card. If he is unable to beat every attacking card he must take every card currently played to the table. However, if the defender is able to beat each of the attacking cards, the defender prevails and is said to win the battle. When the defender wins the battle, all the cards currently played to the table are set aside to a discard pile, not to be used further in this hand.
If the original attacker wins the battle, the turn passes to the player to the immediate left of the last defender. That player becomes the new attacker and the player at his immediate left becomes the new defender. However, if the defender wins the battle instead, the defender becomes the new attacker and the player at his immediate left becomes the next defender.
After each battle, each player who has less than six cards in his hand then draws cards into his hand to replenish the hand back to six cards. The face-up, exposed trump card is considered the last card of the talon, so this would be the last card drawn from the pile. The order of drawing starts with the attacker, then the defender and clockwise around the table. Once the talon is depleted, play continues but players no longer draw cards after each round.
Play continues in this manner until the draw pile is exhausted. After this, play continues as normal, however players do not replenish the hand at the end of each battle and instead continue with the cards remaining in the hand. Immediately upon playing the last card from his hand, that player drops from the game. If a player who runs out is the current attacker or defender, the battle immediately ends, with the player who played his last card considered the winner of the battle. If he was the attacker (and would thus normally become the attacker), the player to his immediate left becomes the next attacker. The last player with cards is said to be the loser for the hand. This player is also required to gather all cards, shuffle and deal the next hand. The player to his immediate right would become the first attacker for the next hand with the dealer becoming the first defender.
One Winner: In many games rather than continuing, once the first player manages to play his last card the hand ends with that player being declared the winner. In that case, the player to the winner’s immediate left becomes the next dealer and the winning player becomes the first attacker during the next hand.
Durak with Epaulettes: In a whimsical twist, some players add the Epaulettes optional rule. In this rule, if the last winning card in a hand is a six, the player who still has cards remaining must literally put the six on his shoulder (called an epaulette). If two sixes were part of the last winning play, the player must put one of the cards on each shoulder (full epaulettes).
Passing: The basic variant described above (called throw-in or podkidnoy) is the most common version of Durak to be played. However, there are several other variants that are often seen. One of these is the passing variant (called perevodnoy). This variant allows a defender to pass the attack in certain instances.
Thus, if a defender has a card of identical rank as that played by the attacker he my opt (but is not required) to pass the attack to the next player in turn. To do this, this first defender would add his own card of the same rank onto the current attacking card. In this case, the first defender then becomes the new attacker and the player to his immediate left the new defender. This player must then beat this and any other undefended cards still on the table. The new defender may also pass the attack to the next player if he also has a card of the same rank as the current attack card on the table. However, in order to make a pass of multiple current undefended attack cards, he would need to ensure he either beats some of the undefended cards or has a card of equal rank to all the currently undefended attack cards on the table. A player may never pass to the next player if that next player has fewer cards remaining in hand then are currently undefended on the table. This can continue until the next defender does not have a card that is the same rank as one of the undefended cards on the table. In all other aspects this version is played identically to the standard version described above.
Travel Document: Also called Flash, this is another variant of the base game which involves passing. This variant is played identically to the standard passing variant with one key exception. If the newly defending player has the trump card of the same denomination as the attack card played by the attacker, he simply shows the card and this player then becomes the new attacker. The card played by the original attacker is still considered the attack card in which the new defender will be required to defend against. In all other aspects, this version is played identically to standard Passing Durak.
Full Deck: Some players prefer to use the entire 52 card deck when playing the game. The ranking of the cards in this larger deck is as follows (from high to low); Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.
This variant can allow more players (up to about 8), and each player normally receives 7 cards in the deal. In all other aspects, this variant of the game is the same as the standard version described at the top of the page.
Partnership Durak: Although Durak is usually played with each playing for himself, a partnership variation also exists. This variant is usually played by four players playing in two partnerships. The partners should sit directly across from each other at the game table.
This variant is played identically to standard Durak with just a few differences. In partnership Durak, a player may never add a card to an attack in which his partner is the defender. The first player to completely deplete his hand of cards is declared the winner. The game then continues from this point with the remaining player playing independently exactly as in standard Durak until only one player remains with cards.
Six players can also participate in two partnerships of three players each. In this variant, after the partnerships have been decided, the players should sit at the table in such a manner that rotation of play alternates between players of each team. When playing this variant, the full 52 card deck should be used.
Musta Maija: Musta Maija is fun game of the shedding variety which shares many commonalities with Durak and its variations. Musta Maija is a card game of Finnish descent played by both children and adults. This game also goes by the name Black Maria, but this game should not be confused with the popular Hearts variant that also goes by that name as well.
The game uses one standard 52 card deck, and is designed to be played by 3 to 5 players. The ranking of the cards in the deck is as follows: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2. Determination of seating positions and first dealer can be performed in a variety of ways, with drawing for the highest card a common method. Each player would take his choice of seat at the table in order from highest to lowest. The player drawing the highest card of all becomes the first dealer. Thereafter the deal rotates in a clockwise rotation around the table.
After the players are seated and the first dealer selected, he thoroughly shuffles the deck and passes it to the player to his right for a cut. After the cut, the dealer then begins dealing, one face-down card at a time in a clockwise rotation. He begins with the player to his immediate left. He continues dealing until each player has a total of five cards. He then places the remainder of the deck face-down in the center of the table as the stock. A special trump card will also be exposed by the dealer for the hand. However, this card is exposed immediately after the first Attacker has played his attack cards to the table. After that player plays his first set of cards (as described below) the dealer then exposes the top card of the stock and places it face-up, partway under the stock. The suit of this card sets the trump suit for the hand. However, if this card is of the suit of Spades, the card is randomly placed back into the center of the pack and the next card from the stock is drawn. If this next card is also a Spade, he does the same thing, repeating this until he draws a card other than a Spade to be set as the trump suit for the hand. Since players will, through the course of the game, draw cards from the stock to replenish their hands, the last card of the stock is considered this face-up trump card and will be drawn as the last card from the stock as necessary. The player to the immediate left of the dealer has the first turn.
The goal of Musta Maija is similar to most other games related to Durak, which is to play the last of one’s cards to the table, as the last player to do so is said to lose the game.
Each turn consists of the player whose turn it is placing a number of cards on the table, as an attack. The cards placed must all be of the same suit and he cannot play more cards to the table than the player to his left has cards remaining currently in his hand. The cards should be each placed in a row on the table, in any order, all exposed. The player may play any number of cards as long as all the cards are of the same suit. This same player should then draw an equal number of cards from the stock to replenish his hand to five cards (if he has less then five cards currently in hand). If the stock becomes exhausted, a player does not draw any additional cards and simply completes the hand with the cards remaining in hand. After the attack cards are played, the player to that player’s left then attempts to defend against this attack. In order to defend against a specific attack card, he may play a card of the same suit but of a higher rank. If the cards played by the attacker are not of the trump suit, he may also beat the card by playing any card of the trump suit on top of the card. After the Defender plays any cards he intends to play to attempt to beat the attackers cards, he also draws from the stock to replenish his hand to five cards as appropriate. If the stock is empty, he draws no cards and simply continues play with the cards left in his hand. After the Defender has beaten any cards he is capable (and willing) to beat, any beaten cards (and the cards used to beat them) are set aside in a discard pile, out of play. Any cards the Defender was unable (or chose not) to beat, he must take from the table into his own hand.
If the Defender was able to beat every card played by the attacker, all the attacking and defending cards are removed from play, and the turn moves to the Defender who becomes the new attacker (with the player at his left becoming the Defender). However, if the Defender was unable (or elected not) to beat all the attacking cards, he must take any unbeaten cards into his hand and the turn moves to the player to the Defender’s immediate left.
The Queen of Spades (called Maija or Black Maria), is a special card in this game. Although considered a member of the suit of Spades, it can only be played during an attack (as it can not beat any other cards). However, when played during an attack, no other card can be used to beat this card by a Defender.
Once the stock pile is exhausted and a player plays the last of his card, he drops from the game. The last player to have cards remaining in his hand is said to have lost the game.
Panjpar: Panjpar is another game of this type which gained notoriety as the game was prominently featured in the novel and later film The Kite Runner by Khaled Hosseini. In the story as well as in real-life, Panjpar is a favorite game in the Nation of Afghanistan and the name of the game can be translated to «Five Cards». It is played similarly to Durak, specifically Prostoy Durak (to be described shortly).
Panjpar is a two-player game, played using one standard 52 card deck. The ranking of the cards in this deck are as follows (from high to low): Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Determination of the first dealer can be performed using a variety of methods, with draw of high cards a common method. Using this method, each player would draw a card from the shuffled deck, with the player drawing the higher card set as the first dealer. If both players draw cards of equal rank, they would each discard the previous card drawn and draw another. The player drawing the highest such card is set as the first dealer, and thereafter the role of dealer alternates amongst the two players after each hand.
Before beginning the deal, the dealer’s opponent should then take a guess as to what color he believes the trump suit will be (red or black). If he is correct, he has the first play, and if incorrect his opponent the dealer has the first play of the hand.
Once the dealer has been determined he should thoroughly shuffle the deck and offer it to his partner to cut. After the cut, the dealer begins dealing the cards, one at a time and face-down starting with his opponent. He continues dealing until each player has a five card hand. The next card is then dealt face-up to the center of the table to determine the trump suit for the hand. The suit of this card sets the trump suit to be used during the hand (called rang). After dealing this card, the dealer then places the remainder of the deck partially covering the trump card and a right angle. This pile of cards is the stock pile.
Whichever player was determined to play first has the first move (called an attack). An attack consists of the player playing one, three or five cards face-up to the table from his hand. If playing a single card, the player may play any card from his hand. However, there are certain rules that must be followed in playing multiple cards (three or five) during an attack play. If playing three cards, these cards must consist of two cards of the exact same rank and any third card of that players choice. If the attack consists of five cards, these cards must consist of two pairs and any fifth card of the player’s choice. The cards forming the attack are usually set in a row on the table such that each can be clearly seen by both players.
After the attack play, his opponent then attempts to defend against this attack. On his turn this player attempts to beat each individual card in the attack play with a card from his own hand. A card which is played to beat another card is played directly on top of the attack card to which it will beat. In order to beat such a card, the card must be of the same suit and a higher rank. If the attack card is not in the trump suit, it may also be beaten by any card of the trump suit. The defender may beat as many or as few of the attack cards as he chooses (and is able).
Each card from the attack that was beaten (as well as the card that was used to beat it) are set aside and out of play for the remainder of this hand. If the defender manages to beat every attack card played during that attack, all the cards from the attack are set aside and the previous defender then becomes the new attacker and the previous attacker becomes the new defender. If the defender could not, or elected not to beat all the attack cards, he must take any unbeaten attack cards into his own hand, and the previous attacker retains the role of attacker for the next play.
Each player should then draw cards from the stock to replenish his hand to five cards (if he currently has less than five cards in his hand), starting with the attacker. The face-up trump card is considered the last card in the stock. Once the stock is depleted, additional cards are no longer drawn, although each player at his turn to draw, will draw any required cards as able.
Once the stock has been depleted, one or both players may have fewer than five cards in hand (which is expected). Thus, a player may never make an attack consisting of more cards than his opponent has remaining in his hand.
If after a round consisting of an attack and the corresponding defense (called a battle), if one player finds he has no cards remaining in his hand (once the stock has become exhausted), he is declared the winner of the game. However, if the defender manages to beat each of the attackers card, and both players have no more cards remaining in hand, that game is considered a draw.
Durak: How to Play this Russian Card Game
Durak is the name of the most popular card game in Russia. Durak means fool and it refers to the person who loses the game. There are two variations of Durak: Podkidnoy Durak and Perevodnoy Durak. In this article, you can find the basics for playing Podkidnoy Durak.
With How Many Cards Do I Play With?
Reduced poker deck with 36 cards from 6 to Ace.
What is the object of the game?
To get rid of all your cards.
How Should I Deal?
Each player is dealt 6 cards face down. The top card of the remaining deck is placed face-up. This card defines the trump suit for the game. The rest of the deck is placed above the face-up trump card. The first time it does not matter who deals. The following times the dealer will be the person who lost the previous game.
How Should I Play Durak?
Like in many other card games such as poker and rummy, the first person to play is the one who holds the lowest trump suit in his hand. The game proceeds in a clockwise direction. The player who started to play acts an attacker and the player sitting next to him in a clockwise direction acts as a defender. The attacker throws any card he wishes from his hand and the defender must beat this card.
A card can be beaten by a higher card of the same suit or any card of the trump suit, unless the card is itself from the trump suit. In the latter case it can only be beaten by a higher trump. If the defender cannot or does not want to beat the card of the attacker he must collect it and add it to his hand. If the defender beats the card the attacker can add another card of the same rank of one of the cards on the table. The defender must beat this card too.
Apart from this, other players at the table can attack the defender if they had cards from the same rank of one of those on the table. The defender cannot be attacked by a number of cards that exceeds the number of cards in his hand. Besides, in the most common variation of Durak this number cannot exceed 6, even if the defender has more cards.
If the defender cannot beat one or more cards he has been attacked with he must collect all the cards at the table and add them to his hand. If the defender succeeds to beat all the cards, these cards are discarded and placed in a separate heap called otboy. In the next turn, the defender will attack.
After the turn is over, no matter whether the defender succeeds to beat all the cards or has to take them, the players who have less than 6 six in their hands compensate their hands from the remaining deck, so everyone at the table will have at least 6 cards.
The cards are taken by the attackers of the previous turn in the clockwise direction starting with the person who has attacked first. The defender is the last person to take cards. If there are no cards left in the remaining deck the face-up trump card is taken by the person whose turn is to take cards. After this no more cards are taken and the game continues until all people one by one get rid of their hands. The person who remains with the cards is called Durak.
How to play durak
Durak is an exciting card game that can be enjoyed by two to six players. Get rid of your cards fast to avoid losing this game! Find the video tutorial and written explanation for how to play durak below.
Durak Tutorial
Needed
Two to six players; 36 card deck (aces down to 6s)
Card Rank
Six cards to each player, one card at a time. The next top card is flipped up, and the remaining deck is placed on top of it. The suit of the card flipped up is the trump suit for the round.
Objective
The object of the game is to avoid being the last player with cards.
Game Play
During game play, there are attackers and a defender. The defender is successful when he/she is able to beat all attacks made and is unsuccessful if he/she is unable or unwilling to beat an attack. The first attacker is the player with the lowest trump card. The first defender is the player left of the first attacker.
An attack consists of a player playing a card into the middle. A defense is made by beating the card played. An attack card can be beaten by a higher ranking card in the same suit, or any trump card if the attack card is a non-trump suited card.
If an attack is successfully defended, another attack can be made, but the new attack card must be the same rank as a previously played card (i.e., the same rank as the first attack card or the defending card). After the original attacker is done attacking, the player left of the defender can make an attack if possible.
The opportunity to make attacks continues clockwise (if playing with more than four players, only the player right and left of the defender can attack).
An attack has a maximum of six attacking cards. If the defender begins with less than six cards, the maximum number of attacking cards is equal to the number of cards the defender has at the start of the attack. An attack may end before six attacking cards are played if the attackers cannot or choose not to attack further.
If a defender successfully defends all attacks, he/she becomes the new attacker. When a defender wins, the cards from the middle are discarded. If a defender cannot defend an attack, he/she must add all the cards from the middle to his/her hand and loses his/her turn to attack.
Before the next attack begins, any player under six cards will draw from the remaining deck to get back to six cards. Once the remaining deck runs out, no card draw occurs after an attack.
A defender can choose not to play on an attacking card even if the defender is able to beat the card played. The defender would take the cards from the middle and loses his/her turn to attack. But, before the defender takes the cards, other players can add possible attacking cards. For example, a player could add a 6 to the middle if a 6 is already in the middle.
Losing
The last player still with cards is the loser and deals the next game.
Rules
After an attack, players will draw cards to return their hands to at least six cards. The original attacker draws first, then other attackers moving clockwise, and lastly, the defender if needed.
The last draw card is the flipped up trump card. Once this card is drawn, the race to get rid of cards begins. The last player still with cards is the loser.
A player does not have to attack, even if possible. A defender does not have to defend, even if possible.
Как научиться играть в дурака
Совершенно каждому человеку знакома игра дурак. Она считается одной из наиболее популярных игр с картами, к которой многие приобщаются еще в подростковом возрасте. Объясняется такая популярность просто: для игры необходимо совсем немного: колода карт, а также уютное место, где можно посидеть в компании.
Если человек еще не умеет играть в дурака, то это несложно исправить. Правда, в игре есть масса хитростей и для достижения высокого уровня мастерства в ней потребуются немало практики. Играть могут как дети старшего возраста, студенты, так и уже взрослые люди. Рассмотрим основы этой игры, которые помогут освоить базовые навыки.
История игры в дурака
История появления игры в дурака
Дурак – русская игра, которая возникла на территории России приблизительно в 18-м веке. Первые упоминания о ней касаются записей из книги «Расчетистый карточный игрок», выпущенном примерно в 1790-х годах. Изначально дурак пользовался спросом у простонародья, крестьян, рабочих, а вот аристократия предпочитала более изысканные увлечения: бридж, покер или пасьянс, а позже преферанс. Но уже в начале 20-го века дурак стал интересовать даже высшие слои обществе и по популярности смог догнать даже покер.
Что касается названия игры – никто не знает, как оно возникло на самом деле. Слово «дурак» было в Российской Империи одним из самых распространенных ругательств, которыми все крыли друг друга по малейшему поводу. Видимо, название произошло от самой цели игры – выставить противника «в дураки», побеждая партию. На сегодняшний день существует около 80 вариантов дурака, развлечение пользуется интересом во всем мире.
Основные правила игры
Начать играть в дурака вполне несложно, но в этом деле есть масса подводных камней, которые постепенно раскрываются только более профессиональным игрокам. В игре необходимо не только знать правила, но и уметь стратегически мыслить, запоминать ходы и «засвеченные» карты противника, выгодно выбирать, на кого нападать и «валить», а какого противника оставить на потом.
Смысл игры достаточно простой – каждый участник партии получает случайный набор карт и его задача – максимально быстро лишиться карт. А вот участник, у которого на конец партии остались не сброшенные все карты, получает статус проигравшего. Карты у конкурентов, с помощью которых они выполняют ходы, необходимо бить своими, либо той же масти или же используя «козыря». Когда бить нечем – приходится забирать себе карты «в арсенал», потом от них становится еще сложнее избавиться.
Играют обычно либо на интерес, либо на деньги. Чаще всего первый случай касается дружеских посиделок, второй – различных тематических клубов или дворовых компаний.
Где удобно играть и сколько человек участвует
Количество игроков — от 2 до 6 человек
Когда в дурака играют в компании, то количество участников варьируется от 2 до максимум 6. Это число ограничивается количеством карт в колоде – их 36. Если рассматривается игра дурак онлайн, то там обычно человеку противостоит один противник, искусственный интеллект или реальный игрок. Есть разновидности дурака и с колодами карт на 54 карты, включая джокеров, но классический русский вариант – именно 36 карт.
Если играет всего 2 человека, то остальные карты колоды остаются в выдаче и постепенно берутся ими для восполнения потраченных карт для того, чтобы их было минимум 6. Когда игроков целых 6, то в колоде уже ничего не остается, так как каждому достается по 6 карт и 6х6 выходит 36, то есть вся колода сразу идет в раздачу.
Где удобно играть? Любое место, где можно спокойно посидеть в компании. Это может быть лавочка во дворе, учебная аудитория, рабочий кабинет, просто уютное место на природе или на пляже, где люди решили пожарить шашлык и весело провести время. Можно играть в эту игру также в транспорте, к примеру, в вагоне поезда или в электричке, если никто не собирается отвлекать игроков, а путь неблизкий.
Игровое поле и расположение игроков
Никакого игрового инвентаря кроме колоды карт в дураке нет. Поэтому и игрового поля, как такового нет – им может быть любое место, вокруг которого удобно расположиться участникам партии. К примеру, стол, пенек, лавочка, даже подоконник – все сойдет, главное, чтобы игроки могли сидеть так, чтобы не видеть карт друг друга.
Игроки садятся в произвольном порядке по кругу, если их много, или друг против друга, если их всего два. В рассадке игроков важно, чтобы нельзя было увидеть карт противника, иначе игра будет нечестной. Также важно предусмотреть, чтобы в месте игры не было сильного ветра, иначе это сильно усложнит возможность использовать карты.
Карты
В дурака можно играть различными вариантами колод, в том числе и с Джокером
Колода карт, которая используется в игре, обычно является стандартной и состоит из 36 карт. В ней присутствует 4 масти: бубна, пика, черви и трефа. Их достоинства (ценность) начинаются от символа 6 (самого низшего) и заканчивается тузом: 6, 7, 8, 9, 10, валет, дама, король и туз. «Побить» низшую карту возможно высшей точно такой же масти или же любым козырем. Если противник походил козырем, то и побить его допускается только козырем более высокого достоинства.
Есть другие варианты колод, в которых целых 52 или 54 карты. Там все отличается тем, что достоинство каждой масти начинается не из шестерки (6), а из 2. Также в таких колодах используется «Джокер» – карта, способная выполнять роль другого произвольного символа.
Кто начинает партию и по каким правилам осуществляются ходы
Как осуществляются ходы в Дураке
Игра стартует с тем, что сдающий карты (тот, кто проиграл в прошлой игре или добровольно согласившийся сдавать) перетасовывает колоду. Это надо делать тщательно, чтобы смешать масти, карты разного достоинства. Далее каждому участнику партии сдающий выдает по две карты по кругу до тех пор, пока у всех не окажется по шесть карт. Далее из оставшихся в колоде карт он вытаскивает случайную – ее масть назначается козырной. Она кладется символами вверх, а остальные, которые не были розданы – рубашкой (обратной стороной узором) вверх. Также при раздаче надо помнить о том, что карты должны быть никому другому кроме него не известны, даже сдающему.
Чтобы определить, кто будет первым ходить, игроки сравнивают свои козырные карты, если такие есть в наличии. Ходит первым тот, у кого имеется козырная карта самого малого достоинства. К примеру, если пика – козырная, а у игроков имеются пиковые 6, 8 и валет, то ходит обладатель 6. Также козыря необходимо показать, чтобы подтвердить, что на этом этапе нет никакого обмана.
Как происходят ходы:
В качестве тренировки этого процесса отлично подойдет игра в дурака с компьютером, так как психологически здесь будет значительно легче. Естественно, что любое жульничество нарушает процесс, поэтому в случае подобных ситуаций партия просто переигрывается, а брать ли провинившегося игрока снова в игру – большой вопрос. Особенно, если игра была на деньги.
Победа, поражение, ничья – каковы условия
Варианты исхода партии следующие:
Разные шансы на победу еще зависят от того, не произошло ли между отдельными игроками сговора. Это не редкое явление в опытных компаниях, когда некоторые люди пытаются специально «завалить» новичка или чужака в компании. Но даже здесь в конечном итоге все во многом решает случай.
Несколько стратегий победы
Как выигрывать в Дурака?
Чтобы успешно играть в дурака, можно использовать следующие достаточно простые, но эффективные стратегии.
Запоминание карт
В данной игре очень важно пытаться запомнить как можно больше карт. Какие карты были засвечены противником, какие карты ушли из колоды в отбой, какие карты еще предположительно не были использованы – все это играет очень важную роль в исходе партии. Уследить сразу за всеми картами новичку практически нереально, поэтому начинать надо с карт отдельных достоинств, к примеру, дам или королей. Помните, что 2 короля и 3 дамы уже выбыли из игры, значит осталось 2 короля и 1 дама. Исходя из этого можно строить шаги по будущим ходам.
Несколько советов удачной игры
Новичку не стоит концентрироваться на определенной стратегии, а лучше запомнить такие ходовые приемы, увеличивающие шанс на победу:
Где обучиться и поиграть в дурака в Москве
Так как игра в дурака является народной, то и обучение ей обычно происходит, что называется, в полевых условиях. Найти специализированные клубы или тренеров, которые бы этим занимались – диковинка даже для столицы, так как здесь то особо учиться и нечему. Основы игры просты, а вот поведение игрока в игре уже зависит от его свойств: памяти, характера, опыта.
Что касается мест, где можно в Москве поиграть в дурака, то вот некоторые интересные заведения:
В целом, дурак – игра народная, играть в него лучше всего в компании друзей, одноклассников, родственников, сотрудников по работе. А для этого никакие особенные клубы особо не нужны.
Приложения для игры в дурака
В наше время, когда по миру гуляют опасные вирусы, а люди предпочитают проводить время дома в уединении, необязательно играть в дурака на улице или в каком-то кафе. Вполне можно удовлетвориться партией на ПК или смартфоне, достаточно лишь скачать хорошее приложение для этого. Рассмотрим интересные варианты дурака для компьютера и телефонов.
Дурак на ПК
Дурак на ПК
Если вы желаете поиграть на компьютере в дурака, то для этого существует масса отличных приложений. Вот примеры:
В целом на ПК существует масса вариантов дурака, включая различные эффектные 3D-версии, игры против реальных людей и искусственного интеллекта различного уровня сложности.
Дурак на Android
Дурак на Android
Если вас интересует игра дурак онлайн или оффлайн на мобильный с ОС Android – здесь также очень богатый выбор приложений. Вот некоторые достойные внимания:
На сайте магазина приложений плей маркет можно найти сотни и даже тысячи других приложений для игры в дурака, воспользовавшись строкой поиска.
Дурак на iOS
Дурак на iOS
Владельцы гаджетов на ОС iOS также имеют возможность выбирать из богатого перечня приложения для игры в дурака. Вот некоторые из них:
Попробуйте несколько приложений и выберите то, которое подойдет вас лучше всего!
Внутри приложений нередко можно найти предложение поучаствовать в турнирах, побороться за место в рейтинге или даже за призовые. Если чувствуете достаточно сил для этого – можно рискнуть и попробовать. Но если требуют какие-либо первоначальные взносы, то стоит относиться к этому осторожно. Также можно найти приложения, где предлагают играть на реальные деньги – к ним также надо относиться с большой осторожностью.
Легко или сложно научиться играть
Почему полезно играть в дурака
Вот некоторые причины, почему стоит проводить время в этой игре:
Самое главное – игра позволяет расслабиться, отойти от рутины и просто весело провести время с друзьями либо самому!