How to raise a harem tier list

How to raise a harem tier list

How to Build a Harem, Pt.4: Tiers of Girlfriends and a Man’s Capacity

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How to raise a harem tier list. Смотреть фото How to raise a harem tier list. Смотреть картинку How to raise a harem tier list. Картинка про How to raise a harem tier list. Фото How to raise a harem tier list
When your multiple-relationship lifestyle fills beyond capacity, one or more aspects will suffer. This advice will help you minimize heartbreak and stay on track.

Welcome back to the How to Build a Harem series, aimed at making you proficient in the art of dating several women long term.

In Part 1, we talked about Queen Theory and why all the girls you’re dating must always feel like your number-one girl.

In Part 2, we talked about some of the differences and issues between monogamous and non-monogamous dating structures.

In a supplement to the series, we talked about how to manage the inevitable jealousy that occurs in a harem and the role of discretion.

In Part 3, we talked about compartments and the role of precedence in how you treat the girls in your system.

In Part 4, we’re going to talk about the different tiers of girlfriends and how your lifestyle and capacity for girls work together. One of the most important things to understand about creating harems and dating multiple women is your own capacity to do so.

The whole point of the harem system is to be able to date the girls you like in a capacity which suits you, while also maintaining room to meet, sleep with, and date new girls when such opportunities arise. To do this, a man must structure his harem carefully.

Bloodline: Heroes of Lithas Tier List – Heroes Ranked Best to Worst

Bloodline: Heroes of Lithas mixes together card-based gameplay, gacha mechanics and finding your soulmate. Which are really the big three when you stop and think about it. But when you’re building your team of lovers AND fighters, you might need some help figuring out which warrior is going to help you out the most.

And that’s where this tier list comes in. It breaks down the finest heroes you can add into your team, putting them in useful ranks. You’re going to know at a glance whether you should slot someone in or leave them on the sidelines. Gosh, that’s going to save you some time. You’re welcome.

According to schlüsseldienst berlin this is a bit of a work in progress, but it should give you a solid idea of who’s tough and who’s had enough. So let’s get on with it – here’s our tier list for every character in Bloodline: Heroes of Lithas.

Bloodline: Heroes of Lithas Tier List

Hat tip to reddit user Dreyce for helping put together this tier list.

Tier S

Tier A

Tier B

Tier C

Tier D

Every Character in Bloodline: Heroes of Lithas

Thus ends the tier list. We hope it’s helped you make your team in Bloodline: Heroes of Lithas even stronger. If you’re on the lookout for guides for other games, make sure you check out all of our walkthrough features to see if we’ve got you covered.

BitLife 1.15 Update Guide: Fame, Pets, Kidnapping, and Bribery Explained

BitLife just received a brand new update that lets you live a live of fame and glory. Though there was always a Famous ribbon to try and achieve, it never really let you live the life of a famous person. That’s no longer the case.

Also included are a bunch of new pets, kidnapping, bribery, and a bunch of the usual feature improvements and bug fixes. To help make all of the changes palatable, we thought we’d round them up in this guide.

BitLife – Changes to Fame:

You could always get famous in BitLife, but it didn’t really do much except to give you a lovely new ribbon. Now, fame comes with a price.

You’ll get stalked by super fans that take things too far. The paparazzi will try and capture an unfortunate photo of you. You might slip out of fame and lose relevance if you don’t work hard. These are just a few of the new pitfalls.

New Pets:

There are a bunch of new pets available in BitLife, and these are the ones we know:

There’s also a bunch of new dog and cat breeds and new cat breeders. If you’re more of a cat person than a dog person, this will please you immensely.

Kidnapping:

A new random event has been introduced to BitLife in which your lover might get kidnapped and held to ransom. It’s entirely up to you how you choose to react to this. You could pay them off or just get a new lover, depending on how heartless you are.

Bribery:

Struggling to get your kid into the best college? You can now bribe college officials to help get them in there. This might come with unfortunate consequences, but we haven’t tested it out enough to know just yet.

Miscellaneous Changes and Fixes:

Here’s the rest of the fixes as seen in the patch notes:

Estate taxes where applicable (watch out!)

Road to Emerald Review

A running theme in my reviews for iFanzine has been concern for the quality of narrative in today’s library of increasingly ambitious mobile games. It’s times like this that I realize I should have been careful what I wished for. Western gamers, myself included, often forget that the Land of the Rising Sun is rife with videogames in which storytelling is the main act and not just a sideshow. Commonly known as visual novels, they’re the digital equivalents of interactive “choose your own adventure” books, featuring stories that branch according to player choices. If production values are high, the player is usually treated to devastatingly beautiful artwork and music while the plot unfolds.

Western game publishers have been passing up this richly populated genre since time immemorial, leaving brave Japanese developers to their own devices if they want to buck the trend and bring one of these our way. The difficulty of securing high quality text translation is in evidence throughout the Appstore, and sadly ImageCircus’ debut English language offering remains heavily stricken in that regard despite script revisions in its latest update.

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Road to Emerald testifies to the bizarre adventure of Mako Katase, a Japanese high school student unlucky enough to literally get sucked into The Wizard of Oz after picking it up at a bookstore. It looks as if she can make the most of it though, because the world she finds herself in has taken a few liberties with the plot — namely swapping out The Scarecrow, Cowardly Lion, Tin Man, and even The Wicked Witch for prettyboys who almost certainly walked out of some anime to fill each character’s shoes. Choices the player makes during Mako’s adventure determine which of her companions she’ll take back to the real world when it’s time to click those ruby heels together.

Had the visual novel’s Japanese text simply been run through Google Translate, this uncanny adaptation might have risen to cult status as a meme-filled fun fest not seen since the likes of Zero Wing. Instead ImageCircus has taken just enough care to ensure that the text is more or less coherent while still failing to reach the standard that would make it feel natural to native English readers. A severe dearth of punctuation and cringe-worthy attempts at artful description leave the reader with the impression that Road to Emerald‘s script was lifted directly from logs of an Internet chat session in which all participants had been armed with a thesaurus.

The visual novel’s scenario generally conforms to The Wizard of Oz with regard to key plot points (in truth, it seems to follow the 1939 film adaptation more than the book) and I found this more of a hindrance than a help to its appeal. There’s little here that someone familiar with the property will find exciting plotwise; it’s telling that the passage I enjoyed most involves Mako and friends fending off a giant plesiosaur, something delightfully fresh. More of these moments might have gone a long way in improving the player’s experience.

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To its credit, Road to Emerald‘s characters and art stills are conveyed with gorgeous anime flair. Its no-nonsense user interface – there’s one button that the player slides in different directions to save progress or review earlier sections of the script – is perfectly suited to both the genre and platform. While the soundtrack didn’t leave me humming any particularly memorable tunes, a suspense theme that plays during Mako’s encounters with The Wicked Wizard adds to the adaptation’s surreal quality since it feels just as well suited to 1980s giant robot anime.

On the downside, Umemaru Tenzin’s beautiful artwork is in short supply. Mako & co.’s facial expressions are simple pastes over their default full-body portraits and a mere ten art stills are sprinkled throughout the game’s multiple paths. Otherwise each path’s approximately four-to-five hour length is visually populated by gratingly low res photographic imagery. The game intermittently crashed while loading autosaves on my second generation iPod Touch, so manual saves are most encouraged if a player’s running this on an older model.

iFanzine Verdict: There’s no doubt that ImageCircus made a brave attempt here – on more than one level – but the effort is severely gutted by the fact that its script has fallen in an uncanny valley between natural English and full-on Engrish. This is hardly a surprising occurrence to iPhone gamers by now, but it’s devastating in a genre that absolutely hinges on high quality text delivery.

If you’re absolutely enthralled with the concept of L. Frank Baum’s Dorothy sharing awkward adolescent romance with a barely post-pubescent Tin Man, Road to Emeraldisn’t a bad place to plunk down the purchase price since its user interface is well executed, and the artwork is excellent. On the other hand, if you have only a casual interest in the visual novel genre, you’ll probably want to hold out for one with higher text quality.

EpicHearts Review

Think fast, what would happen if a sprite based top down action RPG game such as Secret of Mana or Illusion of Gaia were to have a torrid affair with a free-to-play MMO from Korea? Well, if the resultant offspring happened to be on iOS – as well as a single player game – then what you’d get from just such a merger might be a whole lot like FourThirtyThree’s release of EpicHearts (out now, free). The game’s iTunes store page claims that EpicHearts is currently the number one downloaded RPG in both Korea and Japan, and I am here to say that there are very good reasons why those claims might be true.

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Included in the line up of heroes is Raban, the massive sword carrying son of a formerly wealthy family; Nika, the gun-toting daughter of a slave that was adopted by her master only so that she could be sent to the Draka corps instead of his own child; and Half, a magical fencer that happens to have both Human and Houynum blood inside of him. After a short introductory segment to the game’s plot in which you briefly – and individually – control each of the three heroes, you will be asked to permanently select one of them as your main character for the remainder of the long adventure ahead of you. However – no matter which character you choose – the other two will be present with you for the bulk of the game’s many in-engine cutscenes, so EpicHeart’s plot probably won’t change much based on who you select.

How to raise a harem tier list. Смотреть фото How to raise a harem tier list. Смотреть картинку How to raise a harem tier list. Картинка про How to raise a harem tier list. Фото How to raise a harem tier listSpeaking of the various in-game cutscenes, there are an extremely large quantity of these – furthermore doled out at a high frequency – to be encountered during the course of EpicHearts. During your adventure you will learn secrets, travel to a variety of unique locales, ride a magical floating blowfish through the skies, face betrayal, look after a Dragon Hatchling, and learn more about the childhoods of the three Drakas. Former iFanzine writer – Sean Koch – once pointed out that far too often iOS original titles are extremely lacking in the department of plot, but that is one complaint that certainly can not be levied against EpicHearts in any way – shape – or form.

Unfortunately, what can be levied against the dialogue in EpicHearts – as well as a lot of other iOS products brought over from Asian territories – is that the game’s translation doesn’t hold up consistently at all times. However – far worse than a few moments of awkward grammar – is an issue that far more doggedly plagues the product, a curious enigma where partial words wrap incorrectly to the next line/box of text. There are few things quite as distracting as when suddenly half – or sometimes even less – of a word is cutoff and moved to the top of the next page, especially when none of this is done via the proper implementation of hyphens. If EpicHearts’ translation could receive yet another proof reading pass, and especially if the game’s text wrapping issue were addressed, than those two changes alone would go a long ways to improving an already great experience.

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Surrounding EpicHearts’ main action button are five smaller buttons to which you can freely assign any combination of items and special moves, making them available for quick one-tap access. Do note that while non-passive special moves can only be used when assigned to one of these programmable buttons, consumable items can always be activated straight from the game’s item menu as well. There is also a final button on the right hand side labeled “A->B”, when this is pressed it causes all five hot keys to be replaced with a second set of equally programmable buttons (in this way there are ten assignable slots altogether).

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Rounding out this wholly impressive package is a beautiful sprite based presentation that could easily keep up with the best of the pre-HD 2D games released from the PS1/N64 era onwards. While EpicHearts might not have quite the impressive attention to small details that was found present in the recently ported Lunar: Silver Star Story Touch, each of the various locales in the game – none of which suffer from visual emptiness – are all graphically distinct such that one place does not look like another. How many original iOS RPGs – or original iOS games from most other genres, for that matter – do you know of where a player could tell exactly from which level a screenshot was taken simply by glancing at it for a second or two?

Now for the cause of my biggest reason for not simply giving EpicHearts a perfect recommendation: as an iOS game offered completely for free, the developers have implemented a variety of ways for players to give them money via IAP. While EpicHearts thankfully does not employ any cheap stunts with progress hindering cool down clocks to make you get out your wallet if you don’t want to wait for the permission to be allowed to start playing again, the game is balanced to ensure that there will be much difficulty present for anyone who doesn’t want to either pony up or grind a lot. That said, there is at least a legitimately free way to get everything you need in game – partially through the massive array of side quests available – so long as you are willing to spend time towards collecting rewards. I do wish that when games this amazingly crafted get created that they were released with a real price tag instead of the Grind-VS-IAP model that can be devastatingly punishing to less hardcore gamers.

iFanzine Verdict: EpicHearts is an original 2D sprite based action RPG with phenomenal production values on par with a great GBA or DS offering, making the game something normally unheard of for the iOS platform. The only marring on the package presented are the occasional bad spots in the translation, as well as the bizarre text wrapping issue that sometimes splits words up in awkward places. That said, it is important to remember that this game is built on the Grind-VS-IAP model and therefore – while its offered for free – you will either pay for the game by spending a lot of your time in leveling/resource gathering or by buying various IAP options.

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