How to sell items in roblox
How to sell items in roblox
How to create and sell items in Roblox in 3 steps
Created or want to create something cool and want to win some Robux? So, learn how to create and sell items in Roblox
Roblox is a different MMO. He takes the initial idea of a Minecraft, for example, and extrapolates as much as possible. Not only can you create your games, your maps, your characters and your world, you can do it in different ways, without being limited exactly to the cubes and squares of the famous Mojang game. Here you can, if you know how, create games in a much more realistic style, recreate games or completely innovate in a style to make the game you’ve always wanted.
In addition to games, Roblox also allows you to create different items and clothes and style decorations as you imagine and, best of all, you can earn some Robux (Roblox’s money) by selling them. And what’s better than earning money while you’re playing? So, in this guide, we’ll teach you how to craft your items in Roblox and then how to put them up for sale, as well as some general gameplay tips. Follow the guide and start planning where you’re going to spend.
How to create an item in Roblox?
Go to Create > Build New > Download the template of the item you want to create, following the tags in the example outline > Save as PNG, JPEG or BMP > Upload to website. You can create an ad to sell it.
Can I sell items on Roblox?
Only Roblox Premium Membership can sell in-game items
Can I resell items on Roblox?
Only Roblox Premium Membership can resell in-game items
What items can I sell on Roblox?
Only “limited” and “limited exclusives” items originally created by Roblox.
How to create items in Roblox
On each model, notice that the parts are “folded” and wrapped around a Roblox character’s body, arms, and legs. Here are the sizes of each part of the model:
Bid a price on Tickets or Robux for the ad. The ad will run for twenty-four hours; then it will automatically be removed. If you want to know more, you can read on wikia from Roblox on how to make various other types of items.
How to Sell Items Created in Roblox
Currently, only an account with a Roblox Premium subscription can sell private items. Also, as with trading, only items marked as “limited” and “limited exclusives” can be sold. If an item is “limited” or “limited exclusives”, there will be an icon flagging it as such below the item’s photo when viewing its detail page or browsing the catalog.
To sell an item that meets the above requirements, first go to the details page. Once there, click on the three dots above the box containing the price and the Buy Now buttons. Then select Sell from the displayed menu. You will see a box that allows you to set your price. Attention: Be very careful during the pricing process. If you set the wrong price and sell (a cheap price can cause the item to sell almost immediately), Roblox cannot reverse the transaction.
How to resell items purchased on Roblox
Only Roblox Premium members who have upgraded to a subscription can resell previously purchased items to other members. To become a member of the Club, login to your free account on the Roblox homepage and click on “Creators Club” in the top toolbar. You can resell your items with an updated Club subscription. Subscriptions can be purchased in monthly, semiannual, annual and lifetime plans.
What Items Can You Sell
Club members can only resell “limited” and “limited exclusive” items originally created by Roblox. Limited items include avatar clothing or accessories that were sold for a limited time and are no longer available in the Roblox catalog. Limited Exclusive Items are also avatar products that have been sold for a limited time, but are released with a serial number that indicates their craft number (such as number 2 out of 100).
Selling Items
For the next stage of the game loop, players need to sell their items for gold to allow them to purchase more space in their backpacks.
Creating a Sell Platform
Players will sell their items by stepping onto a platform that gives them gold for each item in their bag.
Setting up the Platform
The platform can be any part and will include a script that handles selling.
Create a new part named SellPlatform. Customize it to fit the theme of your experience.
In SellPlatform, create a new script named SellScript and add a comment.
In SellScript, type local sellPart = script.Parent to get the SellPlatform part.
Handling Touch Events
To use the platform, the script needs a function to check if any players touch it.
Create a function named onTouch() that checks if a player is touching the platform.
To change any of the stats on the leaderboard, the script needs to know what player is controlling the humanoid. In the if statement, use the GetPlayerFromCharacter() function to find a player.
On the next line, get that player’s leaderstats container.
On the next line, create variables to get the player’s money and items.
Make sure the names of everything in FindFirstChild() is exactly like the names written in the PlayerSetup script. For example, if your money is «Rubies» in PlayerSetup, playerGold should look for «Rubies» instead of «Gold».
To check your work, add a print statement that will run if a player touched sellPart.
At the bottom of the script, connect the onTouch() to sellPart’s Touched event.
Play your project and step on sellPart; you should see the message «A Player touched sellPart» in the Output Window.
Selling Items
In this experience, a player will get 100 Gold for each item. After getting money, their items will be set back to 0, letting players explore the world for more items.
Coding a New Sell Function
To give players the right amount of gold, take the value of the playerItems and multiply it by the amount of gold they should receive per item. This example gives one hundred gold pieces per item.
In the sellItems() function, type local totalSell = playerItems.Value * 100
Type playerGold.Value = playerGold.Value + totalSell to add the gold for the items to their current gold.
Play your project; check that whenever a player steps on the platform, their gold increases and items are set to 0.
At this point, selling items doesn’t work as intended, try one of the following below.
Developer Economics
Roblox makes it possible for you to create content and experiences, minimizes upfront costs, and incentivizes you with the right economic structure. During December 2021, 1.7 million creators and developers earned Robux (our platform’s currency). On average, Roblox pays developers 28В cents * per in-experience dollar spent. When you build on Roblox:
There is no significant user acquisition cost. Growing an experience on Roblox is significantly more cost effective than off-platform. Developers can take advantage of our organic channels, our network effect, and our cost effective, on-platform ads.
Roblox uses its share of earnings to pay for all the tools, services, support, fees, operating costs, and R&D costs. This lets you build with minimal upfront fees and risk, so you can grow and monetize on the platform more easily.
* 28 cents assumes the full amount of Robux paid out are exchanged through the DevEx program, and not spent on the platform.
Cash Payout Structure
The following chart illustrates the estimated utilization of each dollar spent in an experience on Roblox. Note that the chart doesn’t reflect our expenses as disclosed in our GAAP financial statements.
App Stores & Payment Processing Fees
This reflects the processing payment fees related to all purchases of Robux. These fees are paid directly to Apple (iOS), Google and Amazon (Android), and Microsoft (Xbox and Microsoft Store). These costs also include processing fees associated with other payment methods, such as credit card or PayPal, as well as costs associated with the sale of our prepaid cards.
Platform Hosting & Support
These costs relate to Roblox’s maintenance of the servers that all Roblox experiences use, as well as platform-wide customer support, user and experience moderation, and user acquisition.
Platform Investment
These costs relate to future-looking investments in the Roblox platform and ongoing research & development.
Roblox Share
Roblox uses this percentage to cover ongoing services and operating costs.
Developer Share – Developer Exchange
This percentage is the experience owner’s earnings based on transactions in the experience, after cashing out through our Developer Exchange program (before any developer spending on the Roblox platform such as ads). A developer’s earnings share may differ.
Developer Share – Engagement-Based Payouts (EBP)
Developers also get extra Robux for simply building an engaging experience. Roblox calculates payout based on the share of time a Premium subscriber spends in your experience. These engagement-based payouts happen automatically through the Premium Payouts feature as a way to reward engaging experiences. This percentage reflects our platform average, though the actual percent of earnings from EBP may vary from experience to experience based on the engagement level in the experience.
Calculating Cash Earned
Depending on how you earn Robux on our platform, your specific share of cash can vary from the average share Roblox pays. Ultimately, we calculate your share of cash with the following variables:
The following sections describe in more detail how you can 1) earn Robux, 2) how your share of Robux is calculated, and 3) how Robux is converted to cash.
How to Earn Robux
Roblox offers you the following ways to earn Robux by creating content and experiences:
You can see your earned Robux on the Developer Exchange page when signed into your account. Converting it to cash is easy, using a simple form.
How Your Share of Robux is Calculated
When creating anything on Roblox, you receive a percent of every transaction you’re a part of. In every transaction listed in How to Earn Robux (except engagement based payouts), there are up to three stakeholders:
Oftentimes, the creator of the item is also the seller of the item. This is true when you built an experience and also created the items sold in your experience. For example, if you create and sell an «avatar flying ability» in your experience for 100В Robux, you earn 70В Robux for creating and selling the item and Roblox earns 30В Robux (platform share). Other times, you might create items that you sell in the Roblox marketplace. In this case, Roblox is both the seller and the platform and earns 70%, and you earn 30% as the creator.
How Robux is Converted to Cash
Once you earn Robux, you can continue to use it in our platform to buy developer assets, plugins, ads, in-experience items, or virtual items. In addition, when you have at least 50,000 Robux in your account, you can exchange the Robux for real currency using the Developer Exchange program. Roblox currently uses an exchange rate of USD 0.0035 per Robux earned to calculate the amount of real currency you receive.
How to Sell Items in Roblox
Roblox is an awesome video game platform where you can do whatever you want. There are even people who have turned this portal into an excellent business center. And we do not mean simply to negotiate to make improvements in the game, but to win real money.
Next, we will explain how to sell objects in Roblox quickly and easily.
IMPORTANT: We have All Codes Robloxthe click on the button
Table of Contents
Tutorial to sell objects in Roblox
On the other hand, you should know that it is possible sell items purchased in the store Roblox, as well as articles that you have created yourself. In case you didn’t know, in Roblox you can create t-shirts, pants, accessories and a wide variety of objects. As you should imagine, to do so you must also have a subscription.
Requirements to sell things in Roblox
Once you have acquired your membership, it is also important to clarify that not all items can be sold. The ones that are available for trading are the ones marked Limited, and if so, you’ll see an icon below the item’s image.
In case a product does not have the identification, you cannot negotiate it directly in Roblox. If it is true that it is possible to negotiate it from the outside, that is, talk to a player, let him give you the money and you transfer the item to him. Still, it’s a slightly riskier option.
What must you do to sell items?
After making sure you meet all the requirements, open the catalog of Roblox and locate the object you want to sell. Subsequently, access the page of details of the article and click on the three-dot button. There you must select the option sell, in which you can choose the price you want to receive.
Click the button sell and wait for someone to decide to get your item.
Clarifications to take into account
You have to be very careful when setting prices. If it is very high, nobody is going to buy it, and it is even possible that Roblox decide to remove it from the catalog. On the other hand, if you make a mistake and put a price too cheap, someone will end up buying it before you know it and it won’t be possible to get the product back.
Blog Archive
by John Shedletsky
About a week ago, we loosened up the ownership restrictions on limited items to allow users to possess multiple copies of the same item. One of the effects of this change is it is now much much easier to make trades with other players. In the past, if a player wanted to send me a trade, he would have to have items I didn’t already own. For a lot of our power users, this can be really difficult!
Since implementing this feature, I’ve personally seen my number of incoming trade offers triple. A quick look at the database confirms that there are now roughly 55% more trade offers flowing through our system. It’s been about eight months since we published our last guide to the Trading System. What better way to usher in the trading renaissance than to provide some tips and tricks for would-be traders?
1. Get access
2. Find some trades: more offers are better offers
Maybe you’ve already got thousands of trade offers flooding in. But if you don’t, the best way to find someone to trade with is to browse through the Collectible section of the ROBLOX catalog. This is basically an exhaustive list of all the tradeable items. When you see an item you like, shoot trade requests to the players offering the item for the cheapest price (these are the people mostly likely to give you a good deal on this item, since they are already looking to unload it). The “Send Trade Request” button is on the user’s profile page.
Getting good trades on ROBLOX is largely a matter of leg work. If you’re only going to send out one offer, you have to make it a pretty good one, because the other guy has to accept. However, if you send out 10 different offers to 10 different people, you might get lucky and get a good deal. Careful, though; you don’t want to end up with more copies of the item than you originally wanted. One way to prevent this is to have all of your outbound trade offers include one low-value item of which you only own one copy. If this deal goes through, you’ll trade away that item and it’s absence from your inventory will spike all your other outstanding offers.
3. Recent Average Price (RAP) can be a trap
To give you an idea of what an item is worth before you trade or sell it, ROBLOX displays a historical price graph and a “Recent Average Price” next to every collectible item. The “Recent Average Price” (or RAP) is an exponential moving average of the item’s sale price. This means recent sales are weighted more heavily in the average. It also means that this number becomes very stale if the item has not sold recently. For items where multiple copies sell each day (i.e., cheap items), you don’t need to worry about this. However, for items that have very few (i.e., less than 20) private sellers, you really need to be careful. Some of the rarest items on the site have very low RAP, compared to their scarcity. You wouldn’t want to trade one away for less than it was worth, would you?
4. Traders use certain items as money
We recently updated the trading system to allow users to include Robux as part of a trade. However, these additions are taxed at 30%, just like regular peer-to-peer item sales. To get around this, there is a set of items that experienced traders include in trades instead of money. These items have certain properties: many of them exist (so their price is hard to manipulate), they are liquid (easily convertible into Robux, if desired), and they are in high demand (which helps preserve their value over time). Here is a partial list of very common “money” items:
If a particular user doesn’t have anything you want, you can be happy trading for one of these items. They’re very easy to trade to other players and you can basically “buy” items from other players at RAP (or slightly better) with these.
5. Push the decline button a lot
Sometimes the best negotiation tactic is just saying, “no.” When someone offers you a bad deal, don’t even bother counter-offering unless the trade is very close for you. You can’t deal with the crazy.
6. Practice your art
If you’re trying to make a profit trading items on ROBLOX, it takes a lot of practice. You need to know all of the commonly traded items, which ones are in demand and which ones are rare, and which ones you can easily sell and which ones you can trade to the right guy for twice what they’re worth, and which ones… The best way to improve is to trade a little each day, and also to get advice from the professionals in the Let’s Make a Deal forum.
A lot of you are already expert ROBLOX traders and we’re interested in having you share your strategies with newcomers. What techniques in this article do you think are particularly effective? What strategies of your own have you developed?