How to turn off viewmodel tf2
How to turn off viewmodel tf2
How to turn off viewmodel tf2
34,822 | уникальных посетителей |
103 | добавили в избранное |
SCOUT
Scout should turn it of, because the scattergun is huge and there’s no need to see the weapon.
SOLDIER
Same with Soldier
PYRO
You could turn it off or keep it on, because you switch your weapons very often.
Hoovy
What you want.
Medic
I play with viewmodels off.
Spy
Of yourse keep the viewmodels on, you might not see if you are invicible or not!
Turn it on/off:
r_drawviewmodel 0/1
0: viewmodels off
1: viemodels on
but how to bind them on one key?
for example::
bind «pgup» «r_drawviewmodel 1»
bind «pgdn» «r_drawviewmodel 0»
How to turn off viewmodel tf2
34,822 | уникальных посетителей |
103 | добавили в избранное |
SCOUT
Scout should turn it of, because the scattergun is huge and there’s no need to see the weapon.
SOLDIER
Same with Soldier
PYRO
You could turn it off or keep it on, because you switch your weapons very often.
Hoovy
What you want.
Medic
I play with viewmodels off.
Spy
Of yourse keep the viewmodels on, you might not see if you are invicible or not!
Turn it on/off:
r_drawviewmodel 0/1
0: viewmodels off
1: viemodels on
but how to bind them on one key?
for example::
bind «pgup» «r_drawviewmodel 1»
bind «pgdn» «r_drawviewmodel 0»
How to turn off viewmodel tf2
34,822 | уникальных посетителей |
103 | добавили в избранное |
SCOUT
Scout should turn it of, because the scattergun is huge and there’s no need to see the weapon.
SOLDIER
Same with Soldier
PYRO
You could turn it off or keep it on, because you switch your weapons very often.
Hoovy
What you want.
Medic
I play with viewmodels off.
Spy
Of yourse keep the viewmodels on, you might not see if you are invicible or not!
Turn it on/off:
r_drawviewmodel 0/1
0: viewmodels off
1: viemodels on
but how to bind them on one key?
for example::
bind «pgup» «r_drawviewmodel 1»
bind «pgdn» «r_drawviewmodel 0»
How to turn off viewmodel tf2
Hey, i just want to quickly explain how to turn viewmodel on and off for specific Weapons! [That’s just a Idiot-Guide] 😀
*NOTE* This only works, if you switch your weapons with «1,2,3» *NOTE*
Ehm, let’s say Demoman. Here we go!
3.
You go on the «demoman» file, its a CFG file.
4.
————————————————————
Now choose what Weapon Slot should have turned viewmodel on or off, let’s say «slot1» (Grenade Launcher) = Viewmodel’s OFF, and slot2 (Stickybomb Launcher) = Viewmodel’s ON and slot3 (Melee) = Viewmodel’s ON.
————————————————————
5.
Then copy this into your «demoman» folder :
bind «1» «slot1;r_drawviewmodel 0»
bind «2» «slot2;r_drawviewmodel 1»
bind «3» «slot3;r_drawviewmodel 1»
Bind 1/2/3 is the KEY you press for switching Weapons.
Slot 1/2/3 is simply the Weapon Slot.
r_drawviewmodel 0/1 mean 0 is VIEWMODEL OFF and 1 is VIEWMODEL ON!
When I attempted this, It affected all my classes. How do I rectify this?
(I’ve tried this before, I’m not that fast, if that’s what youre thinking.)
When I attempted this, It affected all my classes. How do I rectify this?
(I’ve tried this before, I’m not that fast, if that’s what youre thinking.)
And the like with any other binds that other scripts might have.
Put this in all the class configs you don’t want to get affected.
Hey, i just want to quickly explain how to turn viewmodel on and off for specific Weapons! [That’s just a Idiot-Guide] 😀
*NOTE* This only works, if you switch your weapons with «1,2,3» *NOTE*
Ehm, let’s say Demoman. Here we go!
3.
You go on the «demoman» file, its a CFG file.
4.
————————————————————
Now choose what Weapon Slot should have turned viewmodel on or off, let’s say «slot1» (Grenade Launcher) = Viewmodel’s OFF, and slot2 (Stickybomb Launcher) = Viewmodel’s ON and slot3 (Melee) = Viewmodel’s ON.
————————————————————
5.
Then copy this into your «demoman» folder :
bind «1» «slot1;r_drawviewmodel 0»
bind «2» «slot2;r_drawviewmodel 1»
bind «3» «slot3;r_drawviewmodel 1»
Bind 1/2/3 is the KEY you press for switching Weapons.
Slot 1/2/3 is simply the Weapon Slot.
r_drawviewmodel 0/1 mean 0 is VIEWMODEL OFF and 1 is VIEWMODEL ON!
how do i read the date of this discussion?
Hey, i just want to quickly explain how to turn viewmodel on and off for specific Weapons! [That’s just a Idiot-Guide] 😀
*NOTE* This only works, if you switch your weapons with «1,2,3» *NOTE*
Ehm, let’s say Demoman. Here we go!
3.
You go on the «demoman» file, its a CFG file.
4.
————————————————————
Now choose what Weapon Slot should have turned viewmodel on or off, let’s say «slot1» (Grenade Launcher) = Viewmodel’s OFF, and slot2 (Stickybomb Launcher) = Viewmodel’s ON and slot3 (Melee) = Viewmodel’s ON.
————————————————————
5.
Then copy this into your «demoman» folder :
bind «1» «slot1;r_drawviewmodel 0»
bind «2» «slot2;r_drawviewmodel 1»
bind «3» «slot3;r_drawviewmodel 1»
Bind 1/2/3 is the KEY you press for switching Weapons.
Slot 1/2/3 is simply the Weapon Slot.
r_drawviewmodel 0/1 mean 0 is VIEWMODEL OFF and 1 is VIEWMODEL ON!
How to turn off viewmodel tf2
34,822 | уникальных посетителей |
103 | добавили в избранное |
SCOUT
Scout should turn it of, because the scattergun is huge and there’s no need to see the weapon.
SOLDIER
Same with Soldier
PYRO
You could turn it off or keep it on, because you switch your weapons very often.
Hoovy
What you want.
Medic
I play with viewmodels off.
Spy
Of yourse keep the viewmodels on, you might not see if you are invicible or not!
Turn it on/off:
r_drawviewmodel 0/1
0: viewmodels off
1: viemodels on
but how to bind them on one key?
for example::
bind «pgup» «r_drawviewmodel 1»
bind «pgdn» «r_drawviewmodel 0»
Источники информации:
- http://steamcommunity.com/sharedfiles/filedetails/?id=691855524&searchtext=how+to+jump
- http://steamcommunity.com/sharedfiles/filedetails/?id=691855524
- http://steamcommunity.com/app/440/discussions/0/624076027802340681/
- http://steamcommunity.com/sharedfiles/filedetails/?id=691855524&searchtext=Search+Team+Fortress+2+Guides