How to unlock fps brawlhalla
How to unlock fps brawlhalla
How to unlock fps brawlhalla
my spec is
i7 7850HQ
GTX 1050Ti
8 GB DDR4 RAM (single)
this is really frustating me cuz sometimes its drop when i wan on 1v1 ranked match
NB is disabling GFE really boost fps? (like seriously?)
Don’t worry about it, there’s no fix.
my spec is
i7 7850HQ
GTX 1050Ti
8 GB DDR4 RAM (single)
this is really frustating me cuz sometimes its drop when i wan on 1v1 ranked match
NB is disabling GFE really boost fps? (like seriously?)
Sadly this only works on monitors faster than 60hz. If you’re using a 144hz monitor be sure to downclock it to 120hz
my spec is
i7 7850HQ
GTX 1050Ti
8 GB DDR4 RAM (single)
this is really frustating me cuz sometimes its drop when i wan on 1v1 ranked match
NB is disabling GFE really boost fps? (like seriously?)
Sadly this only works on monitors faster than 60hz. If you’re using a 144hz monitor be sure to downclock it to 120hz
How to unlock fps brawlhalla
For every move in all fighting games hitboxes, stun times, frame advantage, recovery time, and all these other mechanics have to be coded in and carefully put together on a frame by frame basis. Because of this, these games can’t really have variable frame rates. pushing a game coded at 60fps to 144fps would mean adding 140% more data for every move in the entire game, which is not only impractical but also doesn’t make sense when 144Hz is not yet a standard.
Pretty shure you got the percentages wrong bro. And people are changing gear as we are talking right now, check /r/pcmasterrace how many new ayymd cards or novidyo cards are appearing on the main page. And the monitors aren’t that expensive as they were, I am currently playing on a 144hz monitor, and trust me, most of that ♥♥♥♥ is just bs. A monitor that was in 2010 now probably costs 1/4 or 1/2 of its original price
In addition to all that, Brawlhalla prides itself on solid networking, with the entire game being built around online play. Despite all that things like rollbacks and lag are an unfortunate inevitability when two players can’t transmit the data of what happened when each frame lasts just 0.0167 seconds. Cutting that down to 0.00694 seconds would only make the problem worse.
One is that it creates a continuous experience across all fighting games and platforms. More importantly it gives a framework for developers and players to build on frame data.
Are we getting cross-platform support? because the only games that is currently supported ( i think) is Rocket-Leauge and its pretty horrible seeing peasants with their abnormal loading times and playing with/aginst PC’s.
Devs, please end with the lies and shady buisness so that people can actually enjoy the game at higher frames per secound/higher refresh rates.
What most people refer to as «fighting games» is the 1v1 style in which you have to knockout your opponent.
You are the exact reason I have more hours logged on console games than PC games
Literal embodiment of cancer.
Also, we have cheaper games.
Funny thing is I don’t care about steam sales
Or indies
Or high framerates
Or locked framerates
Or people not using the reply button and still being stuck in the 2007 times when we used the @ sign in Youtube comments to reply
Jk that ♥♥♥♥ really bugs me ( ͡° ͜ʖ ͡°)
I have more hours logged on console
Funny thing is I don’t care about steam sales
Pretty shure you got the percentages wrong bro. And people are changing gear as we are talking right now, check /r/pcmasterrace how many new ayymd cards or novidyo cards are appearing on the main page. And the monitors aren’t that expensive as they were, I am currently playing on a 144hz monitor, and trust me, most of that ♥♥♥♥ is just bs. A monitor that was in 2010 now probably costs 1/4 or 1/2 of its original price
144 is a 140% INCREASE to 60. It’s also 240% OF 60 (it’s semantics, they both mean the same thing). I’m not saying people can’t change to 144Hz or aren’t, I’m saying that it still isn’t adopted by a majority of the population that plays this game. /r/pcmasterrace is a great community of PC enthusiasts who are always seeking to improve their rigs, but it isn’t really representative of the majority of the population that plays free to play games like Brawlhalla.
I’m not saying anyone can or can’t do anything, I’m saying there is a substantial population of the Brawlhalla community already complaining about lag and rollbacks. If no one was complaining then the game me have been developed completely differently but as it stands now it’s hard enough to send packets of data that fast (also lag and rollback in this case is dependent on ping, not download/upload speeds).
Are we getting cross-platform support? because the only games that is currently supported ( i think) is Rocket-Leauge and its pretty horrible seeing peasants with their abnormal loading times and playing with/aginst PC’s.
Devs, please end with the lies and shady buisness so that people can actually enjoy the game at higher frames per secound/higher refresh rates.
Actually yes, the game is coming to PS4 very soon, although that’s not really the point here.
All of this ignores the main point of my post though. The BIGGEST reason fighting games are locked at 60 fps is because that is the traditional amount of frame data programmed into these games and adding additional frames is unnecessary work that isn’t congruent with other fighting games. The day we get a street fighter game that runs at 144 FPS will be when fighting games are ready to increase their frame rate, but that’s much much harder to do in a game that’s managed frame by frame than other games that rigs and animation instructions.
How to unlock fps brawlhalla
its totally playable, by around 500,000 people on three different continients (sp?)
and guess what!? the game looks like that becuase that is the way the devs designed it!! you don’t like it, design your own game..
@duhcupoftea When its still in beta, alot of things can change, and it wouldn’t be a ♥♥♥♥[s]how when most of pc players have 1440p @ 144hz and they see this game. Probably you are playing at 60hz as usual, If SMBM or SMBB would have a internet compatability (with dolphin) i would switch over to that. @gungnier : Its simple to make higher frames per secound animations, just check flash animation and limiting fps is just childish and lazy from the developer/developers to implement a Frame-Per-Secound slider/counter.
Ahhh I see now, thanks for the info. I play on 60hz and an Intel 5 and i run it fine. And i do agree that limiting the fps to 60 is stupid.
Game looks like a slideshow.
So does your personality
Figthing games are tied to 60 fps for game logic and gameplay calculation. Simple as that 🙂
Figthing games are tied to 60 fps for game logic and gameplay calculation. Simple as that 🙂
What most people refer to as «fighting games» is the 1v1 style in which you have to knockout your opponent. Almost all modern fighting games run at 60 frames per second. There are a couple reasons for this. One is that it creates a continuous experience across all fighting games and platforms. More importantly it gives a framework for developers and players to build on frame data.
For every move in all fighting games hitboxes, stun times, frame advantage, recovery time, and all these other mechanics have to be coded in and carefully put together on a frame by frame basis. Because of this, these games can’t really have variable frame rates. pushing a game coded at 60fps to 144fps would mean adding 140% more data for every move in the entire game, which is not only impractical but also doesn’t make sense when 144Hz is not yet a standard.
In addition to all that, Brawlhalla prides itself on solid networking, with the entire game being built around online play. Despite all that things like rollbacks and lag are an unfortunate inevitability when two players can’t transmit the data of what happened when each frame lasts just 0.0167 seconds. Cutting that down to 0.00694 seconds would only make the problem worse.
Triple A games like shadow or mordor or batman can push their framerate up as much as they’d like because these games run through fluid animations and are only client side. No one is worried about hitboxes on every frame and the engine does most of the work.
How to unlock fps brawlhalla
Brawlhalla
Im aware that the game itself should be locked at 60 fps so that all players are on equal grounds, but why should the menu be so slow and laggy even on a high-end PC.
well first of all you’re in the menu.
Unless you actually see stutter you’re fine.
2nd, the witcher is more taxing on your gpu than your cpu. Brawlhalla doesn’t even touch your gpu, anything that would make your cpu hang will make brawlhalla hang.
3rd, windows 10 is very screwy, what os are you on man?
what programs are you running? etc.
Let’s troubleshoot this ♥♥♥♥♥.
Windows 10 is irrelevant, I’m getting full 60fps on a potato that can’t even run witcher 3 on lowest.
Heating is irrelevant, it barely uses any resources as is.
Other programs is the best bet since laptops are usually packed with useless applications that you’ll never use and Brawlhalla is a borderless mode game so, my money is on something not playing well with the borderless.
Windows 10 is irrelevant, I’m getting full 60fps on a potato that can’t even run witcher 3 on lowest.
Heating is irrelevant, it barely uses any resources as is.
Other programs is the best bet since laptops are usually packed with useless applications that you’ll never use and Brawlhalla is a borderless mode game so, my money is on something not playing well with the borderless.
Windows 10 is irrelevant, I’m getting full 60fps on a potato that can’t even run witcher 3 on lowest.
Heating is irrelevant, it barely uses any resources as is.
Other programs is the best bet since laptops are usually packed with useless applications that you’ll never use and Brawlhalla is a borderless mode game so, my money is on something not playing well with the borderless.
windows 10 isn’t irrevelent.
upgrading can screw anything up, especially since it’ll be from a variety of different sources.
For ex. My brightness setting still doesn’t work on mine, and it’s due to there being zero compatible drivers out there.
Hurrah for proprietary hardware.
——
That reminds me, windows 10 still isn’t getting the best driver support out there, and that could definitely be a part of whhy he gets fps drops.
———
heating is relevant because it can cause a system to hang even after it cooled down. it’s called heat damage. It’s why you have a heatsink in the first place.
——————
It might be with the borderless who knows.
windows 10 isn’t irrevelent.
upgrading can screw anything up, especially since it’ll be from a variety of different sources.
For ex. My brightness setting still doesn’t work on mine, and it’s due to there being zero compatible drivers out there.
Hurrah for proprietary hardware.
——
That reminds me, windows 10 still isn’t getting the best driver support out there, and that could definitely be a part of whhy he gets fps drops.
———
heating is relevant because it can cause a system to hang even after it cooled down. it’s called heat damage. It’s why you have a heatsink in the first place.
——————
It might be with the borderless who knows.
LMAO I’m running a Duo Core CPU, 6GB of obscure Ram, and an ancient GT 6100, still 1080p full 60fps and not a single frame dropped, did I mention I run Win10 and yet to have a single issue with it?
Did I mention that’s irrelevent? Your specs won’t do ♥♥♥♥ if you don’t got drivers, or drivers that work.
Your specs also who do ♥♥♥♥ if they’re damaged.
Better specs are also more likely to be damaged.
Try actually working on computers man.
Edit: or a million and one reasons why an upgrade might fail.
or one of the other million things that could go wrong.
Computers are fickle, you gotta actually troubleshoot and use your head instead of saying
IT WORKS FOR ME WHY NO U Hurdehurhur. e.e
LMAO I’m running a Duo Core CPU, 6GB of obscure Ram, and an ancient GT 6100, still 1080p full 60fps and not a single frame dropped, did I mention I run Win10 and yet to have a single issue with it?
Did I mention that’s irrelevent? Your specs won’t do ♥♥♥♥ if you don’t got drivers, or drivers that work.
Your specs also who do ♥♥♥♥ if they’re damaged.
Better specs are also more likely to be damaged.
Try actually working on computers man.
Edit: or a million and one reasons why an upgrade might fail.
or one of the other million things that could go wrong.
Computers are fickle, you gotta actually troubleshoot and use your head instead of saying
IT WORKS FOR ME WHY NO U Hurdehurhur. e.e
Did I mention that’s irrelevent? Your specs won’t do ♥♥♥♥ if you don’t got drivers, or drivers that work.
Your specs also who do ♥♥♥♥ if they’re damaged.
Better specs are also more likely to be damaged.
Try actually working on computers man.
Edit: or a million and one reasons why an upgrade might fail.
or one of the other million things that could go wrong.
Computers are fickle, you gotta actually troubleshoot and use your head instead of saying
IT WORKS FOR ME WHY NO U Hurdehurhur. e.e
Too bad you didn’t read the part about the new Laptop that can already play something much more taxing.
I did.
you don’t know how any of this works. You’re like that grandma in the candy crush commercial.
These two games can’t even be compared because they’re not only programmed differently but use different engines and software.
They have different bugs, the witcher relies way more on the gpu than the cpu.
what else do you want?
An idiots guide to software debugging?
Even then, it’s a ♥♥♥♥♥♥♥ prebuilt.
those things have problems out the wazoo.
Too bad you didn’t read the part about the new Laptop that can already play something much more taxing.
I did.
you don’t know how any of this works. You’re like that grandma in the candy crush commercial.
These two games can’t even be compared because they’re not only programmed differently but use different engines and software.
They have different bugs, the witcher relies way more on the gpu than the cpu.
what else do you want?
An idiots guide to software debugging?
Even then, it’s a ♥♥♥♥♥♥♥ prebuilt.
those things have problems out the wazoo.
Refresh Windows 10, Removes all the pre-build Bloatware which is most likely making conflicts.
You don’t have to try to make things sound more complicated to overcompensate, some of us has been doing this way longer.
I did.
you don’t know how any of this works. You’re like that grandma in the candy crush commercial.
These two games can’t even be compared because they’re not only programmed differently but use different engines and software.
They have different bugs, the witcher relies way more on the gpu than the cpu.
what else do you want?
An idiots guide to software debugging?
Even then, it’s a ♥♥♥♥♥♥♥ prebuilt.
those things have problems out the wazoo.
Refresh Windows 10, Removes all the pre-build Bloatware which is most likely making conflicts.
You don’t have to try to make things sound more complicated to overcompensate, some of us has been doing this way longer.
Launch options
Launch options are a minor feature exclusive to the Steam version of Brawlhalla. They are configuration options that make very minor changes (and generally insignificant) changes to the game.
To edit launch options, right-click on Brawlhalla in your Steam library and select «Properties». A menu will pop up with the section «Launch Options», where you can enter any launch options you want.
Contents
List of Launch Options [ ]
-noskulls [ ]
-noskulls removes skulls from Bombs and the map Shipwreck Falls.
This was added as a response to a Reddit post where a player’s mother thought the game was evil due to the skulls.
-multikeyboard [ ]
-multikeyboard allows the player to connect multiple keyboards to the same computer and use them as if they were separate controllers.
-unlockfps [ ]
-setfps [fps] [ ]
-setfps allows players with a monitor/screen refresh rate to play Brawlhalla at the fps of their choice (max refresh rate of the monitor is the limit), rather than the default 60 fps. Minimum fps is 25, and maximum fps is 1000 (assuming the monitor’s refresh rate is greater than or equal to 1000).
-framefix is an experimental feature to improve animation smoothness and input response. This can be used with -setfps to specify a target fps (typically your monitor’s refresh rate).
-framefixunbounded does the same thing but also disables V-Sync and allows the game to run at an fps higher than the monitor’s refresh rate assuming it was set high enough using -setfps.
This launch option currently only works on the tech-test branch of Brawlhalla.
-noeac [ ]
-noeac disables Easy Anti-Cheat from running. This can be used if EAC is blocking an installed mod or if the user simply doesn’t want to use EAC.
Note that Ranked and Tournament gamemodes are not be available for users with this option enabled.
-eac force-enables EAC. The purpose of this is unknown, although it might have been used to test EAC.
-broadcaster [ ]
-broadcaster allows the player to configure team colors through chat commands. This is only client-side, meaning other players don’t see this color change in effect.
The following chat commands can be used:
Only level-up colors, white, black and the red/blue team colors can be set as a team’s color.
This option also copies the name(s) of Player/Team 1 at the end of matches to the users clipboard, and removes all Clan names aside from the Clan menu.
-controllertest [ ]
-controllertest displays any held buttons and/or axes of all connected controllers in the user’s chat.
-writestats [ ]
-writestats records statistics from all games the user spectates and saves them into the «BrawlhallaStatDumps» and «BrawlhallaStatsLive» folders.
This launch option will also render the selected pose and face of all legends used in the match into the «BrawlhallaRenders» folder as the match is starting; renders will only be generated in custom matches.
According to Toast, this launch option can cause unwanted spectate delay, and may even crash the game client. As such, if used for broadcasting purposes, it should not be used on the client that’s streaming the match.
-spectatedelay [delay] [discard] [ ]
-spectatedelay changes the spectator delay using two parameters.
The delay parameter delays the spectator’s game view from the players’ by the specified amount in milliseconds. This parameter does not discard any game ticks but will instead linearly shift them forward. The default value when not using -spectatedelay is 3000 ms, and the minimum value is 1000 ms.
The discard parameter discards the first game ticks equivalent to the specified amount in milliseconds. This parameter does not add any linear delay. In effect, this will delay the spectator at the beginning of the game, but not the end. If the discard parameter is greater than the length of match, the game will instantly load the post-game scoreboard after the number of milliseconds specified passes. The default value when not using -spectatedelay is 1000 ms, and the minimum value is 100 ms.
This is commonly used on tournament streams to give production more time to prepare for the next game or get instant replays ready.
-tinywindow [ ]
-tinywindow opens the game in a 960×540 window. The purpose of this is unknown, although it might have been used to test mobile UI.
-steamdeck [ ]
-steamdeck changes the default button prompts to Xbox 360 buttons instead of keyboard buttons. It also removes the ability to change the game’s Display Mode, although it doesn’t force it to be set to Fullscreen.
-showversion [ ]
-showversion displays the current game version in the top left on the main menu.
-setdate [date] [ ]
The following items are controlled by -setdate : main menu Esports tiles, DLC pack tiles.
-fodabot [ ]
Function unknown. Might be related to the improved bot AI.
Disconnects you from the Brawlhalla Servers (if you’re on the latest version). This launch options is probably related to the testserver branch.