Innovation arctic base how to get funds
Innovation arctic base how to get funds
Innovation Arctic Base Codes
All current and previous game codes for Innovation Arctic Base on Roblox.
This code credits your account with 500 Funds.
This code credits your account with 400 Funds.
This code credits your account with 350 Funds.
This code credits your account with 500 Funds.
How to Use Codes in Innovation Arctic Base
To use codes in Innovation Arctic Base, first click on the basket icon at the bottom left corner of the screen:
Then, type your code into the Enter Twitter Code box and click the green arrow:
About Innovation Arctic Base
Become part of an exclusive scientific community in Innovation Arctic Base, a game where you are tasked with testing out all of the latest scientific inventions. From zero-gravity rooms to zombification chambers, there are endless new contraptions for you to try out, all hidden beneath the arctic wasteland that lies above. Choose to become a scientist and make sure all the machines are up to scratch, or choose to become a security guard and make sure the base is well protected with all the latest laser-based weaponry. With a built in monorail system transporting you to various different areas of the base, there will always be something new for you to try out!
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Innovation Arctic Base
Innovation Arctic Base is a sequel to the previous game Innovation Research Labs (Innovation Labs). It is built by Rolijok and programmed by madattak entirely. The game consists of an underground facility in the Arctic where experiments are done as a scientist, or patrols of the area as a security guard, fending off infected individuals with signs of zombification, or trigger a reactor core meltdown. In the game, there are two GUI buttons: a shopping icon and an orange and blue icon. After pressing on the shopping icon the store will pop up consisting of numerous items/furniture for player labs/plots, weapons, inventory. You can buy items with the currency called funds. Next to the shopping icon is the orange and blue icon, where you can change teams.
Contents
Teams
Scientists
You start out in this team, though you can choose whether or not to stay in it or switch to Security. Scientists can use machinery and access Scientist Only zones. The only downside to Scientists is that they can’t have most horde-neutralizing guns, they can only have a Basic Pistol, Zombie Taser, and a Medkit for self-defence. (Medkit and Taser must be bought from Shop). A minigun exists, and can be used by both teams, but requires 4800 ROBUX to purchase.
Security
One of the two teams. Security’s main job is to neutralize zombie threats. They can wield all weapons, go in Security Only doors, and watch through CCTV cameras at a price: They cannot operate machinery, making them have to depend on Scientists for Machinery-related things.
Core Information
Heating
Turning off the coolant pumps and the primary cooling fans allows the core to heat up. If you jump into the core, it will kill you whilst heating up the Core 100 K, granting the badge «Gravitational Anomaly» if you didn’t have it before.
Alarms
Once the core’s temperature reaches 1000 K (Halfway), the first warning alarm will go off. When the core reaches 1500 K (3/4 way), the second warning alarm will go off, this time with much more urgency. At 1750 K (7/8 way), the facility’s sirens will go off. Alarms will deactivate when the core’s temperature reaches below the alarm’s threshold.
Meltdown
Once the core’s temperature reaches 2000 K, a Meltdown will begin, damaging the Core Control Room and killing anyone that was inside of it. The facility power will shut down, turning It dark, leaving only the light of the sirens. It is fully recommended you have a Torch [350 Funds] so you can see in the dark, or a hazmat suit [Free, obtainable between the Core Control Room and core room. It can also be collected at the Meteor Crystal Labs]. Explosions will appear, occasionally destroying ground and causing harmful or infectious obstacles, which players need to avoid.
Meltdown Survival
What a Power Core will look like.
Where you plug in collected Power Cores.
To survive a Meltdown, you must collect Power Cores scattered across the facility and return them to the Bunker, and plug them into an empty Power Core slot. You must be careful collecting these. If you die with one, you will drop it. This is why you need to avoid obstacles as it can slow you down, and if it gets dropped in a hole, it is irrecoverable. However, there are extra than the required amount. You only have a limited amount of time before the Core explodes and kills everyone. Once all the required Cores are plugged in, all players will have 80 seconds to get to the Bunker before it closes, leaving everyone outside locked out [granting them the badge «Denied»]. The Core can also detonate before the countdown finishes, instantly locking down the Bunker.
Extra Meltdown Information
The amount of cores that must be collected is determined by the number of players connected to the server at the moment the meltdown begins. For example, if only 1 player is connected when the meltdown starts, then only one out of 8 total cores must be redge.
Power Core Spawn Locations
Core Controls, Coolant Controls, Tram Stops, Meteor Crystal Labs, Submarine Harbour, Storage room A, Storage room B, Cafeteria, Medbay, Scientist HQ, Security HQ, Surface tower, Conference room
Personalized Labs can be found in certain sectors of the main lab. These will be found as either Claimed or Available. These labs can be claimed by both teams (Security & Scientists) and can be customized to a player’s liking using Furniture that is available for purchase in the store UI using Funds.
Claimed Lab
A Claimed Lab can be identified by a players name being displayed on top of the doorway into the lab, filled with furniture or possessing a door that is not stock. Claimed labs are owned by separate players, and can be visited as long as the player owning the lab has set the doorway to be open, or they are friends with the lab’s owner. Adding on, when a player claims an available lab, that lab will then be owned by that player until they leave the server.
Available Lab
Different types of doors can be purchased.
An Available Lab can be identified by an empty plot with no specified player name above the doorway. A player can claim this lab by simply walking through the door, and clicking or tapping ‘yes‘ on the GUI that appears when a player enters the unclaimed lab. From there, the lab would be claimed and would present the player’s name above the door.
Furniture Placing
Example Lab [MrFireflyGames2]
Furniture can be bought from the store UI with funds. Once purchased, a player can place their furniture in their lab that they have claimed. To place the furniture, a player must open an editor UI. From there, they can select their furniture, move and rotate it along a grid which, per unit, allows 1 piece of furniture. Some pieces of furniture accommodate more than 1 unit. Some furniture has only cosmetic use, such as a weapon display or a table, but some furniture items allow the player to sit down or grab a cup of coffee. Once placed, a furniture item can be recolored (Certain Furniture Only) to a players liking, and selected to be moved, removed or sold for a less credit amount than when purchased.
Small Recommendations
For a good Lab, some recommend that you’d save for the Disinfection Chamber, then work your way up to the Hazmat Suit Giver, and finally the Color Gate. In-between those objectives or after them, it is possible to fancy up your lab with other things. This does take patience though, these three combined cost 10750 funds.
Arctic Base Features
Zero Gravity Chamber
Meteor Crystal Labs
Obtainable Badges
Jump into the Core.
Be Infected by a Zombie, the Meteor Crystal Labs, or the Genetics and Mutation machine’s ZMB-13 option.
Become a Subject of the Genetics and Mutation machine.
Press a green button on the panel of a server in the Core area, then climb the tower outside and type DISCO into the tower laptop. The keyboard setup is QWERTY.
Insert the correct code into the Core’s Quarantine section, enter, and let the door close behind you. Just be ready for a surprise.
Turn into a bomb via the Transmogrifier, and explode shortly after.
Wear a radioactive proof suit(Hazmat suit), found in various places on the map.
Find an insignificant picture frame in the Core area and click on it.
Die during the Meltdown.
Collect all power cores for the Secret Bunker, and be inside of it during the Meltdown.
Collect all power cores for the Secret Bunker, and be outside of it during the Meltdown.
Collect all power cores for the Secret Bunker, and be inside of it, after having already died at some point during the Meltdown.
Successfully beat the Rocket-Sledge course during any Christmas event past 2019!
*Not obtainable outside of Christmas events without hacks. Don’t hack.
Unobtainable Badges
Have played Innovation Arctic Base before the meltdown update.
Gives you a fireplace and the Elfinator, which gives you speed, jump height, and makes you look like an elf.
Gives you the Winter Throne and a fireplace.
Gives you a Christmas pistol compatible with the scientist and a fireplace.
Have obtained the Eggsplosion egg during the 2019 Egg Hunt.
Trivia
This button activates the Tower for a short time.
Music (OSTs)
Meltdown (Trailer Music)
Meltdown Music Theme
Innovation Arctic Base
Innovation Arctic Base is a sequel to the previous game Innovation Research Labs (Innovation Labs). It is built by Rolijok and programmed by madattak entirely. The game consists of an underground facility in the Arctic where experiments are done as a scientist, or patrols of the area as a security guard, fending off infected individuals with signs of zombification, or trigger a reactor core meltdown. In the game, there are two GUI buttons: a shopping icon and an orange and blue icon. After pressing on the shopping icon the store will pop up consisting of numerous items/furniture for player labs/plots, weapons, inventory. You can buy items with the currency called funds. Next to the shopping icon is the orange and blue icon, where you can change teams.
Contents
Teams
Scientists
You start out in this team, though you can choose whether or not to stay in it or switch to Security. Scientists can use machinery and access Scientist Only zones. The only downside to Scientists is that they can’t have most horde-neutralizing guns, they can only have a Basic Pistol, Zombie Taser, and a Medkit for self-defence. (Medkit and Taser must be bought from Shop). A minigun exists, and can be used by both teams, but requires 4800 ROBUX to purchase.
Security
One of the two teams. Security’s main job is to neutralize zombie threats. They can wield all weapons, go in Security Only doors, and watch through CCTV cameras at a price: They cannot operate machinery, making them have to depend on Scientists for Machinery-related things.
Core Information
Heating
Turning off the coolant pumps and the primary cooling fans allows the core to heat up. If you jump into the core, it will kill you whilst heating up the Core 100 K, granting the badge «Gravitational Anomaly» if you didn’t have it before.
Alarms
Once the core’s temperature reaches 1000 K (Halfway), the first warning alarm will go off. When the core reaches 1500 K (3/4 way), the second warning alarm will go off, this time with much more urgency. At 1750 K (7/8 way), the facility’s sirens will go off. Alarms will deactivate when the core’s temperature reaches below the alarm’s threshold.
Meltdown
Once the core’s temperature reaches 2000 K, a Meltdown will begin, damaging the Core Control Room and killing anyone that was inside of it. The facility power will shut down, turning It dark, leaving only the light of the sirens. It is fully recommended you have a Torch [350 Funds] so you can see in the dark, or a hazmat suit [Free, obtainable between the Core Control Room and core room. It can also be collected at the Meteor Crystal Labs]. Explosions will appear, occasionally destroying ground and causing harmful or infectious obstacles, which players need to avoid.
Meltdown Survival
What a Power Core will look like.
Where you plug in collected Power Cores.
To survive a Meltdown, you must collect Power Cores scattered across the facility and return them to the Bunker, and plug them into an empty Power Core slot. You must be careful collecting these. If you die with one, you will drop it. This is why you need to avoid obstacles as it can slow you down, and if it gets dropped in a hole, it is irrecoverable. However, there are extra than the required amount. You only have a limited amount of time before the Core explodes and kills everyone. Once all the required Cores are plugged in, all players will have 80 seconds to get to the Bunker before it closes, leaving everyone outside locked out [granting them the badge «Denied»]. The Core can also detonate before the countdown finishes, instantly locking down the Bunker.
Extra Meltdown Information
The amount of cores that must be collected is determined by the number of players connected to the server at the moment the meltdown begins. For example, if only 1 player is connected when the meltdown starts, then only one out of 8 total cores must be redge.
Power Core Spawn Locations
Core Controls, Coolant Controls, Tram Stops, Meteor Crystal Labs, Submarine Harbour, Storage room A, Storage room B, Cafeteria, Medbay, Scientist HQ, Security HQ, Surface tower, Conference room
Personalized Labs can be found in certain sectors of the main lab. These will be found as either Claimed or Available. These labs can be claimed by both teams (Security & Scientists) and can be customized to a player’s liking using Furniture that is available for purchase in the store UI using Funds.
Claimed Lab
A Claimed Lab can be identified by a players name being displayed on top of the doorway into the lab, filled with furniture or possessing a door that is not stock. Claimed labs are owned by separate players, and can be visited as long as the player owning the lab has set the doorway to be open, or they are friends with the lab’s owner. Adding on, when a player claims an available lab, that lab will then be owned by that player until they leave the server.
Available Lab
Different types of doors can be purchased.
An Available Lab can be identified by an empty plot with no specified player name above the doorway. A player can claim this lab by simply walking through the door, and clicking or tapping ‘yes‘ on the GUI that appears when a player enters the unclaimed lab. From there, the lab would be claimed and would present the player’s name above the door.
Furniture Placing
Example Lab [MrFireflyGames2]
Furniture can be bought from the store UI with funds. Once purchased, a player can place their furniture in their lab that they have claimed. To place the furniture, a player must open an editor UI. From there, they can select their furniture, move and rotate it along a grid which, per unit, allows 1 piece of furniture. Some pieces of furniture accommodate more than 1 unit. Some furniture has only cosmetic use, such as a weapon display or a table, but some furniture items allow the player to sit down or grab a cup of coffee. Once placed, a furniture item can be recolored (Certain Furniture Only) to a players liking, and selected to be moved, removed or sold for a less credit amount than when purchased.
Small Recommendations
For a good Lab, some recommend that you’d save for the Disinfection Chamber, then work your way up to the Hazmat Suit Giver, and finally the Color Gate. In-between those objectives or after them, it is possible to fancy up your lab with other things. This does take patience though, these three combined cost 10750 funds.
Arctic Base Features
Zero Gravity Chamber
Meteor Crystal Labs
Obtainable Badges
Jump into the Core.
Be Infected by a Zombie, the Meteor Crystal Labs, or the Genetics and Mutation machine’s ZMB-13 option.
Become a Subject of the Genetics and Mutation machine.
Press a green button on the panel of a server in the Core area, then climb the tower outside and type DISCO into the tower laptop. The keyboard setup is QWERTY.
Insert the correct code into the Core’s Quarantine section, enter, and let the door close behind you. Just be ready for a surprise.
Turn into a bomb via the Transmogrifier, and explode shortly after.
Wear a radioactive proof suit(Hazmat suit), found in various places on the map.
Find an insignificant picture frame in the Core area and click on it.
Die during the Meltdown.
Collect all power cores for the Secret Bunker, and be inside of it during the Meltdown.
Collect all power cores for the Secret Bunker, and be outside of it during the Meltdown.
Collect all power cores for the Secret Bunker, and be inside of it, after having already died at some point during the Meltdown.
Successfully beat the Rocket-Sledge course during any Christmas event past 2019!
*Not obtainable outside of Christmas events without hacks. Don’t hack.
Unobtainable Badges
Have played Innovation Arctic Base before the meltdown update.
Gives you a fireplace and the Elfinator, which gives you speed, jump height, and makes you look like an elf.
Gives you the Winter Throne and a fireplace.
Gives you a Christmas pistol compatible with the scientist and a fireplace.
Have obtained the Eggsplosion egg during the 2019 Egg Hunt.
Trivia
This button activates the Tower for a short time.
Music (OSTs)
Meltdown (Trailer Music)
Meltdown Music Theme
Innovation Arctic Base
Innovation Arctic Base
Creator
Month created
Visits
Gear types allowed
Genre
The game consists of an underground base in the Arctic where players may perform experiments using machines as a scientist or patrol the labs as a security guard, fending off infected individuals with signs of zombification. In the game, there is two GUIs, a shopping icon, and an orange and blue icon. Pressing on the shopping icon will cause the store to pop up, consisting of countless items/furniture for player labs/plots, weapons, and inventory. Players can buy items with the in-game currency, known as ‘funds’. Next to the shopping icon is the orange and blue icon, which players can use to change teams.
Contents
Scientists
Scientists are one of the two teams a player can choose, however, players spawn by default in the scientist team before choosing a role.
A scientist can operate machines and do experiments plus go into scientist-only zones. The disadvantage of scientists is that they may not enter security-only zones and wield types of weapons like security type weapons other than a basic pistol and a zombie taser for self-defence. The minigun is an exception to this.
Security
Security is the other team, they can wield more advanced weapons such as pistols, shotguns, rifles, and machine disinfectors. They can go into security-only areas and operate cameras.
The disadvantage of being security is that players cannot use machines. Unlike the majority of Innovation Inc. games, where players have to be in the security group to access security zones, people can join the security team for free without needing to be in the group, however, being in the group does give players the rifle for free.
Weaponry & Tools
The weapons in the game do not drain on clips, however, they must be «reloaded» after a certain number of shots. As of Christmas 2019, No weapons need to be collected.
Name | Damage | Accuracy | Ammunition | Price | Mode | Availability | Picture |
---|---|---|---|---|---|---|---|
Basic Pistol | Low | Decent | 6 | Free | Non-Automatic | Everyone | |
Pistol | Medium | Decent | 6 | Free | Non-Automatic | Security Only | |
Christmas Pistol | Medium | Decent | 6 | Free, Get from Christmas Gifts 2019. | Non-Automatic | Everyone | |
Torch | N/A | N/A | N/A | 350 Funds | Toggle | Everyone | |
Medkit | N/A | N/A | 1 | 1,700 Funds | Single Use, 60s cooldown | Everyone | |
Zombie Taser | N/A, Stuns zombies for 5 sec | Perfect | 1 | 2,200 Funds | Non-Automatic | Everyone | |
Rifle | High | Very Good | 8 | 2,900 Funds (Free for security group members) | Semi-Automatic | Security Only | |
Shotgun | High | Very Low | 3 | 3,299 Funds | Non-Automatic | Security Only | |
Pumpkinator | None (puts a pumpkin on the victim’s head) | Perfect | 1 | 3,800 Funds | Single Shot | Everyone | |
Machine Disinfector | Medium | Somewhat Low | 40 | 4,000 Funds | Fully Automatic | Security Only | |
Jetpack | N/A | N/A | N/A | 40,000 Funds | Toggle | Everyone | |
Minigun | Very High | Low | 300 | 4,800 R$ | Fully Automatic | Everyone | |
Haunted Pistol | Low(?) | Decent(?) | 6(?) | Halloween exclusive | Non-Automatic | Everyone | |
Snowball | None (makes snow come from them) | Perfect | 1 | Christmas 2020 exclusive | Non-Automatic | Everyone |
Labs / Plots
Labs are plots strewn across the facility that players can personally build in through the use of Lab Upgrades. These upgrades are furnishings that can be purchased from the in-game store menu, and vary from purely aesthetic purposes to fully-fledged functionality, such as zombie disinfectors.
When players enter an unclaimed lab, a menu will appear that grants the option to claim it. Once claimed, the player’s lab will load in, and they will be able to enter «Build Mode» so long as they remain within the lab. Build Mode lets players place items, change the colours of previously placed items, as well as return them to the player’s inventory for later use.
When the player leaves the server, the lab is cleared and made available once more. It is not possible to reclaim a lab without disconnecting.
Keep in mind that Labs / Plots does not provide tycoon functions, it is purely for aesthetic purpose and functional personal machine!
Machinery / Laboratories
There are five main machines in-game, the Meteor Crystal Lab, the Zero-Gravity Room, the Spatial Manipulation Chamber, the Mutation Lab, and the Form Assimilator.
Meteor Crystal Lab
The Meteor Crystal Lab is a room with a laser that points on a green crystal. The lease can be activated in four different colours: green, red, purple and blue.
Green is ZMB-13 and if players fire the laser and stand too close then the victims turn into a zombie.
Red is high power and if players stand too close then victims are going to be pulled towards the crystal and explode.
Purple is high frequency and if players stand too close then victims will be teleported to a hole in the roof outside the Top Secret Bunker.
Blue is a scramble and if players stand too close then the victim’s body parts will randomize in size.
There are three capacitors if they are fully loaded then victims can fire the laser and choose which color to fire.
The Zero-Gravity Room
The room has a turbine which removes the effect of gravity. There is also a computer which has four buttons:
1. Grav-Bomb, the turbine will spit out purple lasers which summon a black hole in the centre of the room.
2. Scientific Spheres, that summons balls that will fly around the room.
3. Repulsor, the turbine will spit out orange lasers which summons a sphere in the middle of the room that will make all players present in the room gravitate towards it and it later implodes.
4. Turbo makes the room spin faster.
Sometimes this machine will glitch the player due to the absence of gravity, such as stuck in the wall or permanent gravity loss because of players flinged out of the without exiting through the gate.
The Spatial Manipulation System
The Spatial Manipulation System is a large area with three doors, scientists may change the subject’s head size, width, and height.
The Form Assimilator
The Form Assimilator is a series of tubes, surrounding a central tube that can be accessed from all sides. A control panel is available on the side of the room, with two levers titled «Power» and «Activate», an array of numbered buttons, and a neon blue button. The power button will cause a hollow cylinder to drop around the centre of the machine, locking in the test subject. Pulling the activation lever will cause them to hover above the ground and be held in place. The scientist can now select one of the 6 numbered buttons to alter the subject’s appearance. Pressing the blue button will execute the form assimilation, and subsequently, morph the player. A player can be morphed more than once, but cannot be turned back into their former selves unless through the use of the Mutation Lab’s cloning function.
In Tube #1, there is a bomb with robotic legs and robotic eyes. If a player transforms into this form, they will explode soon after transformation, yielding the «Hot Headed» badge, and killing the player.
In Tube #2, there is a female human dubbed the «Zombiologist».
Tube #3, houses a humanoid dinosaur.
Tube #4 features a (thankfully non-explosive) robot.
Whereas tubes #5 and #6 are empty, and upon selecting them at the main control panel, nothing will happen. It can be assumed they will be filled at a later date.
The Mutation Lab
The Mutation Lab is split into several rooms, the collective of which is simply referred to as «Genetics and Mutation.» The primary machine is accessed through a wide room, and administered via a control panel in an adjacent room that on looks the machine through a large glass window. The control panel has several functions; Proteins, Zombifying, and appearance alteration. Proteins alter the players’ speed, jump height, and health, and are separated through four different colours; red, blue, green, and orange. Red slows the player while raising their health, blue speeds the player while lowering their health, green increases jump height and lowers health, while orange lowers jump height and increases health. Depending on what proteins were selected, and the intensity of each choice, the player’s skin tone will change. Zombification turns players into a zombie through the use of «Prion ZMB-13.» As a zombie, a player cannot use any of their tools and will have their animations updated. Appearance alteration gives the player the option to either Clone or Hybrid the test subject. This will do nothing unless a player has saved their appearance through an alternate machine located in the same room as the control panel. Cloning will make the subject look exactly like the player who saved their appearance, and Hybrid will mix the two appearances. Similar to the Form Assimilator, this machine has a power button and an activate button. The power button boots up the machine, causing it to emit a loud humming sound. Activating it will shoot a green beam that connects to a player in a range of the machine, raising the pitch of the humming noise, moving the player to the middle of it, hovering them above the ground, and locking them in place. Deactivating the machine frees the player and returns the pitch of the humming to its former state, whereas powering off the machine entirely cancels the humming and disallows players from activating it until the power is turned back on. If a player is not in range, the lever will pull to halfway, then revert to its former state.
Transit System
The train or otherwise known as a ‘tram’ is a vehicle that travels all through the map via a large tunnel with interlocking doors. It should be noted that these are counted from left to right. No matter the direction it is going, it will stop at each location, opening its two doors and letting passengers out/in. (Except for the core station where only 1 door will open)
Each train stop features a sign that counts down the amount of time it will take for the train to arrive until it eventually says the arrival time is «imminent.» It takes one minute for it travels through all locations, which means if players miss it on the first stop they will be waiting two minutes for it to return. All of them feature a small bridge, some bridges opening in closing to connect the two sides of the room. It is possible to glitch into the train by turning sideways and pressing against the wall until eventually the player will be teleported onto one of the 12 seats.
Security Station
The first station serves the Innovation Security Team and has cameras only the Security can use.
Main Station
The second station serves the Spatial Manipulation chamber, visitors’ centre, and access to the main surface elevator.
Genetics Station
The third station serves the Genetics and Mutation area.
Core Station
The fourth station serves the medical bay and the reactor core.
Rooms
Facility Map (Provided by: AgentVen0):
Events
Core Meltdown
Core Meltdown is an event that occurs when the main core overheats to temperature 2000 K. The event during the meltdown contains teamwork and survival, with ONLY ONE way to survive the explosion being caused by the reactor core. To survive the meltdown, the players need to find several power cores (initially in the Top Secret Bunker) that were scattered around at the beginning of the meltdown and bring them to the bunker. The players have to be careful while collecting the cores as obstacles will develop. If the player gets killed by a flame, steam or jet of biohazard gas, presumably the Prion 13 infection, they still have a chance to get back and salvage the situation. But if they die again, or die once by falling into created pitfalls, or get blown up by one of the mini blasts, before the final explosion, they wouldn’t spawn again during this event. This also happens if they get caught by the ENORMOUS CORE EXPLOSION, in scenarios that they die, they receive the ‘Oof’ badge. However, if the players manage to get all cores into their respective slots, the bunker door will close 80 seconds after the final core has been placed. There is one exception to this: if the final explosion of the core will result before 80 seconds is over, an «emergency scramble» will be initiated and the door will close right before the explosion. Those who are locked out will earn the ‘Denied’ badge while those within the safe zone will earn ‘Meltdown Survivors. If players died once but survived the final explosion in the bunker, they will be awarded the «Close Enough!» badge. ATTENTION: RUNNING TO THE SURFACE WILL NOT SAVE PLAYERS FROM THE FINAL EXPLOSION. Cores spawn in random locations, but they do spawn in some places more commonly than others. A few of these common places include:
As many players as possible must go out to find the mini cores to power the bunker. Many players falsely assume that if they are in the bunker, they will survive the meltdown regardless if the bunker is powered. If a player with the core dies, the core will be present at the player’s death point. Therefore, a player mustn’t die from a pitfall, as the mini core will be inaccessible to other players. Take note that the core location may be inaccessible to the separate teams, so if there are no players on the other team engaged in finding the cores, it’s much harder to succeed.
Prion 13
Prion 13, otherwise known as ZMB-13 or simply virus is a highly contagious infection that spreads through direct contact among player individuals. The symptoms consist of zombie-like animation, inability to use tools and able to spread the virus among other people. A ZMB-13 outbreak can be created if a scientist infects a subject in the mutation lab and quickly turns off the machine, letting patient-zero escape. However, most infections can be dealt with easily with high-security supervision, but sometimes if the subject is small, fast, and jump high, the chances of an outbreak can be reasonably high.
Main Major Infection Spread Route
The main major infection spread route is when patient-zero escapes and infects everyone in the area of the mutation lab, then making his/her way to Storage Room A, possibly infecting a couple more people and the train stop near. After that, the patient zero with his/her infected swarm will make their way to the SMS through the ice tunnels or by the train. Once at the resize machine or second train stop, more people will be infected.
This is until the infection makes its way near the main security department and plots where countless people are infected. Only a few people in that area may barricade their block with a shelf or hide in the main security department. Meanwhile, one zombie could head to the clothes shop infecting one person or so, before heading to the elevator infecting a common amount of one or three players until infecting the base entrance.
Rarely any zombies are found in the other areas, due to the fact they are less populated with players, however, if it does happen then only a small amount of infected will be seen. Many minutes later the security will fight back the infection with the help of fellow scientists near the main security department and plots. One or two minutes later, the resize area will be cleared, until remaining zombies are cured at the main entrance or mutation lab.
Tips on Surviving the Infection
Badges
Available badges
Name | Image | Objective |
---|---|---|
Gravitational Anomaly | Get sucked into the core and die. | |
Vector of Infection | Get infected by a player zombie or the mutation machine. | |
Genetic Mutation | Be inside the mutation machine while another player powers it on. | |
Retrograde | Press the green button on a computer in the server room, reset, go inside the tower outside and type «DISCO» on the keyboard. | |
Mr Flibble | Go to the quarantine room in the medical bay, put in the door password, go inside and get killed by Mr Flibble. | |
Hot-Headed | Be inside the transmogrifier while another player powers it on, ask them to press the «1 Button» so you get transformed into a bomb and wait until you explode. | |
Suiting Up | Put on a radiation suit in the room beside the core entrance. | |
Madattak, y u do dis? | Click on the photograph of Shedletsky’s real face on a desk in the core viewing hall. | |
Oof | Die during a meltdown. | |
Meltdown Survivor | Survive a meltdown by working together to bring hidden cores to the bunker without dying. | |
Denied | Work together to bring the hidden cores to the bunker and stay outside of it when the final explosion happens. | |
Close enough! | Die during the meltdown, then work together to bring the hidden cores to the bunker and survive. |
Unavailable badges
Name | Image | Objective |
---|---|---|
Beta Tester | Join the game during its beta stages. | |
Christmas Gifts 2017 | Find the present on the surface. (2017 exclusive) | |
Christmas 2018 | Find the present on the surface. (2018 exclusive) | |
Eggsplosion | Collect the Eggsplosion during the Egg Hunt 2019: Scrambled in Time event. | |
Christmas Gifts 2019 | Find the present on the surface. (2019 exclusive) |
Trivia
This section is a trivia section. Please relocate any relevant information into other sections of the article.
The ice level which has the cake is a lie written in red
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