Roblox how to play animation
Roblox how to play animation
Animator
It is created when Humanoid/LoadAnimation or AnimationController/LoadAnimation is called under a Humanoid or AnimationController for the first time.
For animation replication to function it is important for the Animator to be first created on the server.
Should I load an Animation on the client or server?
In order for AnimationTracks to replicate correctly, it’s important to know when they should be loaded on the client (via a LocalScript ) or on the server (via a Script ).
If an Animator is a descendant of a Humanoid or AnimationController in a Player’s Player/Character|Character then animations started on that Player’s client will be replicated to the server and other clients.
If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate.
Both Humanoid:LoadAnimation() and AnimationController:LoadAnimation() will create an Animator if one does not already exist. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. You can do this with WaitForChild(“Animator”).
Getting Started
The first step in making a victory animation is to create an animation using the Animation Editor. Later, you’ll hook it up with code to celebrate a player’s in-game accomplishment. That code will work in any game you’ve created.
Project Setup
Roblox Studio features a powerful, built-in Animation Editor that allows you to design and publish custom animations.
Create a New Animation
Adjusting the Timeline Duration »
By default, the length of all new animations is set to one second (shown as 1:00). For instance, you may want to have a longer animation, such as a three second dance rather than a quick one second jump.
To get a different length, change the second box in the position indicator.
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AnimationController
An object which allows animations to be loaded and applied to a character or model in place of a Humanoid when a Humanoid is not needed. Creates an Animator and loads animations to update Motor6D|Motor6Ds of said character to react in the way that is described within the animation asset referenced by an Animation object.
Should I load an Animation on the client or server?
In order for AnimationTrack|AnimationTracks to replicate correctly, it’s important to know when they should be loaded on the client (via a LocalScript ) or on the server (via a Script ).
If an Animator is a descendant of a Humanoid or AnimationController in a Player’s Player/Character|Character then animations started on that Player’s client will be replicated to the server and other clients.
If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate.
Both Humanoid/LoadAnimation and AnimationController/LoadAnimation will create an Animator if one does not already exist. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. You can do this with WaitForChild(“Animator”).
LoadAnimation
This function is deprecated in favor of using Animator/LoadAnimation directly (the Animator may be created while editing or at runtime). For more information, see this announcement.
For thread safety, this property is not safe to read in an unsynchronized thread.
How to load an Animation
Should I load an Animation on the client or server?
In order for AnimationTracks to replicate correctly, it’s important to know when they should be loaded on the client (via a LocalScript ) or on the server (via a Script ).
If an Animator is a descendant of a Humanoid or AnimationController in a Player’s Player/Character|Character then animations started on that Player’s client will be replicated to the server and other clients.
If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate.
Both Humanoid/LoadAnimation and AnimationController/LoadAnimation will create an Animator if one does not already exist. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. You can do this with WaitForChild(“Animator”).
LoadAnimation
For thread safety, this property is not safe to read in an unsynchronized thread.
You should use this function directly instead of the similarly-named Humanoid/LoadAnimation and AnimationController/LoadAnimation functions. These are deprecated proxies of this function which also create an Animator if one does not exist; this can cause replication issues if you are not careful. For more information, see this announcement post
Should I load an Animation on the client or server?
In order for AnimationTracks to replicate correctly, it’s important to know when they should be loaded on the client (via a LocalScript ) or on the server (via a Script ).
If an Animator is a descendant of a Humanoid or AnimationController in a Player’s Player/Character|Character then animations started on that Player’s client will be replicated to the server and other clients.
If the Animator is not a descendant of a player character, its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and replicated to clients for animation replication to work at all. If an Animator is created locally, then AnimationTracks loaded with that Animator will not replicate.
Both Humanoid/LoadAnimation and AnimationController/LoadAnimation will create an Animator if one does not already exist. When calling LoadAnimation from LocalScripts you need to be careful to wait for the Animator to replicate from the server before calling LoadAnimation if you want character animations to replicate. You can do this with WaitForChild(“Animator”).
Источники информации:
- http://developer.roblox.com/en-us/resources/build-it-play-it/2020summer/tier-2/animations-and-feedback/project-setup
- http://developer.roblox.com/en-us/api-reference/class/AnimationController
- http://developer.roblox.com/en-us/api-reference/function/AnimationController/LoadAnimation
- http://developer.roblox.com/en-us/api-reference/function/Animator/LoadAnimation