Stellaris how to install mods

Stellaris how to install mods

Stellaris how to install mods

well.. as i do own the game and ya’ll are a bunch of tight arsed people.

i came across this looking for where to put any mods manually for stellaris but managed to find where on my own after soem more manual searching.

@Matias
now i will not go as far as telling you where to get said workshop files but i will say it is fully possible as that is what i am doing to edit a workshop mod to my prefferance and as it redowloads it whenever i try it with my custom files..

this is where to put said mod files/folders or however it is packaged
C:\Users\#USERNAME#\Documents\Paradox Interactive\Stellaris

and before some piece of crap comes and complains about me being a pirate sympathiser
(which there is no evidence of matias being one.. he could be truthfull and could be using a friends account.. unlikely.. but possible)
either way i know how it is to be young and in a family that is poor but yer dad or mom whatever can barely afford to give you a computer and a game or two a year blah blah blah all that i know.. that is why i am trying to help a wee bit.. however if he is over 18 and he is still pirating without a second thought then screw him rightfully so. support the dev’s you like and the games you like.. but not everyone.. FAR from everyone can do exactly that. i want the newest dlc’s but i just can’t afford it cause they are so rediculously overpriced considdering they are just small dlc’s

Stellaris how to install mods

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

A mod (short for modification) is an alteration of the game and the objective of modding. Modifications can range from small tweaks to total conversions.

Содержание

Installation [ править | править код ]

Mods can be downloaded and installed from several sources:

When running Stellaris from Steam, the mod installation folder is:

From Paradox Launcher, the mod installation folder is:

Never install mods into the game installation directory (ie: C:\Program Files (x86)\Steam\SteamApps\common\Stellaris\mod or

/.local/share/Paradox Launcher/games/stellaris/mod ), as the mods will not be properly loaded.

Check in the mod description the Stellaris version compatible with the version of the mod. If needed, rollback to an older patch, using “Steam Beta” tab in Steam or the “Game Settings” tab in Paradox Launcher.

In case of manual installation, the steps are usually the following (refer to specific mod instructions, if any):

If you *still* are having trouble, then use the launcher’s mod area to create an empty mod from within the launcher. Once created, go to the mod/ folder to see the structure of the newly generated mod and compare it with the structure of the mod you are trying to install.

Mods lists [ править | править код ]

Most mods are published on the Steam Workshop:

Modding

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

Modding, or creating mods, is the act of modifying the behavior of the base game (often referred to as vanilla), either for personal use, or to release publicly to other players, for instance via the Steam Workshop.

As with all Paradox games, Stellaris is moddable to a great extent. Motivations of modders may vary widely; better translation to native language, more events or decisions, better map, major overhaul, shameless cheating, etc.

This guide is intended to lower the entry barriers to the world of Stellaris modding. However, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code, and do lots of trial and error experimentation!

Содержание

Guidelines [ править | править код ]

Modding tutorial [ править | править код ]

There is a modding tutorial available which covers steps necessary to create a basic mod.

Mod management [ править | править код ]

The first steps of modding is getting to know where the mods are located, how they’re structured and what to do when uploading your first mod!

Mod folder location [ править | править код ]

/.local/share/Paradox Interactive/Stellaris/modWindows…\Documents\Paradox Interactive\Stellaris\modMac OS

/Documents/Paradox Interactive/Stellaris/mod

File and folder structure [ править | править код ]

Getting the structure set up correctly when creating a mod is essential for it to run properly.

This is the required structure inside the main mod folder:

NameRequiredDescriptionExample
nameYesName of your mod.name=»My Stellaris Mod»
pathmodname.mod: Yes

descriptor.mod: No (Ignored)

The data structure is similar to the proprietary Valve Data Format. [1]

Example modname.mod file SomeMod.mod

Adding a thumbnail [ править | править код ]

The Steam Workshop allows for a preview thumbnail picture that’ll be displayed when searching for mods and as a preview picture if you haven’t uploaded any, otherwise it’ll be placed to the right of the preview pictures.
It’s recommended to make the thumbnail 512px × 512px at minimum, which is used by the workshop frontpage.
Additionally, the thumbnail file should be under 1 MB in size, otherwise, it will not be uploaded.
Both JPEG and PNG are supported, and after 2.4, the image file must be named thumbnail.png.

You can always update the thumbnail at any time by updating the mod (unless you are only a co-author).

Creating a mod [ править | править код ]

You can use the game launcher to set up a mod structure for you by following these simple steps according to your launcher of choice:

#Launcher v1 ( =2.4.0)Launcher v.
1Launch the game
2Navigate to the mods tab
3Click Mod ToolsClick Upload Mod
4Click Create ModClick Create Mod
5Insert the relevant information and click Create Mod at the bottom
6Navigate to the mod folder and locate your mod folder
7Start modding!

Uploading and updating a mod [ править | править код ]

Uploading and updating a mod follows the same procedure, depending on your launcher of choice:

* – The inserted description will replace the current one used on the mod page!

#Launcher v1 ( =2.4.0)
1Launch the game
2Navigate to the mods tab
3Click Mod Tools
4Click Upload ModClick Upload a Mod
5Select your mod from the list
6Click Fetch Info and wait for a responseSelect mod site
7Insert description *
8Click UploadClick Upload Mod
9The launcher will now upload your changes and inform you when it’s done or if an error occurred.
10Navigate to the mod service of choice and locate your mod;
Steam Workshop, visit the Workshop page, and locate the «Files you’ve posted» button by hovering over «Your Files» on the right
Paradox Mods, visit the Mods page, login, and click «My uploaded mods» in the dropdown menu that appears when hovering over your name

Game data [ править | править код ]

Game structure [ править | править код ]

Below is a list of game files and folders, listed alongside the modding guide for each.

Stellaris/common/ [ править | править код ]

Folder/FileSummaryGuides
agendasAgendas are given to leader-candidates in Oligarchic government-formsAgendas
ai_budgetDetermine how AI should handle resources.AI
ambient_objectsReferences used by code to spawn ambient objectsModels
archaeological_site_typesDefinitions for Archaeological Sites to be discovered and delved by Science Ships.Ancestral Relics
anomaliesEvents that occur for research shipsAnomalies
armiesDefinitions for army typesArmies
army_attachments (Deprecated)
artifact_actionsDefinitions for Artifact Actions.Ancestral Relics
ascension_perksDefinitions for Ascension Perks.Traditions
attitudesDefinitions containing the restrictions for each attitude used by the AIAI
bombardment_stancesDefinitions of bombardment stances.Bombardment Stances
buildable_pops (Deprecated)
buildingsSetup for buildings constructable on planets, and those given through eventsBuildings
button_effectsDefinitions for button effects.Graphics
bypassDefinitions for bypasses (gateway, worm hole and l-gate)Bypasses
casus_belliDefinitions for casus belli.Wars
colony_automationDefinitions for colony autobuild types.Colony Automations
colony_automation_exceptionsDefinitions for colony autobuild types.Colony Automations
colorsColor definitions used for the country color selectionCountries
component_flags (Deprecated)
component_setsList of the sets of components used by shipsShips
component_slot_templatesSlot templates to be used with ship sections.Ships
component_tagsUsed to group components together for common modifiersShips
component_templatesAttribute setup for each weapon and the templates used for shipsShips
country_typesRules for each country within the game.Countries
decisionsDefinitions for planetary decisions.Decisions
definesBasic game behaviors and settingsDefines
deposit_categoriesDeposit categories relevant to deposit generation.Planet Generation
depositsSetup for the deposits of resources found on planets as well as blockers spawned on habitable planets.Planet Generation
diplo_phrasesSetup for the logic behind the diplomatic phrases used between countries.AI
diplomacy_economyEconomy units based on diplomacy. Diplomatic upkeeps like influence upkeep of Federations are defined here.Diplomacy
diplomatic_actionsSetup for the rules for diplomatic actions.Diplomacy
districtsDefinitions for districts.Buildings
economic_categoriesDefinitions for economic categories.Economy
economic_plansDefinitions for AI economy plans.AI
edictsSetup for the edicts used by countries.Edicts
ethicsSetup for ethics, controlling their modifiers and categoriesEthics
event_chainsSetup for the event chains used in the events folderEvent chains
fallen_empiresSets up the countries and system initializer used for fallen empiresSystems
federation_law_categoriesDefinitions for federation law categories.Diplomacy
federation_lawsDefinitions for federation laws.Diplomacy
federation_perksDefinitions for federation perks.Diplomacy
federation_typesDefinitions for federation types.Diplomacy
galactic_focusesDefinitions for galactic focuses relevant to the Galactic Community.Diplomacy
game_rulesLogic used for various game actions, i.e. can_enslave_pop. Logic here does not override hardcoded rules.Gameplay
global_ship_designsDesigns used by the ship designer for each speciesShips
governmentsSetup for the governments.Governments
graphical_cultureControls the lighting used for ships, which differs between graphical cultures.Species
lawsuitsUnused.
leader_classesDefinitions for leader classes.Leaders
mandatesControls the mandates used by factionsMandates
map_modesDefinitions for map modes to be used in the galaxy view.Map Modes
megastructuresDefinitions for megastructures.Megastructures
name_listsSets up the names used for each species.Empire
notification_modifiersA variation of static modifiers. They have no modifiers and can only be added to empires.Static Modifiers
observation_station_missionsActions that can be done with observation stations depending on ethic choices.Gameplay
on_actionsEvents and actions that happens when you move, or do anything.Events
opinion_modifiersOpinion of Empires on other Empires depending on Political status and Ethics.Opinion Modifiers
personalitiesShows the personalities of Empires AI traits and of Fallen Empires and enables editing them.AI
planet_classesThe setup for all the planets and stars in the game.Planets
planet_modifiersSpawn chances planet modifiers (f.e. lush, hazardous weather, etc.).Planet Generation
policiesAI Policy grabbing (What order they take policies in)Policies
pop_categoriesDefinitions for pop categories (social strata).Pop Jobs
pop_faction_typesPopulation faction types and personalitiesPop Factions
pop_jobsDefinitions for pop jobs.Pop Jobs
precursor_civilizationsPrecursor civilization weightingsPlanets
random_namesLists of random names for EmpiresGameplay
relicsDefinitions for Relics.Ancestral Relics
resolution_categoriesDefinitions for resolution categories relevant to the Galactic Community.Diplomacy
resolutionsDefinitions for resolutions relevant to the Galactic Community.Diplomacy
scripted_effectsPre-defined blocks of Effects to be called elsewhere.Dynamic
scripted_locPre-defined methods to provide text based on the scoped object’s attributes.Dynamic
scripted_triggersPre-defined blocks of Conditions to be called elsewhere.Dynamic
scripted_variablesPre-defined «@» variables to be called from other game files.Dynamic
section_templatesContainer of components that consist actual ships.Ship
sector_focusesTypes of sectors and how they act.Colony Automations
sector_typesTypes of sectors and how they act.Colony Automations
ship_behavioursStandard ship behaviours.Ship
ship_of_size_limitsNumber of ships that can be built based on size_multiplier and naval_cap_divShip
ship_sizesSizes of the Ships.Ship
solar_system_initializersDefines starting systems for players, AI, event systems, hostile systems, etc.Systems
spaceport_modules (Deprecated)
special_projectsSpecial Projects
species_archetypesDefinitions for species archetypes to give some shared attributes to species classes.Species
species_classesDefinitions for species classes that are sets of species portraits.Species
species_namesDefinitions for species random names.Species
species_rightsDefinitions for species rights.Species
star_classesTypes of solar systems (NOT individual stars themselves!)Systems
starbase_buildingsDefinitions for starbase buildings that each starbase can only have one of each of them.Starbases
starbase_levelsDefinitions for starbase levels.Starbases
starbase_modulesDefinitions for starbase modules.Starbases
starbase_typesDefinitions for starbase types. To players, no effects, flavor only. To the AI, a starbase auto-build guide.Starbases
start_screen_messagesMessages that should be shown to the player at the start of the game.Gameplay
static_modifiersBlocks of Modifiers to be added to objects.Static Modifiers
strategic_resourcesDefinitions for resources, not just strategic resources.Economy
subjectsDefinitions for subject types.Diplomacy
system_typesDefinitions for system types. No effects, flavor only.Starbases
technologyDefinitions for technologies.Technology
terraformDefinitions for terraform methods.Planets
trade_conversionsDefinitions for trade value conversions.Economy
tile_blockers (Deprecated)
tradition_categoriesDefinitions for tradition groups.Traditions
traditionsDefinitions for traditions.Traditions
traitsDefinitions for species traits and leader traits.Traits
triggered_modifiers (Deprecated)
war_demand_counters (Deprecated)
war_demand_types (Deprecated)
war_goalsDefinitions for war goals.Wars
achievements.txtDefinitions for achievements. Modding this file doesn’t make sense, since achievements are disabled for any «common» changing/expanding mods anyway.
alerts.txtMessages
message_types.txtMessages

Stellaris/events/ [ править | править код ]

Folder/FileSummaryGuides
example_events.txtContains the event code for a set of events.Events

Stellaris/flags/ [ править | править код ]

Folder/FileSummaryGuides
*.ddsA flag image file.Flags
colors.txtSets up the allowed colors for flags and the randomizable combos.Flags

Stellaris/fonts/ [ править | править код ]

FileSummaryGuides
fonts.assetSets up the fonts used by the game.Fonts

Stellaris/gfx/ [ править | править код ]

Stellaris/interface/ [ править | править код ]

FolderSummaryGuides
*.gfxControls the assignment of image to interface variable.Interfaces
*.guiControls the visual logic of an interface.Interfaces

Stellaris/localisation/ [ править | править код ]

FileSummaryGuides
*l_simp_chinese.ymlContains Chinese localisationLocalisation
*l_english.ymlContains English localisationLocalisation
*l_french.ymlContains French localisationLocalisation
*l_german.ymlContains German localisationLocalisation
*l_polish.ymlContains Polish localisationLocalisation
*l_russian.ymlContains Russian localisationLocalisation
*l_spanish.ymlContains Spanish localisationLocalisation
*l_braz_por.ymlContains Brazilian/Portuguese localisationLocalisation

Stellaris/map/ [ править | править код ]

Folder/FileSummaryGuides
galaxyContains the galaxy options. You cannot add new ones currently.Galaxy
setup_scenariosControls the logic for different sizes of galaxies.Galaxy

Stellaris/music/ [ править | править код ]

Folder/FileSummaryGuides
*.oggA music file.Music
songs.assetControls the assignment of music to a code name, and sets the volume of playback.Music
songs.txtMusic

Stellaris/prescripted_countries/ [ править | править код ]

Folder/FileSummaryGuides
*.txtContains a pre-scripted setup for a country. Listed on the side ingame.Galaxies
setup_scenariosControls the logic for different sizes of galaxies.Galaxies

Stellaris/sound/ [ править | править код ]

Folder/FileSummaryGuides
*.assetSets up sounds.Sound
*.wavA sound file.Sound

Overwriting specific elements [ править | править код ]

Occasionally, it is possible to overwrite a specific game element without needing to replace the entire vanilla file. In some cases adding an element with a similar identifier (id or key) into another file will duplicate that element for the game. But in other cases, the version that comes first (First In, Only Served; FIOS)/last (Last In, Only Served; LIOS) will be used instead. [2] The order in which files are processed is based on ASCIIbetical order of the filenames. If the names are the same, they’ll be processed based on the displayed order in the launcher (or loading template). Before patch 2.5 the load order was the reverse-ASCIIbetical order of the mod display name, with vanilla always being first (if it’s at the top of the mod list, it’ll be loaded last). Note that if there are multiple mods with the same display name, only the one whose mod file comes first, will be used.

Note that this feature is not documented and thus might be subject to arbitrary changes between versions.

Common folder [ править | править код ]

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

FIOS – First in, only served.

LIOS – Last in, only served

NO – Cannot individually overwrite

Please note that not everything could be tested extensively.

Localisation folder [ править | править код ]

Localisation is likely LIOS

A guide for overwriting localisation can be found here.

Events folder [ править | править код ]

Events are treated as FIOS

Interface folder [ править | править код ]

Interface is likely LIOS

Tools & utilities [ править | править код ]

Tools [ править | править код ]

Help links [ править | править код ]

Advanced tips [ править | править код ]

Testing Mods [ править | править код ]

Certain, more obscure Console commands (that don’t show up if you type ‘help’ in the console) are extremely useful in the process of testing a mod and more specific alterations.

Troubleshooting mod installation [ править | править код ]

Multiplayer requires same mod list and load order for all players.

Try reload mods button in launcher. All installed mods > Reload installed mods.

Check if non-ASCII characters exist in the address of the mod folder.

Verify integrity of Stellaris installation files (for Steam right click on Stellaris > Properties > Local files > Verify). Warning: Verification tool does not check for any additional files put into the installation folder, and those might still alter the checksum. Check patch notes and compare your unmodded game (vanilla) with reference checksum.

Make sure your antivirus is not blocking the launcher. It might do so silently without a warning.

Check if your OneDrive ran out space or is disconnected if you are using it (you might not know that you are).

If you have a mod both as a local and as a workshop subscription game will refuse to load it. Remove or move one, including root Stellaris/mod/.mod file

Delete Paradox Launcher database files as they might be corrupted (backup first):

Purging all mods [ править | править код ]

This will reset your mod settings completely (nuclear option!):

Mod load order [ править | править код ]

Ordering mods incorrectly can lead to problems in game. Mods that edit the same game files will conflict. The following section will give general tips on load order and a general load order guide. Ordering mods correctly will reduce problems, but is not guaranteed to fix all problems.

Modding

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

Modding, or creating mods, is the act of modifying the behavior of the base game (often referred to as vanilla), either for personal use, or to release publicly to other players, for instance via the Steam Workshop.

As with all Paradox games, Stellaris is moddable to a great extent. Motivations of modders may vary widely; better translation to native language, more events or decisions, better map, major overhaul, shameless cheating, etc.

This guide is intended to lower the entry barriers to the world of Stellaris modding. However, there is still a learning curve to it, and it cannot replace the need to read some working vanilla code, and do lots of trial and error experimentation!

Содержание

Guidelines [ править | править код ]

Modding tutorial [ править | править код ]

There is a modding tutorial available which covers steps necessary to create a basic mod.

Mod management [ править | править код ]

The first steps of modding is getting to know where the mods are located, how they’re structured and what to do when uploading your first mod!

Mod folder location [ править | править код ]

/.local/share/Paradox Interactive/Stellaris/mod

/Documents/Paradox Interactive/Stellaris/mod

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods
Windows…\Documents\Paradox Interactive\Stellaris\mod
Mac OS

File and folder structure [ править | править код ]

Getting the structure set up correctly when creating a mod is essential for it to run properly.

This is the required structure inside the main mod folder:

NameRequiredDescriptionExample
nameYesName of your mod.name=»My Stellaris Mod»
pathmodname.mod: Yes

descriptor.mod: No (Ignored)

The data structure is similar to the proprietary Valve Data Format. [1]

Example modname.mod file SomeMod.mod

Adding a thumbnail [ править | править код ]

The Steam Workshop allows for a preview thumbnail picture that’ll be displayed when searching for mods and as a preview picture if you haven’t uploaded any, otherwise it’ll be placed to the right of the preview pictures.
It’s recommended to make the thumbnail 512px × 512px at minimum, which is used by the workshop frontpage.
Additionally, the thumbnail file should be under 1 MB in size, otherwise, it will not be uploaded.
Both JPEG and PNG are supported, and after 2.4, the image file must be named thumbnail.png.

You can always update the thumbnail at any time by updating the mod (unless you are only a co-author).

Creating a mod [ править | править код ]

You can use the game launcher to set up a mod structure for you by following these simple steps according to your launcher of choice:

#Launcher v1 ( =2.4.0)Launcher v.
1Launch the game
2Navigate to the mods tab
3Click Mod ToolsClick Upload Mod
4Click Create ModClick Create Mod
5Insert the relevant information and click Create Mod at the bottom
6Navigate to the mod folder and locate your mod folder
7Start modding!

Uploading and updating a mod [ править | править код ]

Uploading and updating a mod follows the same procedure, depending on your launcher of choice:

* – The inserted description will replace the current one used on the mod page!

#Launcher v1 ( =2.4.0)
1Launch the game
2Navigate to the mods tab
3Click Mod Tools
4Click Upload ModClick Upload a Mod
5Select your mod from the list
6Click Fetch Info and wait for a responseSelect mod site
7Insert description *
8Click UploadClick Upload Mod
9The launcher will now upload your changes and inform you when it’s done or if an error occurred.
10Navigate to the mod service of choice and locate your mod;
Steam Workshop, visit the Workshop page, and locate the «Files you’ve posted» button by hovering over «Your Files» on the right
Paradox Mods, visit the Mods page, login, and click «My uploaded mods» in the dropdown menu that appears when hovering over your name

Game data [ править | править код ]

Game structure [ править | править код ]

Below is a list of game files and folders, listed alongside the modding guide for each.

Stellaris/common/ [ править | править код ]

Folder/FileSummaryGuides
agendasAgendas are given to leader-candidates in Oligarchic government-formsAgendas
ai_budgetDetermine how AI should handle resources.AI
ambient_objectsReferences used by code to spawn ambient objectsModels
archaeological_site_typesDefinitions for Archaeological Sites to be discovered and delved by Science Ships.Ancestral Relics
anomaliesEvents that occur for research shipsAnomalies
armiesDefinitions for army typesArmies
army_attachments (Deprecated)
artifact_actionsDefinitions for Artifact Actions.Ancestral Relics
ascension_perksDefinitions for Ascension Perks.Traditions
attitudesDefinitions containing the restrictions for each attitude used by the AIAI
bombardment_stancesDefinitions of bombardment stances.Bombardment Stances
buildable_pops (Deprecated)
buildingsSetup for buildings constructable on planets, and those given through eventsBuildings
button_effectsDefinitions for button effects.Graphics
bypassDefinitions for bypasses (gateway, worm hole and l-gate)Bypasses
casus_belliDefinitions for casus belli.Wars
colony_automationDefinitions for colony autobuild types.Colony Automations
colony_automation_exceptionsDefinitions for colony autobuild types.Colony Automations
colorsColor definitions used for the country color selectionCountries
component_flags (Deprecated)
component_setsList of the sets of components used by shipsShips
component_slot_templatesSlot templates to be used with ship sections.Ships
component_tagsUsed to group components together for common modifiersShips
component_templatesAttribute setup for each weapon and the templates used for shipsShips
country_typesRules for each country within the game.Countries
decisionsDefinitions for planetary decisions.Decisions
definesBasic game behaviors and settingsDefines
deposit_categoriesDeposit categories relevant to deposit generation.Planet Generation
depositsSetup for the deposits of resources found on planets as well as blockers spawned on habitable planets.Planet Generation
diplo_phrasesSetup for the logic behind the diplomatic phrases used between countries.AI
diplomacy_economyEconomy units based on diplomacy. Diplomatic upkeeps like influence upkeep of Federations are defined here.Diplomacy
diplomatic_actionsSetup for the rules for diplomatic actions.Diplomacy
districtsDefinitions for districts.Buildings
economic_categoriesDefinitions for economic categories.Economy
economic_plansDefinitions for AI economy plans.AI
edictsSetup for the edicts used by countries.Edicts
ethicsSetup for ethics, controlling their modifiers and categoriesEthics
event_chainsSetup for the event chains used in the events folderEvent chains
fallen_empiresSets up the countries and system initializer used for fallen empiresSystems
federation_law_categoriesDefinitions for federation law categories.Diplomacy
federation_lawsDefinitions for federation laws.Diplomacy
federation_perksDefinitions for federation perks.Diplomacy
federation_typesDefinitions for federation types.Diplomacy
galactic_focusesDefinitions for galactic focuses relevant to the Galactic Community.Diplomacy
game_rulesLogic used for various game actions, i.e. can_enslave_pop. Logic here does not override hardcoded rules.Gameplay
global_ship_designsDesigns used by the ship designer for each speciesShips
governmentsSetup for the governments.Governments
graphical_cultureControls the lighting used for ships, which differs between graphical cultures.Species
lawsuitsUnused.
leader_classesDefinitions for leader classes.Leaders
mandatesControls the mandates used by factionsMandates
map_modesDefinitions for map modes to be used in the galaxy view.Map Modes
megastructuresDefinitions for megastructures.Megastructures
name_listsSets up the names used for each species.Empire
notification_modifiersA variation of static modifiers. They have no modifiers and can only be added to empires.Static Modifiers
observation_station_missionsActions that can be done with observation stations depending on ethic choices.Gameplay
on_actionsEvents and actions that happens when you move, or do anything.Events
opinion_modifiersOpinion of Empires on other Empires depending on Political status and Ethics.Opinion Modifiers
personalitiesShows the personalities of Empires AI traits and of Fallen Empires and enables editing them.AI
planet_classesThe setup for all the planets and stars in the game.Planets
planet_modifiersSpawn chances planet modifiers (f.e. lush, hazardous weather, etc.).Planet Generation
policiesAI Policy grabbing (What order they take policies in)Policies
pop_categoriesDefinitions for pop categories (social strata).Pop Jobs
pop_faction_typesPopulation faction types and personalitiesPop Factions
pop_jobsDefinitions for pop jobs.Pop Jobs
precursor_civilizationsPrecursor civilization weightingsPlanets
random_namesLists of random names for EmpiresGameplay
relicsDefinitions for Relics.Ancestral Relics
resolution_categoriesDefinitions for resolution categories relevant to the Galactic Community.Diplomacy
resolutionsDefinitions for resolutions relevant to the Galactic Community.Diplomacy
scripted_effectsPre-defined blocks of Effects to be called elsewhere.Dynamic
scripted_locPre-defined methods to provide text based on the scoped object’s attributes.Dynamic
scripted_triggersPre-defined blocks of Conditions to be called elsewhere.Dynamic
scripted_variablesPre-defined «@» variables to be called from other game files.Dynamic
section_templatesContainer of components that consist actual ships.Ship
sector_focusesTypes of sectors and how they act.Colony Automations
sector_typesTypes of sectors and how they act.Colony Automations
ship_behavioursStandard ship behaviours.Ship
ship_of_size_limitsNumber of ships that can be built based on size_multiplier and naval_cap_divShip
ship_sizesSizes of the Ships.Ship
solar_system_initializersDefines starting systems for players, AI, event systems, hostile systems, etc.Systems
spaceport_modules (Deprecated)
special_projectsSpecial Projects
species_archetypesDefinitions for species archetypes to give some shared attributes to species classes.Species
species_classesDefinitions for species classes that are sets of species portraits.Species
species_namesDefinitions for species random names.Species
species_rightsDefinitions for species rights.Species
star_classesTypes of solar systems (NOT individual stars themselves!)Systems
starbase_buildingsDefinitions for starbase buildings that each starbase can only have one of each of them.Starbases
starbase_levelsDefinitions for starbase levels.Starbases
starbase_modulesDefinitions for starbase modules.Starbases
starbase_typesDefinitions for starbase types. To players, no effects, flavor only. To the AI, a starbase auto-build guide.Starbases
start_screen_messagesMessages that should be shown to the player at the start of the game.Gameplay
static_modifiersBlocks of Modifiers to be added to objects.Static Modifiers
strategic_resourcesDefinitions for resources, not just strategic resources.Economy
subjectsDefinitions for subject types.Diplomacy
system_typesDefinitions for system types. No effects, flavor only.Starbases
technologyDefinitions for technologies.Technology
terraformDefinitions for terraform methods.Planets
trade_conversionsDefinitions for trade value conversions.Economy
tile_blockers (Deprecated)
tradition_categoriesDefinitions for tradition groups.Traditions
traditionsDefinitions for traditions.Traditions
traitsDefinitions for species traits and leader traits.Traits
triggered_modifiers (Deprecated)
war_demand_counters (Deprecated)
war_demand_types (Deprecated)
war_goalsDefinitions for war goals.Wars
achievements.txtDefinitions for achievements. Modding this file doesn’t make sense, since achievements are disabled for any «common» changing/expanding mods anyway.
alerts.txtMessages
message_types.txtMessages

Stellaris/events/ [ править | править код ]

Folder/FileSummaryGuides
example_events.txtContains the event code for a set of events.Events

Stellaris/flags/ [ править | править код ]

Folder/FileSummaryGuides
*.ddsA flag image file.Flags
colors.txtSets up the allowed colors for flags and the randomizable combos.Flags

Stellaris/fonts/ [ править | править код ]

FileSummaryGuides
fonts.assetSets up the fonts used by the game.Fonts

Stellaris/gfx/ [ править | править код ]

Stellaris/interface/ [ править | править код ]

FolderSummaryGuides
*.gfxControls the assignment of image to interface variable.Interfaces
*.guiControls the visual logic of an interface.Interfaces

Stellaris/localisation/ [ править | править код ]

FileSummaryGuides
*l_simp_chinese.ymlContains Chinese localisationLocalisation
*l_english.ymlContains English localisationLocalisation
*l_french.ymlContains French localisationLocalisation
*l_german.ymlContains German localisationLocalisation
*l_polish.ymlContains Polish localisationLocalisation
*l_russian.ymlContains Russian localisationLocalisation
*l_spanish.ymlContains Spanish localisationLocalisation
*l_braz_por.ymlContains Brazilian/Portuguese localisationLocalisation

Stellaris/map/ [ править | править код ]

Folder/FileSummaryGuides
galaxyContains the galaxy options. You cannot add new ones currently.Galaxy
setup_scenariosControls the logic for different sizes of galaxies.Galaxy

Stellaris/music/ [ править | править код ]

Folder/FileSummaryGuides
*.oggA music file.Music
songs.assetControls the assignment of music to a code name, and sets the volume of playback.Music
songs.txtMusic

Stellaris/prescripted_countries/ [ править | править код ]

Folder/FileSummaryGuides
*.txtContains a pre-scripted setup for a country. Listed on the side ingame.Galaxies
setup_scenariosControls the logic for different sizes of galaxies.Galaxies

Stellaris/sound/ [ править | править код ]

Folder/FileSummaryGuides
*.assetSets up sounds.Sound
*.wavA sound file.Sound

Overwriting specific elements [ править | править код ]

Occasionally, it is possible to overwrite a specific game element without needing to replace the entire vanilla file. In some cases adding an element with a similar identifier (id or key) into another file will duplicate that element for the game. But in other cases, the version that comes first (First In, Only Served; FIOS)/last (Last In, Only Served; LIOS) will be used instead. [2] The order in which files are processed is based on ASCIIbetical order of the filenames. If the names are the same, they’ll be processed based on the displayed order in the launcher (or loading template). Before patch 2.5 the load order was the reverse-ASCIIbetical order of the mod display name, with vanilla always being first (if it’s at the top of the mod list, it’ll be loaded last). Note that if there are multiple mods with the same display name, only the one whose mod file comes first, will be used.

Note that this feature is not documented and thus might be subject to arbitrary changes between versions.

Common folder [ править | править код ]

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

FIOS – First in, only served.

LIOS – Last in, only served

NO – Cannot individually overwrite

Please note that not everything could be tested extensively.

Localisation folder [ править | править код ]

Localisation is likely LIOS

A guide for overwriting localisation can be found here.

Events folder [ править | править код ]

Events are treated as FIOS

Interface folder [ править | править код ]

Interface is likely LIOS

Tools & utilities [ править | править код ]

Tools [ править | править код ]

Help links [ править | править код ]

Advanced tips [ править | править код ]

Testing Mods [ править | править код ]

Certain, more obscure Console commands (that don’t show up if you type ‘help’ in the console) are extremely useful in the process of testing a mod and more specific alterations.

Troubleshooting mod installation [ править | править код ]

Multiplayer requires same mod list and load order for all players.

Try reload mods button in launcher. All installed mods > Reload installed mods.

Check if non-ASCII characters exist in the address of the mod folder.

Verify integrity of Stellaris installation files (for Steam right click on Stellaris > Properties > Local files > Verify). Warning: Verification tool does not check for any additional files put into the installation folder, and those might still alter the checksum. Check patch notes and compare your unmodded game (vanilla) with reference checksum.

Make sure your antivirus is not blocking the launcher. It might do so silently without a warning.

Check if your OneDrive ran out space or is disconnected if you are using it (you might not know that you are).

If you have a mod both as a local and as a workshop subscription game will refuse to load it. Remove or move one, including root Stellaris/mod/.mod file

Delete Paradox Launcher database files as they might be corrupted (backup first):

Purging all mods [ править | править код ]

This will reset your mod settings completely (nuclear option!):

Mod load order [ править | править код ]

Ordering mods incorrectly can lead to problems in game. Mods that edit the same game files will conflict. The following section will give general tips on load order and a general load order guide. Ordering mods correctly will reduce problems, but is not guaranteed to fix all problems.

How to install Stellaris mods

by Stellaris mods · June 30, 2017

Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods

How to install Stellaris mods

This is a simple tutorial how to install Stellaris Mods. Follow these steps and you will have no problems installing your mod.

The mod installation folder is:

Do not install mods in the Steam directory (ex: C:\Program Files (x86)\Steam\SteamApps\common\Stellaris\mod), as mod would not be properly working.

Be sure that mod version is compatible with the version of the Stellaris (version written in mod description). If needed, go back to an older patch, using Steam Beta tab.

Manual Mod Installation:
In case of manual installation, the steps are usually the following (refer to specific mod instructions, if any):

What is Stellaris mods?

It looks like you’ve chosen the Stellaris mods! Well don’t wait, press “Download”. Don’t worry! All the mods on this website are completely free. No hidden charges or limitations will bother you. Simply spend couple minutes of your free time to install these mods and improve your game so you could experience the new excitement. We can ensure that only highest quality mods Stellaris are being published on our website. We care about our community and we want you to feel happy. Do you want to feel happy too? Well, don’t wait. Hundreds of different mods are waiting for you. They aren’t going to install by themselves. Take a look at all our offers and find the best mods you truly need. Download mods for Stellaris and install. A couple of minutes – that’s all that it takes to improve the game. Don’t miss this chance because you deserve the best of the best!

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Stellaris how to install mods. Смотреть фото Stellaris how to install mods. Смотреть картинку Stellaris how to install mods. Картинка про Stellaris how to install mods. Фото Stellaris how to install mods