Tf2 how to remove sniper rifle scope overlay

Tf2 how to remove sniper rifle scope overlay

Tf2 how to remove sniper rifle scope overlay

If there is a scope and a reticle what’s the point of a red dot. is there any way to disable it? I can’t see the opponent half the time because of that stupid dot that takes up half the scope space.

Edit. As of May 2017 it is still impossible to hide it.

Some other sources:

The only possible (partial) fix, which works on a local server but not on most online servers:

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this isn’t a joke right?

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Its ment to show you how much your sniper has charged.

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The dot you see is not a part of the scope, but rather the dot your rifle makes on the surface you’re aiming at. You cannot get rid of it, because it’s a very important way of dealing with Snipers for enemy players.

It’s really not that big, why is it so distracting to you?

Tf2 how to remove sniper rifle scope overlay

Seriously. Ive been looking in the discussions and all of these threads are useless and pointless.

Sniper is doing his job and all of a sudden you want to remove him or fix him? Really pathetic

Look I get it, you just suck as him or your just getting dominated by a Expert Sniper but don’t make these threads (and yes I am a sniper main so don’t get ur panties in a bunch). Look I wasn’t a good sniper back then when I first started playing tf2 but I didn’t make threads saying to remove him or fix him, I practiced sniper and I finally got used to it. Dominating players worldwide and helping out newbies is my thing now.

Next time, think twice before you post

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All classes can bring excellent results if enough time and effort is put into them

This forum is one huge unappreciative circlejerk

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He thinks he’s an expert sniper :v

Sniper complaints are old as tf2, just like random crits and backstab registration.

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Idk if your talkin about me or ur talkin to somebody else

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the thing is, the sniper is a proactive long-range class in a game based on reactive mid-range combat.
sure, that may be what his «job» is by design, but that doesn’t stop it from being questionable of and within itself.

Tf2 how to remove sniper rifle scope overlay

I’m going to continue on my trend of reporting things JarateKing discovers. This is already mentioned in his hud’s thread but I know a lot of people haven’t seen it.

Be warned: the following is an (imo major) exploit. My reasoning is that by posting it and through people abusing it maybe valve will fix it more quickly.

You can completely disable the black overlay that appears when you’re scoped in as sniper with a tiny bit of hud editing. Simply copy-paste the below into HudAnimations_TF.txt in your scripts folder.

Then ctrl+f for the event «DamagedPlayer» and, if it already exists, edit it so it looks like the below. If it doesn’t exist just copy paste the whole thing.

It’s alright if there was already stuff in the event and you can leave it if there was. This is the event that would animate your crosshair to be a different color when you hit an enemy.

Then paste the following into your autoexec:

Voíla, your sniper scope is removed and will now look like this while scoped in (not my screenshots):

I’m going to continue on my trend of reporting things [url=http://teamfortress.tv/user/jarateking]JarateKing[/url] discovers. This is already mentioned in his hud’s thread but I know a lot of people haven’t seen it.

[u]Be warned: the following is an (imo major) exploit. My reasoning is that by posting it and through people abusing it maybe valve will fix it more quickly.[/u]

[b]You can completely disable the black overlay that appears when you’re scoped in as sniper with a tiny bit of hud editing.[/b] Simply copy-paste the below into HudAnimations_TF.txt in your scripts folder.

[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
>[/code]

Then ctrl+f for the event «DamagedPlayer» and, if it already exists, edit it so it looks like the below. If it doesn’t exist just copy paste the whole thing.

[code]
event DamagedPlayer
<
RunEvent ScopeRemoval 0.0
>[/code]

It’s alright if there was already stuff in the event and you can leave it if there was. This is the event that would animate your crosshair to be a different color when you hit an enemy.

Then paste the following into your autoexec:

[code]
alias remove_scope «sv_cheats 1; testhudanim scoperemoval»
remove_scope
[/code]

Voíla, your sniper scope is removed and will now look like this while scoped in (not my screenshots):

wow this is kind of insane

You guys are pushing the envelop of what can truly be done with these hud files.

Hopefully valve will fix this in a way that doesn’t include removing custom huds as a whole.

this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

Hellbent this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

I think that’s the whole point of this thread.

[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

I think that’s the whole point of this thread.

Hellbent this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

Clean TF2 was made by JarateKing, guy who found this you know

[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

Clean TF2 was made by JarateKing, guy who found this you know

Hellbent this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

Clean tf2 actually uses a completely different method that involves materials instead of animations. Though this leaves black bars on the side of the screen for any resolution above 4:3, as you can see in screenshot 2. Doing it with animations, like in the OP (or in prism hud, the other thing I released in that thread), doesn’t have these black bars, but without making the animation rerun you’ll end up with the regular scope any time you use hud_reloadscheme.

So also put this in your hudanimations:

[quote=Hellbent]this is present in clean tf2 if u want quake like tf2 and this
http://teamfortress.tv/thread/21756/prism-hud—clean-tf2

kinda OP[/quote]
Clean tf2 actually uses a completely different method that involves materials instead of animations. Though this leaves black bars on the side of the screen for any resolution above 4:3, as you can see in screenshot 2. Doing it with animations, like in the OP (or in prism hud, the other thing I released in that thread), doesn’t have these black bars, but without making the animation rerun you’ll end up with the regular scope any time you use hud_reloadscheme.

So also put this in your hudanimations:[code]event DamagedPlayer
<
RunEvent ScopeRemoval 0.0
>[/code]

To be honest, this really shouldn’t be legal

push it to the limit

Once they find out about this they will be on it like flies on shit, Yet LMAOBOX will still be running, and they will just make a patch to add more bullshit into this already absurdly inconsistent game.

Once they find out about this they will be on it like flies on shit, Yet LMAOBOX will still be running, and they will just make a patch to add more bullshit into this already absurdly inconsistent game.

I feel dirty using this.

sheep was too strong, valve had to buff everyone else

jarateking should work for valve cos damn he’s good at breaking their games

incoming 16 patches, get ready wickedplayer

it’s like zooming in with rg what’s the issue 8D

The best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.

I’ve already sent it directly to them. However, there have been many bugs in the past that have been reported and not fixed, sometimes for months/years. The only exploits that have been fixed in a short time-span were ones that were posted everywhere, here, reddit, etc. and widely abused (some examples being the tf_english.txt shit and the interp bug). I asked enigma for his thoughts before posting, both as a tf.tv admin and as a long-time member of community and someone who has directly talked with Valve. He told me to post it. So, my decision to post wasn’t because I’m part of some circlejerk, actually.

[quote=NoFap]The best way to report bugs in TF2 is sending reports directly to Valve support or to some popular YT tf2-oriented channels like EGT or NISLT. Writing it here for the second time is circlejerk IMO.[/quote]

Tf2 how to remove sniper rifle scope overlay

The exploit is whatever. Its almost funny it took someone this long to find it.

Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.

If they don’t fix it before public disclosure, that’s their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren’t security professionals, we can at least apply a bit of common sense to these situations.

The exploit is whatever. Its almost funny it took someone this long to find it.

Its kind of irresponsible disclosure though. Even a quick email to valve detailing the bug and stating a date that you intend to publicly disclose is good enough. That gives them enough time to fix the bug before it becomes a major headache for AC teams around the world.

If they don’t fix it before public disclosure, that’s their fault as long as you give them reasonable time (Month or two). This sort of principle is pretty important to security research, and while we aren’t security professionals, we can at least apply a bit of common sense to these situations.

All valve has to do is make it impossible to change the position of the scope overlay, whether they care or not is something else. If they care about it, it will be changed back fairly soon since it’s so simple.

This isn’t even the tip of the iceberg.

pls don’t be a troll

pls don’t be a troll

i hope this doesn’t involve them removing huds or something retarded

[quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

i hope this doesn’t involve them removing huds or something retarded

If they do that, I’m so done

[quote=fsXD][quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

i hope this doesn’t involve them removing huds or something retarded[/quote]

If they do that, I’m so done

maybe I’m an optimist but the absolute worst thing I can picture would be no custom animations. i hope they just seperate the sniper overlay from the hud files so it can’t be edited by anything hud-related.

An update just go pushed through, lets pray and hold hands

edit;
huh, I downloaded an update but nothing happened lol, and there isn’t even an update, tf2 pls

Oh apperently there was an update, but it was totally crap

An update just go pushed through, lets pray and hold hands

edit;
huh, I downloaded an update but nothing happened lol, and there isn’t even an update, tf2 pls

Oh apperently there was an update, but it was totally crap

Update today definitely didn’t fix this

[quote=komorebi][img]http://i.imgur.com/FSfNuQY.png[/img]
[img]http://i.imgur.com/Zajb99C.png[/img]
heh[/quote]

Update today definitely didn’t fix this

Fixed an exploit related to the Sniper’s scope HUD panel

Fixed in today’s update, it seems. Can anyone confirm?

[quote]Fixed an exploit related to the Sniper’s scope HUD panel[/quote]

Fixed in today’s update, it seems. Can anyone confirm?

Could you still use the variant from clean TF2?

just play the game normally lol

He’s just asking, doesn’t mean he wants to use it

not too sure on that one.

[quote=Bonafide][quote=DanceNumber]just play the game normally lol[/quote]
He’s just asking, doesn’t mean he wants to use it[/quote]

not too sure on that one.

I just found out about the update 30 minutes ago.

For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

I just found out about the update 30 minutes ago.

Here’s a fix 😉
[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
Animate HudScope Position «9999 9999» Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
>
event ScopeRemovalLoop
<
RunEvent ScopeRemoval 0.1
>[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

JarateKing I just found out about it 30 minutes ago.

Here’s a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

[quote=JarateKing]I just found out about it 30 minutes ago.

Here’s a fix 😉
[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
Animate HudScope Position «9999 9999» Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
>
event ScopeRemovalLoop
<
RunEvent ScopeRemoval 0.1
>[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).[/quote]
nice

JarateKing I just found out about the update 30 minutes ago.

Here’s a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

big man jarateking already giving valve a run for their money with the lazy hotfix

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here’s a fix 😉
[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
Animate HudScope Position «9999 9999» Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
>
event ScopeRemovalLoop
<
RunEvent ScopeRemoval 0.1
>[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).[/quote]
big man jarateking already giving valve a run for their money with the lazy hotfix

JarateKing I just found out about the update 30 minutes ago.

Here’s a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

can you actually stop, shit is blatantly cheating

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here’s a fix 😉
[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
Animate HudScope Position «9999 9999» Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
>
event ScopeRemovalLoop
<
RunEvent ScopeRemoval 0.1
>[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).[/quote]
can you actually stop, shit is blatantly cheating

shhh dont listen to the haters keep fighting the good fight

You’re really good at making valve look dumb.

all things aside, your screenshot looks oddly beautiful

You’re really good at making valve look dumb.

[quote=obla]confirmed
[/quote]
[img]http://i.imgur.com/8GbCIaW.jpg[/img]

all things aside, your screenshot looks oddly beautiful

What HUD is that? Just rays with the ZimHUD points?

[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?

tsunami_ obla confirmed

Yes, that’s correct. The colour of Ammo in Clip in that shot is 255 42 130 255.

[img]http://i.imgur.com/8GbCIaW.jpg[/img]
[img]http://i.imgur.com/opITpL0.png[/img][/quote]
What HUD is that? Just rays with the ZimHUD points?[/quote]

Yes, that’s correct. The colour of Ammo in Clip in that shot is 255 42 130 255.

JarateKing I just found out about the update 30 minutes ago.

Here’s a fix ;)For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).

does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.

[quote=JarateKing]I just found out about the update 30 minutes ago.

Here’s a fix 😉
[code]event ScopeRemoval
<
Animate HudScope Position «9999 9999» Linear 0.0 0.0
Animate HudScope Position «9999 9999» Linear 0.0 100.0
RunEvent ScopeRemovalLoop 0.1
>
event ScopeRemovalLoop
<
RunEvent ScopeRemoval 0.1
>[/code]
For the first step where you paste a bit into hudanimations_tf.txt, paste this instead.
Step 3 with the script in autoexec is now pointless, since because of timings, running the animation on startup does nothing and you need to hit someone once.

Here’s to the hopes that valve fixes it right by disconnecting it from the hud and reloading the material upon joining a server, instead of just constantly trying to put it back in the same position whenever an animation isn’t currently moving it (idk why).[/quote]
does this only work if you hit someone? whenever I die or the round restarts, the scope comes back but if I do damage to somebody then it gets removed again.

Tf2 how to remove sniper rifle scope overlay

Rainman Killing Hey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.
I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?

Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing!

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.[/quote]

I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?[/quote]

Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing!

lucrative Rainman Killing Hey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.
I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?
Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing!

If you say how an anti-cheat works, then it kinda defeats the purpose.

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.[/quote]

I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?[/quote]

Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing![/quote]

If you say how an anti-cheat works, then it kinda defeats the purpose.

Killing Hey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.

Great, is clean TF2 thing banned too?

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.[/quote]
Great, is clean TF2 thing banned too?

they can only make educated guesses, on things that look sketchy.

My game is missing the scope, as OP shows, but my hud doesn’t have those animations in it.
What do I do, I’d rather not get banned.

This is incorrect. Don’t use it under the false pretense that it can’t be detected.

[quote=hooli]
they can’t[/quote]

This is incorrect. Don’t use it under the false pretense that it can’t be detected.

-Mike- lucrative Rainman Killing Hey guys,

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.
I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?
Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing!
If you say how an anti-cheat works, then it kinda defeats the purpose.

This definetly doesn’t fall into the category of anti-cheat but thanks anyways. I was asking how they plan on determining if someone was using this script besides a «suspicion» as I think this would be pretty hard to tell if someone was using it in a game. as the op has stated, this isn’t detected by anti cheat.

Just wanted to make it official and say this script is banned in ESEA. Anyone found to be using it will be banned and have their match overturned.[/quote]

I’m just wondering because I’m not too sure on the specifics. Does the ESEA client scan the contents of one’s custom files to figure this out?[/quote]

Ya, if you don’t mind explaining further how you guys will be able to detect if people are using this script? Thanks for a quick response, Killing![/quote]

If you say how an anti-cheat works, then it kinda defeats the purpose.[/quote]

This definetly doesn’t fall into the category of anti-cheat but thanks anyways. I was asking how they plan on determining if someone was using this script besides a «suspicion» as I think this would be pretty hard to tell if someone was using it in a game. as the op has stated, this isn’t detected by anti cheat.

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