The company of myself
The company of myself
The Company of Myself
Weekly Second
Bonus points go to Luka Marcetic, who handled the art, and David Carney, who wrote the music.
Don’t forget: If you mess up, push R to reset the level. P or Escape to pause-Volume controls are in pause menu.
The Company of Myself is a flash game by FreeAsANerd. It is an artistic take on the puzzle platforming genre.
Contents
Summary [ ]
At this point, the tone becomes more frantic, as he asks his audience to not leave him. The game then ends with an epilogue movie. Apparently, the hermit’s name is Jack, and he’s been visited by a psycho analyst for eight years. However, he doesn’t remember any of it. During that time, he’s been in solitary confinement in a hospital. The reason that he feels like he betrayed Kathryn is because he murdered her and buried her in a green box. The epilogue concludes by stating that Jack will probably never recover from his mental illness or be capable of living a normal life.
However, when «The End» appears after the epilogue, and when the «Special Thanks» list of people end, a small message appears, supposedly by Jack. Jack says that he notices the psychoanalyst leave, and he says he suddenly has no one to tell his story to anymore. That means, unkown to the psychoanalyst, Jack does remember his visits, but is too paralyzed by what has happened, that he can’t help but to tell it over and over again.
Jack’s story [ ]
My attention is stolen by a green square on the other end of the room. I want to be its friend more than anything I’ve ever wanted. The square does not react to my approach. Does it not notice me? Or is it only pretending not to notice me? I feel confused. And a bit tingly. But mostly just confusedI briefly think of something worthwhile to think. Nothing emerges. I haven’t talked to anyone lately, but at least I can solve my own problems. Staring at this worthlessly large staircase, I reflect on my own past struggles. I search for reasons why I don’t desire companionship. I settle on avoidance of the issue. I can clearly get by without others, anyway. I find myself unable to leave the question alone. Why can I not be with people?
I think back to the first day that Kathryn and I met. Our paths converged, and suddenly we were a team. This was before I was as reclusive as I have become today, so I had not learned to truly multitask yet. That talent grew out of simple necessity. Her approach was quiet, as was my response. The connection was instant and unmistakeable. A team. Mutual. Perfect. I wasn’t ready to let it go. When we faced a problem, we would solve it together. Today, I find myself solving the same problems alone. I was under appreciative. Plain and simple. Didn’t understand just how much I needed her. How much she needed me. It was perfect. Everything. It was all perfect. I helped her, and she helped me. Mutual. I never suspected the end to come so quickly. I found myself crushed by guilt. I didn’t leave the house for days. But she was gone. And now I find myself alone. I can’t handle talking to people anymore. I grudgingly consider how the ability to start over from a different perspective would have been helpful earlier in life. Maybe I could have let Kathryn not meet me in the first place..
And like this, I continue. What? Don’t leave yet. I have more to say. I really do. Are you really leaving?
The shrink leaves, and suddenly I don’t even have a person to tell my story to anymore.
Design [ ]
The Company of Myself is an entirely linear game. After the intro is a set of twenty levels, which must be played in order. The goal of each level is to reach the green box, the meaning of which is described in the final cutscene. Afterwards, there is an epilogue movie.
Gameplay [ ]
The Company of Myself uses fairly standard controls for a 2D platformer. The arrow keys are used to control movement and the A key interacts with the environment. The spacebar is used to spawn at the start of a level, allowing shadows of oneself to move in their predetermined paths. The R key restarts the level entirely, and the Escape and P keys can be used to pause the game and adjust the volume.
Presentation [ ]
luka, the artist for The Company of Myself, uses fairly simple graphics for a 2009 Flash game. Platforms look largely identical, and a single background is used. Shadows are shown as black outlines of the playable character. There are basic sound effects, and a musical score by David Carney is included.
Reception [ ]
The Company of Myself has been a critical hit on Newgrounds. As of September 2010, it has just under half a million views and an average review of 9.7/10, in addition to its Daily Feature and Weekly 2nd Awards. It is also featured in the Flash Portal History collection.
The Company of Myself
The Company of Myself | |
---|---|
Details | |
Name | The Company of Myself |
Author | 2DArray |
Genre | Puzzle |
Published | 2009-11-27 |
In-Game Awards? | No |
Gameplay Style | Platformer |
Upgrade System? | No |
The Company of Myself is a puzzle platformer game where you create multiple instances of the protagonist you control and interact with the previous iterations of yourself. It features music by David Carney
Contents
Gameplay [ ]
The game is a time-distortion platformer where the goal on each level is to reach the exit. All of your actions up until you hit the Space button are being recorded, as though by an invisible video camera. As soon as you reset the clock, the level starts anew, except now there’s a phantasmal double of yourself scurrying about, re-enacting your first playthrough move for move. Press Space again, and add another one to the mix, this one also moving according to the steps you laid out. Some levels will place a restriction on the number of ghostly doppelgangers you can conjure. You can jump on the head of these iterations of yourself in order to reach places you couldn’t previously reach. The game is not very long, sporting 20 levels with increasing difficulty.
Storyline [ ]
The game tells the story of a hermit who lives in a green, grass-filled world. He is the only human, but why he is alone is unexplained. There was a woman once whom the main character loved deeply. The story is delivered through a thought-provoking monologue which reveals that the grassy world and the character’s actions are symbolic. The text entries which tell the story appear to be the protagonist’s diary entries. These entries tell the tale of how the protagonist is struggling to cope with loss and guilt. The game is built around the narrative and even the level design and game objects are part of the narrative. He killed his wife, placed her corpse in a green box.
Jack’s Story [ ]
My attention is stolen by a green square on the other end of the room. I want to be its friend more than anything I’ve ever wanted. The square does not react to my approach. Does it not notice me? Or is it only pretending not to notice me? I feel confused. And a bit tingly. But mostly just confusedI briefly think of something worthwhile to think. Nothing emerges. I haven’t talked to anyone lately, but at least I can solve my own problems. Staring at this worthlessly large staircase, I reflect on my own past struggles. I search for reasons why I don’t desire companionship. I settle on avoidance of the issue. I can clearly get by without others, anyway. I find myself unable to leave the question alone. Why can I not be with people?
I think back to the first day that Kathryn and I met. Our paths converged, and suddenly we were a team. This was before I was as reclusive as I have become today, so I had not learned to truly multitask yet. That talent grew out of simple necessity. Her approach was quiet, as was my response. The connection was instant and unmistakeable. A team. Mutual. Perfect. I wasn’t ready to let it go. When we faced a problem, we would solve it together. Today, I find myself solving the same problems alone. I was under appreciative. Plain and simple. Didn’t understand just how much I needed her. How much she needed me. It was perfect. Everything. It was all perfect. I helped her, and she helped me. Mutual. I never suspected the end to come so quickly. I found myself crushed by guilt. I didn’t leave the house for days. But she was gone. And now I find myself alone. I can’t handle talking to people anymore. I grudgingly consider how the ability to start over from a different perspective would have been helpful earlier in life. Maybe I could have let Kathryn not meet me in the first place..
And like this, I continue. What? Don’t leave yet. I have more to say. I really do. Are you really leaving?
The shrink leaves, and suddenly I don’t even have a person to tell my story to anymore.
The Company of Myself
Description
Walkthrough
Comments
Take a journey through one introvert’s convoluted mind as you work to cooperate with your past selves, recorded in time. As soon as you reset the clock, the level starts anew, except now there’s a phantasmal double of yourself scurrying about, re-enacting your first playthrough move for move. Press [space] again, and add another one to the mix, this one also moving according to the steps you laid out. Some levels will place a restriction on the number of ghostly doppelgangers you can conjure, and these are the levels where you’ll have to see just how adeptly you can work with. well, yourself.
Walkthrough Guide
The Company Of Myself Walkthrough
Level 1
Just walk to the right.
Level 2
Walk to the right again, jumping over the platforms.
Level 3
Hop across the platforms and reach the exit.
Level 4
Walk to the right wall
Hit space to reverse time
Jump on the shadows head and walk to the right.
Level 5
Walk to the edge of the platform, and then hit space.
Walk to the edge of the platform and jump on your shadows head and get to the next pillar. Hit space.
Wait for the second shadow to get onto the pillar and then use it to get to the next pillar, hit space. Repeat until you can reach the top pillar and then go to the goal.
Level 6
Jump across the gap, and keep walking right for about 10 seconds. Hit space
This time go down the gap and move to the lever and hit A to use it.
Level 7
Move over the platform to the right, and stand in the middle of it. Hit space.
Move to the left and use the lever.
Level 8
Keep walking right for about 5 seconds and then hit space.
Level 9
for this one you can try to time your jumps as if you were going up the stairs, or you can just jump and move right a bunch of times until you think you’d be at the top, then hit A
Walk to the exit and wait for your shadow to use the lever
Level 10
Walk off the cliff and drop down. Wait there for a second, and then walk across to the other side. Hit space.
Drop down on your shadows head, and stand there while he walks across. Then hop to the exit.
Level 11
This time do the same thing as last time but in reverse order.
Wait a second, then drop down and wait until you WOULD be across and hop to the exit. Hit space.
Drop down and wait until your shadow is on your head, walk across and wait for him to hop to the exit.
Level 12
For this one you will have to pull the levers in order with your first shadow, and time it so when you go you jump across the platforms. To do it I just jumped before I pulled each lever as an indicator when to jump off the platform
Level 13
Walk to the goal with the Male, hit space.
Walk to the goal with the female.
Level 14
Have the male go on one side pulling each lever, and the female go on the other side, pulling all her levers.
Level 15
Move the male to the wall and have the female jump on him and then pull the lever.
Level 16
Use the male as a way to get the female to the black lever, but don’t pull it yet.
Move the male down and beside the black wall
Pull the black lever with the female
Have the male pull the pink lever and then move to the exit
Move the female to the exit.
Level 17
Have the female pull the pink lever.
Have the male pull the black lever and go to the exit.
Level 18
walk to the lever, wait a few seconds and then pull it. Jump to the flower, and then hit space.
Jump up the platforms and wait for your shadow to pull the lever and walk to the goal
Level 19
For this one just keep walking right and jumping. When you hit the wall hit space. Eventually enough shadows will make it across that you can jump on them.
Level 20
Repeat the same thing as last time. just keep walking right and jumping. Sooner or later you or a shadow will make it across.
162 Comments
can’t get past the opening story, says click anywhere to continue, i’ve clicked all over, and it just keeps replaying.
Hmm, sounds like perhaps a Flash Player issue. Have you tried updating your Flash Player?
Try harder. What a great game.
I’ve found a bug in the first level that you can fall out of the screen with the girl. Instead of being able to restart it takes you to the next level
where she HAS to fall.
I’m stumped on the level where you’re by yourself again and there are lots of grey blocks but you can’t get to them before you hit the switch. He says: «And now I find myself alone. I just can’t handle talking to people anymore.»
Nevermind, power of posting. First try, even!
Beautiful game. Though the platforming wasn’t easy, the focus was still on the storyline. Which was great. The music fits in nicely, too.
I’m stuck on the level with infinite guys and a green barrier that must be walked across, the one that says ‘And like this, I continue».
It seems like I have to stack up my guys, but they can’t jump high enough to make a stack higher than three, can they?
okay, I’m stuck on what I presume to be the last level (the «What? Don’t leave yet» one), where it’s just a big gap, and you can use infinite clones.
stacking up the guys to get some height, but it wasn’t enough. Then I realized I could position each successive copy at the very right edge of the previous copy’s hat, covering some horizontal space. But even with stacking up to two person-lengths (the maximum jumping height) below the ceiling, and getting as far to the right as possible with the offset stacking, I still haven’t been able to clear the gap. What am I missing?
It’s also possible that a bug is only popping up for me because I have flash 9 (I can’t update cuz I only have Mac OS 10.3). This is a problem with increasing numbers of games, but usually if there’s a problem it shows up right in the beginning.
All I did on the last level was jump over a lot of times, constantly holding the UP key, and have me and my past selfs scramble over each other
Hope that helps,
-Mono
I’m on that level too, I don’t think it’s a bug. (FF3.5, Flash 10, Windows 7)
Also,
This game deserves a sequel, maybe
why he killed her and her life?
I just started making a bunch of clones and jumping off the cliff, trying to jump off of jumpers. over and over and over again. Eventually I jumped off enough of them to get across
Thanks! Got it. I didn’t realize
you can jump off the head of a clone that is jumping. I had found earlier that if a copy below jumps, the copy above does not stay on top and falls through, so I figured the rule was that being in a jump canceled contact between clones. But rather, the rule is that contact only works from top-down, and bottom-up contact doesn’t work.
I was really disappointed by the ending. At first it reminded me so much of the person I was just a few months ago and all the things I am just now starting to get past. But then it all goes away when I learned
that I’m in a mental hospital because I went crazy and killed my wife, and therefore I’m a complete loner.
Why can’t introverts be anything other than psychos? Are we that foreign to everyone else?
This is one of the most depressing games I’ve ever played. and I’ve played Kafkamêsto. 🙁
My computer freaked out so I missed some of the end.
Does it end with
The psychiatrist saying this is his last report on Jack because he is unlikely to improve?
I cant do the level ‘I search for reasons why I don’t desire my own companionship’ the wall at the end is too high to jump. Please help
Yes, that’s how it ends. Sad, isn’t it?
Lovely game though, I really enjoyed it.
@ganondorfchampion: Yup. Having a déjà-vu?
@Funnyguts:
But I loved the level where he «killed» her. The process was so casual and following the game’s logic that you really could identify with the reasoning that lead to this event.
I enjoyed the dialogue as you went through each level, guiding your actions. It was much better than, say, having between level cutscenes that would draw out the game but leave the player sitting and waiting.
Disappointing. I was left feeling like all the game was just a metaphor for a reality we can’t see or identify with. Might as well have ended with the hero simply perishing.
The level where the girl died was actually clever, but the ending could have worked out better if the levels had gradually introduced us to the reality of the hero, rather than simply dropping it in an ending cutscene.
Good game over all. Would like to see more games with a similar narrative style in the levels.
I agree with funnyguts.
For me the ending was over determined and took away from the poignancy of the game. Leaving the story up to the imagination can often make a better game, and I am surprised that the imagination behind an otherwise great game would not have realised that was the case. I thought the murder was jarring when the character was otherwise sympathetic, and «read» his being forced to lose Kathryn as his having been in a situation where he could either save himself or her. That, to me, would have been a better ending more in keping with the ethos of the game. (Not to mention the weak understanding of psychology.)
I DID love the actual game, though!
Also, minor complaint, but let me control scrolling on the text. I know some people are slow readers, but this was annoyingly slow.
Excellent game, a bit on the short side but still very enjoyable. I loved the plot and I thought the game mechanics were well designed.
I thought the end was extremely clever, a tad cliched, but it was really well done
This game is very similar to Braid, no? I like that. I was disappointed when Braid ended, and same with this.
Is the end of the game when he is alone again?
The music is amazing. I want some mp3s of it please!
joye’s quote >»I’m stuck on the level with infinite guys and a green barrier that must be walked across, the one that says ‘And like this, I continue».
I’m stuck here too. Help please.
Music, idea, and polish were 100% awesome. Cut scene at the end was abrupt. It didn’t fit with the rest of the game.
‘And like this, I continue:
You make a tower of guys sitting on your hat.
Don’t move, just jump once, space, then jump twice, space, then jump thrice, space, etc. Wait for each shadow to complete it’s jump before continuing, and don’t allow any shadows to stand in place without jumping to their place in the tower.
You know you’re doing it right if the bottom shadow tumbles off when you make your jump. There can’t be a shadow supporting the stack, or they won’t move with you when you cross the bridge.
Once you have a tower of five or six shadows, just walk across without jumping. Jumping will dislodge the shadows.
Easiest way to beat the level «And like this, I continue.»
Wait a second, then move down onto the green barrier and just stand there for about ten seconds. After that, jump to the right and move to the right a bit. Hit space, then get down onto the barrier as quick as you can so your clone can stand on top of you.
Once your clone is on top of you, move all the way to the right and wait for him to do his thing. Once he’s reached the door, hit Space and move on.
Everyone stuck on «And like this, I continue»:
I couldn’t actually work this out either, but in the end I used the solution for the final level suggested by lew, above.
Just jump a swarm of clones off the edge, every time trying to jump off of their heads in mid-flight. You’ll catch them the once or twice you need to and eventually make it. Just in your case, set up a clone to jump off of at the end.
Annd Wolfgang beats me to it with a real solution :P.
I am stuck on and now I find myself alone, I can’t handle talking to anyone anymore.
For the last level:
I just kept jumping off the edge until I had such a large amount of guys that I could not miss some as I jumped across the gap
*cough* You CAN go through/ jump through your shadows. I made a stack of shadows, all standing on the side of the one belows hat. Once the stack was big enough to jump across without falling, I simply. well. JUMPED.
that constitute as murder? It seemed more like man slaughter.
Sad game, but fun. Last level was annoying, I kept freezing up.
I can’t seem to figure out «I search for reasons. » can somebody give me some help?
@ray9na
«And I find myself alone. I can’t handle talking to people anymore.»:
Look at the odd thing on the other side of the black wall. What would that be?
Reach it and I think you’ll be able to finish it.
Wait a few seconds, press the button, go to the odd thing(the checkpoint), press space, jump to the top and wait untill the button is pressed.
@gmpilot
«I search for reasons. «
You seem to be able to jump on top of your past selfes. What would happen if they moved when you were on top?
Fall just of the edge, wait a second, move all the way to the right and press spacebar. Move to the right and fall on your previous self, wait untill you end up on the right side of the screen, and jump to the exit.
I really liked the game. It really sets a good ambience with the first-person narrated instructions, which is unique in games. The music also sets the mood as well. The solutions you guys gave helped a lot.
And like this, I continue:
The slowly but surely way of doing it is to deliberately stand on top of your clone’s heads, moving one space forward, or just 1 pixel short of falling. Be careful not to fall down. When you get enough height, you can jump over the barrier and to the ground. After that, I walked to the space below the box and «stacked» my clones up until I could jump/reach the box.
I don’t have any step-by-step solution for this since I beat this out of luck. I did what everyone else did and went on a jumping/cloning spree (running to the edge of the cliff first and jumped, but eventually, when i hit space, i jumped immediately, I’m not sure which works best, though). Fortunately, my clones bumped me up to spring over the gap.
I understood a bit of the ending, but I don’t get it completely. Can anyone explain it?
Well so far it must be the story of my life minus the girl.
Wow that is not an ending that I would have expected! It was a somewhat creative game and did not go too far with the puzzles. I feel that the game was just a way to make a story more interesting. Without a goal like in a game why else would we come across this story and read it.
Nice game, I really enjoyed it. One of the few games where you are listening to a story while playing the game. Just too bad that when i finally was beginning to like the game for real it ended. 🙁 Really needs more levels or at least an level editor anyway nice gameplay.
Just when it was getting good, the game decides to suddenly end. Gah!
What I would have liked more levels, and a bit more usage of the
What really disturbs me the most, after going through it all was
It makes me believe that even though Jack «says» that he is truly content with being by himself, he ultimately wants to be together with Kathryn more than anything else. He doesn’t want to be alone. even though he killed her for his own gain (and probably nothing more than that, too).
Notice how the «door» which he spoke of, was green? As was his loved one’s box, where he buried her in.
Thanks. I guess I hadn’t realized that
the checkpoint would keep my solid guy where he was when the shadow was made.
«And like this, I continue.» Help!
What’s the trick? I’m not getting it. I cannot go across the green barrier with more than one shadow on top of me. The rest of them keep falling off.
The Company Of Myself Walkthrough
Level 1
Just walk to the right.
Level 2
Walk to the right again, jumping over the platforms.
Level 3
Hop across the platforms and reach the exit.
Level 4
Walk to the right wall
Hit space to reverse time
Jump on the shadows head and walk to the right.
Level 5
Walk to the edge of the platform, and then hit space.
Walk to the edge of the platform and jump on your shadows head and get to the next pillar. Hit space.
Wait for the second shadow to get onto the pillar and then use it to get to the next pillar, hit space. Repeat until you can reach the top pillar and then go to the goal.
Level 6
Jump across the gap, and keep walking right for about 10 seconds. Hit space
This time go down the gap and move to the lever and hit A to use it.
Level 7
Move over the platform to the right, and stand in the middle of it. Hit space.
Move to the left and use the lever.
Level 8
Keep walking right for about 5 seconds and then hit space.
Level 9
for this one you can try to time your jumps as if you were going up the stairs, or you can just jump and move right a bunch of times until you think you’d be at the top, then hit A
Walk to the exit and wait for your shadow to use the lever
Level 10
Walk off the cliff and drop down. Wait there for a second, and then walk across to the other side. Hit space.
Drop down on your shadows head, and stand there while he walks across. Then hop to the exit.
Level 11
This time do the same thing as last time but in reverse order.
Wait a second, then drop down and wait until you WOULD be across and hop to the exit. Hit space.
Drop down and wait until your shadow is on your head, walk across and wait for him to hop to the exit.
Level 12
For this one you will have to pull the levers in order with your first shadow, and time it so when you go you jump across the platforms. To do it I just jumped before I pulled each lever as an indicator when to jump off the platform
Level 13
Walk to the goal with the Male, hit space.
Walk to the goal with the female.
Level 14
Have the male go on one side pulling each lever, and the female go on the other side, pulling all her levers.
Level 15
Move the male to the wall and have the female jump on him and then pull the lever.
Level 16
Use the male as a way to get the female to the black lever, but don’t pull it yet.
Move the male down and beside the black wall
Pull the black lever with the female
Have the male pull the pink lever and then move to the exit
Move the female to the exit.
Level 17
Have the female pull the pink lever.
Have the male pull the black lever and go to the exit.
Level 18
walk to the lever, wait a few seconds and then pull it. Jump to the flower, and then hit space.
Jump up the platforms and wait for your shadow to pull the lever and walk to the goal
Level 19
For this one just keep walking right and jumping. When you hit the wall hit space. Eventually enough shadows will make it across that you can jump on them.
Level 20
Repeat the same thing as last time. just keep walking right and jumping. Sooner or later you or a shadow will make it across.
I think a good ending would have been
if the guy had found out that the girl actually hadn’t died and found her and so on.
Do realize that a lot of this game is based on her death. so if she doesn’t die, the impact might be lost.
Actually, the end says
«The shrink leaves, and suddenly I don’t even have a person to tell my story to anymore.»
*Feels extremely depressed*
disturbing game. I didn’t even connect him putting her in the green box, therefore wanting to be friends with it the most, until someone explained it to me. I really think he was psycho, maybe he even made the «married» thing with the girl all up. It could even be that she was just his only friend, (or did really love him, who knows) but left him, prompting him to kill her. The cops come and such, and he is taken to the hospital. Maybe he’s trying to push the memory out, or doesn’t remember, killing her. How scary.
Great game, I loved how the story was told during the levels, as you made progress in them. The levels were nicely designed to be challenging without being frustrating, and the writing was excellent, even if that twist in the ending was a bit unnecessary, since the story was flowing so well up to that point. The music and the graphics were also very good, and fit the game perfectly.
Keep up the good work, guys!
Great game, the story is just perfect to think more about the story of this little guy and his own company.
I loved the gameplay and the idea.
Also liked the simplified graphics.
I’m really impressed with the game.
I think that this is the most meaningful game that i’ve ever played. it is meant to be sad and depressed (especially the ending), because the game wants to convey REGRET as the message. Jack did not appreciate Kathryn (his wife, i suppose), instead, he killed her. But then his action made his life empty and loneliness embraced him. he then wanted to somewhat redeem his mistake my making the green box as his friend, same like a person visiting a grave of his love one. In life, we never truly appreciate something until we lost it.
I found out that the reason it has to be kathryn dying, and not you, is that your ghosts stand on top of your hat.
I want a sequel now. Please Please Please.
An amazing game! I loved the atmosphere that the music made. This is not the first game that uses the cloning/ghosting aspect to it but the way the game used it and related it was genius. A very clever game!
I’m not really getting that
Jack murdered Kathryn, so much as she had to die. This act of running around pulling levers and jumping and collecting green boxes is something they were compelled to do. The compulsion to complete the task is what causes Kathryn to be in the position she’s in when Jack pulls his lever and she falls. It’s an act of sacrifice on her part, not an act of violence on his. It’s a metaphor, if you will, for the solider who falls on a grenade to protect his brothers-in-arms. It’s the meerkat who fights off the cobra so the rest of her den can get away. The mother who is willing to put her own life in jeopardy to protect her kids. I’m no psychiatrist, but based on my own hypothetical how-would-I-handle-this scenarios, Jack’s loneliness, despair, etc. seem to match up with a lot less in the line of «I killed the love of my life» and much more «I watched the one I love die and couldn’t stop it.»
very very good game, much props to the creators! they are exceptional game designers.
Suddenly the game’s not loading.
I thought this was a wonderfully crafted game. I don’t think that a sequel is necessary, as it could take away from the story. Some games are meant to stand alone.
I don’t understand what everyone is whining about. I don’t think that the ending was depressing as much as it was sad, and if you think it was abrupt, then remember: there are people out there who have to go through illnesses similar to this EVERY day of their lives. It shows how weak the human mind may be, and that we are not as in-control as we want to be. Our lives may be changed drastically within seconds. You can never know what lies ahead.
I found out that in level 17 you can’t jump on Kathryn’s head, so there’s no way to nobly sacrifice yourself. I thought it would have been really interesting if you could kill Jack and play the rest of the game as Kathryn.
I need help on the one that says»I search for reasons why I don’t desire companionship»
that Jack didn’t kill her,he is saying »I watched the love of my life dying and couldn’t do anything about it» means that she died because of him,but he didn’t do it himself,like: They were attacked by a thief who pointed a gun in them and wanted to take their money,but Jack started to struggle with him so the thief fired the gun and instead of him,shot her,and then he watched her dying,and couldn’t do nothing,while the thief escaped. So he went mad and was put in a constitution
Or something similar
anyway I loved the game
This game is truely brilliant. I dont know how it can get any better.
-Great plot dont know about a sequel- would love to play it but the game is perfect. Maybe explain about his past and add more depth to the characters, otherwize it was great.
I’m stock with the green field in the middle of the room.
can get pass. What do I do?
Says something bout gravity?
One of the best flash games out there. On par with Don’t Look Back.
darn it, there’s something wrong with my computer. it freezes on level 19.
never mind. i fixed my problem with level 19 by refreshing the page and clicking on continue on the menu
In the levels with
Kathryn it seems that the game treats falling off of cliffs as being the same as reaching the goal, so in the level right before Kathryn’s death you actually [b]can[/b] have yourself die and Kathryn survive, or even kill both characters. Unfortunately this looks like it’s a bug instead of a hidden way of accessing some kind of secret alternate ending. It’d be cool if the author did make that set of actions lead to a different outcome, since it’s something that most people wouldn’t think about on their own (at least, it seems none of the other commenters here have encountered that yet).
I completely agree with Funnyguts. I found myself really relating to the character.
until the «insane murderer» ending left me feeling ridiculous/alienated. Totally made what had been a meaningful game into something much cheaper and clichéd.
i read somewhere that this was a true story is that true?
if so then its quite depressing :'(
For me, as a result of the introduction of the two player mechanic, I would have been interested to see the following.
The possibility that Kathryn could have gone on instead of you, kind of a secondary paradoxical storyline if you tried it the other way round, save for the limiting mechanic where you do not jump on her head
Basically, a bit more forced creativity for a at least one redo experience.
The ending was awful. Plain and simple. The game was fantastic, and the ending storyline did not honor how good the game was.
The way that you killed Kathryn for your own gain was a clever way to portray the event, and for me that brought the story into a clearer view.
But all in all, great game. Better puzzle style than most.
No sequel though. The story was ended in a decent fashion
Guys, I’m stuck on the level were it says «wait don’t leave yet I have more to say, I really do» HELP
That game left me feeling so peacefully sad and happy at the same time.
it all ties up at the end when you find out kathryn is in the green box which is why he wants to be friends with it.
i loved the game it was so good and it told a really sad story.
That Kathryn killed herself for the sake of you living, she pulled the lever to help you, but it ended in her death, it was some event where one of you could die, but she chose to die, and every day you regret your choice and you wish you would have died. The search for the green box represents regret, and to find some way to undo your action you keep on searching, but you find nothing and all you have left is the company of yourself.
This is truly an awesome game, no doubt.
I’m stuck on the
«What? Don’t leave yet. I have so much more to say!» level
This is the most simple and easy solution for «And like this, I continue.»
You only need ONE clone.
When you start, jump ONCE in your place, then remain in the same place for like 10 seconds, and then jump again. (This time you may want to jump 2-3 times, just to be sure you’ll reach the square later. PRESS SPACE.
Now, your clone will jump on your head. Walk all the way to the right wall, with your clone on your head. Wait some seconds and your clone (that is on your head) will jump, but not reach the green box. So you jump a little before your clone will do his second jump, then your clone will do his second jump WHILE you are jumping, and reach the green box. Press SPACE and win.
The description sounds kinda complicated, but do it and you’ll see this level is pretty easy, and you need no more than one clone.
Hm. lots to think about.
First, when I replayed the game, I realize that there is something wrong with my own theory:
The other issue was something that Golfhaus brought up:
Whether Kathryn had to, or chose to, or was murdered. I feel that the game kind of blurs the line between all of this. In a sense, yes, Kathryn died because she wanted to see Jack to succeed. The game makes the gamer clearly know that Kathryn had to die on that level, even before either of them started moving. Whether she actually willingly decided to die. well, that’s up to our imagination.
The Company of Myself
Парень решает головоломки при помощи собственных клонов-теней.
Страница/сайт игры
Дата выхода | 2009 |
Разработчик | |
Платформы | PC: Browser |
Жанры | Platformer, Puzzle |
Движок | Flash |
Режим игры | Single Player |
Стиль графики | 2D, Вид сбоку |
Механики | Клонирование |
Знание языка | Не помешает |
Цена | Бесплатная |
Temporal, или симулятор путешествий во времени.
*
*только для «Гиков»
Интенсивная техноболтовня. У мопомрачительные головоломки. Причудливый сюжет.
The Company of Myself. Вернись, Уэйн!
Порой интересная и хорошо поданная история способна творить чудеса, затупляя даже самые острые штыки критиков. Причём нередко случается так, что кроме этой истории игре больше и не чем-то похвастаться: кривой, забагованный геймплей, убогая графика, отвратительные текстуры.
The Company of Myself не страдает убогой графикой, багами и кривизной: всё как раз с точностью до наоборот. Да, вдобавок это сытно пахнущее блюдо ещё и приправлено хорошей историей. Ирония судьбы: кроме этой истории и хорошей реализации, игре больше практически и нечем-то похвастаться. Что же это выходит: сильные тоже плачут?
The Company of Myself
Любители таких игр, как [[Cursor 10]] и [[Chronotron]] дождались, наконец, нового хита! The Company of Myself — ещё одна чудесная «временная» флэш-головоломка, в которой один парень хочет достичь свой цели в одиночку, самостоятельно, без помощи «всяких там». Но одному ему, конечно, приходится непросто, и поэтому он активно начинает использовать свои собственные клоны-копии…
Автор безусловно искал вдохновения у одной известной игры — [[Braid]]. Но здесь мысли главного героя будут показываться прямо во время прохождения, а пазлы не остановятся на привычных нам рычагах и зайдут чуть подальше. Число наших копий часто не будет как-то ограничено и они смогут запрыгивать друг на друга, причем герой тоже сможет становится их наездником (как и наоборот). Этот факт в сумме с областями и платформами, доступными только для копий (или главного героя), создает неплохую встряску для мозгов.
Жаль, что игра коротка и не успевает, как мне кажется, показать все свои головоломные стороны. Но историю рассказать она успевает, причем очень необычным и чудесным образом. Уже ради этого стоит сыграть!
Марио-подобная игра, в которой при подборе монетки у главного героя появляется двойник-клон.
Слепленная из глины графика, мрачный саундтрек, довольно странный сюжет, геймплей, представляющий собой создание клонов и управление ими — всё это делает игру довольно интересной и необычной, и даже, немного пугающей.
Короткий платформер, в котором игрок использует бесконечное количество клонов, чтобы пройти через заполненную ловушками лабораторию.
Карабкаемся по стеклу мальчиком-обезьяной, собирая зеленые кружки и продвигаясь к выходу.
В этой игре нужно убивать самого себя.
Забавная, но в тоже время непростая и занимательная логическая игра, полная версия которой содержит 230 уровней и их редактор.
Flash-демо. Первая часть.
Манипулируем с кубиками, прыгая, бегая и стреляя.
Прыгаем/бегаем роботами, скачками перемещаясь во времени.
The company of myself
Adventure Games HQ » Puzzle Games, Platform Games » The Company of Myself
The Company of Myself Instructions
Move left using the left arrow key. Move right using the right arrow key. Jump using the up arrow key. Enter doors or close yourself using ‘space’. Switch levers using ‘a’. Reset a level using ‘r’.
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The Company of Myself Walkthrough
When you begin in The Company of Myself, you get a little bit of back story about the game and about your character. Although it’s tempting to skip it and get right to the game, take a moment or two to read it. There’s isn’t a lot of reading, but it gives the game a whole other level of intrigue. Basically, we learn that our character is alone in the world and has been alone for a long time. He was once in love with a woman, but something seems to have gone wrong with that. We don’t learn what that was, but remember that for later in the game. We also learn that our character was one a performer but with no one around to perform for, he finds himself lonely. He interacts with the objects in the world as if they were other people. Poor little guy. Perhaps if you beat all twenty levels of the game there is a happy ending for him. You’ll just have to play on to find out.
The basic controls of The Company of Myself are pretty easy to understand and use. You’ll be using basic arrow key navigation for much of the game with a few other keyboard controls added as you play. The onscreen instructions are great, introducing you to any new controls you’ll need to get through the level, but it will be up to you to figure out how to use them. Make sure you pay attention to the instructions on the screen. First of all, they’re written in an entertaining way, but they also provide valuable hints regarding what you need to do in each level. If you miss one key piece of information, you could wind up having a very hard time making it through the game.
The ability to clone yourself is very unique to The Company of Myself, but can also be quite difficult to get the hang of. Because cloning isn’t an option in many of the other puzzle adventure games online, the option really takes a little getting used to. You will need to clone yourself for many of the levels, though, so you really need to figure out the best way to use those clones. There are a few things you need to keep in mind. When you’re first introduces to the clone option, you will be using them as a way to reach platforms you’re not able to jump high enough to reach. You need to be sure, though, that when you spawn your clone you are in the position you want that clone to end up in. For example, in one of the levels (level four, I believe), there are several platforms that steadily increase in height. You will need to use a clone on each platform to reach the next one. This takes a little time, but it’s the only way to beat the level. First, move to the position you want the first spawn to appear in. Use that clone to jump up onto the next platform. Position yourself where you want the second clone to be. Continue doing that until you have all of the clones you need in the positions you need them to be in and use them to complete the level.
You are not able to control your clone in The Company of Myself after it has been spawned but a clone is able to repeat any action that you perform. For example, in one of the levels (level 5, I believe), you need to switch a lever to remove a wall of blocks between you and the door. The lever on the bottom level of the game screen and the door is on the top. Once you get down to the bottom, you will not be able to get back up to the top. You’ll need to use a clone. In this particular level, you only have one clone to use (indicated by the ‘x1’ next to your character icon at the top left corner of the game screen). What you need to do is first go down to the bottom level and switch the lever. As soon as you switch the lever hit ‘space’ to spawn a clone. You’ll be returned back to the entrance of the level and the wall of blocks will return. Head over to the wall of blocks (being careful not to fall down into the gap) while your clone heads down and hits the switch for you. The blocks will disappear and you can continue on to the exit. Make sure you hit the lever before you spawn your clone though. If not, you’ll have to reset the level. Your clone will only complete an action if you do it first.
In The Company of Myself, clones are able to move through doors to get you to the next level, even if you’re unable to reach the door yourself. You need to be able to get the clone there, though, in order for that to work. In one level, you’ll need to switch a lever to remove a wall of blocks blocking the door. The problem you’ll face is that once you get down into the hole where the lever is, you won’t be able to get back out as the hole is too deep. You can still beat the level, though. Start by standing on the row of blocks directly above the door. Spawn from that exact point. Your clone will end up in that spot. With your clone in position, go down into the hole and switch the lever. Your clone will fall and land in the doorway. Hit space and you’re on to the next level.
As you progress in The Company of Myself, things definitely get more difficult with the introduction of different colored force fields and all manner of other obstacles that are put in place to make you think harder. Force fields are especially tricky. Pink colored force fields block your clones (as you’ll encounter in the example I used in the paragraph above) which green colored force fields will block your character. You need to remember the difference and plan your solution for the puzzle around those force fields. Once you start running into those, you’re getting to the point in the game when things start getting really difficult. Stick with it though. You will be able to make it through all twenty levels as long as you have a little patience and aren’t afraid to really use your brain.
The best way to get through a level in The Company of Myself that you can’t seem to figure out is to try looking at the puzzle from a different vantage point. Try approaching the problem from a different angle. Look at where the door is and work backwards from them. Look at ever single step you feel you need to take individually instead of looking at the puzzle as a whole. Isolate the individual parts and work on solving the puzzle step by step. Do you have a limited number of clones? Can a clone perform an action you need completed but get stuck on when you complete that action? Does the puzzle require you to use more than one clone performing a different action? Are you in the right position when you’re spawning and have you completed the necessary action before spawning? These are all questions you should ask yourself if you’re stuck. If all else fails, step away from the game for a few minutes. Make yourself a coffee or a cup of tea. Check out the news online. Do something else and then go back to the game when you’ve given yourself a little difference. Frustration is a big enemy to overcome in this game and giving yourself a little time away can be exactly what you need to slay that frustration dragon.
Overall, The Company of Myself is an engrossing and addictive puzzle adventure game that will please any fan of adventure games, puzzle games or a combination of both. While the basic premise isn’t terribly uncommon in the world of online adventure games, the clones really set this game apart from the pack. It’s a difficult game, yet very uncomplicated at the same time. There are no upgrades you need to purchase. There are no complicated rules and controls. The most difficult part of this particular adventure game is solving the puzzle. The controls are very straightforward and easy to use even if finding the proper way to use them can sometimes be tricky. If you’re looking for a puzzle based adventure game that will challenge you to use your brain, this is definitely a game you need to check out.