This community made mod requires that you own terraria перевод

This community made mod requires that you own terraria перевод

This community made mod requires that you own terraria перевод

The error i get is

«[23:22:50.939] [.NET ThreadPool Worker/ERROR] [tML]: A problem was encountered during world generation
CalamityDungeonBiomeChests
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityMod.World.MiscWorldgenRoutines.GenerateBiomeChests(GenerationProgress progress, GameConfiguration config) in CalamityMod\World\MiscWorldgenRoutines.cs:line 30
at Terraria.GameContent.Generation.PassLegacy.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Generation\PassLegacy.cs:line 226
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30
[23:22:50.940] [.NET ThreadPool Worker/ERROR] [Terraria]: A problem was encountered during world generation
System.NullReferenceException: Object reference not set to an instance of an object.
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 60
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 12378
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2345
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2335
[23:23:01.346] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): «tModLoader-Logs»
«

It used to work before, now it doesnt. It all started when i had to reinstall terraria but i got noi clue whats causing this.

Terrarian

The community mod is a mod that is made by you, the community!

Have you ever had an idea for a simple mod but maybe you don’t know how to create one?
Maybe you just don’t feel like making a separate mod for something small?
Or maybe you just want a mod that compiles together all the good ideas in the community?

That is the purpose of this mod, 100% of its ideas, sprites, items, enemies and whatever else come from you!

Have an idea you want added?
Leave a comment below or join our official discord server.
https://discord.gg/DaZhUz6

Obviously not all ideas will be implemented, here is a general example of what will be excluded

— Ideas that are inappropriate.
— Ideas that already exist in other mods.
— Ideas that violate modding terms.
— Ideas that are unrealistic or adversely affect balance.
— Ideas that are just poorly made or designed to troll.

Format:
Please be specific with your ideas, but keep it short. Ideally a basic description, sprite, possible recipe / method of obtaining, and a small description should be given.

You can follow the format below for assistance.

Name:
Description:
Sprite / Request for sprite:
Method of obtaining (For items) :
Spawn locations / behavior (For NPCs):
Brief description of the item and what it does:

This community made mod requires that you own terraria перевод

public override void AddRecipes() //Adds a recipe to the game.
<
ModRecipe recipe = new ModRecipe(mod); //Initializes the recipe.
recipe.AddIngredient(Terraria.ID.ItemID.DirtBlock, 1); //Setting an ingredient of 1 dirt block.
recipe.AddTile(Terraria.ID.TileID.Workbenches); //Setting the requirement of a work bench.
recipe.SetResult(this); //Setting the result of the recipe.
recipe.AddRecipe(); //Finalzing the recipe.
>
>
>
I’m having an error This is what i put

public override void AddRecipes() //Adds a recipe to the game.
<
ModRecipe recipe = new ModRecipe(mod); //Initializes the recipe.
recipe.AddIngredient(Terraria.ID.ItemID.DirtBlock, 1); //Setting an ingredient of 1 dirt block.
recipe.AddTile(Terraria.ID.TileID.Workbenches); //Setting the requirement of a work bench.
recipe.SetResult(this); //Setting the result of the recipe.
recipe.AddRecipe(); //Finalzing the recipe.
>
>
>

c:\Users\Myles\Documents\My Games\Terraria\ModLoader\Mod Sources\EggYoyo\Items\Yoyos\Yoyo.cs(22,9) : error CS1061: ‘Terraria.Item’ does not contain a definition for ‘toolTip’ and no extension method ‘toolTip’ accepting a first argument of type ‘Terraria.Item’ could be found (are you missing a using directive or an assembly reference?)

You need to remove item.toolTip from SetDefaults.

Do you know what i need to put to make it so i can craft it in an anvil?

WAIT IT’S WORKING!! thanks for your help!
Expected resource not found:
Items/Yoyos/Yoyo
Closest guess: (Is there a spelling or folder placement error?)
Items/Yoyos/SunSweptYoyo

tModLoader Specific Mod World Gen Error

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lil_ch3f

Terrarian

I have been using tmodloader with calamity for about a week. I have not had any issues until i decided to make a new world today. I am not able to create worlds while i have the calamity mod active. I’ve seen other people with the same issue as me. some of them had different mods that were having the error, but it mostly seemed the same. There have been some post about the error, but most led to dead ends for me, so here is the error message I got.

A problem was encountered during world generation CalamityDungeonBiomeChests System.NullReferenceException: Object reference not set to an instance of an object. at CalamityMod.World.MiscWorldgenRoutines.GenerateBiomeChests(GenerationProgress progress, GameConfiguration config) in CalamityMod\World\MiscWorldgenRoutines.cs:line 30 at Terraria.GameContent.Generation.PassLegacy.ApplyPass(GenerationProgress progress, GameConfiguration configuration) in tModLoader\Terraria\GameContent\Generation\PassLegacy.cs:line 226 at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30

The error only seems to happen when i have the calamity mod active. I am on Calamity version 2.0.0.3, tModLoader Version 2022.7.58.4, and terraria version 1.4.3.6. It doesn’t happen with any other mod or combination of mods. It only started happening today even though I have created a world before. Worlds that have already been created are still playable and run perfectly. The world will load to about half way until it starts creating the dungeon, and then the error message will pop up, clicking continue will result in the world not being created and being sent back to the title screen. I have tried at least 20 times to create a world.

Also I have read on a forum post that you can get around this by migrating a vanilla world to tModLoader. I could launch the world and the calamity mod worked, but none of the calamity specific structures generated on the world, so it didn’t work.

I think there is an error that involves the biome chests that spawn in the dungeon to fail to load, but i have no clue how to fix it and every other forum post about it has led to a dead end for me.
Thank’s for any info that you may have.

World generation with Calamity is persistently broken #2800

Comments

didymos-pael commented Aug 3, 2022

Version

Platform

This bug affects

Gameplay as a Player

Description

So, I hope I’m barking up the right tree, and if I’m not, please let me know.

I installed world generation mod Super Seed Search (world search engine), and couldn’t get it to work and it would just throw this error:
A problem was encountered during world generation
CalamityDungeonBiomeChests
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityMod.WOrld.MiscWorldgenRoutines.GenerateBiomeChest(GenerationProgress progress, GameConfiguration config) in CalamityMod\WOrld\MiscWorldgenRoutines.cs:line 30
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30

So I disabled Super Seed Search and I kept getting the error. I disabled Calamity and world generation worked, But I want to generate a world with Calamity, so now I’m stuck. I eventually uninstalled every part of terraria and the mods, deleting the folders and reinstalled on a different disk drive. I can’t tell if the issue is with the tModloader files or with Calamity Mod files. I thought I’d cleared them all out and a fresh! install would fix the issue, but I’ve deleted all the files from user/documents/my games/terraria and D:\Program Files (x86)\steamapps\common\tModLoader and D:\Program Files (x86)\steamapps\common\Terraria and D:\Program Files (x86)\steamapps\workshop, but I must be missing something.

Thanks if you can help!

Log File

Steps to reproduce

Expected Behavior

World generation should return to normal after removing Super Seed Search mod from tModLoader, but it has affected tModLoader and/or Calamity Mod.

Actual Behavior

When using normal world generation with Calamity Mod enabled, getting this error:
A problem was encountered during world generation
CalamityDungeonBiomeChests
System.NullReferenceException: Object reference not set to an instance of an object.
at CalamityMod.WOrld.MiscWorldgenRoutines.GenerateBiomeChest(GenerationProgress progress, GameConfiguration config) in CalamityMod\WOrld\MiscWorldgenRoutines.cs:line 30
at Terraria.WorldBuilding.WorldGenerator.GenerateWorld(GenerationProgress progress) in tModLoader\Terraria\WorldBuilding\WorldGenerator.cs:line 30

Reproduction frequency

100% of the time since the first instance.

Additional Information

The text was updated successfully, but these errors were encountered:

Источники информации:

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