Unity how to get mouse position
Unity how to get mouse position
Input.mousePosition
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Description
The current mouse position in pixel coordinates. (Read Only).
Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.
In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked.
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Copyright ©2022 Unity Technologies. Publication Date: 2022-08-10.
Input.mousePosition
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
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Description
The current mouse position in pixel coordinates. (Read Only).
Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.
In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked.
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at issuetracker.unity3d.com.
Copyright ©2022 Unity Technologies. Publication Date: 2022-08-10.
Input.mousePosition
Success!
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Submission failed
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Description
The current mouse position in pixel coordinates. (Read Only)
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.
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Input.mousePosition
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Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
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Description
The current mouse position in pixel coordinates. (Read Only).
Input.mousePosition is a Vector3 for compatibility with functions that have Vector3 arguments. The z component of the Vector3 is always 0.
The bottom-left of the screen or window is at (0, 0). The top-right of the screen or window is at (Screen.width, Screen.height).
Note: Input.mousePosition reports the position of the mouse even when it is not inside the Game View, such as when Cursor.lockState is set to CursorLockMode.None. When running in windowed mode with an unconfined cursor, position values smaller than 0 or greater than the screen dimensions (Screen.width,Screen.height) indicate that the mouse cursor is outside of the game window.
In the following example, the x and y coordinates of the mouse position are printed when the “Fire1” button is clicked.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
Is something described here not working as you expect it to? It might be a Known Issue. Please check with the Issue Tracker at
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Copyright © 2020 Unity Technologies. Publication Date: 2021-02-24.
Getting mouse position in unity
So how can I get the current mouse position?
5 Answers 5
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Input.mousePosition will give you the position of the mouse on screen (pixels). You need to convert those pixels to the world units using Camera.ScreenToWorldPoint().
You can follow this link to learn how to drag a 3d object with the mouse or you can copy this code to move an object from the current position to the mouse position.
The conversion with ScreenToWorldPoint is straight-forward for 2D Vectors:
That is the current mouse position. The issue is that your objects are in world coordinates and the mouse is using screen coordinates.
You need to convert the mouse position using Camera.ScreenToWorldPoint().
If you wanted to use the new Unity InputSystem you could do the following:
Note that you need to install the InputSystem package for this to work.
ScreenToWorldPoint returns a point in world space, at the provided z distance from the camera.
Источники информации:
- http://docs.unity3d.com/ScriptReference/Input-mousePosition.html?from=Physics
- http://docs.unity3d.com/2018.1/Documentation/ScriptReference/Input-mousePosition.html
- http://docs.unity3d.com/2020.1/Documentation/ScriptReference/Input-mousePosition.html
- http://stackoverflow.com/questions/46998241/getting-mouse-position-in-unity