Your bizarre adventure how to get stand
Your bizarre adventure how to get stand
How to get Stands fast in Roblox Your Bizarre Adventure?
Get your unique Stand!
Stands are a form of special power in Roblox Your Bizarre Adventure. Every player in the game, at some point, needs to get a unique version of Stand for themselves. There are several ways to get Stands in Roblox Your Bizarre Adventure. The quickest way is to stab yourself with a Mysterious Arrow found in trash bins or under buildings. But, this can get disastrous if you do not have enough Worthiness skill factors.
Where to find Mysterious Arrows in Your Bizarre Adventure
They can spawn randomly on roads, near trash cans, and at the rooftop of a building. You can also buy Mysterious Arrows for 200 cash.
Tips and Tricks to get Stands quickly in Roblox Your Bizarre Adventure
As mentioned earlier, you will need to improve your luck factor to make the Stand accept you. For this, you will need to increase your Worthiness factor from the skill tree. There are five levels to it, and you will require at least level 1 to get a Stand. The higher the level of your Worthiness skill, the better your chances are to make the Stand accept you. Since the Worthiness factor is a little above the Skill Tree, the fastest way to reach them is by completing the Vitality skill section.
If you do not even have the Worthiness skill on level 1, after stabbing the Arrow, you will turn into stone and lose the Mysterious Arrow. We recommend having your Worthiness on level 3 for Mysterious Arrow and Level 5 for Stands from the Steel Ball Run universe (Rib Cage Stands).
After increasing your Worthiness and obtaining a Mysterious Arrow, stab yourself with the arrow, and you will get a unique Stand.
How to Remove a Stand in Your Bizarre Adventure
To remove a Stand in the game, you will need to consume the Rokakaka fruit. They look red, similar to an apple. Remember, consuming a Rokakaka will also reset your levels, quest data, and fighting style. Think twice before eating them.
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Roblox Your Bizarre Adventure Best Stands
Your bizarre adventure is inspired among different players as it considers as the seventh longest-running Roblox game as per visits. The game provides the advantages of different types of stand features that helps to play efficiently.
Your Bizarre Adventure Best Stands are the powerful life energies that are considered to be responsible for a character’s power. In this post, we’ve listed all the stands along with their identification, type, origin, appearance, and potential.
Your Bizarre Adventure Best Stands
The table will be divided into the following stands –
Arrow Stands
Rib Cage Stands
False name / local name | Identification | Type | Origin | Appearance | Potential |
Horrorsaur/ Fighting monster | Scary monster | Integrated | Dr. Ferdinand DIO | Full Blue and dark blue body structure with dark grey eyes as utahraptor visual | Produces multiple transformations, minion presences, and closed range attacker |
The world / the universe | (tarot card) The world | Both ranged attacker | Another world Diego Brando | Full yellow like attire with hazel color eye | Time stopper, and have extreme Physical speed and power |
D4C /Filthy acts at a reasonable price / Criminal task done | Dirty deeds are done dirt cheap | Close range attacker | Funny valentine | Rabbits like structure portrait as cyan with pink color body and eye | Have the potential of dimensional traveling |
TA 1 | Tusk | Long-range attacker | Johnny Joestar | Ghost like the structure of pink color with dot black color eyes | Have the potential of spinning, gliding, and also rotate nail shots |
Oven Heaven Stands
False name / local name | Identification | Type | Origin | Appearance | Potential |
GER /Golder spirit requiem/ Golden wind requiem | Gloden experience | Close range attacker | Giorno Giovanna | Humanoid structure with full gold color and pink eye | have the ability of life distribution with infinite death also it can return to zero form |
KCR /scarlet king requiem / emperor crimson | king crimson | Close range attacker | Diavolo | Full maroon, imperial purple, and red color attire with green eye | Have the potential of future prediction with dimensional traveling and also help in time skipping |
SCR/CR / Chariot requiem(silver) | (tarot card) The Chariot requiem | Long-range attacker with evolved features | Jean pierre polnareff | Humanoid with shadow-like structure | Have sleep effect with damage reflecting feature along with self buffering |
Deadly king Bite the dust | Killer queen /sheer heart | Close range attacker with evolved features | Yoshikage Kira | Catlike appearances with pink color body and an open stomach | Have bomb controlling features while it has projection or transmutation with time-reversal technique |
SP TW | Star platinum the world | Close range attacker | Jotaro Kujo | No gender personality, fully light pinkish purple and light blue color attire with blue eye | Time stopper |
TAT/tusk act 2 | Tusk act 2 | Long-range attacker | Johnny Joestar | The unusual character of pink color with back dotted eye | Have the potential of spinning slash, golden nail, and tea time |
TA3/ Gloden nail III | Tusk act 3 | Long-range attacker | Johnny Joestar | The unusual character of pink color with back dotted eye | Have golden nails and tea time |
TA4/ Gloden nail IV | Tusk act 4 | Both range attacker | Johnny Joestar | The unusual character of pink color with white dotted eye | Have the potential of infinite rotation, golden nail, wormhole, and tea time |
Dirty deeds done dirt cheap | D4C: love train | Close range attacker with evolved features | Funny valentine | Rabbits like structure in cyan and pink color attire with pink eye | Have the ability of dimensional traveling with redirection misfortune |
G moon / Full moon | C moon | Close range attacker with evolved features | Enrico Pucci | Whitesnake type appeases with GACT pattern that has DNA symbol like structure has a full body like green arm, torso, back, chest and head also have arrow belt with armored spike | Have the ability to manipulate gravity, weak time acceleration with surface inversion |
Maiden in heaven / MiH | (Queen song) Made in heaven | Evolved with fast range | Enrico Pucci | Half appetence is like Masculine and half horse riding pattern with the speedometer in place of the eye in yellow and blue color | Have the ability of time acceleration and universe resetting |
The world OH | The world over heaven | Close range attacker | Heaven ascension Dio | Muscular like structure with yellow and white pattern | Have dimension controller facility with overwrite reality |
(Canceled stand) CDR shining diamond | Crazy diamond requiem | No range | Josuke Higashikata | Muscular like structure with black and white pattern | Have healing and fixing object facility |
Here all the stands are described as arrow stands, rib cage stand, Over heaven, stand, and canceled stand features of gameplay with all descriptions explained their features, abilities with their name and types.
What Is The Most Strongest Stand In Your Bizarre Adventure?
Yes, there are a few most robust stand which we would love to share with you, and the list of 10 stands which are as follows-:
What Is The Best Requiem Stand In Your Bizarre Adventure?
The best Requiem stands in the bizarre adventure are considered the “Star Platinum: The World.” This requiem is selected as the best in the bizarre adventure by the polling conducted on various sites, and based on multiple players’ opinions, it is the most voted requiem.
What Is The Scariest Stand In Jojo?
Yes, there are a few scariest stands which we would love to share with you and the list of 10 stands which are as follows-:
Как быстро получить стенды в Roblox Your Bizarre Adventure?
Стенды — это форма особой силы в Roblox Your Bizarre Adventure. Каждый игрок в игре в какой-то момент должен получить для себя уникальную версию стенда. Есть несколько способов получить стенды в Roblox Your Bizarre Adventure. Самый быстрый способ — заколоть себя Таинственная стрела найти в мусорных баках или под зданиями. Но это может стать катастрофой, если у вас недостаточно Достоинство факторы мастерства.
Где найти Таинственные Стрелы в Твоем Причудливом Приключении
Они могут появляться случайным образом на дорогиоколо урныи на крыше здания. Вы также можете купить Загадочные стрелы за 200 наличными.
Советы и рекомендации по быстрому получению стендов в Roblox Your Bizarre Adventure
Как упоминалось ранее, вам нужно будет улучшить свой фактор удачи, чтобы Стенд принял вас. Для этого вам нужно увеличить свой Фактор достоинства из дерева умений. Есть пять уровней к нему, и вам потребуется по крайней мере 1-й уровень чтобы получить Стенд. Чем выше уровень вашего навыка Достоинство, тем выше ваши шансы, что Стенд примет вас. Поскольку фактор Достоинства находится немного выше дерева навыков, самый быстрый способ достичь его — завершить Живучесть навык раздел.
Если у вас даже нет навыка Достоинство на 1 уровне, после удара Стрелой вы превратитесь в камень и потерять Таинственная стрела. Мы рекомендуем иметь ваше Достоинство на уровне 3 для Таинственной стрелы и на уровне 5 для стендов из вселенной Steel Ball Run (стенды с грудной клеткой).
После повышения Достоинства и получения Таинственной Стрелы проткните себя стрелой, и вы получите уникальный Стенд.
Как убрать подставку в вашем причудливом приключении
Чтобы удалить стенд в игре, вам нужно будет использовать Рокакака фрукты. Они выглядят красными, похожими на яблоко. Помните, что потребление рокакака также сбросит ваши уровни, данные квестов и стиль боя. Подумайте дважды, прежде чем их есть.
Чтобы узнать больше о Roblox, ознакомьтесь с кодами ваших причудливых приключений | Roblox (февраль 2022 г.) или Как повысить престиж своего причудливого приключения в Roblox в руководствах по профессиональным играм.
Guides/How to defeat stands
Contents
Basic PVP Tips
Defeating Stands
Gold Experience: It is highly advised to realise the short range capabilities of GE and take advantage of how his damage is notably low. But his healing can cause your hard damage to be worthless so try to find predictability in his moves and use your functioning brain to get him when he/she is too stupid to realize you have made a move.
Mr. President: Don’t leave his/her room unless he/she makes you, then beat the stand out of them. Otherwise just avoid their moves and you’re pretty much good. ALWAYS MAKE SURE TO DODGE OR PARRY ITS KIDNAP OR RISK GETTING HURT BADLY
Killer Queen: As long as he/she does not use Sheer Heart Attack, close combat should be avoided as much as possible as all (except for Sheer Heart Attack) of Killer Queen’s moves are close range making it easier to fight at distances.
The World: Try to dodge its moves, giving the user rage is a bad idea since their Time Stop lasts about 8-9 seconds, and will probably completely wipe out your health if they know what to do. Even after the Time Stop, they will still have some rage leftover which they can deal extra damage while taking less. Although it is best to have a Time Stop resistance stand, there are other ways to escape it like quickly jumping to get above them, time skip into the sky, use stand jump, or time erase if you have access to those moves. There is a 90% chance that if they land a successful barrage on you, they will do a kick barrage as soon as they end their barrage. To avoid this, try to parry it by timing when The World suddenly jumps up and starts kicking at you. If you have a counter or time skip, you can use those moves to avoid the last kick on Kick Barrage. BUT if the user picks up on how you can avoid their last kick on Kick Barrage, they can bait it, so don’t let that habit slip onto your enemies minds. Road Roller is still not bad as it takes up their rage and most of the time you can manage to get out of it because of I-frames on getup. It is honestly a perfect stand for those who know how to use it properly.
Crazy Diamond: A tough close range stand that can fight even KCR and SP:TW at close range with a chance at victory. Rage is more contributed to beating the absolute SOUL out of your enemies than time related moves. If they activate rage mode, DO NOT GET HIT BY THE BARRAGE FINISHER. You will be stuck in a rock trap for around 7 seconds and watch in horror as you get absolutely destroyed by Crazy Diamond. Try barraging back to avoid getting combo’ed. Keep in mind that you CAN perfect block the barrage finisher, but it is not recommended to do this UNLESS you are really good at it. It is also notable that Crazy Diamond is able to create walls to block things like sheer heart attack (please do not try to it). Try to stay away from his bearing shot, if it hits you it’ll slow you down and he can run up to you and do a ton of damage.
Hermit Purple: Hermit Purple, if used correctly can be the greatest non-humanoid stand if used correctly. Take advantage of the fact that it doesn’t have a barrage, and use your barrage wisely, you should use barrage and combo the Hermit Purple user if you land a simple stun, like Zoom Punch or Eye Gouge. Most HP users want to bait out your barrage which is why they keep a safe distance to themselves and you. Grapple is really easy to parry if you know what to do, when the enemy lands Grapple on you, hold F immediately, because they will probably use Vine Trap on you, if you successfully parried that, land a stun move, then barrage to punish them. Another thing is, when Hermit Purple users want to get damage, they will do Vine Trap 2, (The one where they trap you with their vines.) start blocking NOW, the startup for it is really fast, so you want to PREDICT when the HP user will use Vine Trap. All HP users will use Double Vine Slap whenever they can, as its probably their best move. The first slap is blockable, the second is a true block break, so block the first slap, then if you can, escape the move by dashing sideways or using Timeskip to get out of the move. HP is a good stand, but is easily counterable when you predict, and see when they use their moves. Take advantage of the fact that it doesn’t have a barrage.
King Crimson: His attacks revolve around surprise and pulling off very critical moves in quick bursts. Despite Epitaph’s efficiency, they don’t use it that much. To avoid being impaled or taking too much damage when the enemy King Crimson uses Time Erase, keep using clicks to cancel their Impale and deal damage as well. Long range stands and attacks is not effective as if he uses Epitaph he can just close the gap and with Chop Passive can punish you for trying. Best strategy is to do mid range and avoid its barrage.
Star Platinum: Same as the world, but try to avoid his Star Finger and Star Platinum Inhale as they can use it to close gaps and cause severe damage with barrage. Take advantage about how long the Kick Barrage startup and how slow it is, you can counter or Time Skip out of the last kick. Inhale and Star Finger is extremely dangerous, as they make this stand extremely good, when they start approaching you, they may charge at you with either Star Finger or Inhale, blocking is a good way to avoid these. Play smart, because this stand can shred your health if you aren’t careful, and block star finger, or else you will be giving the enemy free combos. A good strategy overall is to avoid and block his close ranged attacks, then close the gap and strike back at him.
Sticky Fingers: This stand can really destroy you if you’re not careful. Stay away from the user as much as you can. Despite it’s rarity, it’s really OP in direct combat. Keep your distance from him and use long-ranged moves. It’s best to use pilot stands, mostly Aerosmith and Chariot Requiem.
Hierophant Green: Try to avoid being right in front of this stand, as the Emerald Splash is far more capable of damage if the attack is a foot in front of you. HG is a very tricky stand with Marionette Control and Emerald Barrier, try to avoid fighting in narrow passageways as it’s perfect for an Emerald Splash or Barrier. Do try to avoid the heavy right after emerald barrier as it will most likely be the Marionette control. Do also watch out as the user may use Emerald Barrier on him/herself to avoid close-range combat, so LOOK CAREFULLY.
Aerosmith: Avoid getting hit by a propeller charge if you are holding block as it will break your block and it is most of the time followed up with Vola Barrage. Avoid the propeller charge, block out the vola barrage get in close and clap them. Watch out for Aerosmith using Vola Barrage or Little Boy to interrupt your moves such as Ora Beatdown or The World/timestop.
Purple Haze: This stand is the kind that wears you out slowly, and in rage mode it isn’t affected by its own poison. watch were the bulbs land carefully, and try to end the battle quickly. Never go to the smoke.
Beach Boy: This stand is REALLY EASY to counter. Simply parry the Auto Rod Pull in and dodge the projectiles Keep in mind when you get into their range they will use heavy punch so perfect block it and barrage them. Easy.
The Hand: Another broken stand, it has absolutely no long range capabilities (bear in mind Erasure Pull is mid-range) however in close-combat it can settle the battle in less than a minute. If he erasure pulls you quickly respond with a barrage (for half a second) or Ora Kicks and dash away. If you are caught in a barrage make sure you leave a considerable time gap between when you started the barrage and when your opponent did and end it with a finisher or heavy. If your opponent uses Barrage Finisher, try to parry it or if they immediately use Erasure, time skip away. If your opponent erases your leg, you are a goner as you cannot run away from its Erasures.
D4C/D4C LT: A very formidable close range stand. When the clones come, DO NOT BARRAGE THEM as your opponent can swap with a clone and barrage back, effectively starting a chain of combos. If its an explosive clone, use far range to defeat it. The reason you defeat the clones is because they are faster than expected and can interrupt your moves. Their hit boxes are also broken. DO NOT HIDE OR RUN. The clones will always find you. DO NOT get near a clone. the user might use clone swap to hit a barrage against you. Try counter barraging. Dash to get away from the revolver shots.
Scary Monsters: Alright so the Barrage Finisher has reach, increased speeds, damaging super jump. Yeah, basically almost impossible to beat. Unless. you use far range or parry its moves. Spam projectiles and don’t get close or you will get poisoned. Deal with the minion by using your Barrage Finisher. Run away when he pounces and dash out of the way or Time Skip away when he try’s to ram you. It is hard to control the ram and the jump and sometimes the pounce ends mid air. Use that to your advantage and trap them if they land in the air. Usually these guys pair up with boxing so it’s gonna be a long fight.
Whitesnake: Whatever you do, don’t go near this thing, it’s acid will make your vision go (at somewhat) weird. Try to go at least just long-range so you can dodge disk attacks and ALWAYS perfect block as best as you can. They might just use pilot but that won’t last the whole fight, also. PLEASE AVOID THE GUN SHOTS!! Do also try to crash their stand,
THE WORLD (alternate universe): This will ALWAYS go for long-range attacks, so be careful if you want to distance from it. It’s like a sort of better version than The World, but just a gun and a smoke grenade. It’s chop ability is like King Crimson, so watch out from that (but it’s a slower start up). An effective way would be doing strong attacks, then dash away so he can’t hit you, but it’s all over once he uses TS. When you are far away from him, run in a zig-zag pattern while dashing and DO NOT GET IN THE SMOKE.
Six Pistols: Autopilot is not dodgeable BUT BLOCKABLE. His only close range moves are LMB, RMB, and shove. Use that to your advantage, if he gets caught in a barrage he’s dead (unless he has dash upgrades). Six Pistols is not effective at long range against stands like Crazy Diamond. As creating walls will block six pistols. White Album COMPLETELY counters this stand, as if the WA user uses Gently Weeps, it disables all the main damaging moves on Six Pistols, leaving them forced to run or be dealt with loads of damage.
Cream: Cream can be countered fairly easily. Hold f when he uses the move that brings him forward and he will most likely dash and use the move i just mentioned so just press f and m1 him where he landed and just pressure him he cant use any moves if you just combo him besides Barraging and we know how that goes also just dash when he goes into the ground and if you do get hit just try to save your dash and hold f and dash back when he goes into the ground
Tusk Act 1: Get close to the guy to mash him to a pulp. Far range is a no-no because the fight will last FOREVER. Use barrage if possible.
Tusk Act 2: BEWARE OF THE WORMHOLE NAILS. Otherwise use a mix of close and far range to defeat it. Use barrage if possible.
Tusk Act 3: When you see him sink into the ground, take evasive actions. Or block. Other than that, do the same as act 2. Use barrage if possible.
Tusk Act 4: Ah yes, the big wide chad of all tusks, having all the nail moves (so I suggest be careful). This is both long range and good at close, so you’ll need to block most of the time when he shoots or barrages. His wormhole uppercut you’ll need to watch out, but it can be countered if done properly (like tusk act 3). Best possible way of getting as much damage as possible is mostly at close-range since it can only do MBs, a barrage, and heavy (finisher too) punch; do some stun moves and you’ll be fine. Be careful about dropping your guard, otherwise they might do a sneaky Arigato Gyro (Aka Funni BD)
White Album: This stand, if used right, is stupidly op, and if matched with boxing or any other type of specialty, cannot be beaten easily. In my experience as a White Album user, I would say that the best counter to this is Time Stop, As you can use all the projectiles you want without them activating gently weeps, and you get to do big damage. Any time related moves are a GREAT counter to this stand, and close range power types like TW and SP, can put up a fight, but be careful and don’t get too cocky as they can and will spam flash freeze and whatever specialty they have if they have one. Far range for this stand is a BIG NO NO. THEY WILL ACTIVATE GENTLY WEEPS, GET CLOSE AND THEY FLASH FREEZE YOU. Overall with a good user, White Album could be the best stand in game with Nice Mobility and Good damage type moves. (Note: Running is not recommended to escape this stand, as if they have maxed out glide, which they most likely will, they will get close than stand finisher or barrage you, as they can attack during their glide)
Gold Experience Requiem: Don’t be cocky. His Return To Zero can be useful when fighting any stand as it can force you to withdraw your stand and cancel moves. and despite low damage is able to pull off incredible damage if not careful (and his Life Beam of Creation move does more damage indirectly then directly cause that is really fair right?) Anyway the best way to fight him is to try and play it safely. Also realize that in awakening your best bet is to avoid direct engagement. As damage, healing, defense and speed are greatly increased. Be aware that the Eagle life Form and Life Beam can do almost half your health with Vitality Max and no spec, so BLOCK BOTH OF THEM.
Star Platinum: The World: Parry, parry, parry. Most of its moveset is parrable. This stand is dangerous, as a lot of his moves are high in damage output and can be tricky to act in. If you don’t have a timestop resistance stand, you will be losing unless, if the user is insanely stupid and doesn’t know what to do, you might have a chance, but other than that, you can’t do anything, BUT, even with Star Platinum The World, there are still weaknesses, Ora Beatdown is cancellable, so if your enemy decides to throw it out in the middle of their combo or something, mash clicks or try to parry it, even if the user randomly throws out a beatdown, just be sure to try to parry it, because the hitboxes on Beatdown are wonky and hits your enemy a mile away. Other than that, Ora Beatdown is simple to counter if you know when the user uses it and you know what to do. Timestop you can avoid easily by jumping before TS or during TS, or having RTZ (Best option), Time Erase when the SPTW user does the animation pose for Time Stop, and many other ways. Ora Kicks is probably the best move, as it gives the user an excuse to charge at you and mash the button for Ora Kicks and deals a good chunk of your health, and not only that, its INSANELY hard to parry and true combos into Time Stop (X + H), Combat Precision is a nightmare, as it not only gives more health and boosts, it also gives auto-parries whenever they block, you want to be running ASAP when they use this. The only chance that you could win is by projectiles and zoning out the SPTW, But, another thing is that almost all of SP:TW’s moves are parriable, but doesn’t mean its easy to, Skull Crusher is by far the most easily parriable move in SP:TW’s kit, so keep an eye out for it. Basically, Zone Out the SPTW user by projectiles, have a TS resistance stand, and run, when you have to, parry, and avoid the attacks.
Chariot Requiem: His attack barrage is less than GER and his moves are low in damage. Do not underestimate him though! His move set can get you in bad positions and put you in danger. If you see CR strolling around, try to avoid it as if it has Shadow Atmosphere, it will cause you to be slow. If this thing attacks you, try to find the user and beat his stand. Another important thing to note is that CR can attack you in pilot.
King Crimson Requiem: If you see his Epitaph shining, don’t even hit him or else your in for a world of hurt if he has Raging Demon. His move set revolves around combos are confusion. Its best to fight him with caution and if you can avoid his close range moves. His damage despite being nerfed is surprisingly still strong and can pull off terrifying moves. Best to keep cautious with this one.
D4C: Love Train: Pretty much the same as D4C. DO NOT COUNTER BARRAGE. They WILL activate LT. LT will deflect 100% of the damage unlike your own shadow. After LT ends beat them to a pulp. Also, If you have tusk act 4 with Infinite Spin, use Arigato Gyro once they activate love train, as most D4C:LT users don’t know Tusk Act 4 can bypass Love Train. WARNING: ONLY TRY THIS WITH TUSK ACT 4 INFINITE SPIN!
C-Moon: C-moon may be deadly but can be easily countered. Most players rely on Gravitational Shift so hold F to block its Gravitational Shift. Once they use it, they will try to go for Uppercut to the Moon so just avoid taking hits until it ends and once it ends, just M1 a couple of times or do a combo on them BUT KEEP IN MIND THAT THEY HAVE A COUNTER so you can bait it then heal a bit. If you do get hit by the counter, prepare to use your own counter or block the upcoming attacks. DO NOT UNDERESTIMATE THIS STAND
Made in Heaven: Think of this stand as a faster SPTW and try your best to avoid its moves. Block G, Perfect Block X, Block Knives, and Avoid Y. That’s what you can do to easily avoid this stand. Now in order to beat it, you’ll want a time manipulation stand, such as KC/KCR or TW/SP/TWOH/SPTW, or a stand with large AOE to land as many hits on it as you can, in which it would eventually die. One of the best stands to counter this stand is KC, since it has great stun, a TE stand, and is hard to avoid, which completely counter MIH. Do also use your timestop but note that MIH can easily cancel it and do not use it during Time Acceleration.
The World Over Heaven: Most moves are cancellable so pressure them. However, keep in mind they can use Heaven Ascended Smite and completely break your combo. If you do get hit by Reality Overwrite try to block and dash or run away until it runs out. TWOH users usually go for M1s so try break their combo if you get hit by the Reality Overwrite. If the player is experienced and good with the stand then good luck!
Time Stop: IF you have another time stop stand (or TA4/GER), once Time Stop activates, stand jump (or get in the air), so it is harder for the opponent to hit you. If you don’t have a timestop resistance stand though, get ready to take a ton of damage. If you have a time stop resistance stand and want to fight, DO NOT shoot projectiles. They will freeze in place and fly out after the time stop ends. They usually don’t hit. Time stop is cancellable if you hit the time stopper, so that is also a viable option, but the window for doing so is very small.
Time Erase: Whenever your enemy suddenly disappears when they are using King Crimson/KCR, they are probably in Time Erase, King Crimson players will try to impale you whenever Time Erase ends, take advantage of this, when they Time Erase, start mashing M1s or use Ora Kicks, as they will cancel the Impale and give you damage, if you don’t wan’t to use clicks, you can simply Barrage when Time Skip ends to stun them, and QUICKLY dash out, or knock them down by baiting barrage. Remember that if you do this too much, the enemy can predict your habits and punish you for them.
Specs
Boxing
Boxing can be quite inconvenient to fight, since they take less damage and can hit you with a quick jawbreaker or eye gouge to escape after getting knocked over. Their barrage does more damage than usual and can be paired easily with most stands. Utilise high damage moves or ragdoll moves. Also use blinding moves.
Recommended: The World: Alternate Universe, The World: Over Heaven, Star Platinum
Hamon
Hamon users have a damage + defence buff, however they have to charge up their bar to use any of the moves. Most Hamon users make the mistake of completely maxing out their duration and charge, which takes up a crap ton of skill points. They usually try to charge Hamon in windows in which you aren’t attacking, so try to avoid Zoom Punch because of its stun and Sunlight Yellow Overdrive due to its long barrage, and just keep them stunned.
How to get a Stand in A Universal Time
Fans of JoJo’s Bizarre Adventure, the popular Japanese manga, already know all about Stands and how they work. Stands allow a character to channel an inner power to gain powerful skills and become stronger. The new JoJo-inspired Roblox game, A Universal Time, or AUT for short, utilizes the same concept. In this guide, we will walk you through the process of how to get a Stand in A Universal Time.
Stands are important in A Universal Time because you’ll be doing little to no damage without them. The abilities that come with them are necessary when fighting other players or completing quests. When a player acquires a Stand, they can summon it by pressing Q, and it will fight alongside you and give you access to an arsenal of powerful moves.
How to get a Stand in A Universal Time
To get a Stand in A Universal Time, players can purchase them from the shop for 1,500 UC, find them in chests, or find them in fallen meteors. Meteors randomly fall from the sky in the beach and mountain areas of the map every five to ten minutes. When you see a fallen meteor, you can search through it to obtain an Arrow.
When you get an Arrow, it will show up in your action bar. Press the corresponding number to pull out the Arrow, and then left-click to use it. After using the Arrow, you will obtain a random basic Stand. These are the lowest tier Stands one can acquire, but you can level them up through various quests.
The Stands you can gain from the Arrow include:
Players can also trade Stands with other players, but you’ll need to offer something of equal value in exchange. There’s a chance you find someone generous enough to give you a low-quality stand for free, but don’t count on it.
Overall, the easiest way to get Stands is by searching through fallen meteors and chests while in a private server. Public servers tend to have a ton of competition because the map is small. In a private server, you will be able to find plenty of Arrows, Requiem Arrows, and get all the Stands you could ever need.
How to change your Stand
You can either reset your Stand or put your current Stand in Ability Storage to get a new one. To store your Stand, go into the park, and look for the Ability Storage NPC leaning against a tree. To completely get rid of your Stand, look for the Ability Resetter NPC standing next to the bus stop.
Источники информации:
- http://www.gamespecifications.com/your-bizarre-adventure-best-stands/
- http://gnw.su/articles/guides/%D0%BA%D0%B0%D0%BA-%D0%B1%D1%8B%D1%81%D1%82%D1%80%D0%BE-%D0%BF%D0%BE%D0%BB%D1%83%D1%87%D0%B8%D1%82%D1%8C-%D1%81%D1%82%D0%B5%D0%BD%D0%B4%D1%8B-%D0%B2-roblox-your-bizarre-adventure/
- http://your-bizarre-adventure.fandom.com/wiki/Guides/How_to_defeat_stands
- http://gamerjournalist.com/how-to-get-a-stand-in-a-universal-time-aut/