How does herrscher of the void activate her herrscher form

How does herrscher of the void activate her herrscher form

1. Character Intro

Herrscher of the Void is the soul-awakened BIO-type battlesuit of [Knight Moonbeam] with ranged Physical ATK.

Basic ATK: Subspace Lance

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Attack enemies with quick 5-Sequence runs, with the 3rd and 5th sequences summoning explosive Space Core that deals 100% ATK of AOE Physical DMG.

Charged ATK: Time Tremor

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With at least 240 Herrscher Charge, tap and hold [ATK] and the Herrscher will snap her fingers, dealing up to 1000% ATK of AOE Physical DMG and activating Herrscher Form.

Herrscher Form

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Herrscher Form is the superbuffed form of the Herrscher of the Void that continuously consumes Herrscher Charge.

Basic Attack will turn into 3-sequence runs. The 3rd sequence Space Core summon deals higher Explosive DMG across a larger AOE and pulls in enemies nearby.

Evasion Skill: Phase Shuttle

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Herrscher of the Void can directly make the 3rd sequence of the 5-Sequence run (Basic ATK) upon performing Ultimate Evasion.

QTE: Angel of Destruction

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Triggered upon Time Slow or shield break. Herrscher of the Void enters the battlefield and deals up to 1000% ATK of AOE Physical DMG.

Ultimate Skill: Void Unleashed

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Enemies within the large area centered around Herrscher of the Void (including the ones behind her) will be Time Locked for 3s when Ultimate Skill ends.

The Ultimate Skill also applies a global slowing effect (similar to the Ultimate Skill of Valkyrie Ranger) where all enemies’ action will be slowed down and the stage timer will be suspended. But this effect will not work for QTEs triggered by Time Slow.

Herrscher Charge

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Herrscher of the Void’s special charge. Has 2 slots with 480 charge in total (240+240).

Herrscher Form consumes 24 Herrscher Charge every 0.5s. Tap and hold [ATK] when Herrscher Charge is full to make a charged ATK and activate Herrscher Form for 10s.

Gain Herrscher Charge by/through:

1) hitting enemies with the 3rd and 5th sequences of the 5-Sequence run (gain 60 per sequence);
2) performing Ultimate Evasion (gain 60 );
3) the skill Dimension Warp (gain 60 upon performing QTE);
4) using the weapon skill of [Keys of the Void] (gain 120 );
5) using the skill Void Empowerment (unlocked when Herrscher of the Void reaches SS-rank; gain up to 360 of Herrscher Charge upon unleashing Ultimate Skill).

2. Skill Analysis

Tier 1 Skill. Second leveling priority

Skill NameMax Level EffectReview
Contortion EffectUnder Herrscher Form, Space Core explosion deals 350% ATK of Physical DMG.Decent DMG boost under Herrscher Form.
Rift GeyserSpace Core explosion gains 50% ATK of Physical DMG.Effective DMG boost for Basic ATK.
GegenstromFor every enemy affected by Time Slow, gain 10% Physical DMG for 10s. Stacks up to 3 times.Core skill to boost AOE DMG. Can also be triggered by Time Slow created by teammates.
Void ThroneLeader Skill. Team gains 40% Crit DMG and 15% Crit Rate.Super powerful Leader Skill that secures the team leader spot for Herrscher of the Void. Can be enhanced with rank upgrades.

Tier 2 Skill. Works fine at the basic level. Level up only if you have enough skill points

Skill NameMax Level EffectReview
Dimension WarpWhen QTE ends, gain 60 Herrscher Charge and 20% ATK Speed for 10s.Gain 60 Herrscher Charge regardless of Skill level. ATK speed boost helps to quickly gain Herrscher Charge after QTE.
DistortionSnap finger to gain 60% Total DMG Multiplier against enemies with no shields.Effective on minions by default. Also works on Elite enemies and Bosses with broken shields.
Law of the Void (SS-rank)For each repeated attack against an enemy, gain 1% Crit Rate. Max: 20%. Resets if not attacking for 3s or switching targets.Works great against Bosses and Elite enemies.
Deviant EnergyFor each Space Core summoned, the Herrscher gains 15% Indirect DMG Reduction for 10s. Stacks up to 3 times. Each stack resets the duration.Enhances Herrscher of the Void’s survivability in Abyss.

Tier 3 Skill. Suit yourself

Skill NameMax Level EffectReview
Dimension OverloadUnder Herrscher Form, last hit of the Basic ATK sequence will slowly pull in enemies within a 10-meter radius.Limited enemy clumping duration. It’s decent.
Suspended Space (SSS-rank)When the local Time Slow (triggered by Ultimate Evasion) ends, global Time Fracture will be triggered for 2s.Perfect for loaded Captains on the battlefield.

3. Recommended Equipment

*Equipment data mentioned below is all Max Level data.

How does herrscher of the void activate her herrscher form has good Crit stats.

Its Weapon Skill deals massive Physical DMG and helps Herrscher of the Void gain Herrscher Charge quickly.

This is the perfect weapon for Herrscher of the Void.

Gain 20% Physical DMG by default and gain another 30% Physical DMG ( total: 50% ) under Herrscher Form.

While the shield exists, faster ATK speed helps Herrscher of the Void gain Herrscher Charge more quickly and unleash more hits under Herrscher Form. Physical DMG buffs make even better use of this stigma.

[Celine: Ascendant] 2-pc Set

Every entity summoned provides 12% Total DMG Multiplier (lasts 10s) for the battlesuit equipped with this 2-pc. Stacks up to 3 times. Newly generated stack will replace the current oldest stack.

Herrscher of the Void is one of the few battlesuits that can continuously summon entities. She can quickly activate and maintain the 36% Total DMG Multiplier provided by the [Celine: Ascendant] 2-pc Set in 2 Basic ATK runs.

[Celine: Ascendant] 3-pc Set

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As Herrscher of the Void has skills with massive Total DMG Multiplier buffs, the fact that [Celine: Ascendant] set provides excellent Physical DMG and Critical DMG buffs makes the most of the DMG equation.

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Herrscher of the Void (Memorial Arena)

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Sirin, the Herrscher of the Void, was reawakened using test subject K423 as her physical vessel. Her 16-year slumber only intensified her hatred for humanity. There is hardly any humanity left in Sirin. She is now the complete embodiment of the Honkai itself.

One of the possible bosses in Memorial Arena.

Contents

Boss Attributes [ ]

Skill descriptions are shared across all 4 Memorial Arena brackets. But the exact boss stats are (vastly) different across brackets.

C Rank [ ]

B Rank [ ]

A Rank [ ]

Core Unlocked: At low HP, the Herrscher will empower her skills, activate the Gem of Serenity and Gem of Conquest, and summon Benares to attack her opponents.

Gem of Conquest: Gain immunity to Lightning DMG (always active). When activated: Attacks deal addtional Lightning DMG.

Gem of Serenity: After activation, heal 10% Max HP within 1.2s and create the Shield of Serenity that lasts 20s before dissipation. Fire or Ice DMG can break this Shield. When the Shield is active, the Herrscher takes 65% less Physical DMG and applies a Corrosion debuff to any foe who stays near her for more than 2s. Said foe will take 0.6% Max HP in DMG per 0.5s. If the Shield of Serenity dissipates or is broken, the Herrscher will lose 12.5% Max HP in DMG within 2s.

Time Tremor: Temporary activation of Herrscher powers. Any evasion she performs during this time also releases a small Time Stop field.

S Rank [ ]

Core Unlocked: At low HP, the Herrscher will empower her skills, activate the Gem of Serenity and Gem of Conquest, and summon Benares to attack her opponents.

Gem of Conquest: Gain immunity to Lightning DMG (always active). When activated: Attacks deal addtional Lightning DMG.

Gem of Serenity: After activation, heal 10% Max HP within 1.2s and create the Shield of Serenity that lasts 30s before dissipation. Fire or Ice DMG can break this Shield. When the Shield is active, the Herrscher takes 65% less Physical DMG and applies a Corrosion debuff to any foe who stays near her for more than 2s. Said foe will take 0.65% Max HP in DMG per 0.5s. If the Shield of Serenity dissipates or is broken, the Herrscher will lose 12.5% Max HP in DMG within 2s.

Time Tremor: Temporary activation of Herrscher powers. Any evasion she performs during this time also releases a small Time Stop field.

Void Unleashed: Tears open the space-time fabric to unleash a barrage of raw energy.

SS Rank [ ]

Core Unlocked: At low HP, the Herrscher will empower her skills, activate the Gem of Serenity and Gem of Conquest, and summon Benares to attack her opponents.

Gem of Conquest: Gain immunity to Lightning DMG (always active). When activated: Attacks deal addtional Lightning DMG and unleashes an AOE Lightning ATK that deals 1s paralysis.

Gem of Serenity: After activation, heal 10% Max HP within 1.2s and create the Shield of Serenity that lasts 30s before dissipation. Fire or Ice DMG can break this Shield. When the Shield is active, the Herrscher takes 65% less Physical DMG and applies a Corrosion debuff to any foe who stays near her for more than 2s. Said foe will take 0.65% Max HP in DMG per 0.5s. If the Shield of Serenity dissipates or is broken, the Herrscher will lose 12.5% Max HP in DMG within 2s.

Time Tremor: Temporary activation of Herrscher powers. Any evasion she performs during this time also releases a small Time Stop field.

Void Unleashed: Tears open the space-time fabric to unleash a barrage of raw energy.

Herrscher of the Void (K-423)

2nd Herrscher

Herrscher of the Void

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Sub damage dealer / Support

Contents

Herrscher of the Void Skill Set

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Team crit damage +40%, crit rate +15%

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5 steps Lance Throw (Normal)

1st Throw: 60% Physical damage
2nd Throw: 2*40% Physical damage
3rd Throw: 150% Physical damage
4th Throw: 2*40% Physical damage
5th Void Gate: Create a Void Gate deal 80% Physical damage and pull enemies toward it, also pull lances spawned around to the gate and deal 6*40% Physical damage.
Void Core: Void Core will spawn if 3rd/5th step hit an enemy, explode after 0.5s and deal 100% Physical damage.

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During Herrscher Time: +30% All-damage,+30% All-damage against mech enemies

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During Herrscher Time: Void Core now deal 350% Physical damage.

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Dimension Overload (Toggleable)

During Herrscher Time: Void Gate suction range increased to 10m

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Single Phase Transition

Kiana can perform Transition 1 time, cd 2s
On perfect evasion trigger Spacetime Boundary for 3s, cd 20s
Passive Evasion: when you trigger Active Evasion or Perfect Evasion, quickly tap attack button to perform 3rd Throw

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Void Lock (Toggleable)

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For every enemies decelerated by Spacetime Boundary, +10% Physical damage for 10s, max 3 stacks.

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Stagnation Space How does herrscher of the void activate her herrscher form. Смотреть фото How does herrscher of the void activate her herrscher form. Смотреть картинку How does herrscher of the void activate her herrscher form. Картинка про How does herrscher of the void activate her herrscher form. Фото How does herrscher of the void activate her herrscher form

After Spacetime Boundary end, trigger extra Spacetime Fracture for 2s

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2 Yellow bars, each bar equal to 240 points, gain 60 points each time Void Core appear. Can’t gain Herrscher Energy while in Herrscher Time.

When Herrscher Energy is 1 bar or more, hold attack button to perform Finger Snap
Finger Snap: 600% AoE Physical damage, +400% Physical damage and increase hit range if activate with full 2 bars.

Activate Finger Snap will also trigger Herrscher Time buff.

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Void Core +50% Phyiscal damage

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Charge attack +60% all damage against broken elite shield.

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After QTE end, recover 60 Herrscher Energy and +20% attack speed for 10s.

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Open the Spacetime fabric to unleash a barrage of raw energy.

Inflict at least 9-12 hits to enemies on large range in front of the character, each hit deal 300% Physical damage
At the end, Spacetime Lock all enemies in front for 3s.

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When enemies are Spacetime Decelerated or elite shield broken, trigger tag-in will peform Spacetime Fracture and launch deadly spears from subspace, dealing 10*100% Physical damage.

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During ulti: If enemy HP higher than 50%, +30% crit rate. If enemy HP lower than 50%, All-damage +50%

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When ulti end, recover 360 Herrscher Energy

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How does herrscher of the void activate her herrscher form. Смотреть фото How does herrscher of the void activate her herrscher form. Смотреть картинку How does herrscher of the void activate her herrscher form. Картинка про How does herrscher of the void activate her herrscher form. Фото How does herrscher of the void activate her herrscher form

Herrscher Time: Consume 24 Herrscher Energy/0.5s
Change Basic Attack to 3 steps with increased attack speed and moving speed, increase evasion to 2 times and increase interrupt resistance.

3 steps Lance Throw (Herrscher Time)
1st Throw: 3*40% Physical damage
2nd Throw: 2*40% Physical damage
3rd Void Gate: Create a Void Gate deal 80% Physical damage and pull enemies toward it, also pull lances spawned around to the gate and deal 6*50% Physical damage.

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Law of the Void How does herrscher of the void activate her herrscher form. Смотреть фото How does herrscher of the void activate her herrscher form. Смотреть картинку How does herrscher of the void activate her herrscher form. Картинка про How does herrscher of the void activate her herrscher form. Фото How does herrscher of the void activate her herrscher form

Each hit against the same target +1% crit rate, up to 20%. If not attack for 3s or switch target, reset this skill.

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Each time spawn a Void Core will reduce own indirect damage 15% for 10s, up to 3 times. Each time trigger this skill, the timer will reset.

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Charge attack put a mark on the target for 10s, cause enemy to receive 15% extra All Damage from Host.

How does herrscher of the void activate her herrscher form

The One True Queen Guide by Stroke

Table of Content:

Our Goddess, Herrscher of the Void, who we will call God Kiana (GK) for the purposes of this guide, is the awaken form of the battlesuit Knight Moonbeam Kiana (KMB). Like KMB, it is also has creature typing, making it strong against psychic honkai beasts, and weak against mechanical enemies. Unlike KMB, being an awaken valkyrie means that it will take additional fragments to rank up each tier, and it will not be available in standard supply after GK’s expansion supply event is over. In terms of what the valkyrie can do, it deals purely ranged physical damage and have access to strong crowd control and area of effect physical damage. When it comes to these aspects, it is currently unrivaled by any other valkyries; the only question that remains is the cost and that will be the first topic we cover as we go into how to unlock this top tier valkyrie.

2. How to Unlock

As we briefly went over in our overview, GK is an awakened battlesuit and will share the same fragment requirements as other awakened battlesuits:

To unlock: 100 fragments
To rank from S to SS: 250 fragments
To rank from SS to SSS: 600 fragments

Now that we know the numbers, let’s see how much that might cost. I have calculated and shown below a table that shows the chance of getting GK in X amounts of pulls.

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From the table above, we can read that as, from a personal example, I pulled 63 times to get GK. That means in 63 pulls total, there was a 77.54% chance of getting GK and it cost me 17,640 crystals. If you go 99 pulls without receiving GK, the 100th pull is guaranteed to give you GK. After claiming GK the first time, each additional GK card will give you 70 GK fragments. That means in order to get GK to SS rank, you will need 3-4 additional GK cards. In order to get from SS to SSS rank, you will need an additional 7-8 GK cards. The benefits of ranking up GK is for additional skills unlocked by each rank, and additional base ATK stat for your GK. I will let you decide on how to efficiently spend your crystals, but personally, for those of you with reasonable crystal budgets, the best option would be to keep GK to rank S.

3. Skill Analysis

Leader Skill- Team Gains 30%/35%/40% (Rank S/SS/SSS) Crit Dmg and 10%/13%/15% Crit rate.
This is by far one of the strongest team skills available for physical damage teams. The only leader skill that comes close is KMB’s own skill which total damage instead of crit rate, but with the restriction of needing three creature valkyries.

Team Skill- Useable when enemy is affected by Time Slow. Stops all enemies for 5 seconds then activate global Time Fracture for 5 seconds. For each enemy in Time Fracture, team gains 30% Crit Dmg. (Cooldown: 45)

This team skill is another top tier ability. With the right team and proper communication, you can burst down a lot of enemies during this skill.

—Passives—

Herrscher Charge Bar- This is the valkyrie’s bread and butter so I will go into detail about this first before anything else. The orange bar in the middle of your screen above your hp bar indicates your current Herrscher charge. A full two bars is equivalent to 480 charge. Any time you have past 240 charge, you can hold down your attack button and snap your finger to go into Herrscher mode. The finger snap deals 600% atk of AoE damage (1000% atk if you have 480 charge).

After you are in Herrscher mode, your five combo attack turns into a three combo attack and your basic attacks do more damage. Your attacks are also faster, your move speed is also greatly increased Herrscher mode also gives a lot of other benefits from skills that we will go into later. While you are in Herrscher mode, you will constantly lose 48 charge per second. This means at max, you can only stay in Herrscher mode for 10 seconds. You will lose 120 charge upon switching out. Needless to say, you need to be in Herrscher mode to capitalize on your damage output.

There are only a few ways to gain Herrscher Charge. Whenever a Space Core is summoned, you gain 60 charge. Space Core is summoned during the 3rd and 5th combo of your basic attacks. GK’s «signature» weapon Keys of the Void’s weapon skill also grants 120 charge. An successful ultimate evasion also gives 60 charge and will lead into the 3rd combo of basic attacks, allowing GK to gain three boosts of 60 charges in quick succession. When a QTE is performed, GK also gains 60 charge. Finally, after the end of GK’s ulti, if you have unlocked the SS ranked linked skill Void Empowerment, Gk will gain 360 charge.

When performing an ultimate evasion, Gk summons a Space Core, and triggers an local Time Slow that stops enemies in a small aoe for 3 seconds. This is the strongest CC in the game, the same as VT’s ultimate where even bosses have zero resistance to. It also skips the basic attack directly to the 3rd attack and onwards, allowing Space Cores and charge to accumulate in quick succession.

—Basic Attack—

—Ultimate—

The ultimate, Void Unleashed, deals between 2700%- 3600% atk of Physical damage and floats and time locks enemies for 3 seconds.

—Special Attack—

In conclusion, GK has A LOT of innate bonuses. At just the base S rank, GK has +30% Crit Damage, and +10% Crit rate from leader skill, +5% Total damage for finger snap target, +30% Physical damage from time slow, +30% Total damage, while also effectively negating the mecha type disadvantage with another +30%, in Herrscher form, and +20% aspd from QTE. Her ultimate is also subject to either +30% Crit rate or +50% Total damage.

With SS rank, aside from the base stat boost, she will also gain an additional +5% Total damage for finger snap target, +20% crit rate for single targets, and +360 Herrscher charge after Ultimates (or with SS rank KMB).
With SSS rank, she will gain additional stats boost, another +5% Total damage for finger snap target, and Global Time Fracture after ultimate evasion.

By now, you are probably already convinced to start pulling for GK. However, pulling for GK is only half the battle. Having the right equipments is what allows her to ascend to godhood. We take a look at how much her expansion equipment supply might cost you, then we will break down GK’s potential gears into two categories: Weapons, and Stigmatas.

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NOTE: The table above assumes the first gear you pulled is the weapon, since its the highest chance of the four. Overall it just shows how your chance of pulling the 3rd and final stigmata is incredibly low without the 50th pity pull. For example, if I have the gun and 2 stigmatas and want the last one, if i have 13720 crystals, I only got a 51.53% chance of getting the final set piece. Make sure you have enough crystals before attempting it.

—Weapons—

There are two optimal candidates when it comes to weapon choice. The age long debate between Tranquil Arias, and Keys of the Void.

Arias has two passive skills. The first passive gives an burst of 1,000 physical damage and 1,500 ice element damage when attacking a time slowed target every 5 seconds. These numbers are subject to multipliers and GK has access to a lot of physical damage and total damage multiplier. GK can also time slow groups with her evasion so triggering this passive is no issue.

Arias’ second passive is what really puts this gun as a top contender. Arias gives +15% additional physical damage and a +50% total damage for five seconds upon switch in or ultimate. While five seconds sounds short, if you refer back to GK’s skills, you will see that most of her damage boost buffs lasts only 10 seconds. You gain indirect damage reduction, total damage multipliers, physical damage multiplier, and +aspd buffs which all lasts 10 seconds. Herrscher mode, at most, lasts 10 seconds as well. Your rotation for GK should be to qte, evade, attack to max charge, snap fingers, ulti, attack a bit then switch out. All of this will be with an +50% total damage boost from Arias.

Shoots a series of 3 shockwaves dealing 200% atk each and floats. At the sametime, it summons a Space Core dealing 300% atk. The Space Core is affected by GK’s skills and regains another 60 charge (120 total).

Increases physical damage by +20%, Crit damage by 30%.

This gun isn’t limited by a short buff duration that Arias was. However, GK herself still is due to her many 10 seconds duration buffs. In most teams where you will constantly switch in and out valkyries to apply debuffs, such as impair, Newton B, Gustav, and others, Arias is better. However, teams where with back line supports like Divine Prayer, who can apply impair while undeployed, Keys of the Void will be preferred due to its extra staying power. Another benefit of Keys of the Void over Arias is quicker Herrscher charge regen with its low sp cost active. This could greatly benefit players without access to GK’s SS rank skill.

The two previously mentioned gun is the best of the best for GK. If you weren’t lucky enough to get either, there are a few other options.

Thunder Kikaku will always be a solid pick for any damage dealer with its passive providing a solid unrestricted +30% total damage multiplier.
Mjolnir is another option, giving +15% crit rate and allowing GK her own source of impair that can be extended with GK’s time slows. Much better in the hands of a support like DP/VR.

Jingwei’s Wing is a f2p option for single target fights where it can provide +20% crit rate and +50% crit damage in prolonged fights. However, this requires GK to stay deployed for a long period of time and won’t synergize with her normal switch heavy playstyle.

Judgement of Shamash is another great f2p option, boasting solid stats and can increase damage to enemies via its passive and active abilities.

—Stigmata—

In our previous section we had a discussion regarding which was the best weapon for GK. There isn’t any debate for which stigmatas are best for GK.

The answer is clear, Celine: Ascendant set is better by far than any alternatives we can come up with and is the main reason why GK is so much better than anything else. No other valkyrie has a stigmata set like Gk does. So, what does it do?

+20% physical damage, +30% additional physical damage in Herrscher mode. Remember, you are only going to dps when your Herrscher charge is ready to go into Herrscher mode so essentially this is +50% physical damage for one stig. You won’t find anything close from any other stig top piece.

Grants a shield for 300 elemental damage. When shield is active, gains +20% aspd and +15% physical damage. On its own, this stigmata is already a great alternative choice for anyone that would want attack speed, NS comes to mind. On GK, this serves multiple purposes. We already know GK’s dps is on a short timer. You need to unload all your damage while impair is up, while your still in Herrscher Mode, and while Arias’ buff is active. If your GK is at 240 charge, to get to 480, you will have to qte in (60 charge), evade (60 charge), proceed to your 3rd and 5th combo (120 charge), then snap your finger. This will all happen while impair is active and you need every second of that debuff. It is also rare to see +atk% with +aspd on the same stigmata.

But, alas, lets see the alternatives.

When it comes to alternatives on a DPS valkyrie, the first f2p stigs that come to mind is Jingwei T or Picasso T, Elizabeth Bathory M, and Attila B. Jingwei T gives +31% Total damage while fighting bosses/single targets. Attila B gives +31% physical damage while over 30 hit counts. Eliz M gives +20% physical damage while having more than 80% hp. All three can be considered for GK.

Similarly Schrodinger T suffers for the same reason. GK is burst damage but its burst damage over several seconds. By the time 6 seconds passed for Schro T to proc again, Arias’ buff would of already been over and you would be half-way through your Herrscher mode and not doing big bursts but regular basic attacks. This means if you use Schrodinger T, you need to switch in, snap finger then switch out. Even then, finger snap is only 1000% atk if you have 480 Herrscher charge. Overall Schrodinger T is a pretty bad stigmata for GK in my opinion. Do not use it.

Planck T is nice since it is Total damage which affects everything from GK’s basic attacks, to her qte, and ultimate. And in abyss, you are constantly losing hp. You can lose hp while building up your sp and Herrscher bar. Then after your ultimate you would of killed mobs that could drop hp packs and you repeat it again. It’s a bit more complicated than others but it is nice.

Some great middle stigmata choices for GK would be Ekaterina M, Planck M, Pool Party Mei m, or Tesla M. Planck M gives a huge +51% damage. But, just like with S.Lier, it will not affect qte or ultimate. PPM gives +18% total damage and a debuff of +15% to a single mob. The numbers are a bit low compared to other choices but it is an option. Tesla M is only an option if you are running snowy sniper with GK. +51% total damage is huge but it only works against frozen targets.
Perhaps the best alternative piece for GK is Eka M. It will give you +41% physical damage, provided that you have over 40 hit counts. Most people without GK’s signature gear will try mich T/B, with Eka M or schro band T/B and Eka M. Or any way that fits in Eka M.

Michaelangelo (Mich) is a great set for GK. Many people falsely believe that Herrscher mode is Burst, which its NOT. This means the Mich set, which is the king of non-burst physical dps sets do get a chance to shine here. Each of the piece of the set is great for GK. Top gives physical damage, middle gives Crit rate, and bottom gives Crit damage. GK will be constantly spamming her ranged attack both in and out of Herrscher mode allowing GK to retain the sets bonus consistently. The 2 set bonus also gives +15% total damage and another +15% total damage upon switch in, which GK will do a lot. The cooldown on the second bonus is 30 seconds which is longer than I’d like but you will still proc it multiple times in abyss. The 3 set bonus is underwhelming so don’t feel the need to use all 3 pieces of mich if you got better stigmatas.

Mich is a good set but it has since been overshadowed by Schrodinger Band set. Schrodinger Band can be used by a variety of valkyries and GK is no different. The set greatly needs its 2 set bonus so I will assume two pieces while stating the next bit of numbers. Top piece gives GK +21% physical damage and +25% total damage, mid piece gives +21% crit rate and +15% all damage reduction (great for abyss bleed), and bottom gives +21% aspd and an extra 2sp/second regen. Just like ma, you want to use 2 pieces of this set if you have a better off-set third piece.

TLDR:

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When it comes to Abyss, the most important detail to remember is that at higher temperatures, the mobs’ physical/elemental defense and hp will increase to ridiculous levels. To combat this, the most crucial debuff is impair, which reduces the amount of defense an enemy has. The current DEF formula is 1/(1+(DEF/(300+20*ValkyrieLV))). This means the two main factors to doing the most damage is the DEF of the mobs and the Lv of your valkyrie. Since GK just came out, this means you should be getting her to max level as soon as possible. That aside, if you take an example with a mob of 1000 DEF, to your level 80 valkyrie, from DEF alone, your damage will be reduced by 34%. CH at maxed level can apply 75% impair. This brings the mob’s DEF down to 250. Now GK’s damage will only be reduced by 12%. That is an 34% increase in damage. I will insert a table on how much damage reduction DEF can account for in varying DEF and how much a 75% impair might help.

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As you can see from the table above, CH’s impair has a much higher percent Increase at higher defense than in lower tier abyss with lower defense.
But we were suppose to talk about teams for GK, not game mechanics. The previous point was just to really stress how important impair debuff will be for GK in high end abyss, which is where GK shines above her competition. For this, EVERY team will need a reliable source of impair and there are only two: Mjolnir and CH.

GK, Valkyrie Ranger, and Dimension Breaker

The idea behind this team is to gather and impair with VR, switch in DB to time slow the mobs to extend the duration of impair, while also triggering GK’s qte and using Tyr’s active, break the shields of the elite mobs. This team has the advantage of being accessible to a «free» gathering ability, instead of relying on CH’s high sp costing ultimate to gather.

GK, Celestial Hymn, Shadow Knight/Phoenix/Sixth Serenade

This team is built around the idea that the temperature might be high, but it’s not high enough to completely eliminate elemental damage teams. You can often use this in the lower floors of an abyss but switch to a more purely physical dps-centric team in the higher floors. The idea is to stall and gather sp until the 3rd wave, have GK nuke the floor and have SK, 6S or Ph mob up the leftovers, which will likely be elite mechas whom Ph/6S will benefit a typing advantage against and SK can break even with against. Ph would ideal for Passion themed abyss where you can trigger its qte on demand. 6S/GK teams have the benefit of easily triggering each other’s qte. This team has the advantage of having a faster clear time on lower floors where the secondary dps can contribute.

GK, Celestial Hymn, Dimension Breaker

This team is very similar to the first one, only replacing VR with CH. CH has the advantage of regening sp for the team, increasing crit damage, and increasing physical damage for the team. The plan is to wait until the 3rd wave, gather, switch in DB, use Tyr, then qte into GK and rinse and repeat.

GK, Celestial Hymn, Snowy Sniper

This is the tried and true GK abyss team. This team replaces DB with SS as the second support. You lose a bit if dps from DB’s tyr but in return you get more damage for your GK. SS’ ultimate freezes all mobs and they will receive +30% extra physical damage. With Tesla Band and Gustav, you gain another +30% physical damage for your GK. Unlike DB, SS will have sp issues having to sustain a 75 sp ultimate. Raider Missiles is used here for its low sp cost active to proc Gustav, which is only 6. The downside to this team is that you lack an easy way to proc GK’s qte. A way to remedy this is to prep an elite mob by hitting it until its shield is almost depleted. This way, CH’s ultimate will break its shield while SS is setting up for GK. The strategy remains the same as before. You wait until the 3rd wave, CH gathers, SS uses ultimate and weapon skill, and GK qte in and kills everything, rinse and repeat.

GK, Celestial Hymn, Divine Prayer

This is the go-to team for floors 10 and 20. DP’s time slow and multiple sources of impair lets you alternate between dp and ch as the source for impair which is great for those who don’t have vitality potions available.

GK, Celestial Hymn, Valkyrie Accipiter

Another boss floor team, this one is geared towards floor 25. VA provides the team an extra 200% damage against shields which will be crucial for the last floor. The active of the raid glove also allows for GK to qte reliably.

GK, Celestial Hymn, Valkyrie Triumph

I’m not entirely sure what’s the optimal set up for VT. VT teams can be used in both boss and mob floors. They have the added benefit of being able to reliably trigger GK’s qte with VT’s ultimate, which also increases +50% physical damage, and heals for 151 hp/second and being a great top tier CC. The downside is VT’s ultimate costs 125 sp. You can put Bronya Sloth B on VT but that also means its almost 60 seconds between ultimates not counting CH’s sp regen and sp packs. Sloth would also mean you won’t have a 3rd body to carry the burden of bleed. I’m also not sure of the ideal weapon. I’d think DXY sword and Tesla Band T, PPM, and Sloth would be a decent set up.

GK, Celestial Hymn, Valkyrie Chariot

This team is completely geared towards Gluttony themed Abyss. For this team, Eliudnir is an must. In other teams, the 11th relic was optional, it gave an additional 10% Crit rate to GK but aside from that, it was not very necessary. Eliudnir gives +30% physical damage to stunned mobs for the team but it also sets up VC’s qte which will aoe knockup mobs for Gluttony skill, and timeslow for GK’s qte. Without Eliudnir, this team will not work. After VC qte in, she can ulti if needed for an additional +30% damage with SSS rank.

As you can see, GK has given rise to quite a variety of viable Abyss teams. To decide which team to use depends on temperature, floor, abyss theme, and your own valkyrie and gear roster.

GK is a fairly simple character, fill her Herrscher bar, apply debuffs and buffs, snap finger and use ultimate. But that is an oversimplification and there are tricks in optimizing her damage output. When it comes to regening Herrscher charge, GK will regen 60 charge on every 3rd and 5th combo of her attack. There is a very noticeable delay after her 5th attack, where she stands around doing nothing. You should get into the habit of pressing dodge to cancel the backswing delay of her 5th combo, similar to how you dodge after firing on SS or VC to cancel their backswing. The key point is to dodge the moment you see multiple floating void spears. Not only will this increase dps, it will also increase GK’s survivability in Abyss as her move speed is extremely slow out of Herrscher mode. Due to her slow move speed, completing her 5 combo attack can be dangerous in abyss. Her 4th and 5th attacks in particular can cause her to stand still way too long and allow the mobs she’s kiting to catch up. For regening Herrscher charge and sp, it is far better to dodge after the 3rd combo and restart her combo. She is much more mobile in Herrscher mode but keeping in the habit of dodging after the 3rd combo, right as you see the Space Core is a good idea for survivability, specially if you’re attempting the Conquest event where one hit = death.

Managing your Herrscher charge is crucial to her damage output so, it is important to note if you switch out while in Herrscher mode, you will lose 120 charge. Also, GK’s ultimate lasts about three seconds which means it will drain 144 charge during its cast animation. Since CH’s impair from her ultimate cannot be extended with time slow, you also want to make sure you use GK’s ultimate quickly so her entire ultimate is covered by CH’s impair debuff.

Finally, always remember to enter Herrscher mode before using your ultimate. You also gain 10-30% physical damage from mobs inside your ultimate evasion. Always evade and snap her finger before using your ultimate, you will lose more than half your damage if you don’t. Also keep in mind that qte and evasion both gives GK 60 charge. Evasion also chains to her 3rd combo hit. Which means you can go from 240-480 very quickly with qte > evade > hit hit hit.

This is also why rank SS ultimate skill is so crucial. You ulti with max Herrscher charge, and by the time the ultimate ends, you will gain 360 charge which is more than enough to bring you back to max. This is also the same time when CH’s impair and Arias’ buff will end. After your ulti ended, it will also put the surviving mobs into time slow, triggering CH’s qte. By switching back, your GK will have 360 Herrscher charge remaining, which will be regained by a quick evade > hit. So you regen and hit up packs with ch until Gk can be tagged in again and you rinse and repeat. Without the SS ranked skill, you will ultimate and you will have around 240 charge. If you switch out, you will be left with 120 charge which will make it impossible to tag in and have a full charge before snapping. To start regening Herrscher charge, you would need to wait for the charge to run out, then start attacking and regening which will drastically slow down your rotations. You really do need SS rank to play GK optimally in boss floors in abyss.

5.2: Memorial Arena

Do not fear, this section will be a lot shorter than the last.

All in all, GK is way more geared towards abyss than MA. This is because GK requires quite a bit of set-up before she can dish out her insane damage output. She needs her Herrscher bar filled and she needs to use a combination of three different ultimates at once. Abyss gives you about 100 seconds to accumulate all the Herrscher charge and sp you might need before the 3rd wave spawns. On floors that don’t, you have access to vitality potions to bypass this problem.

Memorial Arena do not offer any of this. Due to these shortcoming, GK is not used as the primary dps like in Abyss, for any top scoring teams. Instead, GK is exploited for having a very flexible qte that triggers on both shield break and time slow, Keys of the Void, which is a very low sp costing active with good shield breaking potential, be able to trigger other valkyrie’s qte with time slow from her evasion or qte, and having a very strong physical dps enabling team skill.

Due to this, GK naturally fits in with VC teams, who needs valkyries to extend VC’s time fracture with qte and dish out damage in between rotations. Her leader skill is also much better than SD’s leader skill.

Another possible team is with BN, who needs a source of time slow to trigger her qte and like VC, BN is another physical damage team who can take advantage of GK’s amazing leader skill.

Lastly, GK could also fit in the traditional KMB/CH/NS creature team if KMB is needed for other bosses. GK is a sub-par substitute because of a lack of innate global time fracture, but it can work.

In terms of gear, you will want Keys of the Void, and then stick your typical support stigmatas on her. Gustav T/M, Tesla Band T, PPM, and Newton B. Work with what you got.

One of the challenges of the Memorial Arena is requiring players to build multiple powerful teams for different bosses. GK’s versatility in the number of teams she can support makes her a valuable valkyrie to have.

God Kiana is a godsend for end game abyss. However, in order to capitalize on prowess, you really do need at the very least, CH, Rank SS kmb/gk, her signature stigmata set, and one of her top choice guns. If you are missing any of them, you will see a large drop in her effectiveness. This is not to say she would be bad without them. By looking at her skills alone, you can see her damage potential. She will still be stronger than a lot of the outdated and power creeped valkyries; she just won’t be the game changer you are hoping for. For me, I am currently missing two of the requirements I just mentioned. I am working on getting my KMB to rank ss but still have a long way to go and I can tell you from experience, being able to get 360 Herrscher charge will make a huge difference in your rotations in floor 25 of Abyss. Second, I am missing her middle stigmata and I have no good replacements. I am using PPM as my middle stigmata and I trust me, the difference it makes against floor 25 is huge. However, despite my shortcomings, I can say GK is the reason why I can still retain red lotus. This is probably the best investment you can make. There will not be a stronger valkyrie for a long time. Long live the queen, long be her reign.

Who is the strongest herrscher Honkai impact?

Known as the Final Herrscher by the new civilization, the Herrscher of the End was considered the most powerful Herrscher of all existence and became the Goddess of the Houkai more than 52,000 years ago.

In this manner, Who is the best support in Honkai impact?

As of now in 4.0, Knight Moonbeam and Lightning Empress makes for top tier supports. Between both of them, they are great choices.

Keeping this in view, What is the strongest character in Honkai impact 3?

Celestial Hymn is a base S rank creature type character. She is currently the strongest support character in the game.

Furthermore, Why did Mei fight Kiana?

As the final trump card, Raiden Mei (in her Herrscher of the Lightning form) fought God Kiana to avenge her friends but ultimately lost the battle.

Who is the 4th herrscher?

Order and TitleIdentity
Second Herrscher Herrscher of the VoidSirin K-423 (Vessel)
Third Herrscher Herrscher of ThunderRaiden Mei
Fourth Herrscher Herrscher of Wind Wendy (Deceased)
Fifth Herrscher Herrscher of IceAna Schariac (Deceased)

Secondly, Does Mei love Kiana?

Mei and Kiana are both teenage students who are training to become Valkyries together at St. Freya High School. They’re part of the main 3 characters in the game along with another younger girl named Bronya Zaychik. Kiana is very open towards her attraction to Mei and insists that she loves her back.

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How good is Shadow Knight Honkai impact 3?

Shadow Knight (SK) is a S-rank Mecha Elemental Lightning damage dealer. She is extremely good at dealing out high consistent lightning damage to groups of enemies. She is also often hailed as the queen of F2P valkyries.

Is Fischl good Honkai impact 3?

Fischl will be Honkai impact 3rd’s first archer and according to information revealed by miHoYo, on developer’s interviews and trailers, she will be a Bio Lighting Support, also capable of being a good damage dealer, having in her Charged shot, on her ability to span Oz in the field by holding the attack button, and on …

Who is the strongest character in Genshin impact?

So, more of the strongest characters in Genshin Impact have also been added.

Is Mei older than Kiana?

Gentle, cute, her cooking is delicious, and is good looking. She is an elder-sister (onee-chan) type, and very good at taking care of others. Kiana and Bronya look up to her a lot. When she is excited, she cannot control her excitement.

Is Kiana the herrscher of the void?

The one born as Sirin and later better known as Herrscher of the void, also known as Queen of the Void, K-423, 2nd Herrscher, Second Ruler of the New World, Houkai God, Queen of the Houkai, Ultimate Ruler, God Kiana, Goddess of the Void and possibly hundreds more is the central antagonist of Honkai Impact 3rd franchise …

Is Kiana the herrscher of the end?

Herrscher of the End, also known as Honkai God, 14th Herrscher of the Old World, Honkai Will, Last Herrscher, Ultimate Herrscher, 14th Lawmaker, Chosen One or God Kiana, is the overarching antagonist in the Honkaiverse, she together with others Herrschers, and also mainly Sirin and Herrscher of the Void of the World …

Is Kiana a herrscher?

K-423, also called Kiana Kaslana, is the heroine and the initial character in the game “Honkai Impact 3rd”. She is a replica of the 2nd Herrscher with DNA of Kiana Kaslana. Her father is the current patriarch of the Kaslana family: Siegfried Kaslana.

Is Wendy dead in Honkai impact?

When Theresa and her group sneaked into the ME Industry to launch a rescue operation, Wendy apologized to Theresa through Cocolia’s communication and thanked Theresa for her teaching, and then lost contact. According to Cocolia, Wendy eventually died as the result of Gem of Desire in her body.

Why did Kiana fight Mei?

As the final trump card, Raiden Mei (in her Herrscher of the Lightning form) fought God Kiana to avenge her friends but ultimately lost the battle.

What happened to Mei and Kiana?

In the midst of a honkai attack, Kiana took a fatal blow for Mei, which caused her other personality to take control. The Herrscher personality made it clear that she wanted to kill Kiana herself, so she wouldn’t let her die here.

Will Mei return to Kiana?

To be honest, Mei not coming back at Kiana, because she got more time to save Kiana to expand Kiana’s lifespan.

What bonus does Knight Moonbeam get for her evasion skill after she reaches SSS?

What bonus does Knight Moonbeam get for her Evasion skill after she reaches SSS? – One more chance for Ultimate Evasion and shorter CD. Drive Kometa’s Ultimate skill has many supporting effects.

What is the best Fu Hua battlesuit?

Favourite Fu Hua Battlesuit?

How old is Fu Hua?

Fu Hua may look like a teenage girl; however, she is over 50,000 years old. She used to be immortal but has sadly lost some of her powers and become a normal human. Fu Hua’s battlesuits: Azure Empyrea.

Can you keep Fischl in Honkai?

Fischl in Honkai Impact 3rd

Just like Keqing, Fischl looks pretty fancy in Honkai Impact 3rd. Her ult looks a lot more impressive here than just transforming as Oz, so that’s great for Fischl fans who think she looks underwhelming in Genshin Impact. Aside from that, Fischl will stay as a playable character.

How do you aim with Fischl in Honkai impact?

Hold down the weapon button to use Fischl unique weapon skill – Aimed Shooting. After hitting an enemy with the shot, she can trigger her own QTE to activate 3s time fracture, apply 40% Lightning Vulnerability to enemies, and restore 16 SP! ✦ In Aimed Shooting, you can hit an enemy’s weak spot to deal more damage.

Is Honkai impact better than Genshin Impact?

As to which one is better depends entirely on your gaming preferences. If you want straightforward, fast-paced battles, then Honkai Impact is for you. However, if you prefer an open-world ARPG action, then, Genshin Impact is the best game available to date.

Last Updated: 17 days ago – Authors : 9 – Contributors : 28 – References : 19 interviews and posts; 10 Videos.

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