How to animate in blender roblox
How to animate in blender roblox
Animating in Roblox
Animating… There aren’t many developers in Roblox that take animating professionally, animations bring your game to life and they are as essential as scripting. You can make a really good game, but with a walk animation that looks like you were floating, that animation can ruin the whole experience since you don’t want your players and NPCs to look like they were glitching.
In this article I will cover some stuff about Animating in Roblox, but first, let me introduce myself.
I’m FireJxsus and I’ve been on Roblox for more than 2 years, I started animating a year and half a year ago. From that point, I’ve learned many things from every developer I have been working with. But in today’s post, I want to do a guide of what I’ve learned.
Remember that I’m not the best animator but I’m not the worst so I hope this can help you all.
Progress
Right now you probably are like “What do you mean with progress?”
Well, animating it’s like drawing, before you become a decent animator you have to practice a lot, you won’t make a good animation if you first don’t know how to do it or what techniques are there to animate.
As you can see it’s one of my first animations, some of you maybe see it and say “it’s good to be one of the first ones” and in my opinion, it’s not the best one I have done, in this article you will also learn to know if an animation is well done or badly done, you will be able to watch animated movies and see how they do this too!
Animators
In this point of the article, I’m going to talk about ways to animate in Roblox. If you already know all of them you can skip this. Links to the plugins/websites for the animators will be at the end of the article.
Blender
Blender is a program that it’s usually used for 3D modeling, renders, sculpture… But we are going to talk about Blender’s animator.
The blender’s animator can do wonders if you know how to use it. It has a graph editor that lets you do your own easing styles and it’s amazing to be honest, you can do custom animations, do animations at 60FPS or more/less FPS. If your game really needs amazing animations you can afford to have blender’ animations but the actual plugin that Den_S did imports way too many frames and it can lag the game.
So, if you want really good quality you should try Blender since it has even Inverted Kinematics. Remember that it’s really hard to learn but once you get used to it you can make your animations look even better.
PD: If you are a beginner at animating you shouldn’t start with Blender, it’s like not knowing how to drive and then driving a formula 1 car.
Roblox Default Animator/Roblox Old Animator Plugin
If you are a beginner, you should definitely start with any of these, preferably with the old animator since it’s easier to use this one. Once you get better you should move to a better one (Or stay with this one if you are comfortable with it) that will let you customize more your animations with more easing styles and more.
I don’t recommend the actual Roblox’ default animator to be honest… it’s hard to understand and probably not the best one I’ve seen (Sorry Roblox but it’s true) despite it supports Inverted Kinematics, which is really well so if you want to try IK (Inverted Kinematics) you should see it with this one. I don’t recommend it, but I’ve seen people that make great animations with it.
Moon Animator Suite (Made by xSIXx)
This is the animator I use and personally my favorite since you can customize everything really well. You can’t do custom easing styles like in Blender or use IK kinematics like the other ones, but it’s very intuitive. In this animator you can even move the Camera and if you are really inspired, you can even do a cinematic on it, also it has a feature where you can run a script at a point of the animation and more cool features like animation reflection.
This is probably (maybe I’m wrong) the best plugin for animating, but remember that you should have basic knowledge of animating before using it. It has more easing styles than the default animator but no more than Blender.
I highly recommend this animator but it’s up to you to decide.
How to animate
Here I will post some links to YouTube videos where you can see basic animation in each animator:
Blender
How to set-up
Link1 Link2
Default Animator/Old Animator
Tutorial
Old Animator Plugin
Right now you can say “Wait! I thought you were teaching us your ways!” Well, the only way it’s to practice, practice, practice and practice even more. Don’t worry, I will say some tips ahead.
Attention
From this point on, you should know how to do basic animation, with this I mean you should be able to do a simple animation like a character waving, so if it’s your first try you should play around with the animator you want.
And now, ladies, gentlemen, potatoes, unicorns, or whatever you all are. Now is when the article really starts.
I will talk about:
1. The 12 Principles Of Animation
2. Easing Styles & Directions
3. Personal tips
4. My experience animating at Roblox Studio
The 12 Principles Of Animation
Now read and learn every single word about these 12 principles, Disney is who made them. So you should listen to the masters of animation.
I will Link a video about these and then explain these by myself and tell you how can you actually apply them on a Roblox rig.
Squash & Stretch
You don’t want your animation to be solid, rigid and boring right? You want to give it that sparkle of life that makes it fun and natural, then don’t forget this principle. In your environment and everywhere there’s Squash & Stretch, for example, when a character has a face.
This is the first principle for a reason, it’s one of the most important ones in an animation. It makes the characters move more naturally.
Let me do an example in Roblox:
Do you see the head? As you can see in this animation the head does this principle, and if you look carefully the body does it too, first the whole body squashes to then stretch up and then squash again down to then stretch again to its original position.
Anticipation
Before doing any action you have to let the player know that they are going to do something. You can’t just throw a punch to someone’s face without anticipation, you have to first anticipate the movement to then gain enough strength to do that move.
Anticipation applies too when a character fell somewhere on the floor and you are about to get up as you can see on the hero reference.
First I anticipated that the character is going to jump.
Then I anticipated that when the character falls, the character is going to get up.
Staging
I don’t really know how to bring this principle to Roblox (actually you can, I will explain now) so I will give you a link to a video where you can see how this principle works.
Video
^ If you want you can watch his full playlist of the principles which will help you more, but make sure you read this points too so I can tell you how to bring them to Roblox or how to use them well.
So I said you can’t bring it to Roblox right? Wroooong!, You can. Actually, this principle is different when we talk about games instead of animations itself. For example the environment, in a horror game you can animate a door by making it move fast to a side to get the player attention to it, moving an object around… Yeah, all of that can be made with animations (and tweening works too).
Straight ahead & Pose to Pose
Once you start your animation you have to do the “essential” poses and then do the poses that will lead from one to another one doing the movement you want them to do. Let me do a video so you can clearly see:
First, you should move the character to the “goals” before telling the character how to do it.
Once you have told your character the goals, you have to tell the character how to get to them, for example, you want more anticipation, you want to exaggerate it more, you want it to do a summersault while doing it, or you want that moment to move slower…
Follow through and overlapping
Let me put you in situation… You are Batman. You go running to a place and you suddenly stop, your body has stopped… but what about the cape? the cape, before it has completely stopped, it will have to do its way to it, the cape is still going down until it really stops.
Let me do some examples on how can you use it, I will take some videos from AlanBeckerTutorials:
As you can see, this principle is about making the things moving flowy, if it weren’t like this, everything would be rigid like a rock. Now, how can we really use this on Roblox?
That’s it! You can use it literally in any part of the body you want, I usually use this principle on every single part but not on the root. Remember to don’t make it too flowy or it will be way too much for a rig unless you want something really really cartoony which sometimes is really nice to see.
Now, let’s go back to Squash & Stretch’s video and look at how the head moves. If you understand this principle you will get it.
Slow In & Slow Out
It is proved that movements that go from easing direction into out make the animation more natural, you can do this with a feature that all animators have or with another tip that I will talk you about later. If you ignore this principle then the animation will look like a robot did it so instead of giving life to whatever you are animating you are just giving an order to it. For now, here you have some examples:
As you can see it starts slowly, then gains more velocity and then loses velocity at the end.
What you see there it’s an easing direction, we will talk about that later.
If the movement of your character makes arcs, you are doing it well. Otherwise, you are probably making a robot.
Let me explain this with another example:
It is proven that living beings’ movement is made of arcs. After doing an animation check that it is doing arcs while it is moving, if it does: good job!
As you can see, first, this ball’s movement it’s totally linear and it doesn’t have any arcs, but when we actually add arcs and put in to practice the principle of in-out it’s more natural and it looks like there’s gravity. You can do arcs in literally everything you see, even in a wood stick.
Secondary Action
It’s basically an action that supports the main action. Let’s say that your character is thinking, the main action would be in the head, right? Then why don’t you add a hand touching it’s chin while doing that?
As you can see, the character is lifting a box, but it looks like the character really goes for it but it looks boring… I mean, the character is only lifting a box. Now, how can we improve it? Let’s add a secondary action!
Now that the character rubs his hands together we have more things to watch, it has more life and personality now. Also, it has anticipation now, which was the second principle.
Timing
So, if in 2D animation this principle says that: Fewer frames, more speed. More frames, less speed. This principle applies too for 3D animation, the timing it’s defined by how far the keyframes are.
As you can see, the timing of 3D animations it’s usually defined by seconds and milliseconds at the top bar. But actually, it defines too how many frames are you using. The closer the keyframes are, the faster the animation will go, and the farther, the slower the animation will be since it will use more frames.
Exaggeration
This is my favorite principle! It’s about exaggerating the poses on your animation. This gives your characters that spark and make games fun since without exaggeration games would be boring. Let me do an example:
You want to express that the pan is really going to hurt the other character and that the character with the pan is putting a lot of strength on the action.
Here you want to transfer that the character is terrified, then don’t put the body straight because that’s a sign of confidence, instead make the character to be really scared. To do this you can make the character take long steps like the character wanted to really go out of that place, and then place the character’s back like the character were thinking that something is going to pop out from somewhere.
Roblox example of exaggeration:
As you can see, in real life you couldn’t jump that high, you couldn’t do this, this animation is exaggerated and that’s what makes it even better, the feeling that you can do extraordinary moves, that exaggeration it’s what really gives the characters their lives. Remember to don’t over-exaggerate unless you want an epic animation.
Solid Drawing
In 2D animation it would be about drawing characters with 3D shapes to make them more natural, but in 3D animating you only have to worry about one thing…
ATTENTION THIS PLEASE, MOSTLY BEGINNERS.
Don’t do twinning, never, please.
Unless you are doing a robot.
Now, what’s twinning? Lemme do a quick animation and show you:
Do you see this? If you don’t get what I mean let me take a picture to the keyframes of this animation.
That’s twinning: putting keyframes in a straight line. Please, don’t do that, a tip for this is animate everything separately ignoring the other parts while animating that part unless you have to adapt it to the root part or it’s a walking/running animation. Try to variate them, don’t make everything move at the same time, let me put you an example of an animation that doesn’t have twinning:
You can say “But there are straight lines of keyframes” but look well and you will see that it has a variety of keyframes, different easing styles, most of them aren’t positioned in straight lines only the main poses and then secondary actions and more compliments to the animation.
Appeal
Again, in 2D animations it’s how to draw a character, but we are here for Roblox, for 3D animation. So, how can we apply this principle to Roblox? When talking about 3D animation it’s way different:
Let me do an example, your character is really brave and has a lot of confidence. Then make an idle of the character where the character’s torso stands out, and make the head look straight to the objective.
This principle is to animate the characters the way you want the character to be. This principle wouldn’t apply for most of the games on Roblox since there isn’t a story that lets you see how the character is.
With this, we end the principles of animations! I hope you get to understand them all and now know how to apply them all to Roblox.
Easing Styles & Directions
There are different easing styles and different easing directions, it’s basically when the animation will have more frames/will go faster or slower, since I don’t really know how to explain this, let me put some videos:
As you can see, they all get to the goal at the same time, but some of them start faster, other ones start slowly. In the first video, it shows a ball that lets you see how the graph works, more inclination in less time means more frames in less time. The inclination defines how fast/slow at some points will the part move from pose to pose. Each easing style has a name as you can see, but there are only 4 easing directions: In, Out, InOut, OutIn.
Now, what’s the easing direction? Let me explain.
For this, we will take a Sine easing style.
You can use this website: Click me!
Do you see the graph? As you can see the animation starts slow and then gets faster since there’s more inclination at the center and at the end of the graphic. That means that the animation goes faster at that points.
Now, it starts fast and then gets slower since there’s more inclination at the start.
Now it starts slow, then gets faster, then gets slow again. This means that there’s more inclination at the center of the graph.
Every single animator lets you change of easing styles and directions. Blender even has its own graph to edit them, the only thing is that you have to graph X, Y, and Z separately of every single part. Moon Animator has variety and many easing styles that can help you. And Roblox animators have the basic easing styles and directions.
Now it’s up to you on how to do this. Sometimes, when I don’t like any easing style between two poses, I do my own easing styles, by doing the same taking some poses between the main poses and posing them in the way that at some point it goes faster than another point but it gets to the same position as before.
3. Personal Tips
As you can see, if an animation looks like this it will look like a robot did it, now, let’s apply the In-Out principle to the animation:
As you can see the head looks more natural now than before, now, what I wanted to show is this:
Sometimes you can do your own easing styles with linear animations, but be aware that sometimes easing styles will look better than only linear animations and will save you time. Also have in your head that with linear you can custom more your animations but you should do it when you are familiarized with the easing styles. This takes practice.
2. How to get better
This is a tip for people that want to get better at animating.
Repeat. Take an old animation you have done, for example, a punching animation you did some weeks ago, do it again trying to make it more fluid and well looking.
Watch. Yes, watch animations from other games, or animations from an animated movie but don’t focus on the story, focus on how they use the keyframes, how they apply the principles, how do they move. Study the animations.
Copy. Get an animation somewhere or another game and do it, try to get the most similar possible to that animation.
Polish. You should do this in every animation you do. Ok, so you have everything well-posed, it looks good, now it’s time to polish it, with polishing I mean to make it the most fluid possible.
Try everything. Don’t make only attacking animations, or only animations with guns to pew pew all the way, or only dancing animations. Try doing them all, today you can try doing a meme animation, tomorrow an animation with a sword, then a dance. You can try to do the weirdest animation you can too, it’s an amazing practice sometimes.
3. Do a cinematic
Yes! try doing a cinematic for example, a character fighting another character, a character screaming in a concert and also animate the person that is singing, maybe animate the public. You can animate a scene where a character has to run. And if you want you can do a character flying from a place to another place. This is probably the best practice you can do.
4. My experience animating in Roblox Studio
I’ve been on Roblox for 2 years, 1’5 years of it animating and developing. I barely did animations first but then I started to practice more. In the future, I will fix this guide because obviously, I will have anything to add or to fix since I’m not the best one at this moment but not the worst.
I’ve done my own game that is pretty inactive and it’s fully made by me, it helped me a lot on improving animation. It’s like a dance studio with about 40 animations at this moment, you can check it in HTD (My group).
A recommendation from me is to put a watermark somewhere in your animation videos because one day someone will claim it. Also, another recommendation is to put only one price to don’t get annoyed with some people.
Some of you may have said “but this is a basic guide that you can find anywhere”, well, I found many animators out there that didn’t even know the principles of animation which are essential to get this job done, some of them didn’t even know how to use easing styles.
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And that’s it! I hope this article helped you all and I also hope you can improve your animations.
And now that you have the information, go and practice a bit!
How to Animate in Blender For Beginners
This How to Animate in Blender tutorial teaches you everything a beginner needs to know to start animating in the Blender. Animation is what will make your creations turn to life. And because of that it’s safe to say that it is one of the most important tools available in 3D. This led to the creation of this How to Animate in Blender tutorial, in which you can learn everything a total beginner needs to know to start animating in the Blender. After all, Blender has really good animating tools.
We will jump right away into animating in Blender. If you want to learn the basics of how to use Blender – read out Blender Basics Tutorial series. And How to Move in Blender to learn how to handle 3D space and more around it.
Blender Animation: Keyframes and Timeline
The most important thing to learn in animation is keyframes. And to work with them you will need to use some sort of Animation Editor. In the Default Blender layout you can find the Timeline Editor at the bottom.
Or for a more comfortable layout you can use the “Animation” workspace at the top of the interface.
Here at the left you have a view from your camera and at the bottom is the Dope Sheet editor, which is basically a bit more advanced Timeline Editor.
Creating Animation
To create your first animation you will need to add your first keyframe. Keyframe is a frame that defines the parameters of your object. Two keyframes that have different parameters of the object will create an animation. Best to see this yourself to understand.
To create a keyframe – select any object that you like, the default cube will do. Then right click on it and select “Insert Keyframe” option or press the shortcut key – [I] for Insert.
Then in the appeared window you will need to choose what information you want to be stored in the created keyframe. For the most simple animation I will create a Location keyframe.
You should see the created keyframe in the Dope Sheet or Timeline window as a series of yellow dots. Also you can see here that the object we are animating is a Cube and action is Object Transforms – its location.
One keyframe will do nothing, we need at least two for the animation. Select a different frame either by clicking on it in the timeline or by dragging the Playhead(blue rectangle on the top) for a few frames.
I have selected the 24-th frame as the default frame rate is 24 FPS, which means that 24 frames will be exactly a second of time. After that I have moved my cube a bit and created a new Location keyframe by pressing [I].
Now if you move the playhead around by clicking and dragging on it – you will see your animation working. In my case I can see how the Cube moves from the center of the World to the place where I placed the second keyframe
And, as you understand, you can create keyframes that store information about other transforms too. Meaning that you can animate your object rotating, scaling and moving at the same time if you create keyframes for that information.
I recommend playing around and creating a couple of keyframes yourself, seeing how it works and what you can do.
Blender Animation: Auto Keying and Playing Animation
You should have a couple of keyframes already. Which can create a proper animation. So it is the time to see it in full, right? To play animation use the Play Animation button [Spacebar] at the bottom of the Dope Sheet Editor.
There is a big chance that you just saw your full animation playing out. But then it froze for a few seconds just to start again after that. This happened because by default animation length was set to 250 frames. Which is more than 10 seconds for the default 24 frames per second.
You can change the end frame from 250 to something more suitable to your animation at the bottom right of the Dope Sheet Editor.
And now after clicking on the Play Animation [Spacebar] – animation will be playing in the loop. Meaning it will go from the beginning to the end in real time and then start again from the beginning until you stop it.
How to Animate in Blender using Auto Keying
There is an auto keying function in Blender. Also known as “record”. If you enable it – it will record all your actions and save them as keyframes in real time. To turn in on – press on the button with a dot at the bottom of an editor.
When it is turned on – any action you will perform on an object will be recorded as a keyframe. So it will be animated. For example I am on frame 13 and I will move and rotate my object a bit. As Auto Keying is turned on – it will immediately create a keyframe. There is no need to press a single button.
This is really convenient as it allows you to animate really fast and record everything without worrying too much about forgetting to create a keyframe or something like that.
Though you need to be careful with this too – there are plenty of situations when this can bite you in the back. Because if you are not careful – this can override your existing keyframes, for example. Or you can mistakenly create a keyframe of something you did not want to record.
Auto Keying overriding existing keyframe
So pay attention to it and be sure to turn it off when you don’t need it. This can lead to a lot of problems if you forget to turn it off.
Common Problems When Animating in Blender
There are a bunch of really common problems that you can meet while working with animations in Blender. We tried to make a list of these problems with explanations of how to fix them and why they happened, so you could avoid them in your later work.
Conclusion How to Animate in Blender For Beginners
Roblox Animations Beginners Guide
Roblox animations breathe life into our game worlds and experience. The tiniest of details such as how a character’s head moves and reacts communicate a lot to the player. Every detail matters when it comes to immersive gameplay.
Let’s go over how Roblox animations work and then dive into some useful tools and examples to get your animations working.
How Roblox animations work
A character or a model must have a rig in order to animate. A rig consists of attachments and a Motor6D object for each part. The Motor6D object is a non-visual node that your model uses to move two model attachments.
Think of Motor6D as the joint for your character joints. Each joint has six degrees of freedom to move with. Like an airplane, it can rotate by changing its pitch, yaw, and roll. It can also translate vertically, left and right, and move back and forth.
For example, a regular humanoid character has parts for its head, torso (upper & lower), left arm, right arm, left leg, and right leg. Each character appendage also has individual attachment parts to connect the hand to the lower arm, the lower arm to the upper arm, and the upper arm to the upper torso.
The key thing to grasp here is that a character rig is composed of the different joints the character uses. We can use these components to build custom characters such as a Mech or even a spider tank. It’s only limited by your imagination, not just the limbs of a humanoid character.
You can create these custom rigs manually in Roblox Studio or use the RigEdit plugin to make your own creative rigs.
A player’s character must use a LocalScript to animate. One key point is that player humanoid animations get replicated to the server for all the other players to see.
Animation replication with Animator
A model must have an Animator object for animations to work. From this object, a script must load the animation using the Animator:LoadAnimation function. Once the animation is loaded, we can create an AnimationTrack to control the animation’s playback. The Animator object is also responsible for replicating animations to the server and players.
Animators that aren’t a part of the player’s structure must use a server script to get created. A non-player animation must get created, loaded, and then started on the server for it to get replicated to all players.
How animation sequences work
An animation sequence uses keyframes and poses to define how a character moves. While animating, the track interpolates each movement of the CFrame from keyframe to keyframe.
Check out my CFrame guide to learn more.
For example, the character may start in a normal standing pose and then the first keyframe is where the character has their leg lifting up after a short time period. The next keyframe then poses the lower part of the leg to kick out.
Between each keyframe, we can also set the easing style and direction used.
Easing style and direction control how the animation behaves.
An In easing direction starts from the beginning of the easing style.
An Out easing direction starts from the reverse of the easing style.
An InOut starts from the beginning to the midpoint and then reverses for the last half.
Luckily, we can use several tools to create these sequences instead of scripting all of them by hand.
Roblox animation tools
We can use several tools to create animations in Roblox. We have the default animator plugin in Roblox Studio and the Moon animator plugin that gives us more options from the default. You can also import animations from Blender.
Using Roblox Studio animator plugin
The built-in Roblox Studio animator plugin gives you the power to pose player characters for emotive actions and animate parts in the world’s environment. Once the animation is ready, we can export it to Roblox to use within our scripts.
Get started with the Roblox Studio animator plugin
To preview the animation, press space or left click and hold the time bar to scrub through the animation sequence.
Once your animation is ready, export it to Roblox to obtain an asset id. You’ll need this asset id to use it in your scripts.
Animation Events
If you need to trigger events during an animation, we can create them in the editor. Animation events help us to control how animation affects gameplay and also play sound effects.
Let’s use an animation where the character is throwing a basketball. During our throwing animation, the character follows a sequence.
If the player moves in another direction before the CharacterThrowsBall event occurs, we can cancel the animation and the character still holds the ball.
Detect animation events
Use the GetMarkerReachedSignal function from an animation track to listen to an event.
Create animation events
First, click the gear icon to enable the event track. Events do not have to align with keyframes.
Click the add event button to enter all event names.
Drag the event to your desired time position and repeat for any other events.
Using Moon Animator plugin
Moon animator lets you animate multiple rigs at the same time and play their animations together at the same time. It works well with rigs to set up keyframes for individual parts and also lets you easily animate the CFrame property. By animating the CFrame property, we can animate the dimensions of the model by expanding or shrinking its size.
Get started with Moon Animator
Animate Roblox characters
To animate Roblox characters we will set up different poses for the character’s rig. A rig allows you to control each individual part of a character.
Using multiple animations for one character action
Want to make your character more immersive and life-like? You can accomplish this by adding multiple animations for a single character action.
Roblox characters come with lots of default animations you can replace. We can also create our own character actions besides these defaults.
Custom character actions must use a separate animation script from the default Humanoid animate script.
Use the following code snippet to get a reference to the character’s animate script
Default Character Animation actions
You can reference each animation with the following pattern.
Example
Scripting Roblox animations
We’ll need to script animations whenever we want to trigger one during a specific character state. For example, we can trigger an animation where the character falls to their knees when they get hit or take too much damage.
Using Roblox TweenService
The Roblox TweenService is great for changing multiple attributes at once. It can interpolate the changes over a given time duration such as changing a CFrame’s position or a part’s color.
Moving a model example
The tween duration determines the speed of how fast TweenService will interpolate its properties from beginning to end.
What’s next
You now have a good understanding of how to create and use Roblox animations for characters and other types of models.
With the default Roblox Studio animator plugin or Moon animator, we can easily create animations to use for different character actions.
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Tutorial \ How Animate Viewmodels in Blender to Roblox!
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Комментарии • 541
nice editing and nice pacing, I love the video man, however there are some issues with the timing but still is very will made. 9.5/10
Easily understandable tutorial, awesome
Thx dude, you’re a legend 😀
You have earned a sub 😉
@KoykieAnimates Hearing a lotta references
@Warriors so do you have an actual argument or a rebuttal or-
@Warriors «they hated jesus because he was correct»
Hey bro! I was wandering how do you make the animation look so smooth? Is it something with the keyframes?
graph editor and practice
a tutorial that made sense and explained everything proper. 10/10 + a new sub.
it’s very useful, it helped me a lot, I hope you make part 2
this works really well, you deserve a like.
Thanks, seriously. Im currently working on a FPS and this helps alot.
For people where you select on a bone and all the other bones select, underneath files, theres a ball, and underneath that is a square that says object mode. Click that and then change into pose mode.
I dont have that
may I ask what program you used to edit this? This is a very clean and nice video.
I love that yours has more information on how to animate it, but my only problem is that the day after i installed it (Yesterday) I went back on today and I didnt see the Add-On on my import (Also I subbed to you because your Very Helpful
here’s a tip, in blender if you only wanna see the bones you wanna move, in roblox studio, press on the rig, and go into rig edit. Then press on the main part like the handle. Then select all the parts you don’t want to be animated like the stock or scope. then press create welds instead of joints. then press on handle and select the parts you want to move like the bolt and magazine. then press create joints. then in blender, it should look way more organised
you can also click on the bone and press H. that will also hide it
this tutorial helped me a lot all i need to do now is learn how to animate, thanks
For some reason, after a click about 3 objects when using the rigging thing, the «1st» object moves to the object after to very 1st, making the formerly 1st object to become 2nd?
Can you make a video showing how to actually use the viewmodel, like the replicated storage stuff the gun kit installing and welding?
this helps a lot! but could you make a tutorial on how to make it actually work? Like making it so it actually plays when you press keys, etc.
he is an animator not a scripter
Great Video dude i was looking for this for months you earned a sub! plus can i have the Viewmodel you made?
Plus do you know how to add sound to it?
@JustiNacho aight thanks alot!
Heres the viewmodel: clip-share.net/video/bRoUVh_yDY4/видео.html
And i use adobe premiere pro to edit the sounds
this is awesome, thank you!
wow, thanks! earned a sub, you deserve it
When i import it from the exported viewmodel to blender the name of the parts of the gun and viewmodels are automatically renamed to viewmodel 1 all the way up to viewmodel 39
same i have no idea why that happens
I need help 6:39; how did you move those objects?
how do you select items in the way you did it, I tried holding and dragging and it didnt set the main piece first
i’ve think i’ll never learn how to realistic shake arms while animation, but here it is, Arms Shake Effect! 😀
I have a question, how do make the camera move when you shoot or reload? For example the camera shakes when you shoot the AWP. My discord is ZacPlays6000#7427
Have the CamPart rotate.
awesome tutorial despite my constant failures.
sub 4 u 😀
edit: i dont understand the little bones in the objects :
Im running into a problem, Every time i try to select all the parts on my model with RigEdit lite, Part1 keeps swapping from part to part, but when you try to fix it manually parts move and when i try to move them back where they were the joints get removed. Ive tried everything, Reinstalling the program, Trying the steps over and over exactly as you said them, trying to manually fix it, and all that kinda stuff and nothing has worked. And you know what else? if i try to select the parts From top to bottom, Part 1 does not change but that means i cant have main as part 1! i am so tilted about this right now, so if you have a fix for this, please tell me!
Update: I solved the problem so dont bother
@JustiNacho No need i fixed the problem, i was using shift instead of control to select everything, thanks for wanting to help though
How to animate in Roblox Studio using Blender and Mixamo | Animate like ObliviousHD | PC & MAC
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Thankyou,I will definitely try this.Hopefully works but may well be outdated.
On Blender, after importing FBX, while playing the animation, the MiddleTorso part stays in one place and the animation looks really weird
same, did you figure out how to fix it yet?
Dude you are a Legend for showing us this video thank you
The problem I’m having is that I know how to do all of this, but I dont know how to record it. How do I position the camera, how do make the camera switch positions while an animation is playing. I want to know how to properly record it
Those are some good animations right there
hey, by the way can you make an additional tutorial on how to loop walking/running animation, so my dude can walk or run over a bridge and not just few feet!? I would appreciate it as much as this video!
So unfortunately, whenever I move my character to a certain rotation, the animation rotates to its normal position in blender. Is there a way to fix this?
@HealthyMindFrsh alright, thanks a lot! 🙂
If it’s happening in Roblox Studio, make sure you have that thing ticked when spawning your rig and then follow my other tutorial on how to fix rotation. I am not sure how to fix this in Blender.
Hey!I just wanna ask if how to fix this Problem? it says «Cannot Map Rig»
I keep having the same problem: I do everything the way you do it but when I import the FBX file I downloaded it just shows random bones do the animation instead of my character. Do you know what could fix this?
@HealthyMindFrsh Thank you!
that doesn’t matter you can still bake and continue. It’s just showing the inner skeleton of the model.
Finally, some good fricking tutorial! Everyone else says i need to change humanoidrootpart location to a 0, 3, 0 anf then the dummy just goes nuts and i cant do anything. Thank you!
For some reason when i import the rig, it spawns far awah from the middle.
Sp0OkyGamerX it’s because ur exported rig wasn’t in the middle of Roblox studio
I just cant believe that this one worked out of all the tutorials that ive wathced
wow.
ur so good now
Next to the add-on, it is stated that upgrade to 2.8x required. How do I fix this?
Firdaussi try reinstalling blender
I can’t wait to try this today. I will reply to my comment and tell you if it works in couple hours!
I don’t know about everyone else but this is the best how to animate in roblox studio video ever
What do I do if I just want to save it just as a short video?
Wahh thank you very much for this video (:
Thanks for the vid my dude this legit saved my ass when i had a commission for 3 animations and i couldnt save it into studio without the animation not loading. Couldnt figure it out untill this video explained the animation cant run without the plugin
Guys, don’t be lazy. Animate manually. Use moon animation suite(plugin on roblox) or roblox’s built in animation tools. Its not that hard to move a characters legs.
Источники информации:
- http://renderguide.com/how-to-animate-in-blender-beginner-tutorial/
- http://tandemcoder.com/roblox-animations-beginners-guide/
- http://clip-share.net/video/xxcwUG3QySM/tutorial-how-animate-viewmodels-in-blender-to-roblox.html
- http://clip-share.net/video/Apn-5aWMymk/how-to-animate-in-roblox-studio-using-blender-and-mixamo-animate-like-oblivioushd-pc-mac.html