How to port minecraft mods
How to port minecraft mods
Minecraft Forums
How to port a mod from 1.7.10 to 1.6.4
I followed the same basic steps as 1.7.10.
I downloaded the recommended 1.6.4 src, placed it in a folder under Eclipse, but no gradlew was present, so I read the readme. It said to run the install.bat, but this is what I see:
I tried this several times. This is the output after several tries. I’m doing this on Windows 7. Could not find any log, not sure what they meant by that.
Any idea what is wrong?
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]
I’m kind of a noob at modding, but I do understand what bit rot is 🙂
Hmm, I see lots of mods here with a 1.6.4 version, possibly they haven’t updated those in a long time?
I also see requests for a 1.6.4 version, so some people still run that version of Minecraft (although I have no idea why).
After I posted this, I thought maybe this question was better on the forge forum, so I also posted it there.
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]
So, I hope this is right (haven’t tried it yet), but on the forge forum, someone said:
[url=2482915-wip-arkcraft-survival-evolved-dinos-taming]
So, I hope this is right (haven’t tried it yet), but on the forge forum, someone said:
So cool, I can work with gradle, I think I am good to go
Yeah, prior to later releases of Forge for 1.6, Forge used MCP as a base and actually used MCP to decompile, deobfuscate, recompile and reobfuscate your game / code. Because of mixed signals through the community, and Lex’s want for dropping MCP as a dependency, they switched to a Gradle-based system known as ForgeGradle, which allowed you to do things such as manage multiple mods with ease, update your mod without having to copy out your code, allow mod-based dependencies to be managed with ease, allow dynamic population of multiple fields in both the base mod class and the mcmod.info file (like auto-populating the version field so you only need to change the version in the build.gradle file), and many more.
From memory though, 1.6 versions and early 1.7 versions used an older version of ForgeGradle, so a few things may be different and/or missing.
Author of the Clarity, Serenity, Sapphire & Halcyon shader packs for Minecraft: Java Edition.
Minecraft Forums
More Info: How to Install Mods
Need Help? Click here for more information on How to Install Mods.
[SMP Mods] Forge Networkmod and FML, how to port from MLMP
NO LONGER APPLICABLE AS OF FORGE 4.X VERSIONS
With Forge being incompatible with ModLoaderMP, someone should better write a tutorial on how to make your mod compatible with Forge’s NetworkMod. Here we go!
First things first: DO NOT PM ME WITH PROBLEMS YOU MIGHT HAVE
ASK IN THE FORGE IRC CHANNEL
POKE LEXMANOS AND CPW
esper.net/#minecraftforge
Step 1 : Install MCP with Forge
Aquire latest Forge build and install into your MCP directory
http://lexmanos.no-i. 8080/job/Forge/
You should not have any mods installed in the jars you decompile in order to not get bugs with Forge source patches. However it might be wise to pre-install TooManyItems (or install NotEnoughItems from it’s sourcecode afterwards, and use updatemd5) because creative mode is sort of painful for testing.
Step 2 : Decompile, install Forge sources
Head to your MPC/Forge/ folder and execute the install file. Forge should now do the rest by itself, and you end up with a fully decompiled client and server mcp forge setup.
If there are any issues here (there might), see if you can fix the code problem yourself. If you can, run «updatemd5» after fixing the sources to compile, and proceed with step 3.
Same goes for APIs (Industrialcraft, Buildcraft, any major mod. ) or other mods that you need included. Put them in now, run updatemd5 so they get excluded from your reobfuscations.
Step 3 : Add old MLMP mod source to new MCP
If your mod was previously made to work with ModLoaderMP, you can port it to work with Forge’s NetworkMod instead. There are several changes you need to make.
1. Go into your «mod_MODNAME.java» file and change
this will also require you import forge, so why don’t we add this on top
2. Override methods
NetworkMod extends BaseMod, which means most of your old MLMP Overrides (assuming your source is MC 1.2.3 or newer) should just keep working. The one thing NetworkMod has different are these methods, which you should add now:
Their meaning should be obvious. clientSideRequired determines if a server with the mod allows clients without it to connect, serverSideRequired if a client can join a server without the mod. In the words of cpw: «For crying out loud do not force serverSideRequired()»
In general, just open up /forge/MinecraftForge.java and see what it has to offer you.
4. Entities
To fix Entities to work with Networkmod, you need to make sure
is present. LexManos tells me the ID should be irrelevant, to be on the safe side however pick some unique number, as you did with MLMP. If your Entity is a Mob, you should not have to change anything from MLMP.
You _can_ leave this line away and still create your Entities, however your Entities will not be saved/loaded upon client/server shutdown and restart.
4.b other, non-Mob Entities
The ModLoaderMp.registerHandler/Tracker methods for client and server need to be replaced with
on both client and server.
5. GUI
in your client mod_ file, you need to replace
on the server side, you replace
your Networkmod (or another class you specify here) needs to implement IGuiHandler:
and having done all that, your GUIs should work. You can open them using this method Forge adds into EntityPlayer
6. Custom Packets
Packets are by far the most difficult to port, mainly because MLMP had such a rigid implementation and Forge doesn’t. To make your NetworkMod use packets, you need to:
Implement the related Interfaces in your NetworkMod
Register your NetworkMod or whatever class you put it in with Forge for the connection handler
Override the methods the Interfaces specify, and make sure to register a packet channel for your packets with a name of your choice.
Note that onLogin fires on server BEFORE onLogin on client, so if you want to send packets to the client in there already, make sure the client side registers his channel in the onConnect callback.
Now. We are all set up, now how to send and receive packets?
Here is an example of the Nether Ores Mod, at the sending(server) end:
Here is an example of the Nether Ores Mod, at the receiving end:
If you want to see a more in-depth example (with custom packet classes and packaging) check out Buildcraft’s implementation, to be seen here
http://buildcraft.tr. work?order=name
A hint for server side implementation: This line
will get you the player that sent the packet you are trying to process.
To send a packet from clientside to server the easiest way is to just use ModLoader.sendPacket.
Another hint:
If you get a «String length less than zero, wierd String!» client crash message, your packet channel has a name with >16 chars. It is limited to 16 chars. Do not use more than 16 chars.
7. Recompile
Now recompile and make sure it works. If your mod worked with MLMP previously, these steps *should* cover all necessities.
How to Add Mods to Minecraft
Minecraft is undoubtedly one of the most exciting games developed in recent times. It’s prevalent because it gives you the chance to add new characters, terrain, collectibles, change colors, and has many more exciting features. All this is possible thanks to mods.
In this article, you’ll see how to explore the world of Minecraft mods and understand how to install them on your device for a completely new gaming experience.
What Are Mods?
Mods are alterations and expansions that help you to customize various aspects of the original version of Minecraft. Currently, there are hundreds of mods that have been developed over time by the benevolent Minecraft community.
Some of the functionalities that mods produce include:
Why are Minecraft Mods So Popular?
Before mods came along, games were very much like movies. They would only offer a single, predictable storyline, and you had no choice but to stick to what was delivered. In addition, the reward system was fixed and predictable. As a result, games would become boring and repetitive rather quickly.
Enter the world of mods, and the possibilities are limitless! Talented programmers have ensured that almost every aspect of the game is customizable to give you a new experience every time you pick up your playing device.
Preparing for Minecraft Mod Installation
Before modding Minecraft, there are a few things you need to do.
Mods are simple to download and install, but it is important to note that not all Minecraft editions use mods. If you want to use mods, you must be using the Java edition of Minecraft. Consoles, as well as the Bedrock edition, do not accommodate mods. However, programmers have come up with add-ons that can be added to the Bedrock edition, serving the same purpose as mods.
Assuming you’re using the Java edition of Minecraft, installing mods is simple. However, there’s a catch. Mods do not work in regular Minecraft. First, you must install Forge. This program is specialized and designed to integrate mods into Minecraft. Luckily, Forge is widely available on the internet, and its installation is straightforward.
When downloading Forge, choose the install file that matches your selected mods version requirements. If your mods are built for version 1.15.3, you must download and install version 1.15.3 of Forge.
How to Install Forge on Your Minecraft Server
How to Add Mods to a Minecraft Server
Once you’ve downloaded and installed Forge on your Minecraft server, add the mods you want.
How to Add Mods to Minecraft on Windows 10
Adding mods to Minecraft on Windows 10 is straightforward.
How to Add Mods to Minecraft on Mac
Adding Minecraft mods to Mac is similar to the Windows 10 process.
How to Add Mods to Minecraft on Xbox One
How to Add Mods to Minecraft on Android
When it comes to hand-held versions of Minecraft, it is still not possible to download and install actual mods. However, you can get add-ons from third-party apps like BlockLauncher, Mods for Minecraft PE, and Add-ons for Minecraft. Here’s how you can install add-ons to Minecraft on Android.
Once a mod has been installed via Mods for Minecraft PE, it will automatically apply to Minecraft.
How to Add Mods to Minecraft on iPhone
On an iPhone, mods installation is straightforward.
Again, all installed mods should apply to your game automatically.
How to Add Mods to Minecraft on PS4
Currently, there are no mods available for the PS4. However, players do have access to add-ons, but you have to purchase them from designated sources. Here’s how to obtain add-ons for Minecraft on a PS4.
How to Add Mods to Minecraft Realms
Minecraft Realms offers mods, but they come at a cost. Here’s how to add mods in Minecraft Realms.
How to Add Mods to Minecraft Bedrock
If you’re playing the Bedrock edition of Minecraft, you can grab add-ons directly via the Marketplace. However, you’ll have to fork out some money to get your hands on good ones. The advantage is that you get reliable, high-quality mods, and there’s very little chance that your add-ons will come with viruses.
How to Add Mods to Minecraft Java
To use mods on the Java edition, follow the steps below.
How to Add Mods to Minecraft Forge
Additional FAQs
Here are the answers to some more of your questions about Minecraft Mods.
Can you add mods to Minecraft on Nintendo Switch?
Unfortunately, you cannot add mods to Minecraft on Nintendo Switch. However, you can add as many add-ons as you want.
How do you combine Minecraft mods?
The good thing about Minecraft mods is that you can combine as many as you would like to. Add new mods to an existing mod pack and drop the mod’s Jar file into the mods folder. You should then be able to use the new mods after launching Minecraft.
Can you add mods to an existing Minecraft world?
In most cases, new mods will integrate with the existing world with no problems. However, sometimes the mod may come with world generation. In this case, you should reset chunks to see all the changes.
Is it safe to install mods on Minecraft?
As with all tools obtained from the internet, there are questions about the safety and security of mods. Fortunately, most mod packs are safe and do not pose any threats to your device. However, it’s always good to stick with sources with a good reputation. Mods from shady sources may include viruses that can damage your device, mess up your world, or expose crucial data to third parties.
What is the easiest way to get Minecraft mods?
If you’re playing on Windows or Mac, CurseForge is an excellent place to start. If you’re playing on Android or iPhone, you can get dozens of mods on Google Play Store and App Store, respectively.
Mods Away
With so many mods available in Minecraft, it can seem like a daunting task to get started with them. Regardless of your Minecraft version, remember to exercise caution when using mods. Taking your Minecraft experience to the next level is nice, but malware and computer viruses aren’t.
Share your thoughts and experiences with Minecraft mods below.
How to port minecraft mods
So for those guys who want to know how to port they’re awesome creations (albeit small ones!) over to Garry’s Mod, here’s a little guide I’m putting together piece by piece!
This technique can also work for CS:GO, CS:S, HL2, L4D 1&2, anything Source based, really.
Enjoy! And let me know of anything I gotta inform of as well!
More will be added too btw.
3,002 | уникальных посетителей |
78 | добавили в избранное |
Here I’ll show how Sourcecraft 2.12 works and share a little of the know-how of it.
Downloads:
Google Drive link to Related Files & My Modified Murder Backup [drive.google.com]
Also contains:
Sourcecraft 2.12.rar
eNnerGy Minecraft Texture Pack :
Includes a few better ported textures, and other typical ones already included with Sourcecraft. Namely: Lava and Water textures that are animated!
Map being used: Adventure Time Tree House [www.planetminecraft.com]
BTW! You cannot copy anything from the nether WORLD. If you take whatever you’ve built into the Nether, you will have to copy it over to the main world via WorldCraft or something, then copy it over from Sourcecraft. This is because Nether Coordinance are a bit different as they are on a different «plane» all together.
In this video, I touch on how to make a door open without having you press any buttons, merely stepping on a «pressure plate» like idea.
I also include how to use custom sounds from minecraft.
In this video, I make an objective where players need to collect 4 items (3 diamonds and a stick), place them on a crafting table, and it will create a diamond sword for them to use.
You can use this same sort of technique to enable a disabled door/portal/TTT Tester/anything.
It’ll teach you how to use a «math_counter», «filter_activator_name» and «trigger» brushes together.
This video explains how to use Propper.
When you’re making large maps or maps that include a ton of geometry, you’ll occasionally hit the 8192 MAX brush limit. You’ll need to make some of these brushes models, as models don’t get counted against the brush limit.
The video shoes me turning a 9-brush tree prefab into a model.
Imagine if my map had 100 trees that were all 9 brushes each. That’s 900 brushes wasted on a map! This technique would lower that map’s brush count by 900!
Как создать сервер майнкрафт с модами и Forge
В этой инструкции я расскажу как создать и запустить простой сервер майнкрафт вместе с модами для игры со своими друзьями используя хамачи или общую сеть и даже интернет.
В данной статье я буду использовать официальный сервер майнкрафт на который будет произведена установка Forge, установлены моды и вы сможете играть с друзьями в сборки.
Создадим сервер:
Скачайте установщик Minecraft forge необходимой версии, exe или jar, не важно.
Запустите скачанный файл, в данном окне выберите Install server, а ниже укажите произвольную папку в которой будет ваш сервер, нажмите Ok.
Установочник сам все скачает, необходим интернет.
Перейдите в папку которую указали, там вы увидите примерно это:
Установка нужной версии Java для сервера
Сервер Forge требует для работы JDK (Java Development Kit), джава для разработчиков, все версии фордж_сервера до minecraft 1.17 требуют наличия JDK 8, версия minecraft 1.17 требует установки JDK 16, а 1.18+ требует JDK 17.
Создание файла start.bat для запуска сервера:
Выполнять данный пункт только для версий 1.5.2-1.16.5.
Создайте в папке сервера текстовый документ, поместите внутрь такую строчку:
Здесь вы должны иметь правильное название файла сервера, в данном случае forge-1.12.2-14.23.5.2855.jar, если вы переименовали, либо у вас другая версия майнкрафт или форджа, измените название на ваше.
Прочие параметры:
Сохраните файл, переименуйте его например в start и замените расширение .txt на .bat
Правка run.bat (только для minecraft 1.17 и более новых)
Если у тебя версия до 1.17, то ты выполнял пункт выше, этот можешь пропустить, если версия новее, то наверное все точно так же.
На версии 1.17+ автор чуть изменил процесс, немного его упростил, потому после окончания работы установщика форджа вы увидите примерно такое содержимое папки сервера которую вы указали:
Здесь уже есть run.bat для запуска из под Windows и run.sh для запуска из под Linux, но не торопитесь запускать.
Открываем текстовым редактором файл run.bat заменяем Java на «C:\Program Files\Java\jdk-16.0.1\bin\java.exe» (с кавычками) это ваш адрес до установленной Java JDK 16, сохраняем и запускаем файл run.bat
Первая попытка запуска сервера:
Откройте файл eula.txt, внутри измените eula=false на eula=true
Если вдруг файлы не появились и eula.txt нету, всего скорее вы установили не ту Java, либо не верно указали адрес, либо допустили другие ошибки, что бы лучше понять что за ошибка, добавьте в start.bat pause на новой строчке, с этим консоль не закроется и там будет какая-то ошибка или информация которую можно погуглить
Вторая попытка запуска сервера:
Снова открывайте файл start.bat (run.bat) и у вас должно открыться окно сервера с графиком и списком игроков (если в start.bat нет параметра nogui) или черная консоль сервера, сервер загрузится и создаст карту, но не торопитесь запускать игру и подключаться, сервер не настроен и моды не установлены.
Настройка сервера:
Перейдем к базовой настройке, закройте окно сервера если оно открыто.
1) Откройте файл server.properties текстовым редактором в нем есть основные настройки сервера.
2) Если у вас пиратка, то что бы вас пускало на сервер найдите параметр online-mode=true и измените его на online-mode=false
3) Укажите IP своего сервера в параметре server-ip=
Вы можете указать IP своего пк в интернете (не забывайте открыть порты), IP в хамачи, локальный адрес пк если ваши игроки находятся в одной сети ( подключены к одному вайфай или проводом)
Инструкция как настроить хамачи.
Инструкция как играть по сети
5) В файле еще очень много настроек, многие понятны без перевода, другие понятны если перевести переводчиком, а так же вы можете использовать эту вики.
Как установить моды:
Моды устанавливаются подобно обычному майнкрафту, вы помещаете мод и зависимости (ядра, библиотеки) в папку mods вашего выключенного сервера, хотя есть несколько правил.
Правила сервера с модами:
Если все хорошо, вы можете подключиться к серверу и увидеть на нем моды.
Если ваш сервер не запускается, то читайте файл лога в папке logs, там может быть написан проблемный мод и причину сбоя.