How to spin in tf2

How to spin in tf2

How to spin in tf2

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A config, or script, is essentially a series of console commands that are set to run either automatically, or when a key is pressed. They can be used to run console commands from in game (toggling viewmodel; setting the FoV), and can also be used for basic ingame things to be run at the same time (crouch, jump, and fire at the same time; automatically set down a building).

These scripts can be accessed from:

For editing these scripts, I recommend Notepad++, however, Notepad will do the trick.

Although they wouldn’t have any purpose without the actual commands that we’ll get into later today, these are the three most important and common commands when scripting.

The most common command in scripting, or just the Console Command in general, is the bind command, which is used to assign commands to keys on your keyboard, or buttons on your mouse. The syntax for the bind is listed below, as well as an example:

Note how the second and third blanks are wrapped in quotes. Although it isn’t necessary, it’s generally a good idea so you can read your config later, and to ensure that Source doesn’t have any hiccups.

You can also bind more than one command to a key, each command seperate by a semicolon, as the example below shows:

There is also a bindtoggle command which toggles between the values specified in the command. It accomplishes what the toggle «command» does, but specified in the command itself, not the command being run by the command. An example is shown below, along with a variant that accomplishes the exact same thing:

Where toggle makes a difference from bindtoggle shines in the alias command. The alias command stores one or more commands with a keyword. Aliases are forgotten whenever the game restarts (hence the need for a config; binds are not forgotten, obviously). Two examples are shown below:

Notice how ‘YO WHADDUP HOMIE’ is encased in single quotes. These are necessary if you need to use nested quotes for whatever reason, particularly here, since the whole phrase is echoed instead of just the

If you were to run that command, it would run all of the commands in the «ChocolateCupcakes.cfg», assuming it exists.

Now that you know the three basic commands in scripting, another important command to know is called the wait command. This is used to wait a certain number of the server’s frames (Valve, and most other servers servers have 66 frames per second, if I recall correctly) before executing a different command. An example is shown below:

DISCLAIMER: THE WAIT COMMAND CAN BE DISABLED ON SOME SERVERS. THIS CAN CAUSE SOME SCRIPTS TO NOT WORK, AND CAN CRASH YOUR GAME IF THE COMMAND IS INVOLVED IN ANY LOOPS. (Loops will be gone over later this tutorial). As a preventative measure for our game not to crash, we put the following in our waitChecker.cfg(taken straight from the TF2 Wiki, be sure to modify [counter-scripts go here] with a not working or fixed version of an existing script):

In case you’re wondering how this works, aliases can not be made of an already existing command (i.e. trying ‘alias «quit» «echo HI! :)»‘ will give you an error). In servers with the wait command disabled, it is treated like an unknown command, therefore an alias can be made for it. The tester aliases «wait» to use «waitNegative», but can only be succesfully executed if the wait command is disabled.

Once you have that saved, put «exec waitChecker.cfg» at the END of each of your [class].cfg’s. The reason waitChecker and shared are different files, and that shared goes at the start and waitChecker goes at the end is because you want the inner commands of the [class].cfg should overwrite the shared.cfg, but the waitChecker.cfg should overwrite the [class] commands. Here’s something that might help explain:

Another useful command is the incrementvar command, which functions similarly to the toggle command. What it does is add or a subtract a certain value in a command based on a range. The syntax, followed by an example, are shown below:

How to spin in tf2

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IMPORTANT: Do not ask me about commands, these are just the commands i found on the TF2 Wiki. I cant help you, so dont ask.

Special thanks to Cyriv for the commands in section 3A: Bot commands.
Valve Developer Community Wiki for section 3B: ent_create objects Link: https://developer.valvesoftware.com/wiki/List_of_Team_Fortress_2_Entities

This guide is here to make it easier to find the commands while ingame.

Remember: You can use commands if the server has sv_cheats 1 on.
Dont use unbindall!
If you do use it then you can still fix it by pausing the game and going to Settings then Keyboard and finally by clicking Defaults.

So once more: Pause > Settings > Keyboard > Defaults. (Once on Keyboard you will see Defaults at the bottom of the screen, click it.)

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This guide was made because i could not have the internet open while playing TF2. (The game just glitches out.)
I also made this because other guides i looked at never had all the commands.

Go to options-keyboard and click Advanced and tick the box for Enable Developer Console.

Press ` to open the command console and type sv_cheats 1.
Now you can begin entering the commands!

Spells, Duck and Pumpkin Bomb:
ent_create tf_spell_pickup Spawns a Magic Spell pickup
ent_create tf_spell_pickup tier 1 Spawns a Rare Magic Spell pickup
ent_create tf_halloween_pickup Spawns a Scream Fortress IV Duck, these Ducks respawn after 10 seconds
ent_create tf_pumpkin_bomb Spawns a Pumpkin Bomb

All the bot commands in one extra section.

I had these commands already but found some more info in the discussions.
Link to discussion: http://steamcommunity.com/app/440/discussions/0/135509472108079597/
Special thanks to Cyriv for these commands.

bot
bot_action_point
bot_controller
bot_generator
bot_hint_sentrygun
bot_hint_teleporter_exit
bot_hint_engineer_nest
bot_hint_sniper_spot
bot_proxy
bot_roster
dispenser
dispenser_touch_trigger
filter
filter_activator_tfteam
filter_tf_bot_has_tag
filter_tf_class
filter_tf_condition
filter_tf_damaged_by_weapon_in_slot
filter_tf_player_can_cap
func
func_capturezone
func_changeclass
func_croc
func_flag_alert
func_forcefield
func_upgradestation
func_nav_avoid
func_nav_blocker
func_nav_prefer
func_nav_prerequisite
func_nobuild
func_nogrenades
func_passtime_goal
func_passtime_goalie_zone
func_passtime_no_ball_zone
func_proprrespawnzone
func_regenerate
func_respawnflag
func_respawnroom
func_respawnroomvisualizer
func_suggested_build
func_tfbot_hint
game
game_forcerespawn
game_intro_viewpoint
game_round_win
game_text_tf
halloween
halloween_zapper
halloween_fortune_teller
hightower
hightower_teleport_vortex
info
info_observer_point
info_passtime_ball_spawn
info_player_teamspawn
info_powerup_spawn
item
item_ammopack_full
item_ammopack_medium
item_ammopack_small
item_healthkit_full
item_healthkit_medium
item_healthkit_small
item_powerup_crit
item_powerup_uber
item_teamflag
mapobj
mapobj_cart_dispenser
obj
obj_dispenser
obj_sentrygun
obj_teleporter
passtime
passtime_logic
point
point_intermission
point_populator_interface
team
team_control_point
team_control_point_master
team_control_point_round
team_round_timer
team_train_watcher
teleport_vortex
tf
tf_gamerules
tf_generic_bomb
tf_glow
tf_halloween_minigame
tf_logic_arena
tf_logic_boss_battle
tf_logic_cp_timer
tf_logic_holiday
tf_logic_hybrid_ctf_cp
tf_logic_koth
tf_logic_mann_vs_machine
tf_logic_medieval
tf_logic_multiple_escort
tf_logic_on_holiday
tf_logic_player_destruction
tf_logic_raid
tf_logic_robot_destruction
tf_logic_training_mode
tf_point_nav_interface
tf_point_weapon_mimic
tf_robot_destruction_robot_spawn
tf_robot_destruction_spawn_group
tf_spawner
tf_spell_pickup
tf_template_stun_drone
tf_zombie_spawner
training
training_annotation
training_prop_dynamic
trigger
trigger_add_tf_player_condition
trigger_apply_impulse
trigger_bot_tag
trigger_catapult
trigger_capture_area
trigger_ignite
trigger_ignite_arrows
trigger_passtime_ball
trigger_player_respawn_override
trigger_rd_vault_trigger
trigger_stun
trigger_timer_door
wheel
wheel_of_doom

Dynamicly spawned entities

Misc
ghost
entity_croc
entity_medigun_shield
entity_revive_marker
halloween_souls_pack
instanced_scripted_scene
item_bonuspack
item_healthammokit
item_currencypack_small
item_currencypack_medium
item_currencypack_large
item_currencypack_custom
item_powerup_rune
item_powerup_rune_temp
passtime_ball
player Crashes game!
point_commentary_node
tf_ammo_pack
tf_bonus_duck_pickup
tf_bot
tf_dropped_weapon
tf_flame
tf_flame_rocket
tf_halloween_gift_pickup
tf_merasmus_trick_or_treat_prop
tf_logic_bonusround
tf_objective_resource
tf_player_manager
tf_populator
tf_powerup_bottle
tf_pumpkin_bomb
tf_ragdoll
tf_taunt_prop
tf_team
tf_target_dummy
tf_viewmodel
vote_controller
wheel_of_doom_spiral

Wearable
tf_wearable
wearable_item
tf_wearable_campaign_item
tf_wearable_demoshield
tf_wearable_levelable_item
tf_wearable_razorback
tf_wearable_robot_arm
tf_wearable_vm
vgui
vgui_screen_team

0: Default
1: Birthday
2: Halloween (Allows Halloween items)
3: Smissmas (Christmas)
4: Valentine’s Day
5: Meet the Pyro (Unused)
6: Full Moon (Allows Halloween items)

These allow you to have never ending rounds or you can add some more time before a round ends.
These all require sv_cheats 1 from my experience.

play ui/Any of the below.mp3

gamestartup1 (TF2 Main Theme)
gamestartup2 (Playing With Danger)
gamestartup3 (Rocket Jump Waltz)
gamestartup4 (The Art Of War)
gamestartup5 (Faster Than A Speeding Bullet)
gamestartup6 (Right Behind You)
gamestartup7 (Petite Chou-Flour)
gamestartup8 (Intruder Alert)
gamestartup9 (Drunken Pipe Bomb)
gamestartup10 (More Gun)
gamestartup11 (Haunted Fortress 2)
gamestartup12 (Meet the Medic)
gamestartup13 (A Little Heart to Heart)
gamestartup14 (Dreams of Cruelty)
gamestartup15 (The Calm)
gamestartup16 (Robots!)

This contains many of the already covered commands, but also a some extras.

ent_create obj_sentrygun teamnum 5 defaultupgrade 2 spawnflags 14

List of cheats
addcond
The addcond command applies a player condition to the user. The addcond command must be followed by a number, such as addcond 5. The duration of the condition can be set by following the command with a second number, such as addcond 5 10, where 10 is the duration in seconds. The effects can usually be removed via removecond followed by the corresponding number, and bots can be given conditions by using bot_command with addcond. Different numbers have different effects as listed below:
ID
Description
0
Slowed (as in when revving Minigun or zooming in with Sniper Rifles). Places the player in their class’s zoomed/revved pose (for classes without this animation, this uses the reference pose).
1
Sniper Rifle zoom/scope (Crashes game unless your active weapon can scope).
2
Disguise smoke.
3
Disguise donning.
4
Cloak effect.
5
Medi Gun invulnerability effect. Will drop as soon as the user starts to receive continuous healing from a Dispenser, Payload cart or Medic’s secondary healing gun. Also drops from a Medic as soon as he activates or comes to the end of his own ÜberCharge. Not affected by a Medic’s self-healing.
6
Teleporter dust.
7
Intended to be taunting. Does nothing via addcond, but can be used with removecond to immediately stop taunting.
8
ÜberCharge expiration effect, if the player is ÜberCharged.
9
Intended to be flickering effect if Cloaked. Removed immediately if added.
10
Intended to be condition for Teleporting. Does nothing via addcond.
11
Crit boost (Kritzkrieg, Revenge crits). Drops under the same conditions as 5.
12
Intended to be a temporary damage buff. Does nothing.
13
Dead Ringer Cloak defense buff, works with any watch as Spy. Will automatically add condition 4.
14
Bonk! Atomic Punch effect.
15
Intended to be the Stunned effect. Can be used with removecond to remove a stun.
16
Buff Banner effect.
17
Chargin’ Targe effect. Will cause any class to begin moving forward with a restricted turn rate as if charging, while emitting the Demoman’s charging yell (the Demoman’s speed will increase to 750 HU/s, and for Demomen this condition will expire when the charge meter empties).
18
Intended to be the glowing eye effect associated with the Eyelander’s head-taking capability. Can be used with removecond to remove such a glow.
19
Crit-a-Cola/Buffalo Steak Sandvich/Cleaner’s Carbine effect.
20
Medicating Melody effect (does not heal, only adds rings around the player’s feet; the rings are removed after a taunt ends, though the condition persists).
21
Intended to be the effect associated with any kind of continuous healing. Can be used with removecond to remove such an effect.
22
Ignite reaction (sound and speech, but no fire). Can be used with removecond to remove afterburn.
23
Intended to indicate Overhealing. Does nothing.
24
Jarate effect.
25
Intended to be the Bleeding effect. Can only be used with removecond to remove bleeding.
26
Battalion’s Backup effect.
27
Mad Milk effect.
28
Quick-Fix visual effects + knock back/movement immunity (no healing). Drops under the same conditions as 5.
29
Concheror effect.
30
Fan o’ War effect (marked for death).
31
All attacks are mini-crits (no mini-crit glow occurs, but mini-crit hit sounds and effects occur). Player cannot be healed in any way.
32
Disciplinary Action effect.
33
Halloween pumpkin crit boost.
34
Canteen crit boost. Provides critical hits and doubles Sentry Gun firing rate.
35
Player’s weapon gains crit glow and emits crit sound cues as if charging (but does not gain a crit boost). Automatically added by condition 17 when the player’s charge meter drops below 75%.
36
Hype multiple jump.
37
First blood crit boost.
38
Winning team crit boost.
39
Intelligence capture crit boost.
40
Crit boost from crit-on-kill weapons (Killing Gloves of Boxing).
41
Cannot switch away from melee weapon (as for Buffalo Steak Sandvich).
42
Player takes 35% less damage (50% less from Sentry Guns), gains team-colored buff rings. This is used for the Mann vs. Machine bomb carrier defensive buff.
43
«Reprogrammed». This condition no longer functions. Previous behavior: swaps the player from BLU to RED for the duration of the condition. Removal of this condition causes the player to swap from RED to BLU. Adds sparks to player’s head. Automatically adds condition 15 and slows the player for 5 seconds.
44
Mmmph crit boost.
45
Mmmph activation defense buff.
46
Focus effect.
47
Causes the Enforcer to lose its 20% damage bonus, as when firing it to remove a disguise.
48
Self marked for death (as with Rescue Ranger hauling).
49
Crouching causes the player to appear to be a Dispenser of the enemy team to enemy players. As a side effect, forces the player’s speed to 450 Hammer Units/second (diagonal movement is at 520 HU/s). Swapping weapons while in this state will cause the player to briefly stop moving, then return to 450 HU/s. This condition also causes Sentry Guns to ignore the player.
50
Adds a sparking effect to the player’s head (associated with sapping a Robot in Mann vs. Machine).
51
«Hidden» ÜberCharge (player sees their arms as ÜberCharged, but their appearance is not ÜberCharged unless they are hit by a source of damage, after which the player appears ÜberCharged for several seconds. Much like Robots on a Mann vs. Machine wave before entering the arena).
52
Canteen ÜberCharge. Reduces damage to your Sentry Gun. Also used for Mannpower respawn Über protection.
53
Player is forced into thirdperson and hears the Bombinomicon’s lines as if their head were turned into a bomb. If Merasmus is active on the map, a bomb appears on the player’s head. This condition may cause users to crash if added on a map other than Ghost Fort.
54
Player cannot move and hears the Ghost Fort dancing music. Any taunts performed will be the Thriller taunt.
55
Automatically adds condition 20 and 21 and causes the player and every nearby teammate to begin gaining health as if being healed by the Amputator. The player gets the credit for any healing that occurs. Conditions 20 and 21 are automatically removed when the player ends any taunt, but condition 55 remains active (though it does nothing after this point).
56
Miscellaneous crit boost.
57
Miscellaneous ÜberCharge.
58
Vaccinator Über bullet resistance.
59
Vaccinator Über blast resistance.
60
Vaccinator Über fire resistance.
61
Vaccinator passive bullet resistance.
62
Vaccinator passive blast resistance.
63
Vaccinator passive fire resistance.
64
Player will Cloak immediately regardless of class. Used for the Invisibility Magic spell.
65
Unknown; listed internally as TF_COND_MEDIGUN_DEBUFF.
66
Player is ignored by enemy bots and Sentry Guns, and fades to Invisibility. attacking will make the player visible, but the player will rapidly fade out again, during which the player will be unable to attack. Player gains a shadowed-border «Stealth» overlay. Used when the Invisibility Magic spell is fading.
67
Bullet damage immunity.
68
Blast damage immunity.
69
Fire damage immunity.
70
Player will survive all damage until their health reaches 1, after which this condition will be automatically removed. Damage that would be fatal will not show as combat text above the player’s head to the attacker.
71
MvM Bot gate-capture stun (automatically stuns bots and adds a radio effect above their heads, but has no effect on human players).
72
Player gains speed boost, firing rate boost, reload speed boost, and infinite air jumps. Used for the Minify Magic spell.
73
Quick-Fix-like healing effect. Automatically adds condition 21 for the duration of the effect, as well as condition 28 for a brief period. Used for the Healing Aura Magic spell.

has escaped the underworld!», additionally granting the effects of escaping the Underworld if the player had condition 108 when removecond was used.
109
Player gains an increase in max health, health regen, fire rate, and reload rate. Used for the «King» powerup in Mannpower mode.
110
The Plague powerup from Mannpower.
111
The Supernova powerup from Mannpower.
112
Plagued by the Plague powerup from Mannpower. Player bleeds until they pick up a health kit, touch a Resupply locker, or die. Blocks the health regen and team buff from the King powerup.
113
The area-of-effect buffs from the King powerup from Mannpower. Player gains an increase in health regen, fire rate, and reload rate.
114
Enables glow outlines on friendly players and buildings. Used when player respawns.
115
Used whenever a player is under the effects of Compression blast. Removed when the player touches the ground.
116
Listed internally as TF_COND_COMPETITIVE_WINNER.
117
Listed internally as TF_COND_COMPETITIVE_LOSER.
118
The healing debuff added by the Pyro’s Flamethrower.
119
Applied when the player is carrying the Jack in PASS Time with no nearby teammates. Marks the player for death.
120
Listed internally as TF_COND_GRAPPLED_TO_PLAYER.
121
Listed internally as TF_COND_GRAPPLED_BY_PLAYER.
122
Listed internally as TF_COND_PARACHUTE_DEPLOYED, added when deploying the B.A.S.E. Jumper.
123
Gas coating effect from the Gas Passer.
124
Afterburn effect applied to Pyros when hit by the Dragon’s Fury projectile.
125
Listed internally as TF_COND_ROCKETPACK. Applied when the boosters on the Thermal Thruster activate. Removed when the player touches the ground.
126
Listed internally as TF_COND_LOST_FOOTING. When added while moving, decreases the player’s friction, causing them to slide around. Removed when the player stops moving.
127
Listed internally as TF_COND_AIR_CURRENT.
Most of the conditions added with addcond will remain for an indefinite duration if no duration is specified, ending when the user dies, changes classes, or manually removes the condition with the removecond command. Some conditions (e.g. 5, 11) can be removed by being healed by a Medic.
Invalid condition numbers will use the closest valid condition.
bot
See also Bots
Bots can both be spawned and given commands.
buddha
Prevents lethal damage to the user (can still take damage, but doesn’t cause health to go below 1 in most cases). Toggle.
Please note that in rare cases, you may die from sustained damage.
Debug commands
Debug commands are generally cheats. They are used to test game mechanics. Some noteworthy ones are
tf_debug_damage: Performs a console print every time anyone takes damage, giving information about damage variables such as the distance of the attack and health left of the target.
tf_debug_flamethrower: Allows you to see the hitboxes of fire particles as well as visual information about when targets are hit by fire.
firstperson
Simply returns to first-person view if in third-person view (such as from Bonk or thirdperson).

This guide was made using the commands from the TF2 Wiki.
This guide was made to use ingame, this is because when i try to open the internet and find the commands, it would glitch my game, every time i opened the game with the internet open it would close.

This is so i and anyone else who gets this bug can just use Tab + Shift to open the community hub and look at this guide showing all the commands from the TF2 Wiki.
Dont thank me for these commands, thank TF2 Wiki for them.

How To Spin In Tf2 Food

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Top Asked Questions

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Here are useful console commands for Team Fortress 2! Stuff like cheats to things like bot mesh.

(Add a comment if you want me to add anything)

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button on your keyboard (next to the escape button)

There are multiple ways to freely and quickly create a tf2 server. Don’t worry, the server will close once the host leaves, it’s not an open public community server, unless you explicitly change the settings of the server to be that way, and yes you can have your friends join the server if you use the invite function through Steam’s friend menu.

Method #1 (recommended method)
Start a training match via the game’s «find a game» selection screen. This creates a server for you, and sets the server settings to that of a normal tf2 match. You can use the second method after starting a training match to flip between different maps whenever you like.

Method #2
Open up the developer console and type in «map id» («id» should be replaced with your map name, like cp_degroot keep, cp_cloak or arena_watchtower; Ex: map cp_cloak). Keep in mind that this method is a bit buggy if you’re switching to some maps, as the game will register you as playing in competitive mode. At the top of the HUD will be a «ready up» screen, and this for some reason will persist and stay no matter how many times you hit «f4».

Method #3
Use the «Create a Server» button at the end of the «Find a Game» selection screen.

Method #4:
There are some TF2 servers that have sv_cheats set to 1, which means that you can do a lot of commands in a multiplayer server.

sv_cheats 1
This command allows users to activate lots of ‘cheat commands’ and use them in the server.

sv_cheats is by default set to zero. Enabling sv_cheats to 1 will enable you to use cheat commands. (in the dev console)

(Enable the dev console by pressing the «

sv_pure 0
Allows mods to run on your server.
sv_pure 1
Allows certain approved mods and applications to run as add-ons to TF2.
sv_pure 2
Players can only use content supplied by Valve.

Server Host
Some commands only allow the server host to use them. Be wary of this!

Special Keys:
Some computers have extra keys on the right side of the standard keyboard. This keypad has things like a «Num Lock» and a larger Zero key. These keys have different ids when binding. (Ex: Keypad 1 is KP_END.) You can figure out what a key’s ID is by temporarily setting it in the options menu, then canceling.

In the console, type: map id

Ex: The map id for Degroot Keep is cp_degrootkeep; the map id for Hightower is plr_hightower

Horseless Headless Horseman
ent_create headless_hatman

5 minutes to that game.

ent_fire team_round_timer pause
Pauses the round timer. The round can still end if the objective is completed.

ent_fire team_round_timer resume
If the timer is paused, this will resume the timer.

ent_fire team_round_timer disable
This will disable the timer altogether—the round can only be ended by completing objectives.

ent_fire team_round_timer enable
If the timer is disabled, this will enable the timer again.

tf_flag_caps_per_round
How many times the CTF flag must be captured before the round ends.

tf_bot_flag_kill_on_touch 1
Enables bots being killed once touching the flag. Type this command, but type 0 instead of 1 to undo this.

mp_bonus_round_time
Time after the round ends before the next one starts; the end game critical phase.

tf_ctf_bonus_time
Time where people receives crits after the round ends

cl_drawhud 1
cl_drawhud 0

WARNING: You may want to bind a key to re-enable your HUD, sometimes the game will get stuck whilst your HUD is off.

Free roaming:
noclip
«noclip» means that your character will clip through the ground. This won’t kill you unless you walk into an area that causes you to die from environmental damage.
You will move faster in noclip than normally walking.

thirdperson
Enables third person view. Can only be reset with thirdperson 0

firstperson
Enables first person view (even during taunts). Can only be reset with firstperson 0

Navigation Meshes are how the bots move around.

nav_generate Generates the map that allows bots to move around in. This will lag your game a lot, and this will take at least a few minutes to fully process.
nav_analyze Saves and processes your navigation mesh for a certain map. This means when you load in your map later, the navigation mesh will still be there.
nav_save (I believe this saves your navigation mesh, but does not compute how the AI should respond to it)

How to spin in tf2

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As Sniper, your main objective is to outplay your enemies with longshots with your powerful primary weapon. Lending headshots and eliminating as many enemies as possible before they face your teammates is the key to help them win the round. But there’s not only that.

The fact that almost all the weapons are single actions or single shots makes the shooting experience very satisfying and also rewarding. That’s why the aim is an important factor to take in account (even more as sniper which bases its whole gameplay on that).

Movement is a really important factor to add in this game, it allows you to evade shots and to make yourself unpredictable to your enemies, such as rocket jumping or sticky jumping. As you may have noticed, sniper doesn’t beneficiate from any movement ability. That’s why you are limited to jumping, evading, dodging and peeking.

Long story short : You will need to adjust your weapon loadout and your behavior according to the different maps, enemy team composition and to what suits you best.

As Sniper, since your health is relatively low at 125HP, you must place yourself accordingly. That means that you should avoid direct fights and encounters, preferably on high grounds or distant platforms which will make the enemy out of range to fight back.

You should also switch positions, which will make it harder for enemy snipers to preshoot you, it also prevents you from getting the tunnel vision, when you scope in for way too long. Tunnel vision will make your field of view smaller hence unable to see a flanking scout for example.

Here are some examples of positioning on 2 maps : Dustbowl and Gorge

These positions are away from main dangers, like soldiers, heavies or pyros.

Being in an ideal position doesn’t make you untouchable, you must be aware of your surroundings, like enemy spies and enemy snipers : they are your main threat now.

Then you should kill anything else that doesn’t put you in danger like Heavies, Demomen and Soldiers.

The razorback is a nice secondary item alternative, it prevents spies from backstabbing you once, but at the cost of losing your trusty smg.

Hand comfort is important in video games such as FPS games. That’s why buying a real gaming mouse may prevent hand ache while gaming in long sessions. They can also be more comfortable and also more customizable than a stock Dell or HP mouse.

The best thing about gaming mice is that you can set a precise DPI amount (Density of Pixels per Inch), which means that if mouse acceleration is off, your mouse will always move the same distance for the same amount of DPI set.

Lower sensitivies have proven to be more accurate and more precise than higher ones, just because a lower sensitivity requires a bigger movement (so less chances to miss) than doing a small and precise mouse movement with a high sensitivity/

Some people like it, others don’t. Mouse acceleration means that speed in added into the sensitivity, so that a quicker mouse movement will go further than a sluggish one. It makes aiming kinda like lottery.

If you wish to disable that, you need to get into your mouse settings on your OS, then set the DPI you wish to use in your mouse software, lower equals better :

Then get into your game and do as it appears here (set your sensitivity to yours or follow the paragraph below :

First off, you can change your sensitivity either through the mouse options, or in the console by doing sensitivity «your value».

NOTE : target priorities and aiming techniques are be applied to this sniper rifle only in this guide.

: Base : 8 / Crit : 24

: Base : 8 / Crit : 24

: Base : 65 / Crit : 195

: Base : 33 / Crit : 98

: Base : 49/81 / Crit : 146/244

: Base : 65 / Crit : 195

Spies when disguised have the same unchanged hitbox, which means that it’s costume’s head is not placed at the same spot as where it appears to be. That’s why you need to learn and keep in mind the right spot to shoot at when a spy is disguised. You can instead try to shoot at the middle top part of the spy to get an easy headshot.

As you can see, the spy’s hitbox remains unchanged, and you need to aim for an invisible head most of the time. Note that the only classes that keep the same headspot are spies disguised in spies, snipers, medics and heavies.

Since most of the classes have a hunchback, it’s always harder to headshot someone if they are not facing you. You can notice that in the picture below.

Indeed their necks cover a little part of their heads. Which makes it harder.

They are very simple to practice, you need to predict the enemy’s trajectory and aim where his head will go. It’s usually used on enemies who are not aware of where you are, or medics and heavies. It also allows you to charge your shots and to not miss them.

These are the hardest to land. It is based on muscle memory and is built over time and experience. It’s commonly used on fast enemies or snipers in 1V1 situations.

When scoping, the spot you aim at becomes lit by a dot colored the same way as your team’s. It is visible for everyone. People might avoid your path or try to counter you another way. You should avoid hardscoping (standing still and charging you shot) on certain spots and go for quickscopes. Hiding your dot will increase your chances of people going through the path you look at, since they won’t see the threat you are until they face you.

Heavies have 300 HP when fully healed and 450 HP when overhealed, which means that you can easily eliminate an overhealed heavy with one shot. But heavies might see you and start to shoot you, which will make you less accurate because of camera tilts.

You can either go for a safe fully charged shot that will do 450 damage, or be faster and chain 3 headshots. Heavies are not really mobile and have very predictive movements, which shouldn’t make it too hard to chain those headshots.

This guide will not turn you into a beast right away, you need dedication and patience to actually improve, but these tips are here to help you go further. That’s why training is important. Force yourself to aim for the heads, to place yourself right and avoid dying. You can try by playing sniper more often in casual and community servers. You can also download the training map «tr_walkway», it contains a path where bots are going from one point to another, where you’re free to train and practice.

In a sniper vs sniper duel, scoping makes you slower and also more predictable. That’s why in that kind of situation, baiting the enemy to scope and miss his shot will make it easier for you to successfully headshot him. Try it and find out the best timing, every sniper plays differently. It’s always easier to shoot someone back after they tried their first one.

As you become better, you’re going to start getting out of ammo, that’s why knowing where the closest ammo packs are on each map is always useful. Same for health packs, it’s always important to know where to get them. The shorter the time to resupply is, the less time you let the enemy team push without you threatning them.

To be honest, you should do whatever fits you best. Quickscopes have more chances to lend than charged ones. You shouldn’t also feel bad for charging shots and doing bodyshots, it may make someone mad, but just keep in mind that it’s in the game and for a reason. Don’t talk back and go on cliking on heads.

If you feel confident enough, you can always try a close range headshot if the enemy is going in a predictive direction, or just go nuts and pull out your shiv and skin them.

Most of the technical contents comes from the community made TF2 Wiki.

The gameplay tips and tricks come from my countless hours in FPS games and mostly from Team Fortress 2 and CS GO.

If you have any tips to add to the list or anything to tweak, leave some feedback in the comments, that will be much appreciated.

wwwww [シ]
ƒm//
BlueJay
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