How to trigger stygian nymph ultimate evasion

How to trigger stygian nymph ultimate evasion

How to trigger stygian nymph ultimate evasion

I. Overview
Stygian Nymph is an S-ranked Seele Vollerei, a brand new character which has a Quantum-type. She mainly deals Physical damage, which makes critical build good for her. Uniquely, Stygian Nymph has 2 forms, and she can switch between the 2 using her [Ultimate Button] (it consumes SP and it has cooldowns). This forms are called Saule (we call it the Light Form) and Veliona (the Dark one).

By default, when entering the stage, Stygian Nymph starts with Saule form. But unlike Swallowtail Phantasm, Stygian Nymph can retain her Veliona form forever – as long as you don’t press the [Ultimate Button] again – since it doesn’t have any duration. And the interesting thing is, while Nymph’s Saule Form still uses Scythe as her weapon, her Veliona Form, instead of using the scythe, she throws them away, and creates giant claws in both of her hands and attacks the enemy with it.

And the most interesting thing is, she can do an Ultimate Evasion when she passes through enemies, much like Herrscher of the Void’s Ultimate Evasion. This is exceptionally useful, since before v3.5, only Knight Moonbeam and Herrscher of the Void that can trigger their Ultimate Evasion whenever they want when it’s off cooldown, and doesn’t require to actively evade attacks.
This guide is built to provide readers a better understanding of Seele Vollerei’s Stygian Nymph battlesuit. Readers can find out more about Nymph’s best equipments, her skills, and how to best play her in the game.

1. Basic Attack – Light and Dark
By default, Seele starts with Saule Form. She attacks the enemy with her scythe. Each hit recovers her Saulian Ego (see Passive ). When Saulian Ego is full, the next Basic Attack after the 5th attack sequence automatically casts Charged Attack, consuming all of Saulian Ego.
While in the Veliona Form, Seele hits the enemy with her 2 giant claws. Each hit recovers her Veilian Id (see Passive ). When Veilian Id is full, the next Basic Attack after the 5th attack sequence automatically casts Charged Attack, consuming all of Veilian Id.

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Saule’s Basic Attack

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Veliona’s Basic Attack

Mark of Judgment
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Marked enemies (see Charged Attack ) take more Physical Damage from your Basic ATK and Charged ATK.

Avenging Erinyes
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Grants Veliona (Dark Form) Interrupt Resist and Damage Reduction

Might of Duality
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Gain SP per second in battle, lasts 10 seconds. In Open World (Samsara and Shicksal HQ), this skill is activated every 10 minutes.
Even though the description says “in battle”, in beta test version, you gain SP when you’re not on the field. This skill can be only used once (or once every 10 minutes in Open World), and can be used on Saule or Veliona. Not sure whether this skill will be fixed or not in the official release.

2. Evasion – Flash of Eternity
Generates a Global Time Fracture upon a successful Ultimate Evasion, and increases Saulian Ego (when in Saule Form), or Veilian Id (when in Veliona Form).
When attacking after evading, the attack became the 4th sequence of Basic Attack, whichever form it is.

Lasting Ties
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When this skill is turned on, generates an Ultimate Evasion when passing through enemies, but decreases the duration of the Time Fracture (Evading attacks doesn’t reduce the duration).
Like Herrscher of the Void’s skill, you can activate your Ultimate Evasion willingly without needing to be attacked by the enemy. Simply pass through your enemy, and it will activate when it’s off cooldown. Though the teleport range is much shorter, this skill is very powerful as it

QTE: Eros and Eris
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Triggered by Weakened or Time Slowed enemies, dealing damage and recovers Saulian Ego / Veilian Id, when in Saule / Veliona Form respectively.
*Author’s Note: Like Herrscher of Reason’s skill, kind of weird why they put this on evasion skill tab. And the name though, Eros (lololol). If you know what I mean.

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Ego Bar’s Starting Position

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Maximum Veilian Id

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Maximum Saulian Ego

The colors in Seele’s Ego Bar changes according to whatever action she did. And when 1 color rise, the other will drop, or vice versa. According to her skill description, it consists of 400 points.
Example 1:
Let’s say that Light 400 and Dark 0
In Saule Form, when Seele do a Charge Attack, it consumes 400 Light points. So it became:
Light 0 – Dark 400
The Dark points will automatically increase when Light points are consumed
Example 2:
Let’s say that Light 0 and Dark 400.
When Seele attacks (in Saule), she gains 50 Light. So it became:
Light 50 – Dark 350
End of example.
Anyways, TL;DR, you don’t really have to worry about the Ego Bar. It has its own purposes, but it doesn’t do anything special. Simply do a Charge Attack when the color in the bar is maxed, or just do Basic Attacks like there’s no tomorrow.

Vulnerable Duality
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Saule Form: Each kill recovers 200 Saulian Ego.
Veliona Form: Grants bonus damage to shields.

Robust Ambiguity
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Consuming Saulian Ego or Veilian Id grants bonus Physical Damage for 10 seconds. Consuming the Ego or Id again will refresh the duration.

4. Leader Skill – Cursed Blessing
At SSS Stygian Nymph:
1. Team gains 16% Critical Rate.
2. If all 3 characters in team are of different types (3 between Biologic, Psychic, Mech, and Quantum), team gains 25% Physical Damage.

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Saule’s Charge Attack when the Saulian Ego is full

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Sunnebrand on a group of Zombies, a White-colored Flower Mark

In Saule form, Seele uses her scythe to slice the enemies in a large area. When Seele have 400 Saulian Ego, she marks all surrounding enemies with Sunnebrand. At the same time, the mark resonates and explodes, sending the enemy airborne (if airborne is possible).

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Veliona’s Charge Attack when the Veilian Id is full

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Veilmark on Padrino, a Red-colored Flower Mark with an Eye in its Center

In Veliona form, Seele hacks the enemies with her twin claws, leaving multiple X marks in the air. When Seele have 400 Veilian Id, she marks a single targeted enemy with a Veilmark. Only the single, locked-on enemy can be marked, even if Seele hits multiple enemies along the way. At the same time, the mark resonates and explodes, sending the enemy airborne (if airborne is possible).
Casting Ultimate will change the color of the Mark in an AoE: When the enemy is inflicted with a Sunnebrand, it will change to Veilmark, or vice versa. This is especially useful when changing to Veliona and you’re fighting a large amount of enemies

Resonance Gain
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Every resonated mark recovers SP. Cooldown: 1 second.
This skill means that when you have 400 Ego / Id and do a Charge Attack, your SP will recover after a short while.

Spirit of Moirai
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Grants bonus Critical Rate to damage dealt by resonated marks.

Spirit of Keres
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Grants bonus Critical Damage to damage dealt by resonated marks.

6. Ultimate – Chthonic Fury
Transforms Saule into Veliona, and vice versa, damaging surrounding enemies in the process. Seele doesn’t need SP to cast this, as long as it’s off cooldown, and by default, Seele can instantly use her Ultimate at the start of battle.
Any SP she collected before she transforms are consumed; increasing her Ultimate damage by 0.5% for every 1 SP (max of 75%, or 150SP; more than 150SP would still be counted as 75% damage increase). In beta test, this increased damage only worked when transforming into Veliona; the damage when transforming back into Saule doesn’t change no matter how much SP she has.

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Saule Transforms to Veliona at 0SP

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Saule Transforms to Veliona at 150SP or more.
Well, that wasn’t much of an increase in damage.

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Saule Transforms to Veliona Animations

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Veliona Transforms Back to Saule Animations

*Author’s note: Frankly speaking, Stygian Nymph doesn’t need SP. Her Ultimate costs nothing, and after you cast your Ultimate, all your SP are down to zero. Yes, she got an increased Ultimate damage, but you saw my pic right? 25000 increased damage? Totally insignificant.
Plus, I could imagine that you only want to play in Veliona form without ever changing back to Saule. And lastly, her signature weapon doesn’t even have an active skill, all of it are passive, so it doesn’t consume any SP. Which is why I don’t understand the function of her skills that regenerates SP. I don’t know whether this is some kind of mistake in calculations or not, and whether it will be updated or not in the official release, since this guide is made based on beta test. As the slogan in the bottom says: Contents of official release may differ.

Claws of Nyx
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When in Saule Form: Awakens Veliona and grants increased Attack Speed, Move Speed, doubled Veilian Id regeneration, and full Veilian Id recovery when the 4th attack sequence hits. Duration: 12 seconds

Scythe of Hemera
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When in Veliona: Reverts back to Saule, granting Ignore Interrupt, Physical Damage bonus, Physical Damage Reduction bonus, and doubled Saulian Ego regeneration. Additionally, the 3rd attack sequence directly connects into the 5th sequence, which recovers full Saulian Ego on hit. Duration: 12 seconds.

Delayed Dusk (Unlocked at SS-rank)
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In Saule form, When transforming into Veliona: Conjures Time Fracture.

Weapons

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Path to Acheron

Stygian Nymph’s signature weapon, the Path to Acheron. It passively increases Physical Damage (20%), Total Damage Multiplier for Mark Damage (30%), and an extra Critical Rate (10%) + Critical Damage (30%) for 10 seconds after switching in or after using Ultimate. Path to Acheron is definitely a must; equipping other weapons won’t give Stygian Nymph much damage.

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Aphrodite

When the first time scythe weapons are introduced, Aphrodite is among one of those. It’s the most popular choice until now, since it increases 20% Physical Damage, and a chance to deal 200% ATK of Physical Damage, with a 100% chance of doing Critical to Mech-typed enemies. Don’t have Path to Acheron? Got that Aphrodite standing around doing nothing? Go grab it.

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Onyx Iron

Got youself with no Crystals to spend? I know that feel; all of us do. But no worries, for the magnificent Onyx Iron is here to help. It only cost 150 Anti-Entropy Cores (AE Imaginon). At max HP, this guy gives you 12% Total Damage Multiplier + 5% Physical Damage. Added with its active skills, which gives you a 10% Total Damage Multiplier + 10% Physical Damage, Onyx Iron is a outstanding weapon, free but with a gacha-like stats, suitable for you who spends little to no money, or somehow unlucky in your gacha-life.

Stigma

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Voice of Darkness Set: Allan Poe

The signature Stigma for Stygian Nymph: Allan Poe. This stigma is, in a first glance, hard to understand.
• T : Gain 18.0% Crit Rate. If there are 2 or more enemies present, 2.0%*n of the bonus Crit Rate will convert into 4.0%*n bonus Physical DMG (n=the number of enemies present, and n≤5). So, in detail:
When there are 2 enemies: 16% Crit Rate + 4% Physical Damage.
When there are 3 enemies: 14% Crit Rate + 8% Physical Damage.
When there are 4 enemies: 12% Crit Rate + 12% Physical Damage.
When there are 5 enemies or more: 10% Crit Rate + 16% Physical Damage.
Pretty complex, right?
• M : After spending 20/60/100 SP in one action, Crit DMG of Basic ATKs increases by 50.0%/60.0%/70.0%. Effect lasts until next trigger.
FINALLY I know what the function of the SP regen skills on Stygian Nymph. It was for this one, little part. But when she doesn’t equip Allan Poe (M), the SP regen skill became unusable again. Oh boy.
• B : Attack speed increases by 25.0%. CD of Ultimate Evasion shortens by 15.0%.

Different from Herrscher of the Void who can’t live without Sirin: Ascendant Set, Stygian Nymph has more equip-tolerance, which means there are many alternatives besides Allan Poe Set. Well, more like, there are many stigma that are more suitable for her, like Kafka.

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Loner of Prague Set: Kafka

Ah, the mighty Kafka – beautiful in appearance, yet strong inside. Ever since miHoYo introduced Kafka in v3.4, it became the meta in an instant for Burst Physical Damage build (alongside with Twilight Paladin, Theresa’s Violet Executer’s Augmented Form) because of it’s 2 Set buff, which increases 45% Physical Damage after using Charge Attack (for a long duration of 12 seconds), and instantly increase all of the stigma’s stacks to 8, which will increase Physical Damage (40%), Total Damage Multiplier (20%), Critical Rate (20%), and Critical Damage (20%). Now that’s a lot of damage.
In my opinion, instead of Allan Poe, Kafka is much suitable for Stygian Nymph (and any Valkyries that deals Physical Damage with a fast attack, so it can easily reach high combo count).

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Emilione Set: Marco Polo

Good news for you who spends little to no money on Honkai Impact 3, for the great Marco Polo is free: One stigma costs you 120 Shicksal Core (SS Imaginon). It gives 30% Physical Damage, 11% Critical Rate, and 50% Critical Damage when your combo reaches 30 or higher. Pretty simple compared to Allan Poe right?

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Tsar of Russia Set: Ekaterina

The ol’ trusty Ekaterina. Who doesn’t have Ekaterina these days? You got them from almost every gacha as a rate-off drop. And if you don’t, it’s also available for crafting as well in the Bounty Mark.
Ekaterina is certainly not the best, but you best not mock her, for her Middle part increases Physical Damage by 41% (and it’s still used for most Physical Damage builds until now), and 3 sets increases Critical Damage by an astounding 120%. Yes, 120% Critical Damage. With Stygian Nymph’s high Critical Rate that she had from her skills, Ekaterina is a force to be reckoned with.

Line-up 1: Yamabuki Armor/Drive Kometa (Leader) – Divine Prayer – Stygian Nymph
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Personally, I like this line-up, since you don’t need to switch out with anyone. Divine Prayer, when switched out, passively summons a lightning strike that decreases a single enemy’s DEF by 80%. Yamabuki Armor gives a shield that absorbs Physical Damage from enemies, and when the shield is destroyed, it regenerates in 6 seconds. In Drive Kometa form, the shield gives 25% Melee Physical Damage + 10% Critical Rate and also absorbs Physical Damage.

Line-up 2: Stygian Nymph (Leader) – Celestial Hymn – Yamabuki Armor/Drive Kometa
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The most common line-up. Most people will likely go with this. Since all of the team’s type are different (Stygian Nymph is Quantum, Celestial Hymn is Bio, and Yamabuki is Psychic), Stygian Nymph’s leader buff became active (increases Critical Rate + Physical Damage).
This line-up plays switch all the time, the type that I hate the most (if you can play 1 character from the beginning ’til the end, why bother switching).
1. When Nymph evades, it causes Time Fracture, triggering both Hymn and Yamabuki’s QTE.
2. Switch first to Yamabuki, shoot a Basic Attack (not Charged) to inflict impair (or weaken in Drive Kometa), put up your shield and let the enemy attack. At the same time, release it to execute a Time Fracture, triggering Hymn’s QTE (and Nymph as well, if it’s already off cooldown).
3. Switch to Hymn, summon the cross, back to Nymph.
See? Such a pain, right? If you can go Nymph full solo, why would you be doing this anyway. Well, different thing is, when fighting a large number of enemies, this line-up is much better than the 1st one, since Divine Prayer’s lightning impair can only strike a single enemy.

How to trigger stygian nymph ultimate evasion

Table of Content:

Stygian Nymph (SN) is the first base S-rank battlesuit for Seele. She is a Quantum Physical damage Melee Valkyrie. SN will be available from Expansion Supply starting November 15th. During her expansion supply, you will have a 1.5% chance to unlock her with each pull, and a guarantee chance once reaching the 100th pull counter. Along with SN’s introduction, we are getting a new Quantum Memorial Arena (MA) boss, called Mexicatl: Umbreist, and a new Quantum weather in Q-Singularis (QS) called Quantum Collapse, which will increase the number of Quantum mobs you see on all its floors, and 2 waves of quantum legions on floor 20. Both of these factors will cause a higher need for Quantum type valkyries in any physical damage teams. This will make SN a very desirable valkyrie in update 3.5. In this guide, we will go over her skills, playstyle, and potential teams.

Team Leader Skill

SN’s Leader Skill is top tier! Team gains 14-16% Crit Rate. With 3 different types, team gains 21-25% Physical Damage.

Easily one of the strongest leader skills, this can potentially open SN to a support role if there is ever any good support scythes, similar to Herrscher of the Void (HoV) and Knight Moonbeam (KMB).

Saulian Ego & Veilian Id

A full meter is consumed to fuel a charged attack.

Regens meter with basic attacks, ultimate, evasion, and QTE.

Very important for damage output.

SN’s main mechanic revolves around the ib and flow of Saulian Ego and Veilian Id. The full bar has a value of 400; white color represents Saulian Ego and red represents Veilian Id. As one fills the bar, the other empties. You start the battle with a full white bar of Saulian Ego.

Like the bar suggests, there are also two sides of SN: Saule and Veliona. Each has a different attack pattern and advantages. Saule, the light half, makes use of Saulian Ego and deals more Area of Effect (AoE) damage to groups of mobs. Veliona, the dark half, makes use of Veilian Id and deals more single target damage and towards shields.

Each persona has a brand as well, which is applied to enemies with SN’s QTE, ultimate and Charge attack. Branded enemies will take additional damage from SN’s basic and charged attacks.

Very high burst damage. Only way to switch persona.

No SP cost, 25 second CD.

Grants 12 second buff duration, drastically improves damage.

SN’s ultimate is her bread and butter. It is how SN will switch between her Saule and Veliona personas while dealing massive damage. It is unique for having no SP requirements to activate, being only tied to a 25s cooldown restriction. SN’s current SP will still be consumed and converted to a Total Damage multiplier for the ultimate, gaining 0.5% per SP, with a maximum at 75%. It will also inflict Quantum Implosion to Quantum mobs.

If you are currently in Saule form, the ultimate will deal 1,700% Atk of Physical damage and release the Veliona persona with a fully charged Veilian Id. Most importantly, SN will also gain a substantial buff for a duration. For 12 seconds, SN will gain 15% attack and move speed, double Veilian Id regen, and gain full Veilian Id upon the end of her last basic attack sequence.

On the other hand, if you are in Veliona form, the ultimate will release Saule and deal 3,000% Atk of Physical damage with a fully charged Saulian Ego bar. Saule will also gain the Saulian Ego regen boosts stated before, however, instead of attack and move speed, SN will gain Interrupt Resist, 25% Physical damage multiplier, and 40% Physical dmg reduction.

The 12 seconds after the ultimate is the most ideal time to deal damage for SN. The increase regen to her bar means she continuously dish out charged attacks, giving her a 12 second window to deal heavy bursts of damage.

SN’s charge attack is a large source of her damage, with huge Crit rate and Crit dmg multipliers to branded targets. While you can perform it at any time, the optimal time is with a full bar. Once full, SN will consume her full bar to apply its unique brand and exploit it for massive damage.

Veliona’s charged attack deals 400% Atk of Physical damage and apply Veilmark. When consuming 400 Veilian Id, deal another 500% Physical damage by resonating those branded.

Saule’s charge attack will deal 300% Atk of Physical damage. With 400 Saulian Ego, she will consume it to apply Sunnebrand and deal 400% Physical AoE damage by resonating every branded target hit. As you can see, Saule’s charge attack is more geared towards AoE damage, exploiting multiple targets.

Charged attacks are also automatically chained from the final sequence of basic attacks if the bar is full.

SN’s basic attacks’ main purpose is to recharge her bar for future charged attacks. It pales in comparison to the burst from a charged attack. A full basic attack sequence will also only recover 200 of their respective meter, meaning it could require two full attack sequences to prep for a charged attack. This will result in a severe drop in damage and should not be used often. The main time for basic attacks is the 12 second duration after SN’s ultimate where the meter regen is doubled.

If the 12 second buff is over and SN’s ultimate evasion skill is on cooldown, I would suggest switching out to a support to prep for another rotation.

Very important! Fills meter to full and gives a 2 second time fracture when dodging through enemies!

SN’s ultimate evasion plays a crucial role in her rotation. Each ultimate evasion will gain 100 to the meter. Dodging through an enemy will also let you chain to the 4th sequence of her basic attack.

More importantly, if SN’s ultimate evasion skill is off cooldown, her ultimate evasion will grant her a full 400, refilling the bar for a charged attack, as well as, 3 seconds of global time fracture, on a 15 second cooldown. In addition, much like Herrscher of the Void (HoV), SN can dodge through an enemy to trigger her evasion skill. This method will also grant a full bar, 2 seconds of time fracture, and a shorter cooldown duration. The is a very valuable mechanic, SN can trigger time fracture and refill her bar on demand. It is very important to take advantage of this for timed stages like MA.

SN’s QTE is a great way to start a rotation. It is triggered by Weakened or Time slowed targets, both very common statuses thanks to Drive Kometa (DK). With her QTE, SN will trigger a short global time fracture and deal 800% or 900% for Saule or Veliona respectively and refill their bar to full. Enemies will also be branded, prepping them for the charged attack that is soon to follow.

Starts off with very strong innate multipliers: 14% Crit rate, 41% physical damage, 25% physical damage taken debuff, and alternating from 15% Atk speed and 25% physical damage with ultimate.

Every skill besides Delayed Dusk is unlocked at SN’s base S Rank. Delayed Dusk provides additional time fracture, which is invaluable in MA. Besides that, SN gains a large 62 ATK per rank. These are all welcomed but not essential for SN to function well. S rank will be just fine for most players. SS or SSS rank would be necessary to pinch the top score due to the importance of time fracture.

SN’s optimal gear is very easy to decide, her signature gears are tailor made for her, really emphasizing on her charged attacks and high Crit multipliers. Those without her signature gears, can find many other gacha options to choose from. Because SN has so much innate bonuses, each individual gear is slightly less important. However, that does not make her entirely F2P either. She has a lot of physical damage multiplier, which dilutes additional physical damage multipliers. Her signature gear gives a lot of Total damage multipliers to circumvent this but most F2P options cannot. Furthermore, there is simply no strong F2P scythe available at the moment.

Dhatura’s Blessing: User heals 200 HP, and gains 10% Crit Rate and 30% Crit Damage for 10s after switching in or Ultimate.

Higanbana’s Curse: User gains 20% Physical Damage. If used by Stygian Nymph, gain 30% Total damage for damage dealt by resonated brands.

The weapon is made for SN, its first passive greatly rewards the rotation based playstyle that her skills incentivise. Her second passive gives a strong generic physical damage multiplier and a little extra Total damage for SN.

The Poe T/M double downs further on additional crit multipliers and Poe B’s attack speed is highly appreciated for scythe users and evasion CD is great for SN’s on demand evasion skill.

The most important priority is to complete at least the 2-Set bonus, which gives up to 60% Total damage multiplier.

The three signature signature scythes Aphrodite, Skadi Ondurgud, and Undine’s Tale for Umbral Rose (UR), Argent Knight: Artemis (AKA), and Swallowtail Phantasm (SP) respectively are all amazing on SN. It is of note that while in Veliona form, SN cannot use weapon actives of these scythes.

Senescence and Azure Storm are the two best F2P alternative options. I will not lie, these are miles worse than the four previously mentioned scythes.

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The Kafka set specializes in physical damage dealers with charged attacks and SN fits the bill. In fact, this stigmata will compete very closely to Allan Poe set in terms of damage. Kafka B can be switched out for Michelangelo B for slightly better results.

Speaking of Michelangelo, the tried and true Michelangelo T/B combo will be another strong option. Michelangelo is an amazing choice for any valkyrie reliant on basic attacks without burst mode. It has recently been uncrowned by Kafka but the difference is marginal.

Single pieces of note are Schrodinger T and Wilde T. Schrodinger T is king for burst damage valkyries and SN’s charged attacks provide plenty of burst for Schrodinger to exploit. With good timing and luck, Schrodinger can bring a lot of power to the table. Wilde T is an underwhelming choice compared to other gacha options, but it is a stigmata that can function on its own and can benefit from SN’s on demand time fracture to provide a high attack speed boost.

Lier Scarlet T provide unconditional Total Damage, but only to basic attacks. Picasso T unfortunately provides a diluted Physical damage multiplier but can affect ultimates. Jingwei T would be ideal if possible, however the main quantum bosses have multiple enemies, which invalidates Jingwei T. Ekaterina M and Attila B or Pride B are the best F2P options for their respective positions. Lier B is another choice if you can confidently remain at full health for the entire battle.

Those who have not finished grinding for the Top and Middle pieces mentioned can use Ryunosuke or Bathory instead.

Since SN’s leader skill benefits from different valkyrie types, listed above are physical supports of various types.

For Psychics, we have DK and Divine Prayer (DP). DK is an amazing support for melee valkyries like SN. Her shield will help SN continuously attack unmolested. She also has access to both weaken and time slow for SN’s QTE. DP is another top support with backline impair, access to time slow, and a wide range of good support pistols.

For Creatures, we have Celestial Hymn (CH) and KMB. CH, the top physical support, just got stronger in 3.5 with the introduction of 11th Leitourgia, the 6* 11th Relic. However, CH is very gear independent, even without her weapon, CH will bring all the support SN will ever need, with impairs, physical dmg, crit damage, and crit rate multipliers.

KMB also gained a very important upgrade with the 6* Railgun: Positron Blasters. This gun gives a massive boost to physical damage teams. Aside from her weapon, KMB also provides an on demand time fracture that can enable smooth QTE rotations. Unlike CH, KMB is reliant on her weapon to support in this team, since she won’t be bringing her leader skill to the team.

Finally, we have Void Drifter (VD). VD is a support/damage dealer hybrid, but mecha type supports are rare in this game. VD shares SN’s QTE triggers so she can fit seamlessly into the team. She can also trigger time slow for SN allowing her to exit easily after her combo.

A well rounded team, SN, DK, and CH teams are useable in both abyss and MA, especially with the 3.5 update. With the addition of 11th Leitourgia, CH can reliably get an ultimate off, even for MA, where she previously could not. Also, the introduction of a QTE switch for all valkyries means we can turn off certain QTE’s in the team to enable quicker rotations. I’d recommend in this case to turn off DK’s QTE.

Here are some examples of SN’s performance in Abyss and MA.


Stygian Nymph is a very strong and also surprisingly well-adept to much of the endgame content of this game. SN is very comparable to Night Squire (NS) in terms of MA performance but has a larger pool of bosses she can beat. She is also currently the strongest valkyrie against the new Mexicatl: Umbreist boss in MA and shares the spotlight with SP for being the best at dealing with the Quantum Legion in Abyss. Like any damage dealer, she will not get high scores without gear investment but she has many choices to choose from, making her quite easy to equip. Above all, she is very easy to play. For players looking for a all-purpose physical damage dealer, SN is a great choice.

How to trigger stygian nymph ultimate evasion

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INTRODUCTION

Stygian Nymph (SN) is the new Quantum-type battlesuit of Seele Vollerei and her inner persona Veliona, each with her own fighting style. Saule Form uses scythe to attack, while Veliona Form tears enemies apart with her sharp claws and tentacles. They’re two valks in one battlesuit!

S-rank SN is considered a Tier 1 DPS Valkyrie, because

This guide aims to teach you how to play S-rank SN properly. Click these hyperlinks to jump to the subtopic: Special Mechanics , Skill Overview , Gameplay Breakdown , Equipment , Team Formation and Performance .

SPECIAL MECHANICS
Before we get into her basic attacks, let’s get ourselves familiarized with SN’s special mechanics.

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Gif shows how the meter works. When Ego recovers, Id depletes, and vice versa

Sunnebrand and Veilmark
SN can apply a mark called Sunnebrand (Saule Form) or Veilmark (Veliona). Mark lasts for 20s, and gives a few debuffs:

The mark is a powerful debuff and deals huge damage when resonated. Frequent resonation and maximizing mark damage are the keys to a successful SN.

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Image shows Sunnebrand (Left) and Veilmark (Right)

SKILL OVERVIEW

Basic Attack
Basic attack consists of five-sequence (Saule) / four-sequence (Veliona) melee attacks that deal physical damage. Basic ATK have a few properties:

Basic ATK meter recovery is the lowest compared to other SN kits. It takes two full sequence to recover full meter. Fortunately, meter recovery is improved after ultimate.

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Charged ATK
Charged ATK deals 2×150 % (Saule) / 100%+300 % (Veliona) Physical DMG. When meter is full, Charged ATK will consume full meter, apply mark and resonate with mark, dealing 400 % (Saule) / 500 % (Veliona) Physical DMG. Charged ATK does not recover any meter, so only use it to mark or resonate with the mark.

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Evasion
Ultimate Evasion recovers 100 meter, and can be connected to 4th basic ATK.

Evasion skill (Flash of Eternity) recovers 400 meter and procs 3s of global Time Fracture. CD:15s.

SN can pass through enemy to proc Evasion Skill and reduces cooldown by 2s. However, Time Fracture will only last 2s. This is a very strong skill for SN, since it recovers full meter, allowing you to immediately perform charged attack and deal mark damage.

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Gif shows Ultimate Evasion (left) and passing through enemy, triggering Evasion Skill (Right)

QTE
Trigger: Weaken / Time Slow
SN swoops in, dealing 800 % (Saule) / 900 % (Veliona) physical DMG, recovers full meter and mark the enemy. Another skill that instantly recovers full meter, as well as applying mark. Useful in switch-heavy playstyle.

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Ultimate
Ultimate skill has no SP requirement, but consumes all SP on cast. Each SP consumed boosts utimate damage by 0.5% (150 SP max for 75% TDM). Ultimate applies Quantum Implosion on QUA enemies, as well as having the following effects:

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Leader Skill

Team gains 14/15/16 % Crit Rate. With 3 members of different types, team gains 21/23/25 % Physical DMG bonus.

Passive Skill
These are the rest of SN passive skills.

Might of Duality
Gain 5 SP per second in battle for 10s. Activate every time you switch in. This helps to boost Ult damage and gain Allen Poe stigmata effect, which we will discuss later.

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As you can see, SN doesn’t have a lot of DMG multiplier, even after using Ultimate. Her mark has Crit Rate and Crit DMG, but that only affects itself. Why doesn’t she have more DMG multipliers? Does Brother Wei not like Seele? Well, the real reason is.

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From the table, we can see that QTE, Evasion skill and Ultimate are the best way to recover meter, while basic ATK meter recovery only improves after casting Ultimate. Based on this info, your sequence of actions should be:

QTE > Charged ATK> Ultimate > Charged ATK> Evade through enemy > Charged ATK > Basic ATK > Charged ATK

This is it. This is how you play Stygian Nymph. Of course, this is just a guide, you might have to adjust according to the situation. For example, if ultimate is not available during your rotation, just skip to Evasion Skill. An example of such gameplay:

EQUIPMENT

Now that you’ve learned how to play SN, it’s time to improve her damage by equipping the best gear for her.

BEST GEAR ANALYSIS

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Path to Acheron and Allen Poe set are the best gears for SN, as they provide her with the most buffs, more mark damage and they all synergize well with SN playstyle. At max potential, the gears give:

Path to Acheron

Allen Poe Mid

Try to ult with 63 SP for maximum bonus Crit DMG. You should have no trouble reaching that high with SP recovery passive and CH + 11th Leitourgia.

Allen Poe Bot

Reduced evasion skill CD and faster attack speed means faster meter recovery, which also means faster mark resonation. That’s great!

Allen Poe 2-set

After charged attack, give a whopping 80 % TDM for 1s, with a a 2s cooldown. Always try to resonate mark damage when this buff is up.

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PERFORMANCE

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MEMORIAL ARENA

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Congratulations, you’ve reached the end of this guide! Hopefully this has been helpful in mastering Stygian Nymph. She will be a big asset to you in both casual and competitive modes.

How to trigger stygian nymph ultimate evasion

Stygian Nymph is a Quantum-type Seele battlesuit that arrives in version 3.5. She comes as an S-Rank Battlesuit, and therefore is only obtainable through a limited-time Expansion Supply.
Because of her innate Time Fracture and excellent burst damage capability, she functions extremely well as a Memorial Arena powerhouse, being able to achieve competitive scores on a wide variety of bosses. She also synergizes with many different support characters, most notably Celestial Hymn with 11th Leitourgia.
On the other hand, Stygian Nymph is extremely dependent on gears, requiring top-end equipments on both herself and her teammates for optimal performance. And for that reason, she is recommended for medium to high spenders of the game.

StrengthsWeaknesses
High single-target Burst damage output, performs excellently on boss fights.Underwhelming sustained damage, unsuitable for Abyss mobs clearing.
High survivability with innate Time Fracture and damage reduction.Very dependent on signature weapon and stigmas.
Synergizes with many different support characters, most notably Celestial Hymn with 11th Leitourgia.Does not perform as well in early game contents.
Easier to play and master compared to other Physical damage dealers.Has some performance-hindering bugs that are only fixed in Patch 3.6.

Stygian Nymph consists of two distinct personalities, which can be swapped during gameplay by pressing the Ultimate button:

Unlike the Olenyeva sisters, these two personalities share the same HP and SP bars, and only take up one slot in a lineup.
The active personality is remembered when you switch to another character, but Saule is defaulted to appear first after a loading screen. At the start of a battle, she gains 5 SP per second for 10s.

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Saule performs a 5-sequence attacks to the enemies, dealing [ 180% + 120% + 220% + 200% + 650% ] of Melee Physical Damage and recovers a total of 200 Saulian Ego. The majority of the damage lies on the final hit, so you should try not to dodge cancel her Basic attack sequences.

Saule ‘s attacks contains several bonuses depending on enemy conditions:

The last hit of Saule’s Ultimate is a Heavy Attack, which deals more damage to shields.
Since Veliona always enter with a full Veilian Id, it’s recommended to empty Saulian Ego (by performing Charge attack) by Saule before casting Ultimate to not waste any damage.

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Veliona performs a 4-sequence attacks to the enemies, dealing [ 120% + 440% + 300% + 450% ] of Melee Physical Damage and recovers a total of 200 Veilian Id. Each of her tentacle attacks will also lift and immobilize enemies for 1 second. Veliona has Interrupt Resist and 40% Total DMG Reduction for the entire duration she’s on the field.
Veliona’s 3rd and 4th Basic Attacks are also Heavy Attacks, dealing more damage to shields.

Veliona ‘s attacks also contains several bonuses depending on enemy conditions, but with some small changes:

EVASION SKILL

Evasion Skill on Saule and Veliona are largely similar. Performing Ultimate Evasion allows them to pass through enemies, recovers 400 Saulian Ego / Veilian Id (100 if on cooldown), and activates a 3-second Time Fracture. This skill has a 15-second cooldown.
The skill [Lasting Ties] allows both Saule and Veliona to activate Evasion Skill simply by dashing through enemies. The Evasion cooldown is reduced to 13 seconds, but Time Fracture duration is also reduced to 2s.
After performing Ultimate Evasion, both Saule and Veliona can chain into their 4th Basic Attacks. This allows them to do quick bursts of damage.

QTE SKILL

PLAYSTYLE & OPTIMAL DAMAGE CYCLE

From the skill descriptions, it can be seen that all of Stygian Nymph‘s moves are very easy to perform. Simply mash the Attack button to alter between Basic and Charge Attacks, add in an Evasion when it’s off cooldown, and you already have a pretty efficient combo chain. As such, the majority of Stygian Nymph’s playstyle comes from managing cooldowns and her SP Gauge.

The main selling point of Stygian Nymph is Veliona ‘s high Burst damage and Shield breaking capabilities. Since she gains a ton of buffs for a duration after being summoned, she can break a boss’s Shield, deal truckloads of damage, and at higher ranks everything is kept under Time Fracture! And since she has no type weakness due to being Quantum-type, she is viable versus pretty much every Memorial Arena boss that is not Physical resistant.

For a team of Stygian Nymph, Celestial Hymn and Drive Kometa, an example damage cycle can be:

WEAPON CHOICES

Aphrodite is an acceptable option if you’re fighting Mecha enemies. This weapon gives 20% Physical DMG, periodically deals Physical hits that become guaranteed crits on MECH enemies, and its Active skill deals 800% of Physical DMG. The problem with its Active skill is that it costs 18 SP, and might interfere with Stygian Nymph and Allan Poe’s SP consumption buff.

Undine’s Tale gives 20% Attack Speed, and 15% Total DMG for 6s following a Back Attack. Since both Saule and Veliona can pass through enemies easily with their Evasion Skills, they can keep the Total DMG buff up almost all the time.

New players can use the 4* weapon Azure Storm for an extra 12.7% Attack Speed. This weapon only takes 80 Honkai Shards to craft, and does not consume Honkai Cubes to level up, unlike Onyx Iron.

STIGMA BUILDS

Allan Poe set provides 18% Crit Rate, 45% Total DMG, up to 40% additional Total DMG on Charge Attacks, up to 70% Crit DMG following a 100 SP Ultimate cast, and a varying Physical buff (up to 18% Crit Rate or 20% Physical DMG) based on how many enemies are on the field. The biggest downside is that you pretty much need the whole set, as you’ll lose 25% Total DMG from the 3-set effect by mixing in any other piece.

The Kafka set also works with Stygian Nymph. The individual pieces gives a maximum of 20% Total DMG, 40% Physical DMG, 20% Crit Rate and Crit DMG. The 2-set effect also gives a 45% Total DMG buff for 12 seconds following a Charge Attack.
Since the 3-set effect doesn’t benefit Stygian Nymph much (as she doesn’t really need Combo count), you can mix in Michelangelo B for almost similar results.

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Swallowtail’s Dirac set also works well with Stygian Nymph, though Ekaterina M is preferred since she has no Burst mode. This particular setup gives 20% Crit Rate, 96% Physical DMG, and 21 SP following an Ultimate Evasion.

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F2P option for boss fights, giving Stygian Nymph 31% Total DMG and 87% Physical DMG at 40 Combos and above. Since Path of Acheron also provides constant HP recovery, she will have an easier time using Lier B.

TEAM BUILDING

Celestial Hymn and 11th Leitourgia are the perfect match for Stygian Nymph. Celestial Hymn provides constant Impair (up to 80% ) and mobs gathering, while 11th Leitourgia gives Stygian Nymph 20% Crit Rate and 10% SP regen. You will see these two together a lot on top Memorial lineups.

Stygian Nymph can also synergizes well with all other Physical support characters. Drive Kometa blocks incoming damage, casts various direct damage buffs, and her Leader skill gives Stygian Nymph 26% Crit Rate. Divine Prayer acts as Stygian Nymph’s pocket healer, and is able to Impair enemies and proc Newton B off-field. If you already have Celestial Hymn on your team, Drive Kometa will work better as the third party member.

As is the case with many recent battlesuits, Stygian Nymph arrived in an unfinished state. These bugs has been confirmed by miHoYo CN, and will be present in Patch 3.5 in all servers:

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WHO SHOULD GET STYGIAN NYMPH?

Stygian Nymph, in some ways, feels a lot like Black Nucleus in the past. They both deal crazy amounts of Burst damage, are excellent versus many Memorial bosses, and depend heavily on gears and teammates for competitive performance. Therefore, Stygian Nymph is highly recommended for medium to high spenders, who are looking forward to top the Memorial leaderboards.

On the other hand, average players who are still struggling in Abyss may not find Stygian Nymph helpful. Her performance drops a lot with suboptimal setups, and the current bugs in 3.5 makes the problem even worse. Stygian Nymph is also not a great fit for new players, as they don’t have access to top-end support characters (such as Celestial Hymn with 11th Leitourgia). I do not recommend average players to pull Stygian Nymph in 3.5, unless you plan to get her and all of her gears in one go. For new players looking to expand their lineups, Herrscher of Reason is a much better choice.

How to trigger stygian nymph ultimate evasion

Table of Content:

Overview

Bright Knight Excelsis (BKE) is a base S-rank battlesuit for Durandal. She is a Mecha Physical damage burst mode Valkyrie. BKE is the new battlesuit introduced with patch 3.9 and will be available from her expansion supply. In this guide, we will go over its skills and playstyle, as well as possible gear choices.

Initial opinions of the battlesuit

Top tier physical damage dealer with strong AoE potential, similar to Swallowtail Phantasm (SP).

Pretty reliant on Dante stigmata set to have sustained damage.

Skills Analysis

Team Leader Skill

Right out of the gate, we are greeted with an amazing lead skill granting her team 20% bonus physical damage and crit damage. This is the strongest unconditional physical lead skill in the game allowing BKE teams to fill its support slots without any typing restrictions.

Passive: Paragon stacks

Durandal will gain stacks of Paragon each time she is hit, indicated by the small icon above her bars. Additional ways to gain stacks are performing a retaliation or QTE, both granting an additional 2 stacks. These stacks will grant BKE additional total damage and damage reduction. Paragon stacks can be stacked up to 10 times.

BKE’s QTE is triggered by time slow. Performing her QTE will trigger a short time fracture and grant her two Paragon stacks. BKE will also be able to chain directly to her Javelin charged attack.

Basic Attacks

BKE has a 5 sequence basic attack pattern. The most important detail here is that the 4th multi-hit sequence grants bonus SP gain. Its importance will be more apparent once we go over her charged attack mechanics next. She should not be performing full 5 sequence attacks if it can be helped.

Charged Attacks

Ultimate Evasion Skill

Evading will also grant time fracture and chain into charged attacks, but only while BKE’s evasion skill is off cooldown and does not grant Retaliation’s damage buff. There is no benefit to evading while her skill on cooldown and Retaliation is always prefered over evasion.

The first charged attack is called Javelin, and it can be triggered by two methods. You can hold ATK after the 5th sequence of her basic attacks, or through using Retaliation while her ultimate evasion skill is on cooldown. It’s important to know that Evading while her ultimate evasion skill is on cooldown will not trigger any of her charged attacks.

If BKE’s ultimate evasion skill is off cooldown, retaliating or evading will allow you to trigger Javelin EX, which is a stronger version of Javelin. It will provide a gathering effect, as well as sporting more damage and SP gain than its basic counterpart. It can also chain to the 4th sequence and allow you to perform the Javelin loop as shown before.

Ultimate

Burst mode is what will enable BKE’s damage output. It will cost 100 SP and last 23s long. It will also end burst mode immediately upon switching out. While in burst mode, her basic attacks will deal higher damage.

It will also allow you to enter Turbojet mode by evading forward, which is similar to Herrscher of Reason’s (HoR) bike mode. It will reduce your turn rate and increase your speed. By attacking in this mode, you will deal a Turbojet Assault and chain directly into the 3rd sequence attack. This mode does not really serve much purpose and will not be used too often.

The main benefit of burst mode will be access to more powerful charged attacks. Next, we have Phantom Blade; it can only be triggered while in burst mode after retaliating when her ultimate evasion skill is on cooldown. Its main advantage is to refresh the Retaliation’s 50% Physical damage buff and it’s very good damage against enemies that have rapid predictable attacks.

Finally, we have Phantom Cleave, the main heavy hitter. Phantom Cleave can be triggered by your evasion skill. You may Retaliate or Evade an attack while her evasion skill is off cooldown, or you may dash into the enemy to manually trigger her ultimate evasion skill and Phantom Cleave (similar to Herrscher of the Void’s (HoV) and Stygian Nymphs (SN) evasions). BKE can only manually trigger evasion skill during burst mode. This will still trigger Retaliation buffs. There is no reason not to manually trigger this off cooldown.

Damage multipliers

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BKE has a lot of innate damage multipliers, evenly split between Total and Physical damage multipliers. Most of them are conditional to being in burst mode, making it extremely important to BKE’s playstyle.

Ranking Up

BKE is near full potential at her base S rank. The bonuses upgrading her is not worth the potential cost.

Gears

BKE’s optimal gear is pretty standard. Her signature stigmatas and weapon will be very good at enabling her damage output. If you want even more burst damage, you can substitute Dante M with Dirac M. However, losing Dante’s 3 set bonus will weaken BKE after the initial Impair wears off so I would recommend to just keep the full set.

Optimal Gears:

Alternative Weapons:

Being that Lance is a new weapon class, there are simply not many options. The 4* Plasma Lance from the foundry will be your best option if Hler’s Serenity eludes you.

Alternative Stigmatas:

There are quite a few options for BKE if you do not have Dante. BKE has natural synergy with both Dirac and Kafka stigmata sets. Being a burst mode valkyrie, and the ability to manually trigger Dirac B in burst mode, lets her really take advantage of Dirac 2/3-piece bonuses. Being heavily reliant on Charged attacks also allows her to trigger Kafka’s 2-piece bonus as well. Within the f2p options, we have our generic physical damage stigmatas. BKE is extra good with Lier B because each retaliation heals 10% max hp and naturally pairs well with DK, making it really easy to stay at full health.

Team Line-ups and Playstyle

Valkyrie Team-ups

All four valkyries are quite standard physical damage supports. However, BKE has a very long burst mode duration, which often outlasts common support debuffs. This means it is very valuable to have ways to reapply debuffs off field. Abilities like Celestial Hymn’s (CH) and Snowy Sniper’s (SS) ultimates can reapply debuffs like Newton B. Weapon actives like Vikrant, Briareus EX (along with DK shield), Thunder Kikaku, and Jingwei’s Wings can also achieve this effect. Also, longer lasting buffs like the Margraves’ Warhaunt would also be helpful.

An easier way to play BKE would be to simply let BKE solo everything, with backline supports like DK and Divine Prayer (DP). Also note that DK shields do not prevent hits from generating Paragon stacks, making it very synergistic.

Here are some gameplay examples of BKE in action

https://www.youtube.com/watch?v=AHPT81wcbjE (BKE(f2p) CH DK vs Elite mobs Floor 4 192 D Red Lotus)

https://www.youtube.com/watch?v=0mAq6VUUyGY (BKE CH DK vs Death Web + Gigant 192 D Red Lotus

I personally find Bright Knight Excelsis very similar to Shadow Knight (SK) in many ways. They both have high innate multipliers, mecha typing, great AoE potential, and long duration burst modes, which make it hard to support, but easier for a solo playstyle. However, BKE also has access to her Dante stigmata set which can provide a source for Impair, which will be invaluable in higher level content. I think BKE is strong enough to physical powerhouse valkyrie, who will be much more reliant on gear than on supports.

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