How to unlock fps in skyrim
How to unlock fps in skyrim
How to unlock fps in skyrim
https://www.youtube.com/watch?v=P16P5XcE3mQ
Extremely straighfoward and easy tutorial on how to fix and enjoy Skyrim in butter smooth 144+fps. Watch the video before commenting, everything is explained in there.
I’m not forcing you to use it, or not to use it. But I know a LOT of you would like to play with unlocked frames and enjoy the smooth as butter Skyrim gameplay 🙂 This is NEW method for both AE and SE Skyrim.
https://www.youtube.com/watch?v=hxGYGLrtd9s
A random gameplay of me killing giant and looking around (144fps in bottom right corner) (RTX 2070, 9600K, 16GB DDR4)
-> If you have machine capable of running 10 year old game on 100+fps (1060 gtx or stronger is enough]
-> If you have monitor thats capable of 144 or up to 240Hz refresh rate
-> If you want to enjoy Skyrim in ways you never though possible 🙂
-> If you DON’T have machine capable of running the game on higher frame-rates, there is litteraly no need for this mod
-> If you DON’T have monitor with high refresh rate, there is literaly no need for this mod as it will not make your gameplay smoother without required monitor
-> If you already have TONS of others mods (150-200+), then every other mod on top of that is going to be risky. I’m personaly playing with about 20+ mods and everything works 100% correct, but I know a lot of you play with 200+mods, and topping those numbers with even more numbers is always a risk, not cause of mod itself but cause of mods nature to conflict and interfere with eachother. Also, having very, very high ammount of mods decreases your FPS, so again, with those huge number of mods, you need a really powerfull PC. Other then that, you’re good to go.
Easy, and simple.
This is not a 10 year old classical fix where you put «iPresentInterval=0» and watch the game go crazy. This is far more profound fix and works wonderfully well!
If you need more reasons not to be afraid:
-> Multiple people on this forum alone playing with this mod for well over 300+ hours, 0 problems
-> I’ve played 375 hours my first playthrough, now I’m in 100+ hours, 0 problems
-> Over 1 million downloads of that mod
-> Tons of evidence both on youtube and reddit, nexusmod etc. etc.
-> Tons of people both here on community hub and other forums playing with pretty high ammount of mods still used this and everything working fine!
Forums regulars will try to bash this mod away saying it will and can break your game, while clearly it’s far, far, far from truth as there is 0 evidence they’re posting to promote their toxic and unhelpfull behaviour.
Even if you get for some mysterious reason problems with this method, then just revert back to 60fps locked, and your problems are fixed (but trust me, you’ll not).
How to unlock fps in skyrim
https://www.youtube.com/watch?v=P16P5XcE3mQ
Extremely straighfoward and easy tutorial on how to fix and enjoy Skyrim in butter smooth 144+fps. Watch the video before commenting, everything is explained in there.
I’m not forcing you to use it, or not to use it. But I know a LOT of you would like to play with unlocked frames and enjoy the smooth as butter Skyrim gameplay 🙂 This is NEW method for both AE and SE Skyrim.
https://www.youtube.com/watch?v=hxGYGLrtd9s
A random gameplay of me killing giant and looking around (144fps in bottom right corner) (RTX 2070, 9600K, 16GB DDR4)
-> If you have machine capable of running 10 year old game on 100+fps (1060 gtx or stronger is enough]
-> If you have monitor thats capable of 144 or up to 240Hz refresh rate
-> If you want to enjoy Skyrim in ways you never though possible 🙂
-> If you DON’T have machine capable of running the game on higher frame-rates, there is litteraly no need for this mod
-> If you DON’T have monitor with high refresh rate, there is literaly no need for this mod as it will not make your gameplay smoother without required monitor
-> If you already have TONS of others mods (150-200+), then every other mod on top of that is going to be risky. I’m personaly playing with about 20+ mods and everything works 100% correct, but I know a lot of you play with 200+mods, and topping those numbers with even more numbers is always a risk, not cause of mod itself but cause of mods nature to conflict and interfere with eachother. Also, having very, very high ammount of mods decreases your FPS, so again, with those huge number of mods, you need a really powerfull PC. Other then that, you’re good to go.
Easy, and simple.
This is not a 10 year old classical fix where you put «iPresentInterval=0» and watch the game go crazy. This is far more profound fix and works wonderfully well!
If you need more reasons not to be afraid:
-> Multiple people on this forum alone playing with this mod for well over 300+ hours, 0 problems
-> I’ve played 375 hours my first playthrough, now I’m in 100+ hours, 0 problems
-> Over 1 million downloads of that mod
-> Tons of evidence both on youtube and reddit, nexusmod etc. etc.
-> Tons of people both here on community hub and other forums playing with pretty high ammount of mods still used this and everything working fine!
Forums regulars will try to bash this mod away saying it will and can break your game, while clearly it’s far, far, far from truth as there is 0 evidence they’re posting to promote their toxic and unhelpfull behaviour.
Even if you get for some mysterious reason problems with this method, then just revert back to 60fps locked, and your problems are fixed (but trust me, you’ll not).
well.. i try it, install it with vortex (all requirements was already installed) try it on one of my profile on existing save ( could not resist 😉 ) and it is working very nice, I could not reach 144,my fps was from 70 to 120 (it is my old 4790k who is to blame) so i caped to 72 fps
and its run so smooth just like any other game at 72 fps.. I like it,
and guys even if you dont planing to go over 60fps i think is still worth to install this mod because it uncap all, even menus are runing over 60, in game map also, well except
Bethesda logo at the start, which is capt at 25fps xD
thanks @IronCu for suggesting this mod
well.. i try it, install it with vortex (all requirements was already installed) try it on one of my profile on existing save ( could not resist 😉 ) and it is working very nice, I could not reach 144,my fps was from 70 to 120 (it is my old 4790k who is to blame) so i caped to 72 fps
and its run so smooth just like any other game at 72 fps.. I like it,
and guys even if you dont planing to go over 60fps i think is still worth to install this mod because it uncap all, even menus are runing over 60, in game map also, well except
Bethesda logo at the start, which is capt at 25fps xD
thanks @IronCu for suggesting this mod
Glad you’re enjoying it and glad it works for you as it should work for pretty much anyone outhere with capable enough machine 🙂 Also, how can it be? It must have broken your game! 🤣
Some individuals here are so butthurted and so dellusional that talking to them is like talking to a brick wall.
You can give them the fact that this method was downloaded over 20K + times. that this method is gonna be implemeted by default in SkyWind and ‘Blivion cause of obvious reasons. You can give them the fact that you, same as tons of others have already played, finished and enjoy the game throughly in and out, with hundreds hours in it, without a single issue, and they’ll still bash you around with their knowledge on how is that not possible and that you’re breaking the gamr and it’s not gonna work.
Only thing thats not working is some peoples brains it seems. Stop white-knighting and de-railing the thread and mod that works fully and without any of the issues some of you “white-knights” are promoting as.
It simple, if you have capable machine, run the mod for yourself, test it, and see how it works. If you don’t or if you have heavly modded game, then you already know that every new mod on top of 500 old ones is going to be questionable choice to begin with”
Now, excuse me again. And excuse othes whom are enjoying the 10 year old game on their new PC in full, unlocked, smooth experience without any bugs, issues and problems.
If you don’t have anything smart to say, then it’s smarter to stay silent. Just cause you dwelve forums 0-24h doesn’t make you competent nor a guy that drank a potion of knowledge. You’re just ignorant fool if you can’t grasp the fact that people spent thousands of hours with this method. AND IT WORKS
The logo is actually a video, that’s why it is at 24 fps.
The mod automaticly puts frame-rate to 60 while loading and in some transitions to further optimize it and utilize it the best way possible.
As I said in the video, they’ve done apsolutely brilliant work and it works wonderfully. Hats down to makers of the mod.
Also, for a reason guys from Enderal and SkyWind/‘Oblivion are using/gonna use it as default option 🙂
Trying to kick the 60fps habit is hard work.
It’s the Holy Grail of current gaming PCs: 144fps. You’ve splurged on a great gaming monitor, and paired it up with the fastest CPU and one of the best graphics cards money can buy. It’s so smooth, so responsive, and you’re ready to dominate your opponents with your superior skills—or at least your higher refresh rate. There’s only one problem. Hitting 144fps (or more) in many games is difficult, and sometimes it’s just flat out impossible. What gives?
It starts with a game’s core design and features. Not to throw shade on consoles (whatever, I’m totally throwing shade on consoles), but when several of the current generation gaming platforms cannot output at higher than 60Hz, it’s only natural that the games played on them don’t go out of their way to exceed 60fps—or even 30fps in some cases. When a game developer starts from that perspective, it can be very difficult to correct down the line. We’ve seen games like Fallout 4 tie physics, movement speed, and more to framerate, often with undesirable results.
It’s not just about targeting 30 or 60fps, however. Game complexity keeps increasing, and complexity means doing more calculations. Singleplayer games are typically a different experience than multiplayer games. The latter are inherently more competitive, which means higher fps can be more beneficial for the top players, and they often omit a bunch of things that can increase frametimes.
Think about games like Counter-Strike, Overwatch, PUBG, and Fortnite for example. There’s very little in the way of AI or NPC logic that needs to happen. Most of the world is static and it’s only the players running around, which means a lot less overhead and ultimately the potential for higher framerates.
Primarily singleplayer games are a different matter. Look at the environments of Assassin’s Creed Odyssey, Monster Hunter World, and Hitman 2. There can be hundreds of creatures, NPCs, and other entities that need to be processed, each with different animations, sounds, and other effects. That can bog down even the fastest CPUs, where much of that processing occurs.
Hitman 2 slams into a CPU bottleneck of around 122fps.
Monster Hunter World also has difficulty getting above 120fps.
Look at the CPU benchmarks in Assassin’s Creed, Monster Hunter, and Hitman. Running at 1080p and low or medium quality, there’s excellent scaling in terms of CPU performance, but 144fps is still a difficult hurdle to clear. More importantly, the scaling comes mostly from clockspeed, with core and thread counts being less of a factor—especially moving beyond 6-core processors. That’s because most games are still ruled by a single thread that does a lot of the work.
Flip things around and think about each frame in terms of milliseconds. For a steady 60fps, each frame has at most 16.7ms of graphics and processing time. Jump to 144fps and each frame only has 6.9ms in which to get everything completed. But how much time does it actually take for each part of rendering a current frame? The answer is that it varies, and this leads into a discussion of Amdahl’s Law.
The gist of Amdahl’s Law is that there are always portions of code that can’t be parallelized. Imagine a hypothetical game where a single 4.0GHz Intel core takes 50ms to handle all of the calculations for each frame. That game would be limited to 20fps. If 75 percent of the game code can be split into subtasks that run concurrently, but 25 percent executes on a single thread, then regardless of how many CPU cores are available the best-case performance on a 4.0GHz Intel CPU would still only be 80fps. I did some quick and dirty napkin math to illustrate:
50ms x0.25 = 12.5ms
1000/12.5ms = 80 FPS
Not an actual napkin, because my handwriting sucks.
Reworking the game code so that only 12.5 percent executes on a single thread, maybe even 5 percent, can help. Then 160fps or even 400fps is possible, but that takes developer time that might be better spent elsewhere—and of course CPUs don’t have an infinite number of cores and threads. The point is there’s a limited amount of time in which to handle all the processing of user input, game state, network code, graphics, sound, AI, etc. and more complex games inherently require more time.
Even with 4GHz and faster CPUs working in tandem with thousands of GPU cores, 6.9ms goes by quickly, and if you’re looking at a 240Hz display running games at 240fps, that’s only has 4.2ms for each frame. If there’s ever a hiccup along the way—e.g., the game needs to load some objects or textures from storage, which could take anywhere from a few milliseconds on a fast SSD to perhaps tens of ms on a hard drive—the game will stutter hard. That’s the world we live in.
Let’s put it a different way. Modern PCs can potentially chew through billions of calculations every second, but each calculation is extremely simple: A + B for example. Handling a logic update for a single entity might require thousands or tens of thousands of instructions, and all of those AI and entity updates are still only a small fraction of what has to happen each frame. Game developers need to balance everything to reach an acceptable level of performance, and on PCs that can mean the ability to run on everything from an old 4-core Core 2 Quad or Athlon X4 up through a modern Ryzen or 9th Gen Core CPU, and GPUs ranging from Intel integrated graphics up through GeForce RTX 2080 Ti.
It’s possible to create games that can run at extremely high framerates. We know this because they already exist. But those games usually aren’t state of the art in terms of graphics, AI, and other elements. They’re fundamentally simpler in sometimes not so obvious ways. Even reducing game and graphics complexity can only go so far. Seven-year-old CS:GO at 1080p with an overclocked 5GHz Core i7-8700K tops out at around 300fps (3.3ms per frame), with stutters dropping minimum fps to about half that. You can run CS:GO at 270-300fps on everything from a GTX 1050 to a Titan RTX, because the CPU is the main limiting factor.
In short, hitting 144fps isn’t just about hardware. It’s about software and game design, and sometimes you just have to let go. If you’ve got your heart set on 144fps gaming, the best advice I can give is to remember that framerates (or frametimes, if you prefer) aren’t everything. For competitive multiplayer where every possible latency advantage can help, drop the settings to minimum and see how the game runs, and potentially increase a few settings if there’s wiggle room.
Even if you can’t maintain 144fps or more, 144Hz refresh rates are still awesome—I can feel the difference just interacting with the Windows desktop. The higher quality 144Hz displays also support G-Sync and FreeSync, which can help avoid noticeable stutters and tearing when you drop a bit below 144fps. Perfectly smooth framerates would be nice, but that alone won’t make a game great. So kick back and just enjoy the ride, regardless of your hardware or framerate.
This is an extract from pc gamer.
And what exactly is your point here?
The mod is downloaded over 1 million times.
Thousands of players have played thousands of hours and multiple playthroughs with it, and had 0 issues and game breaking bugs.
Skyrim is 10 year old game. It’s not a beauty also. If you have somewhat newer PC (in my case RTX 2070, 9600K and 16GB ddr4) you can maintain 144fps without any kind of issues, even on highest possible settings and I can record the gameplay if you don’t belive me, lol.
Either way. Who wants to try it, try it. But please, don’t scare people away from trying a 5mb mod that can make their gameplay experience night and day difference. It works, it will work, it worked for me, thousands of others. It’s implemented in Enderal, SkyWind/Blivion. It’s tested and works amazingly well.
If anything is gonna break your game it’s gonna be 500 mods you already have installed on low-end PC, not this thing.
How to unlock fps in skyrim
https://www.youtube.com/watch?v=P16P5XcE3mQ
Extremely straighfoward and easy tutorial on how to fix and enjoy Skyrim in butter smooth 144+fps. Watch the video before commenting, everything is explained in there.
I’m not forcing you to use it, or not to use it. But I know a LOT of you would like to play with unlocked frames and enjoy the smooth as butter Skyrim gameplay 🙂 This is NEW method for both AE and SE Skyrim.
https://www.youtube.com/watch?v=hxGYGLrtd9s
A random gameplay of me killing giant and looking around (144fps in bottom right corner) (RTX 2070, 9600K, 16GB DDR4)
-> If you have machine capable of running 10 year old game on 100+fps (1060 gtx or stronger is enough]
-> If you have monitor thats capable of 144 or up to 240Hz refresh rate
-> If you want to enjoy Skyrim in ways you never though possible 🙂
-> If you DON’T have machine capable of running the game on higher frame-rates, there is litteraly no need for this mod
-> If you DON’T have monitor with high refresh rate, there is literaly no need for this mod as it will not make your gameplay smoother without required monitor
-> If you already have TONS of others mods (150-200+), then every other mod on top of that is going to be risky. I’m personaly playing with about 20+ mods and everything works 100% correct, but I know a lot of you play with 200+mods, and topping those numbers with even more numbers is always a risk, not cause of mod itself but cause of mods nature to conflict and interfere with eachother. Also, having very, very high ammount of mods decreases your FPS, so again, with those huge number of mods, you need a really powerfull PC. Other then that, you’re good to go.
Easy, and simple.
This is not a 10 year old classical fix where you put «iPresentInterval=0» and watch the game go crazy. This is far more profound fix and works wonderfully well!
If you need more reasons not to be afraid:
-> Multiple people on this forum alone playing with this mod for well over 300+ hours, 0 problems
-> I’ve played 375 hours my first playthrough, now I’m in 100+ hours, 0 problems
-> Over 1 million downloads of that mod
-> Tons of evidence both on youtube and reddit, nexusmod etc. etc.
-> Tons of people both here on community hub and other forums playing with pretty high ammount of mods still used this and everything working fine!
Forums regulars will try to bash this mod away saying it will and can break your game, while clearly it’s far, far, far from truth as there is 0 evidence they’re posting to promote their toxic and unhelpfull behaviour.
Even if you get for some mysterious reason problems with this method, then just revert back to 60fps locked, and your problems are fixed (but trust me, you’ll not).
You missed my point. entirely.
It’s not about how you mod the game, it’s about the game engine and it’s limitations.
When Bethesda made the original engine, they tied EVERYTHING to FPS, and while they improved the engine for SE they didn’t change that aspect.
If you increase the FPS you have less time for Scripts to load. This has been confirmed by people who work on the unofficial patch and SKSE64.
Bugs can take a long time to show up.
So unless you play a decent amount of time with that FPS you have no proof it works.
If you are ok with the consequences, then fine, but please don’t say there are no issues.
Then I guess I am extremely lucky person cause I’ve played Bethesda games that have same limitations for more then 500 hours, even more. Same as tons of other people out there, and had 0 issues.
I guess you are, because the limitations I’m refering to are innate to the game’s engine.
And if those 500 hours are on a single playthrough (rather than multiple plays) then you have actual proof that is works for some people. (needs multiple people for it to be considered seriously, but it’s still proof)
Then I guess I am extremely lucky person cause I’ve played Bethesda games that have same limitations for more then 500 hours, even more. Same as tons of other people out there, and had 0 issues.
I guess you are, because the limitations I’m refering to are innate to the game’s engine.
And if those 500 hours are on a single playthrough (rather than multiple plays) then you have actual proof that is works for some people. (needs multiple people for it to be considered seriously, but it’s still proof)
I used display tweaks with requiem, played for 236 hours. The only bug i came across were the occasional t-posing bandits or a floating basket and reloading would fix that for another 4-5 hours.
I don’t really care if bugs show up after 1000 hours, past the 300 hour mark i’m bored and have already moved onto another character.
It’s pointless to even care about tbh.
I’ve been using SSE display tweaks for about 10 playthroughs now. Never had an issue. 300+ mods.
Number of playthroughs is not relevant, time spent on a single playthrough is.
Some bugs, especially script related bugs, can take weeks or even months to show up.
I will admit the number of mods does make a difference though, but you still need a lot of hours on a single playthrough to say it counts as evidence that it works properly.
Number of playthroughs is not relevant, time spent on a single playthrough is.
Some bugs, especially script related bugs, can take weeks or even months to show up.
I will admit the number of mods does make a difference though, but you still need a lot of hours on a single playthrough to say it counts as evidence that it works properly.
My playthroughs are 60-100 hours, which isn’t that much I suppose. But at 200+ hours I imagine saves get quite bloated, so you might experience issues from something else than just this mod.
My playthroughs are 60-100 hours, which isn’t that much I suppose. But at 200+ hours I imagine saves get quite bloated, so you might experience issues from something else than just this mod.
Vanilla skyrim breaks on it’s own after long playthroughs anyway, yeah adding mods makes it more potentially unstable but.
The game will ♥♥♥♥ itself eventually anyway, comparing apples to apples and having a «what’s less stable» competition is pointless.
Skyrim is inherently unstable by design conventions, whether or not it’s modded is largely irrelevant.
Quote by another user, explained things pretty clearly:
«Trusted regulars strike again, I see.
The funny thing is how they refuse/are unable to test out SSE Display Tweaks at 120+ FPS on a 144Hz monitor but still drop the tantrum. It’s 2022. Modders can do amazing stuff now that seemed impossible several years ago. Object swapper, SPID, mesh splitting to work around 4 shadows/4 light sources issue, ENB Light, grass collision, rewriting scripts to be more stable and faster and more.
If I were a happy owner of a 144Hz monitor the first thing I’d try is SSE Display Tweaks. Seems like that thing works as intended. The Enderal team has included it into the final build for a reason I suppose, and I believe both Skyblivion and Skywind will have it built in as well.»
First: personally, i cannot comment on the FPS / script issue itself. I’ve heard rumors it breaks things but i’ve had more issues on weaker PCs and xbox 360 than on my better PC with capped FPS.
The main issue is that the main post reads as «This works and will never break you game» kinda thing. At which point somebody with 200+ mods including tons of scripts is gonna try it and it’ll break their game 200 hours in and then they’ll ask the rest of us for troubleshooting.
What you’re doing is akin to recommending that people «drive 90 MPH down the highway, it’s perfectly safe, I do it all the time.» Meanwhile, the road you drive is empty and somebody goes out and tries it on a highway with traffic.
Your original post does not differentiate between vanilla vs heavily modded. (Though i think you said the video makes note of this). It does not differentiate between a good PC and a poor PC. It does not differentiate between a longterm game (200+ hours) vs a shorter game (50-100 hours).
You’re assuming people are smart enough to understand the difference or that it’s implied. But anyone who’s ever worked in IT knows the golden rule: Never underestimate the stupidity of people. (Generalization, not a jab at you).
I mean, my PC could probibly only handle a 70 FPS cap. And i like to play completionist with 400 mods. (600+ hour game, tons of scripts). My build is completely stable currently. I’m almost 300 hours in with no issues at all. And i do this all the time. But, will your recommendation work for me? Or would it break my engine?
Just throw an all-caps bulletin under the video that says «This is only recommended for a purely vanilla or lightly modded game on a good PC. It may cause severe issues for those that are heavily modded or playing on a PC that cannot handle it. Not recommended for novice modders.»
Then everyone is happy. well, they’d still complain but be happier. lol.
First: personally, i cannot comment on the FPS / script issue itself. I’ve heard rumors it breaks things but i’ve had more issues on weaker PCs and xbox 360 than on my better PC with capped FPS.
The main issue is that the main post reads as «This works and will never break you game» kinda thing. At which point somebody with 200+ mods including tons of scripts is gonna try it and it’ll break their game 200 hours in and then they’ll ask the rest of us for troubleshooting.
What you’re doing is akin to recommending that people «drive 90 MPH down the highway, it’s perfectly safe, I do it all the time.» Meanwhile, the road you drive is empty and somebody goes out and tries it on a highway with traffic.
Your original post does not differentiate between vanilla vs heavily modded. (Though i think you said the video makes note of this). It does not differentiate between a good PC and a poor PC. It does not differentiate between a longterm game (200+ hours) vs a shorter game (50-100 hours).
You’re assuming people are smart enough to understand the difference or that it’s implied. But anyone who’s ever worked in IT knows the golden rule: Never underestimate the stupidity of people. (Generalization, not a jab at you).
I mean, my PC could probibly only handle a 70 FPS cap. And i like to play completionist with 400 mods. (600+ hour game, tons of scripts). My build is completely stable currently. I’m almost 300 hours in with no issues at all. And i do this all the time. But, will your recommendation work for me? Or would it break my engine?
Just throw an all-caps bulletin under the video that says «This is only recommended for a purely vanilla or lightly modded game on a good PC. It may cause severe issues for those that are heavily modded or playing on a PC that cannot handle it. Not recommended for novice modders.»
Then everyone is happy. well, they’d still complain but be happier. lol.
First: personally, i cannot comment on the FPS / script issue itself. I’ve heard rumors it breaks things but i’ve had more issues on weaker PCs and xbox 360 than on my better PC with capped FPS.
The main issue is that the main post reads as «This works and will never break you game» kinda thing. At which point somebody with 200+ mods including tons of scripts is gonna try it and it’ll break their game 200 hours in and then they’ll ask the rest of us for troubleshooting.
What you’re doing is akin to recommending that people «drive 90 MPH down the highway, it’s perfectly safe, I do it all the time.» Meanwhile, the road you drive is empty and somebody goes out and tries it on a highway with traffic.
Your original post does not differentiate between vanilla vs heavily modded. (Though i think you said the video makes note of this). It does not differentiate between a good PC and a poor PC. It does not differentiate between a longterm game (200+ hours) vs a shorter game (50-100 hours).
You’re assuming people are smart enough to understand the difference or that it’s implied. But anyone who’s ever worked in IT knows the golden rule: Never underestimate the stupidity of people. (Generalization, not a jab at you).
I mean, my PC could probibly only handle a 70 FPS cap. And i like to play completionist with 400 mods. (600+ hour game, tons of scripts). My build is completely stable currently. I’m almost 300 hours in with no issues at all. And i do this all the time. But, will your recommendation work for me? Or would it break my engine?
Just throw an all-caps bulletin under the video that says «This is only recommended for a purely vanilla or lightly modded game on a good PC. It may cause severe issues for those that are heavily modded or playing on a PC that cannot handle it. Not recommended for novice modders.»
Then everyone is happy. well, they’d still complain but be happier. lol.
I’m assuming people are smart enough to watch the video and HEAR out what I said in the video. And thats exactly what I said. I’m not RECOMMENDING this to anyone that has heavly modded game. Even though, the probability of this mod breaking your game is extremely small, comparing to 200+ mods in the first place. Also, I do not recommend the mod for anyone who can’t maintain a stable frame-rate.
Before commenthing, at least watch the video and listen what it’s said in it.
Also, if you already said you think you can probably have only 70fps, thats also something I mentioned in the video, as it makes no sense to even try to use this mod, as it will make nouse for you.
I guess you are, because the limitations I’m refering to are innate to the game’s engine.
And if those 500 hours are on a single playthrough (rather than multiple plays) then you have actual proof that is works for some people. (needs multiple people for it to be considered seriously, but it’s still proof)
I used display tweaks with requiem, played for 236 hours. The only bug i came across were the occasional t-posing bandits or a floating basket and reloading would fix that for another 4-5 hours.
I don’t really care if bugs show up after 1000 hours, past the 300 hour mark i’m bored and have already moved onto another character.
It’s pointless to even care about tbh.
Lol, dude. If one has 200+ mods, I would assume they know at least basics of modding and I assume they would know they need a decent PC to run at 100+ fps and that this mod is meant for people who want and are capable of playing with such high fps.
Also, you are responsible for your modded game. If one wants to mod, it’s their responsibility to educate themselves on it. If they don’t know what their PC is capable of and how to properly mod, that’s not the modders or mod’s fault.
There is plenty of info online and many people are happy to help. One only has to ask for help.
I’m assuming people are smart enough to watch the video and HEAR out what I said in the video. And thats exactly what I said. I’m not RECOMMENDING this to anyone that has heavly modded game. Even though, the probability of this mod breaking your game is extremely small, comparing to 200+ mods in the first place. Also, I do not recommend the mod for anyone who can’t maintain a stable frame-rate.
Before commenthing, at least watch the video and listen what it’s said in it.
You are both missing the point. You are making assumptions about the intelligence of the target audience. (Overestimating it greatly). That was the entire point of my previous post. Have you ever worked in IT or talked with anyone who has? People are stupid by default.
Every single week we have at least 1 person come onto these forums and ask how to quit the game because they can’t figure out to simply scroll down. We have people ask why their workshop mods from legendary edition aren’t working in SSE. We have people post 300+ mod load orders that were not sorted by Loot.
I myself had to make a post stating that the USSEP was NOT required for the game to run because i kept running into people who honestly thought the game didn’t work without 3rd party programs. They thought it literally couldn’t boot up without the patch and «why should i buy a game that is literally broken». As opposed to just «highly recommended for bug fixes».
When somebody breaks their game, they are not the ones who fix it. The regulars on these forums are the ones who end up having to help them.
Many / most people don’t «educate themselves». They read a thread like this one stating «works 100%» and then watch the video with sound TURNED OFF, follow the visual instructions, and break their game. Then they come on here and we have to spend dozens of hours helping them because they never mention the uncapped FPS cause somebody said it «works 100%».
Edit: I was trying to emphasis that your assuming intelligence in your users but YOU are not going to be the ones that have to fix the issues when they break ♥♥♥♥. It’s really not that hard to add the disclaimer i made in the previous post.
Lol, dude. If one has 200+ mods, I would assume they know at least basics of modding and I assume they would know they need a decent PC to run at 100+ fps and that this mod is meant for people who want and are capable of playing with such high fps.
Also, you are responsible for your modded game. If one wants to mod, it’s their responsibility to educate themselves on it. If they don’t know what their PC is capable of and how to properly mod, that’s not the modders or mod’s fault.
There is plenty of info online and many people are happy to help. One only has to ask for help.
I’m assuming people are smart enough to watch the video and HEAR out what I said in the video. And thats exactly what I said. I’m not RECOMMENDING this to anyone that has heavly modded game. Even though, the probability of this mod breaking your game is extremely small, comparing to 200+ mods in the first place. Also, I do not recommend the mod for anyone who can’t maintain a stable frame-rate.
Before commenthing, at least watch the video and listen what it’s said in it.
You are both missing the point. You are making assumptions about the intelligence of the target audience. (Overestimating it greatly). That was the entire point of my previous post. Have you ever worked in IT or talked with anyone who has? People are stupid by default.
Every single week we have at least 1 person come onto these forums and ask how to quit the game because they can’t figure out to simply scroll down. We have people ask why their workshop mods from legendary edition aren’t working in SSE. We have people post 300+ mod load orders that were not sorted by Loot.
I myself had to make a post stating that the USSEP was NOT required for the game to run because i kept running into people who honestly thought the game didn’t work without 3rd party programs. They thought it literally couldn’t boot up without the patch and «why should i buy a game that is literally broken». As opposed to just «highly recommended for bug fixes».
When somebody breaks their game, they are not the ones who fix it. The regulars on these forums are the ones who end up having to help them.
Many / most people don’t «educate themselves». They read a thread like this one stating «works 100%» and then watch the video with sound TURNED OFF, follow the visual instructions, and break their game. Then they come on here and we have to spend dozens of hours helping them because they never mention the uncapped FPS cause somebody said it «works 100%».
Edit: I was trying to emphasis that your assuming intelligence in your users but YOU are not going to be the ones that have to fix the issues when they break ♥♥♥♥. It’s really not that hard to add the disclaimer i made in the previous post.
«Who wants to try it, try it, who doesn’t, dont 🙂 Simple as that»
I think I’ve explained everything as straight-foward as it can get. If someone can’t follow the simplest rules possible, then I really couldn’t care less. Sound harsh, but yep.
Lol, dude. If one has 200+ mods, I would assume they know at least basics of modding and I assume they would know they need a decent PC to run at 100+ fps and that this mod is meant for people who want and are capable of playing with such high fps.
Also, you are responsible for your modded game. If one wants to mod, it’s their responsibility to educate themselves on it. If they don’t know what their PC is capable of and how to properly mod, that’s not the modders or mod’s fault.
There is plenty of info online and many people are happy to help. One only has to ask for help.
I’m assuming people are smart enough to watch the video and HEAR out what I said in the video. And thats exactly what I said. I’m not RECOMMENDING this to anyone that has heavly modded game. Even though, the probability of this mod breaking your game is extremely small, comparing to 200+ mods in the first place. Also, I do not recommend the mod for anyone who can’t maintain a stable frame-rate.
Before commenthing, at least watch the video and listen what it’s said in it.
You are both missing the point. You are making assumptions about the intelligence of the target audience. (Overestimating it greatly). That was the entire point of my previous post. Have you ever worked in IT or talked with anyone who has? People are stupid by default.
Every single week we have at least 1 person come onto these forums and ask how to quit the game because they can’t figure out to simply scroll down. We have people ask why their workshop mods from legendary edition aren’t working in SSE. We have people post 300+ mod load orders that were not sorted by Loot.
I myself had to make a post stating that the USSEP was NOT required for the game to run because i kept running into people who honestly thought the game didn’t work without 3rd party programs. They thought it literally couldn’t boot up without the patch and «why should i buy a game that is literally broken». As opposed to just «highly recommended for bug fixes».
When somebody breaks their game, they are not the ones who fix it. The regulars on these forums are the ones who end up having to help them.
Many / most people don’t «educate themselves». They read a thread like this one stating «works 100%» and then watch the video with sound TURNED OFF, follow the visual instructions, and break their game. Then they come on here and we have to spend dozens of hours helping them because they never mention the uncapped FPS cause somebody said it «works 100%».
How to unlock fps in skyrim
The Elder Scrolls V: Skyrim Special Edition
Vsync is clearly off, with screen tearing and less input lag. However, my frame rate is still locked to 60.
Anyone replying to comments on here are probably like me. Re-downloading Skyrim and appauled at the 60 fps lock. And even in 2018 people think 60 fps is the best your eyes can registered, cause some old guys from the 60s said so.
Wait, did they find something new out about it?
About what, 60 fps vs greater than 60 fps? Just look at television right now, HD, 240hz screens. When television first came out, it was 60hz and it was 60hz for a long time. So in the situation, yes 60 fps is going to be the limit.
Here we are in the future, and monitors can reach much higher levels of clarity. If your monitor has 120-144 hz capability, congratulations. Now if your computer can consistently output frames that match the frequency of your monitory or even just higher than 60 fps, you will get a clearer, smoother image. Particularly when in motion.
How to unlock fps in skyrim
The Elder Scrolls V: Skyrim Special Edition
Vsync is clearly off, with screen tearing and less input lag. However, my frame rate is still locked to 60.
Have fun playing a game where everything flies around at the speed of light. EVERYTHING.
I’ll admit though spawning in cheese wheels at over 60 fps is fun.
Have fun playing a game where everything flies around at the speed of light. EVERYTHING.
I’ll admit though spawning in cheese wheels at over 60 fps is fun.
«Played the original Skyrim at 90fps with no real issues. No flying objects, etc. «
Add bLockFramerate=0 under Display tab in Skyrim.ini.
Some report that it won’t unlock fps for them UNTIL they also add it to SkyrimPrefs.ini. So to be 100% sure add bLockFramerate=0 to SkyrimPrefs.ini under Display tab too.
Also make sure to disable bLockFramerate even when you want 60fps locked gameplay, since it introduces some stuttering issues. Use RTSS to cap fps instead. This also applies to people with G-Sync monitors.
Источники информации:
- http://steamcommunity.com/app/489830/discussions/0/3419934694735777690/?ctp=4
- http://steamcommunity.com/app/489830/discussions/0/3419934694735777690/?ctp=2
- http://steamcommunity.com/app/489830/discussions/0/154644787621311485/?ctp=3
- http://steamcommunity.com/app/489830/discussions/0/154644787621311485/?ctp=2